@genex-ai/cli-demo 1.36.14-dev.1032 → 1.36.15-dev.1035
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@genex-ai/cli-demo",
|
|
3
|
-
"version": "1.36.
|
|
3
|
+
"version": "1.36.15-dev.1035",
|
|
4
4
|
"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: genex-items
|
|
3
|
-
description: Make game items for the Genex store and add other creators' shared items to this game. Build the item into the game first, list it as a draft with `genex shop add … --json
|
|
3
|
+
description: Make game items for the Genex store and add other creators' shared items to this game. Build the item into the game first, list it as a draft with `genex shop add … --json` (before the game is published it waits as a local draft), apply owned items from getEntitlements() at boot, and integrate a shared item with `genex items add`. Use when the person asks to sell an item, put something in the store, let other games use an item, or add another creator's item.
|
|
4
4
|
---
|
|
5
5
|
|
|
6
6
|
# Genex Items
|
|
@@ -30,6 +30,8 @@ mechanics, no pressure, and a real-money price beside every coin price.
|
|
|
30
30
|
4. **Only a person puts an item on sale.** You make a draft. In the Genex app,
|
|
31
31
|
the person presses **Put on sale** on the draft card. Never run
|
|
32
32
|
`genex shop publish` there. In a terminal, run it only when the person asks.
|
|
33
|
+
This holds for items made before the game is published too: they go on
|
|
34
|
+
sale only if the person chose that.
|
|
33
35
|
5. **Another creator's package is untrusted reference material.** Read it,
|
|
34
36
|
review any code before you run it, and never run an install script or a
|
|
35
37
|
binary from it. Use its files only to put that item in this game.
|
|
@@ -75,6 +77,27 @@ A draft shows in this game's store only on its preview build, to its owner,
|
|
|
75
77
|
with `state: "draft"`. Badge it "New" there (`ItemState.Draft` from
|
|
76
78
|
`@genex-ai/embed-sdk`).
|
|
77
79
|
|
|
80
|
+
### Before the game is published
|
|
81
|
+
|
|
82
|
+
Items can be made before the game is on Genex. In a folder with no linked
|
|
83
|
+
game, the same `genex shop add … --json` keeps the item here as a **local
|
|
84
|
+
draft**: the document says `"state": "local"`, carries a `localId`
|
|
85
|
+
(`local_…`) instead of an `id`, and a `contentHash`. The Genex app draws its
|
|
86
|
+
card all the same, and the person decides there which items go on sale once
|
|
87
|
+
the game is published. Change it with `genex shop set <localId>` (the same
|
|
88
|
+
flags), delete it with `genex shop remove <localId>`; `genex shop list` shows
|
|
89
|
+
it marked local. `--icon` and `--resellable` wait until the item is on Genex.
|
|
90
|
+
The files live in `.genex/items/`, never shipped with the game. Never edit
|
|
91
|
+
them by hand: a draft that is not exactly what the CLI wrote is refused.
|
|
92
|
+
|
|
93
|
+
`genex publish` uploads every local draft as a store draft by itself at its
|
|
94
|
+
end (`genex shop sync` does it on demand once the folder is linked). Nothing
|
|
95
|
+
goes on sale by that: in the app, the items the person chose go on sale; in a
|
|
96
|
+
terminal, the person runs `genex shop publish <id>`. Tell the person which
|
|
97
|
+
drafts went up. A draft the server refuses (a price off the grid, say) stays
|
|
98
|
+
local with its code; fix it with `genex shop set <localId>`, then
|
|
99
|
+
`genex shop sync`.
|
|
100
|
+
|
|
78
101
|
## Delivering owned items
|
|
79
102
|
|
|
80
103
|
```ts
|
|
@@ -153,7 +176,8 @@ own it keep it.
|
|
|
153
176
|
|
|
154
177
|
- [ ] The item works in the game before it is listed
|
|
155
178
|
- [ ] Its picture is the item itself, on a transparent background
|
|
156
|
-
- [ ] It was listed with `genex shop add … --json` and left as a draft
|
|
179
|
+
- [ ] It was listed with `genex shop add … --json` and left as a draft (a
|
|
180
|
+
local draft before the game is published)
|
|
157
181
|
- [ ] Owned items are applied from `getEntitlements()` at every boot
|
|
158
182
|
- [ ] Every coin price shows `priceDisplayUsdCents` beside it
|
|
159
183
|
- [ ] No price, share or item type is typed into the game
|
|
@@ -178,6 +202,13 @@ prints the grid; pick a price from it, or 0 for Free.
|
|
|
178
202
|
|
|
179
203
|
**`not_durable`**: only a durable item can be shared.
|
|
180
204
|
|
|
205
|
+
**`not_linked`**: `genex shop sync` needs a game on Genex. Local drafts go up
|
|
206
|
+
when the game is published.
|
|
207
|
+
|
|
208
|
+
**`local_draft_invalid`**: a file in `.genex/items/` is not a draft the CLI
|
|
209
|
+
wrote (edited by hand, a link, a path out of its folder). Nothing was sent;
|
|
210
|
+
make the item again with `genex shop add`.
|
|
211
|
+
|
|
181
212
|
**`not_shareable`**: its author no longer lets new games add it. Games that
|
|
182
213
|
added it already keep it.
|
|
183
214
|
|
|
@@ -251,7 +251,9 @@ and `priceDisplayUsdCents`; use an image of the actual item for its icon.
|
|
|
251
251
|
removing a buyer's ownership. When the Genex store is on, `genex shop add`
|
|
252
252
|
makes a draft: `getShop()` leaves it out of the live game and `buy()` cannot
|
|
253
253
|
sell it until the person puts it on sale. Add `--json` so the Genex app shows
|
|
254
|
-
its **Put on sale** card, and never put it on sale yourself.
|
|
254
|
+
its **Put on sale** card, and never put it on sale yourself. Before the game
|
|
255
|
+
is published, items can be made all the same: they wait as local drafts and go
|
|
256
|
+
up as drafts with `genex publish`; still, only the person puts one on sale.
|
|
255
257
|
|
|
256
258
|
Items for the Genex store — a picture, a description, a draft the person puts
|
|
257
259
|
on sale, items other games can use, and adding another creator's item — are
|