@genex-ai/cli-demo 1.36.14-dev.1030 → 1.36.14-dev.1032

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Files changed (2) hide show
  1. package/dist/index.js +24 -7
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -29525,7 +29525,8 @@ async function publishNativeBuild(ctx, body, log) {
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  async function listNativeBuilds(ctx, log) {
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  const res = await call(ctx, "/native-builds", { method: "GET" }, "list the builds", log);
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  if (!res) return null;
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- return (await res.json()).builds;
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+ const body = await res.json();
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+ return { builds: body.builds, submissions: body.submissions ?? [] };
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  }
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  async function removeNativeBuild(ctx, platform, arch, log) {
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  const route = `/native-builds/${encodeURIComponent(platform)}/${encodeURIComponent(arch)}`;
@@ -29613,6 +29614,17 @@ function describeLine(d) {
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  if (d.engine) parts.push(d.engine);
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  return parts.join(" \xB7 ");
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  }
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+ function reportPublished(build, log) {
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+ const pair = `${build.platform} ${build.arch}`;
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+ if (build.review === "pending") {
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+ log.success(`Sent for review \u2014 Genex desktop players on ${pair} get version ${build.version} once Genex approves it.`);
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+ } else if (build.review === "rejected") {
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+ const why = build.reviewReason ? `: ${build.reviewReason}` : ".";
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+ log.warn(`Version ${build.version} for ${pair} was turned down in review${why} Change the build and publish it again.`);
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+ } else {
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+ log.success(`Live \u2014 Genex desktop players on ${pair} now get version ${build.version}.`);
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+ }
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+ }
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  async function runPublish2(opts, log) {
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  if (refusedInHostedSession(log)) return false;
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  if (!opts.nativePath) {
@@ -29652,7 +29664,7 @@ async function runPublish2(opts, log) {
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  log
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  );
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  if (!build) return false;
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- log.success(`Live \u2014 Genex desktop players on ${platform} ${arch} now get version ${build.version}.`);
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+ reportPublished(build, log);
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  log.dim(` ${build.url}`);
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  const listing = opts.gallery ? await listGame(ctx, opts, log) : void 0;
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  if (opts.json) {
@@ -29691,20 +29703,25 @@ async function listGame(ctx, opts, log) {
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  function buildLine(b) {
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  return `${c.bold(`${b.platform} ${b.arch}`)} ${b.version} ${b.entry} ${sizeLine(b.sizeBytes)} ${b.publishedAt}`;
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  }
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+ function heldLine(b) {
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+ const state = b.review === "rejected" ? `turned down${b.reviewReason ? `: ${b.reviewReason}` : ""}` : "in review";
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+ return `${buildLine(b)} ${c.dim(state)}`;
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+ }
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  async function runList2(opts, log) {
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  const ctx = await context3(opts, log);
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  if (!ctx) return false;
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- const builds = await listNativeBuilds(ctx, log);
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- if (!builds) return false;
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+ const listed = await listNativeBuilds(ctx, log);
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+ if (!listed) return false;
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  if (opts.json) {
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- console.log(JSON.stringify({ builds }));
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+ console.log(JSON.stringify(listed));
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  return true;
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  }
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- if (builds.length === 0) {
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+ if (listed.builds.length === 0 && listed.submissions.length === 0) {
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  log.plain("No native builds. Publish one with `genex native publish <path>`.");
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  return true;
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  }
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- for (const b of builds) log.plain(buildLine(b));
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+ for (const b of listed.builds) log.plain(buildLine(b));
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+ for (const b of listed.submissions) log.plain(heldLine(b));
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  return true;
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  }
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  async function runRemove(opts, log) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.36.14-dev.1030",
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+ "version": "1.36.14-dev.1032",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {