@genex-ai/cli-demo 1.35.4-dev.768 → 1.36.0-dev.770

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package/README.md CHANGED
@@ -11,6 +11,7 @@ genex link <slug> # re-link this folder to an existing game of yours (r
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  genex list # list your games — slug, status, page link (find the slug to link)
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  genex preview # build + push to the hosted draft URL (unlisted)
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  genex publish # build + push, then list the game in the gallery
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+ genex cover [file] # show the game's cover, or make one real frame (PNG/JPEG/WebP) the cover
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  genex make-remixable # make this game remixable — migrate a private source to a public repo
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  genex model "<prompt>" # generate a 3D model → prints an asset URL
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  genex sfx "<prompt>" # generate a sound fx → prints an asset URL
@@ -98,6 +99,11 @@ built.
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  - **`genex publish`** does the same deploy, then flips the project to
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  **published** so it appears in the public gallery. The deploy and the gallery
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  flag are independent; `--no-push` flips the flag only.
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+ - **The cover** is one real frame of the game, never generated art: save it as
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+ `.genex/scratch/cover.png` and the next `genex preview` (or `publish`) uploads
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+ it, or run `genex cover <file>`. A CLI upload counts as the agent's pick — it
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+ replaces anything picked automatically, never a cover the owner chose on the
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+ dashboard — and a near-black or flat frame is refused with its numbers.
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  Defaults: API `https://api.genex.games`, auth site
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  `https://genex.games` — override with `--api-url` / `--auth-url` (or
@@ -7,7 +7,7 @@ import {
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  isRenderMode,
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  sceneSummary,
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  sheetOf
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- } from "./chunk-2SCXGPZY.js";
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+ } from "./chunk-Y6WO5FJZ.js";
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  import {
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  getCliVersion
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  } from "./chunk-K4EHXOZK.js";
@@ -82,6 +82,9 @@ function isStale(local, remote) {
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  function inHostedSession() {
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  return process.env.GENEX_HOSTED_SESSION === "1";
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  }
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+ function hostedBrowserCovers() {
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+ return process.env.GENEX_BROWSER_COVER === "1";
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+ }
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  function mayForceOverAnotherDevice() {
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  return !inHostedSession();
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  }
@@ -946,6 +949,7 @@ export {
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  readRemoteSource,
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  isStale,
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  inHostedSession,
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+ hostedBrowserCovers,
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  mayForceOverAnotherDevice,
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  reportForceRefused,
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  reportStale,
@@ -970,6 +974,7 @@ export {
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  rotateRejectedEnv,
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  readUserToken,
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  readProject,
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+ SCRATCH_DIR,
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  writeProject,
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  RENDER_MODES,
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  isRenderMode,