@genex-ai/cli-demo 1.35.1-dev.748 → 1.35.3-dev.750

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.35.1-dev.748",
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+ "version": "1.35.3-dev.750",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -156,7 +156,7 @@ vendored code from memory of another engine.
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  | sound effect, one looping music bed, or a short spoken line | `$genex-ai-sfx`, `$genex-ai-music`, or `$genex-ai-voice` |
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  | requested UI/HUD/menu/interface work, a visible UI problem, or an interface you decided this game wants built with generated art | `$genex-threejs-game-ui` |
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  | selling anything for platform coin: a shop, an item catalog, boosts, cosmetics, "make it earn"; also any request for a loot box, gacha, wager, casino mechanic or donation prompt, which that skill refuses and replaces | `$genex-monetization` |
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- | the game calls a language model AT RUNTIME on the player's money: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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+ | the game calls a language model AT RUNTIME on the player's credits, billed as used under a per-call ceiling the game benchmarks with `npx genex llm bench`: NPCs that answer in their own words, dialogue or quests written per save, a judge reading what the player typed — one-time calls, or a standing budget the player approves once. Check the lane with `npx genex llm models` before designing it in | `$genex-llm-in-games` |
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  | cinematic menu/title/pause/victory/defeat/lobby/credits video treatment | `$genex-ai-menu` |
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  | drawn HUD chrome the game's style wants—one element or a matched set of frames, masks, and icons | `$genex-ai-hud` |
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  | the game works but feels flat, floaty, or unresponsive: input response, camera, impacts, cooldowns, difficulty, fail/retry | `$genex-threejs-game-feel` |
@@ -1,6 +1,6 @@
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  ---
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  name: genex-llm-in-games
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- description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the price before declaring it, the receiver pattern, and honest handling of every refusal.
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+ description: Call a language model from inside a running game — an NPC that answers in its own words, a quest written for this save, a judge that reads what the player typed. The PLAYER pays and approves, on a Genex surface the game cannot forge. Covers the two modes (a popup per call, or one standing budget then many silent calls), benchmarking the per-call ceiling before declaring it, the receiver pattern, and honest handling of every refusal.
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  ---
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  # Genex LLM in Games
@@ -8,10 +8,11 @@ description: Call a language model from inside a running game — an NPC that an
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  A Genex game can call a language model **while the player is playing** and get
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  back text or JSON. Nothing else: no images, no code execution, no tools.
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- **The player pays, and the player approves.** Funding is coin from their Genex
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- wallet or their own Claude / ChatGPT plan, chosen on a Genex-drawn surface your
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- game cannot render, skin or bypass. The game holds no provider key, sees no
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- credential, and never talks to a model vendor.
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+ **The player pays, and the player approves.** Funding is their Genex credits —
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+ billed as used, never past the per-call ceiling your game declares — or their
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+ own Claude / ChatGPT plan, chosen on a Genex-drawn surface your game cannot
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+ render, skin or bypass. The game holds no provider key, sees no credential, and
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+ never talks to a model vendor.
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  Two modes. Picking the wrong one is the most expensive mistake on this lane:
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@@ -31,11 +32,17 @@ the scene on a scale — and not to produce words, ask the grant's classifier wi
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  `judge()` instead of asking `generate()` for a label. It answers typed questions
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  (`choice`, `score`, `noul`) with calibrated probabilities in about a third of a
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  second, writes no prose and cannot drift out of your options. It is grant-only
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- and billed as used: each call is a small fraction of a coin and accrues on the
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+ and billed as used: each call is a small fraction of a credit and accrues on the
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  budget, so a check every turn is affordable where a generate every turn is not.
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  `generate()` for words, `judge()` for decisions; a feature often wants both —
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  the judge picks the branch, generate writes the line.
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+ **Words the player watches appear? Stream them.** Dialogue, narration, an NPC's
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+ reply in a speech bubble: under a grant, `generateStream()` is the same call as
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+ `generate({ grantId })`, but the text arrives while the model writes it instead
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+ of all at once after it. Keep `generate()` for answers the game only uses whole
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+ (a quest object, a list of decisions) — nobody watches those being written.
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+
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  ## Step 0 — is the lane live on this stand?
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  ```bash
@@ -72,16 +79,19 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  rest only if the player asks. Each row carries `label`, `vendor`,
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  `contextLength`, `personalPlan` and `structuredOutputs`; render `label`
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  verbatim, so the name on screen is the model that gets billed.
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- - `generate({ modelId, prompt, outputFormat, schema?, estimateCoins,
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+ - `generate({ modelId, prompt, outputFormat, schema?, maxCredits,
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  allowExternal?, idempotencyKey?, grantId?, timeoutMs? })` →
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  `{ status, generationId, output, source, error }` plus billing fields
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- (`billingStatus`, `reservedCoins`, `chargedCoins`, their display-USD twins).
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- - `requestSpendGrant({ models, perCallMaxCoins, perCallEstimateCoins,
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- disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCoinsPerPeriod },
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+ (`billingStatus`, `maxCredits`, `reservedCredits`, `chargedCredits`, their
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+ display-USD twins). `maxCredits` is the call's CEILING, never a price.
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+ - `requestSpendGrant({ models, perCallMaxCredits, perCallEstimateCredits?,
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+ disclosure: { periodLabel, estimatedCallsPerPeriod, estimatedCreditsPerPeriod },
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  maxConcurrent?, maxCallsPerMinute?, allowExternal?, judge?: { enabled,
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  estimatedCallsPerPeriod }, idempotencyKey? })` →
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  `{ status, grantId, … the limits the player approved }`; status is `active` |
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- `canceled` | `expired` | `failed` | `pending`.
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+ `canceled` | `expired` | `failed` | `pending`. `perCallEstimateCredits` is the
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+ honest per-call figure the disclosure is built on; left out, it is the
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+ ceiling.
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  - `judge({ grantId, state, questions, idempotencyKey?, timeoutMs? })` →
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  `{ status, generationId, answers, error, billing }` — the grant's classifier,
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  answered in the same response. `questions` is 1–64 named `choice`
@@ -89,6 +99,13 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  (`{ instructions, criteria: [levels, lowest first] }`) or `noul`
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  (`{ instructions }`); each answer has its question's type, and `noul` is a
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  probability — pick your own threshold. Needs a budget requested with `judge`.
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+ - `generateStream({ …the generate() options, grantId, onDelta?(text, soFar),
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+ onPartialField?(name, partialText), signal? })` → the same result as
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+ `generate()`. Grant-only. `onDelta` hands over each piece and all the text so
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+ far; for `outputFormat: 'json'`, `onPartialField` reports the schema's FIRST
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+ top-level string property as far as it is written — put the spoken line first
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+ in the schema. `signal` stops the reading, never the call (it still finishes
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+ and is charged).
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  - `getSpendGrant(grantId)` — live state and counters; the ONE source for an
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110
  in-game budget readout.
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  - `stopSpendGrant(grantId)` — the game's own stop door. Prospective: no further
@@ -96,13 +113,22 @@ identity must be resolved first — `$genex-threejs-embed-auth`.
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  - `waitForGeneration(id)` / `getGeneration(id)` — re-attach to a call already
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  started, including after a reload.
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  - `generationErrorMessage(code)` — one player-facing sentence for an error code.
116
+ - `requestWorkflow(…)` — a registered workflow's own door, unchanged: keep
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+ sending what that workflow's offerings ask for.
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+
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+ The credit names arrived in `@genex-ai/embed-sdk` 0.27.0. On `generate()`,
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+ `generateStream()` and `requestSpendGrant()` the coin spellings —
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+ `estimateCoins`, `perCallMaxCoins`, `perCallEstimateCoins` and
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+ `disclosure.estimatedCoinsPerPeriod` — are deprecated: still accepted, and read
123
+ as the same numbers in credits. Write the credit names in anything new, and
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+ rename them when you touch old code.
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125
 
100
126
  ```ts
101
127
  askButton.addEventListener('click', async () => { // a real click
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128
  const res = await generate({ // FIRST statement, no await before it
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  modelId, outputFormat: 'json', schema: ANSWER_SCHEMA,
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130
  prompt: askPrompt(npc, playerLine),
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- estimateCoins: NPC_CALL_PRICE, // benchmarked — see below
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+ maxCredits: NPC_CALL_MAX, // benchmarked — see below
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132
  idempotencyKey: `npc:${npc.id}:${turnId}`,
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  });
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  applyGeneration(res); // the one writer — see below
@@ -114,40 +140,55 @@ handler, before any `await`.** The approval popup is reserved synchronously off
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  the gesture; an `await` in front of it loses the gesture and nothing opens.
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  `generate({ grantId })` needs no gesture at all — that is what a grant buys.
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142
 
117
- ## `estimateCoins` is a price, not an estimate
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+ ## `maxCredits` is a ceiling, not a price
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+
145
+ The player is billed **as used**: the call's real provider cost plus the
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+ platform fee, in credits. A one-time call is captured rounded UP to a whole
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+ credit when it settles; a call under a budget adds its exact fraction to the
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+ budget, and the player's credits move one whole credit at a time. A failed or
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+ canceled attempt is billed the work the model did; one with no model work at
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+ all costs nothing.
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151
 
119
- You declare it; the platform charges it. Declare 5 and 5 is charged — on a
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- success, a failure, a cancel, and when the model stops at its budget. Only an
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- attempt with no model work at all costs nothing. A number picked by feel is
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- money taken from your players for nothing, or a call that cannot fund itself.
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+ So the game declares no price. It declares a per-call **ceiling** — `maxCredits`
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+ on `generate()`, `perCallMaxCredits` on a budget — and no call is ever billed
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+ past it. The ceiling has a second job: **it also decides how long the answer
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+ may be**, because each call's room to answer is funded from it. A number picked
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+ by feel either cuts answers off or asks the player to approve far more than a
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+ call ever costs.
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158
 
124
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  **Benchmark, then declare:**
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160
 
126
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  ```bash
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  npx genex llm bench "<the real prompt, with a real example filled in>" \
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- --schema ./answer.schema.json --samples 3 --max-coins <n> --user-approved
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+ --schema ./answer.schema.json --samples 3 --max-credits <n> --user-approved
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164
  ```
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165
 
131
- It runs on **your own coins**, on the development lane, and prints what each
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- sample actually charged plus the recommendation to declare: p95 of the charged
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- coins with the server's own recommended headroom already applied. Declare that
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- printed number. Never guess it, never work it out from a vendor's price list,
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- never add a margin of your own. For a standing budget the run prints a second
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- line, `Grant perCallMaxCoins`, and that one is `perCallMaxCoins` — declare it
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- verbatim as well rather than deriving a ceiling from `max`, which lands under
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- the price and makes `requestSpendGrant()` refuse before it reaches the network. Full procedure — reading p50/p95, turning the
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- loop into disclosure numbers, re-benchmarking after a prompt change — is in
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- [references/pricing.md](references/pricing.md).
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-
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- **The declared price also decides how long the answer may be.** Each call's
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- room to answer is funded from the price it declares, so a price that covers
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- what an answer cost can still cut it off. The bench's recommendation already
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- leaves that room — always declare what it prints, never the bare charged
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- number. A sample cut off at your `--max-coins` is not a sample: re-run with a
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- higher one. When the bench says the answer is longer than one call on this
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- stand may produce, ask for a shorter answer.
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-
150
- Only samples that **succeeded and settled** are priced from. A sample the
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+ It runs on **your own credits**, on the development lane, and prints what each
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+ sample really cost and was charged, then the numbers to declare:
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+
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+ - `Declare maxCredits` — the p95 real cost with the platform fee and the
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+ server's own recommended headroom applied, never below the room the answer's
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+ length needs. That is `maxCredits` on every call of this prompt.
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+ - `Grant perCallMaxCredits` — the same over the worst sample. That is a
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+ budget's `perCallMaxCredits`; declare it verbatim rather than deriving a
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+ ceiling from the charged `max`, which carries neither the headroom nor the
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+ answer's length and gets the budget's calls refused.
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+ - `Per-call estimate: about … credits per call` and
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+ `Grant perCallEstimateCredits` — the measured average, fee included, and that
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+ average rounded up to a whole credit: the honest figures a budget's disclosure
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+ is built on.
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+
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+ Declare the printed numbers. Never guess them, never work them out from a
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+ vendor's price list, never add a margin of your own. Full procedure — reading
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+ p50/p95, turning the loop into disclosure numbers, re-benchmarking after a
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+ prompt change — is in [references/pricing.md](references/pricing.md).
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+
186
+ A sample cut off at your `--max-credits` is not a sample: re-run with a higher
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+ one. When the bench says the answer is longer than one call on this stand may
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+ produce, ask for a shorter answer. `--max-coins` is the old name of
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+ `--max-credits` and still works, with a line saying so.
190
+
191
+ Only samples that **succeeded and settled** are measured. A sample the
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192
  provider refused at its door (`provider_http_<status>`) ran no inference and
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193
  cost nothing; the bench prints the code, the provider's own message and, for a
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  401 or 403, that this is the stand's provider configuration refusing the model
@@ -187,12 +228,12 @@ same object — a schema that passed the bench passes the game.
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  ```ts
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229
  const grant = await requestSpendGrant({ // inside the click handler
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  models: [modelId],
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- perCallMaxCoins: NPC_CALL_CEILING,
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- perCallEstimateCoins: NPC_CALL_PRICE,
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+ perCallMaxCredits: NPC_GRANT_MAX, // the bench's "Grant perCallMaxCredits"
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+ perCallEstimateCredits: NPC_CALL_ESTIMATE, // its "Grant perCallEstimateCredits"
192
233
  disclosure: {
193
234
  periodLabel: 'minute',
194
235
  estimatedCallsPerPeriod: 10, // 5 NPCs, one decision each per 30s
195
- estimatedCoinsPerPeriod: 10 * NPC_CALL_PRICE,
236
+ estimatedCreditsPerPeriod: Math.ceil(10 * NPC_CALL_AVERAGE), // calls × the measured average
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237
  },
197
238
  maxConcurrent: 2,
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239
  maxCallsPerMinute: 30,
@@ -204,18 +245,46 @@ await savePlayerState({ ...state, grantId: grant.grantId });
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245
  **The disclosure is computed from this game's own loop, never wished for.** Five
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  NPCs deciding once every thirty seconds is ten calls a minute — write that
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  arithmetic into `DESIGN.md` beside the feature. The player sees your estimate
207
- attributed to the game, beside the platform's own worst case; an estimate that
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- is transparently low is a grant that dies mid-session.
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+ attributed to the game, beside the platform's own worst case built from
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+ `perCallMaxCredits`; an estimate that is transparently low is a grant that dies
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+ mid-session. Each call under the budget still declares its own `maxCredits`,
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+ and it may not be above the budget's `perCallMaxCredits`:
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+
253
+ ```
254
+ perCallEstimateCredits ≤ perCallMaxCredits ≤ the limit the player approves
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+ maxCredits on each call ≤ perCallMaxCredits
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+ ```
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257
 
210
258
  **Using the judge too?** Add `judge: { enabled: true, estimatedCallsPerPeriod }`
211
259
  to the same request — the checks you really expect per `periodLabel`, from the
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  same loop arithmetic. The sheet tells the player the game also uses a fast
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  classifier billed as used, with the platform's own worst case beside your count.
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- A judge-only feature passes `models: []`. A budget with the judge is coin-funded
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- only, and judge calls share the budget's `maxConcurrent` and
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+ A judge-only feature passes `models: []`. A budget with the judge is paid from
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+ the player's credits only, and judge calls share the budget's `maxConcurrent` and
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  `maxCallsPerMinute`: batch questions into one call (up to 64) rather than one
217
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  call per question.
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266
 
267
+ **Streaming a reply under the budget:**
268
+
269
+ ```ts
270
+ const res = await generateStream({
271
+ grantId, modelId, outputFormat: 'json', schema: LINE_SCHEMA, // `line` is its first property
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+ prompt: npcPrompt(npc, playerLine), maxCredits: NPC_CALL_MAX,
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+ idempotencyKey: `npc:${npc.id}:${turnId}`,
274
+ onPartialField: (_name, soFar) => npc.bubble.show(soFar), // provisional
275
+ });
276
+ applyGeneration(res); // the answer is THIS
277
+ ```
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+
279
+ The pieces are provisional: a call can still fail after text has shown (the
280
+ model broke off, the JSON missed the schema), so the bubble shows them and
281
+ `applyGeneration` decides what the game keeps — the same one writer as always.
282
+ Ceiling, benchmark and receipt are `generate()`'s: a started stream is billed the
283
+ work it did even when the player walks away mid-sentence. A stream holds one
284
+ of the budget's `maxConcurrent` slots until it has settled. Sometimes the reply
285
+ arrives whole — a busy stand, a retried call, a budget on the player's own plan —
286
+ and `onDelta` then gets the whole text once; the game needs no second path.
287
+
219
288
  **Then keep the burn low, because you wrote the loop:** batch those five NPCs
220
289
  into ONE call returning five decisions, cache a decision until the situation
221
290
  that caused it changes, pick the cheapest model that passes your own check, and
@@ -229,10 +298,10 @@ Grant endings are ordinary game states with in-fiction copy, never an error toas
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  | `grant_stopped` | the player pressed Stop | accept silently, keep playing |
230
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  | `grant_expired` | 24h passed, or the session ended | as stopped; re-request on the next deliberate click |
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300
  | `waiting_for_plan` | their own plan is rate-limited | wait out the stated time — not a failure, and there is no paid fallback |
232
- | `grant_insufficient_funds` | the wallet cannot fund the next call | pause the thinking NPCs, say it once, stay playable |
301
+ | `grant_insufficient_funds` | the player's credits ran out before the next call | pause the thinking NPCs, say it once, stay playable |
233
302
 
234
- Draw the readout from `getSpendGrant(grantId)` — calls made, coins settled, what
235
- remains — never from a counter the game keeps itself. A finished grant may be
303
+ Draw the readout from `getSpendGrant(grantId)` — calls made, credits settled,
304
+ what remains — never from a counter the game keeps itself. A finished grant may be
236
305
  re-requested, but only from a **fresh deliberate click**: a silent auto-renew is
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306
  the exact shape a standing approval exists to prevent.
238
307
 
@@ -260,18 +329,18 @@ function applyGeneration(res) { // THE only place output becomes game state
260
329
  `modelProvenance: 'unverified'` because it is user-supplied — check it exactly
261
330
  as you would check typed player input.
262
331
 
263
- ## Errors land on the player's wallet
332
+ ## Errors land on the player's credits
264
333
 
265
334
  There is no compensation lane, so this is all work you do before the call:
266
335
 
267
- - **Validate inputs first** — a malformed prompt is still charged.
336
+ - **Validate inputs first** — a malformed prompt is still billed.
268
337
  - **Always set `schema` for `outputFormat: 'json'`** — unschema'd JSON is the
269
338
  commonest way a call is charged and the result is unusable. Write it in the
270
339
  accepted dialect above; a refused schema is `invalid_schema` and costs
271
340
  nothing, but it is a feature that never runs.
272
- - **Keep prompts short.** Long context is the price.
341
+ - **Keep prompts short.** Long context is most of the bill.
273
342
  - **Never loop `generate()` without a grant**, and never retry in a loop — each
274
- attempt is a separate charge.
343
+ attempt is a separate charge, and a one-time call is at least one whole credit.
275
344
  - **Map every code through `generationErrorMessage(code)`** into in-fiction
276
345
  copy. A player should never read a raw error code inside your game.
277
346
  - **`status: 'unknown'` is not a failure.** It means the charge is not known
@@ -280,12 +349,12 @@ There is no compensation lane, so this is all work you do before the call:
280
349
 
281
350
  ## What the Genex side already does — do not rebuild it
282
351
 
283
- The approval sheet shows the model, the prompt, the price and the terms; the
352
+ The approval sheet shows the model, the prompt, the ceiling and the terms; the
284
353
  game renders no price sheet. **Subscription funding is chosen only there** —
285
354
  never add a "Your plan" row to the game's model picker, because a game cannot
286
355
  offer a funding source. When the player's own watcher is online the personal-plan
287
356
  answer arrives by itself and the game just waits, exactly as it waits for a
288
- coin-funded call. The Genex dashboard header shows progress, active grants with
357
+ credit-funded call. The Genex dashboard header shows progress, active grants with
289
358
  their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped`.
290
359
 
291
360
  ## Never
@@ -296,7 +365,8 @@ their spend, and a Stop; a Stop pressed there reaches the game as `grant_stopped
296
365
  on your machine, never something a shipped build does.
297
366
  - **Never hand-roll fetch to the runtime API** — the SDK owns the approval
298
367
  handshake, and a hand-rolled call cannot obtain one.
299
- - **Never hardcode a price, a model id, a stand URL, or a margin.**
368
+ - **Never hardcode a ceiling the bench did not print, a model id, a stand URL,
369
+ or a margin.**
300
370
  - **Never let the model be an authority over money, items or rewards**
301
371
  (`$genex-monetization` owns what may move a wallet).
302
372
 
@@ -308,13 +378,15 @@ These are source contracts, not a claim that every stand runs this lane —
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  - [ ] `npx genex llm models` was run and its verdict is in the handoff
309
379
  - [ ] Model ids come from `getGenerationModels()`, never from source
310
380
  - [ ] The picker offers the featured set, labelled with the server's own `label`
311
- - [ ] `estimateCoins` is the figure `npx genex llm bench` printed, verbatim — never the bare charged number
381
+ - [ ] `maxCredits` — and a budget's `perCallMaxCredits` / `perCallEstimateCredits` — are the figures `npx genex llm bench` printed, verbatim — never a charged number
382
+ - [ ] No coin spelling (`estimateCoins`, `perCallMaxCoins`, `estimatedCoinsPerPeriod`) in new code
312
383
  - [ ] The schema uses only the accepted dialect (no `$ref`, `pattern`, `format`, `anyOf`, `default`)
313
384
  - [ ] A bench refused as `generation_limit` was answered with `npx genex llm status`, never a retry
314
385
  - [ ] `generate()` / `requestSpendGrant()` is the first statement of a click handler
315
386
  - [ ] A repeated-call feature uses a grant; a one-off uses `generate()`
316
387
  - [ ] A decision (a label, a yes/no, a level) is a `judge()` question under the grant, not a `generate()` asked for a word
317
- - [ ] Disclosure numbers derive from the real loop and are written in `DESIGN.md`
388
+ - [ ] Dialogue the player watches appear uses `generateStream()` under the grant; the resolved result, not the pieces, goes to `applyGeneration()`
389
+ - [ ] Disclosure numbers derive from the real loop and the bench's measured average, and are written in `DESIGN.md`
318
390
  - [ ] Calls are batched and cached; nothing fires on an invisible timer
319
391
  - [ ] Every grant-ending code has in-fiction copy and a playable fallback
320
392
  - [ ] The in-game readout comes from `getSpendGrant()`
@@ -334,7 +406,7 @@ and the gesture was lost. Move the call to the first line of the handler.
334
406
 
335
407
  **`player_wallet_required`** — ONE code for the two early dead ends: the lane
336
408
  refuses a guest and a PREVIEW build on the same line. `waitForPlayer()` tells
337
- them apart. `guest: true` — guests play but hold no wallet, so show the feature
409
+ them apart. `guest: true` — guests play but have no credits to spend, so show the feature
338
410
  as sign-in-to-use rather than hiding it (`$genex-threejs-embed-auth`). Signed
339
411
  in and still refused — this is a `genex preview` draft, which never spends:
340
412
  check the layout there, and the call itself only after `genex promote`. The
@@ -342,18 +414,40 @@ SDK's stock sentence for this code is "Sign in to Genex to use this", which is
342
414
  right for the guest and wrong on a draft, so write the in-fiction line per
343
415
  cause rather than showing it for both.
344
416
 
345
- **`grant_price_unreasonable`** — the declared per-call price is far above what
346
- that prompt can cost on that model. Re-benchmark and declare what it prints.
417
+ **`grant_price_unreasonable`** — a call under the budget declared a `maxCredits`
418
+ above the budget's `perCallMaxCredits` (or a judge call's worst case is above
419
+ it). Declare the bench's `Declare maxCredits` on each call and its
420
+ `Grant perCallMaxCredits` on the budget — the second is never below the first.
421
+
422
+ **`insufficient_credits`** — the player's credits cannot cover this one-time
423
+ call's ceiling. Say it once in-fiction, keep the authored fallback, and never
424
+ retry in a loop; the Genex sheet already offers them a top-up. From
425
+ `npx genex llm bench` it is YOUR balance: the bench prints what it can spend.
426
+
427
+ **`credits_unverified`** — the player's Genex email is not verified, and credits
428
+ pay only for a verified account. Show the feature as verify-to-use rather than
429
+ hiding it; nothing was charged.
430
+
431
+ **`generation_paused`** — the platform has paused paid generation for now. Not
432
+ the game's fault and not the player's: keep the authored fallback, try again
433
+ on a later deliberate click, never in a loop.
347
434
 
348
435
  **`judge_not_enabled`** — the budget was approved without the judge. Request a
349
436
  new one with `judge` from the next deliberate click; never auto-renew.
350
437
  **`judge_requires_grant`** — the judge's model was sent to `generate()` with no
351
438
  budget; the judge is grant-only and is called with `judge()`.
439
+ **`judge_requires_credits`** — a judge call under a budget that is not paid
440
+ from the player's credits (their own plan cannot pay the judge). Request the
441
+ budget with `judge` and let it be credit-funded; keep the authored branch.
352
442
  **`judge_period_limit`** — the checks reached the ceiling the player approved for
353
443
  the period (your own `estimatedCallsPerPeriod` at the largest size): wait, and
354
444
  if it keeps happening your declared rate is too low — fix the loop or the
355
445
  estimate, never retry in a tight loop.
356
446
 
447
+ **`stream_requires_grant`** — `generateStream()` was called without a
448
+ `grantId`. Streaming is grant-only: a one-time call waits on the player's
449
+ approval popup, so use `generate()` for it.
450
+
357
451
  **`generation_limit`** — three ad-hoc calls are already in flight for this
358
452
  account, or recently stopped with their bill still pending; a pending call
359
453
  stops counting ten minutes after it was dispatched. From the bench: run
@@ -369,9 +463,9 @@ stand's provider configuration refusing the model — tell the operator, and
369
463
  build nothing around it in the game.
370
464
 
371
465
  **`provider_token_limit`** — the answer was cut off: the model ran out of room
372
- before it finished, and the attempt is still charged. The declared price is too
373
- low for the answer's length — re-benchmark and declare what the bench prints,
374
- never the bare charged number — or the answer is longer than one call on this
466
+ before it finished, and the attempt is still billed. The declared `maxCredits`
467
+ is too low for the answer's length — re-benchmark and declare what the bench
468
+ prints, never a charged number — or the answer is longer than one call on this
375
469
  stand may produce, and the fix is a shorter answer (fewer fields, shorter
376
470
  strings, a length the prompt states).
377
471
 
@@ -383,13 +477,17 @@ the subset above; `description` and `title` are allowed.
383
477
  **`grant_concurrency` / `grant_rate_limited`** — the game calls faster than the
384
478
  grant's own limits. Batch and cache; do not raise the limits to hide it.
385
479
 
480
+ **`payer_busy`** — the player's account was busy on Genex for a moment and
481
+ nothing was charged or started. Retry once after a short pause, from the same
482
+ action; it is not a refusal.
483
+
386
484
  **`grant_not_active`** — the saved `grantId` is finished. Clear the stored id
387
485
  and re-request from a fresh click.
388
486
 
389
487
  **`external_request_active`** — that player already has one personal-plan
390
- request running. Wait for it; never fall back to charging coin instead.
488
+ request running. Wait for it; never fall back to charging credits instead.
391
489
 
392
- **The call is charged but the result is unusable** — `outputFormat: 'json'`
490
+ **The call is billed but the result is unusable** — `outputFormat: 'json'`
393
491
  without a `schema`. Add one; the charge already happened.
394
492
 
395
493
  **A reload lost the answer** — `generationId` was not saved before the await, or