@genex-ai/cli-demo 1.33.0-dev.684 → 1.33.0-dev.686

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package/dist/index.js CHANGED
@@ -23660,10 +23660,12 @@ ${c.bold("Options for the generators (`model` `sfx` `music` `voice` `texture` `i
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  matte (BiRefNet soft alpha \u2014 hair/glow/smoke edges).
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  --loop (video) generate a seamless loop; (sfx) an ambient bed
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  generated to close on itself, for setLoop(true).
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- --resolution <r> (video) 480p | 768p | 2k | 4k (default 768p \u2014 the top
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- native mode; 2k/4k are upscales of the same base and
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- cost more; 480p is the cost opt-down; loop clips ignore
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- it, model default).
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+ --resolution <r> (video) 480p | 768p | 1080p-native | 2k | 4k (default
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+ 768p; 1080p-native is a true 1920x1080 render at twice
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+ 768p's price, for a clip the player really looks at,
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+ and it is not available with --frame; 2k/4k are
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+ upscales of the same base and cost more; 480p is the
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+ cost opt-down; loop clips ignore it, model default).
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  --frame <url|file> (video) animate from THIS frame back to itself (seamless
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  loop) \u2014 an asset URL or a local image file (\u22644 MB).
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  --start-frame <url|file> (video) continue from this exact frame, no end
@@ -24648,8 +24650,8 @@ function applyValueFlag(options, flag, value) {
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  options.bgMode = value;
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  break;
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  case "--resolution":
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- if (!["480p", "768p", "2k", "4k", "720p", "1080p"].includes(value)) {
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- throw new Error(`Invalid --resolution value: ${value} (expected 480p|768p|2k|4k)`);
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+ if (!["480p", "768p", "1080p-native", "2k", "4k", "720p", "1080p"].includes(value)) {
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+ throw new Error(`Invalid --resolution value: ${value} (expected 480p|768p|1080p-native|2k|4k)`);
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  }
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  options.resolution = value;
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  break;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.33.0-dev.684",
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+ "version": "1.33.0-dev.686",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -15,7 +15,7 @@ still reads as a tech demo.
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  theme, a menu theme. Tracks are instrumental by design (the API enforces it —
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  vocals under gameplay read as karaoke).
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  - **Use `$genex-ai-sfx`** for event sounds — impacts, pickups, UI ticks. The
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- 0.5–22 s sfx lane cannot produce a music bed; don't try.
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+ 0.5–30 s sfx lane cannot produce a music bed; don't try.
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  **The default plan is ONE track:** a ~90 s loopable gameplay track, reused on
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  the menu (same URL, lower volume). Propose extra tracks (boss/menu-specific) as
@@ -14,7 +14,7 @@ npx genex sfx "<prompt>"
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  npx genex sfx "punchy laser zap, short and dry" --duration 2
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  ```
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- `--duration <sec>` (0.5–22) sets a target length; omit it to let the model pick.
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+ `--duration <sec>` (0.5–30) sets a target length; omit it to let the model pick.
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  Describe ONE sound, concretely, in the vendor's own vocabulary where it fits:
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  "impact" for a hit, "whoosh" for movement through air, "ambience" for a room
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  or weather bed, "drone" for a continuous suspense texture. A sequence is
@@ -168,7 +168,7 @@ To silence a loop, ride the volume to 0 and leave it running — never `stop()`/
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  ## Options
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- - `--duration <sec>` — target length 0.5–22 (shown in Run above); omit to let
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+ - `--duration <sec>` — target length 0.5–30 (shown in Run above); omit to let
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  the model pick.
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  - `--no-wait` — enqueue and return immediately (the file won't be downloaded;
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  re-run without `--no-wait` to fetch it).
@@ -140,8 +140,12 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
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  - `--loop` — a seamless loop (for screens, ambient backdrops, video decals).
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  - `--duration <sec>` — clip length 5–15; default 5. Only raise it when the content
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  genuinely needs more — clips bill per second.
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- - `--resolution 480p|768p|2k|4k` — output resolution (default **768p**, the top
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- native mode). `2k`/`4k` upscale the same base for hero shots at ~2–3× the
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+ - `--resolution 480p|768p|1080p-native|2k|4k` — output resolution (default **768p**, the top
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+ native mode). `1080p-native` is a true 1920×1080 render at **twice** 768p's
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+ price — worth it for a clip the player really looks at (a cutscene, a menu
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+ backdrop), wasted on anything small or incidental; it is refused with
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+ `--frame`, whose seamless loop runs on a model that has no such tier.
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+ `2k`/`4k` upscale the same base for hero shots at ~2–3× the
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  cost; `480p` is the cost opt-down for genuinely incidental clips. `--loop`
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  clips ignore it (model default).
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  - `--frame <url|file>` — one generated image (or a local file ≤4 MB) as BOTH
@@ -55,7 +55,7 @@ else. Cut clip-to-clip, or crossfade ~200 ms to hide the residual repaint.
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  - `--duration <sec>` — target clip length, 5–15 seconds (default 5; clips bill
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  per second).
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  - `--loop` — a seamless loop.
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- - `--resolution <480p|768p|2k|4k>` — default 768p (the top native mode). `2k`/`4k` upscale the same base at ~2–3× the cost; `480p` is the opt-down for clips where fidelity genuinely does not matter. Loop clips ignore it.
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+ - `--resolution <480p|768p|1080p-native|2k|4k>` — default 768p. `1080p-native` renders a true 1920×1080 at twice the price, for a clip the player really looks at (not with `--frame`). `2k`/`4k` upscale the same base at ~2–3× the cost; `480p` is the opt-down for clips where fidelity genuinely does not matter. Loop clips ignore it.
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  - `--ref <path|url>` — repeatable, up to 9 subject/style reference images, cited in the prompt as "Image 1"…"Image N" — the way one character or art style holds across many clips. Cannot combine with `--frame`/`--loop`.
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  - `--open` — also open it in a browser, for something the user must approve.
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  - `--out-dir <dir>` — where the file lands (default `./assets`).