@genex-ai/cli-demo 1.2.4-dev.362 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/templates/skills/genex-ai-skybox/SKILL.md +1 -1
- package/templates/skills/genex-ai-texture/SKILL.md +1 -1
- package/templates/skills/genex-ai-video/SKILL.md +1 -1
- package/templates/skills/genex-getting-started/SKILL.md +2 -2
- package/templates/skills/genex-threejs-visual-validation/SKILL.md +3 -7
- package/templates/skills/genex-updates/SKILL.md +1 -1
package/dist/index.js
CHANGED
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@@ -8,7 +8,7 @@ import fs from "fs";
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import os from "os";
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import path from "path";
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import { fileURLToPath } from "url";
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var RAW_CHANNEL = "
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var RAW_CHANNEL = "latest";
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var CLI_CHANNEL = RAW_CHANNEL === "dev" ? "dev" : "latest";
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var STANDS = {
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prod: { api: "https://api.genex.games", dashboard: "https://genex.games" },
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@genex-ai/cli-demo",
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"version": "1.2.4
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"version": "1.2.4",
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"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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"type": "module",
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"bin": {
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@@ -116,7 +116,7 @@ scene.background = texture; // keep the raw texture for the visible sky
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this skybox generation. Tell the user the facts the CLI printed: their balance, this
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generation's cost, and when their credits refill. Then offer to continue the build
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@@ -225,7 +225,7 @@ first one is the one a screenshot of the whole arena will not show you.
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this texture generation. Tell the user the facts the CLI printed: their balance,
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this generation's cost, and when their credits refill. Then offer to continue the
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@@ -151,7 +151,7 @@ set belongs to `$genex-ai-hud` — both build on `npx genex image`/`video`.
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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- **Nothing plays / black surface** — the first `video.play()` must run inside a user
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@@ -159,7 +159,7 @@ and re-link the clone to the same live game:
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```bash
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git clone <the game's repo url> my-game && cd my-game
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npm install
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npx @genex-ai/cli-demo@
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npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
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```
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Don't know the slug? **`npx genex list`** prints every game on your account —
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and your own files are never touched:
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```bash
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npx @genex-ai/cli-demo@
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npx @genex-ai/cli-demo@latest init
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```
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Use `--force` only if you intentionally want your own existing files overwritten
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@@ -129,13 +129,9 @@ everything twice.
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visible; the lock may only ever engage from the Play/Resume click or a
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gameplay canvas click (the phase binding `setPaused(phase !== "playing")` is
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what guarantees this — check it rides `setPhase`, not the render loop).
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Headless caveat
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both-axes look check: synthesised mouse movement cancels to a net zero
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delta, so turning right then left proves nothing about direction. Assert the
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wiring and the cue in a screenshot, and say plainly that confirming which way
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the view turns needs one manual pass with a real mouse.
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Headless caveat: `requestPointerLock` throws in headless Chromium —
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assert the wiring and the unlocked cue in a screenshot, and say plainly that
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the lock itself needs one manual click (do the both-axes look check there).
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7. **Ask the scene the three things the screenshot cannot answer** (below). Run it
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once, in the same browser you already have open.
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@@ -38,7 +38,7 @@ update, so update immediately.)
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Run exactly the command the nudge printed, from the game project root:
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```bash
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npm i -D @genex-ai/cli-demo@
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npm i -D @genex-ai/cli-demo@latest # the genex CLI (a dev dependency)
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npm i @genex-ai/embed-sdk@latest # identity/saves SDK (ships inside the game)
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npm i @genex-ai/multiplayer@latest # multiplayer SDK (only if the game uses it)
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```
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