@genex-ai/cli-demo 1.14.2-dev.568 → 1.14.3-dev.569

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@@ -7,7 +7,7 @@ import {
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  isRenderMode,
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  sceneSummary,
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  sheetOf
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- } from "./chunk-2UJK5OCB.js";
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+ } from "./chunk-TFRTQ37H.js";
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  import {
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  getCliVersion
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  } from "./chunk-HYCSNWYX.js";
@@ -374,7 +374,7 @@ async function writeProject(meta, cwd = process.cwd()) {
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  // src/lib/blender-seat.ts
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  var SEAT_WAIT_BUDGET_MS = 9e4;
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- var SEAT_POLL_MS = 5e3;
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+ var SEAT_POLL_MS = 1e4;
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  function hostedBlenderLane() {
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  return process.env.GENEX_BLENDER_LANE === "1";
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  }
@@ -402,9 +402,9 @@ async function acquireSeat(opts) {
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  writeSeatGrant(grant, opts.cwd);
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  return { kind: "granted", grant };
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  }
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- if (res.status === 202) {
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+ if (res.status === 202 || res.status === 429) {
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  if (!announced) {
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- opts.log.step("Warming up a Blender seat (about 20 s on a warm pod, ~2 min on a cold one)\u2026");
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+ opts.log.step("Warming up a Blender seat (about 20 s on a warm pod, ~2 min on a cold one, longer on a host pulling the image for the first time)\u2026");
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  announced = true;
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  }
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  if (Date.now() >= deadline) return { kind: "warming" };
package/dist/index.js CHANGED
@@ -22,7 +22,7 @@ import {
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  writeProject,
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  writeUserToken,
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  writeWorkspace
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- } from "./chunk-2UJK5OCB.js";
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+ } from "./chunk-TFRTQ37H.js";
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  import {
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  CLI_CHANNEL,
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  DEFAULT_API_URL,
@@ -20652,7 +20652,7 @@ async function runBlender(opts) {
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  return serveLocalBlender({ port, log });
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  }
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  if (sub === "mcp") {
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- const { runBlenderMcp } = await import("./blender-mcp-3U5AG7WS.js");
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+ const { runBlenderMcp } = await import("./blender-mcp-6GQRUQWF.js");
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  return runBlenderMcp();
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  }
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  let base = blenderEndpoint();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.14.2-dev.568",
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+ "version": "1.14.3-dev.569",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -40,10 +40,14 @@ Read the answer literally — there are three:
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  1. **A scene JSON prints** → the lane is on. Continue.
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  2. `Warming up a Blender seat…` and then `The Blender seat is still warming up. Run
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  the same command again in a minute.` → **not done yet**, even though the command
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- exited cleanly. A GPU is booting for you (about 20 s on a warm pod, a few
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- minutes on a cold one). Write your first script meanwhile, then run the command
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- again. Never read this line as success, and never read it as failure.
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- 3. `The Blender lane is off on this stand` or `No Blender seat: fleet_full` → build
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+ exited cleanly. A GPU is booting for you (about 20 s on a warm pod, ~2 minutes
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+ on a cold one, up to ~20 minutes on a host that has never pulled the image).
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+ Between re-runs keep building everything that does not need Blender the game
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+ code, the markers plan, the scripts themselves and run the command again every
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+ couple of minutes; the wait never counts against you. Never read this line as
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+ success, and never read it as failure.
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+ 3. `The Blender lane is off on this stand`, `No Blender seat: fleet_full` or
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+ `No Blender seat: pod_unavailable` → build
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  the same space **in code** with `$genex-threejs-procedural-assets`, say so in one
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  plain line to the player, and keep going. Do not wait, do not ask.
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