@genex-ai/cli-demo 1.14.0-dev.560 → 1.14.1-dev.562

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package/dist/index.js CHANGED
@@ -21602,8 +21602,8 @@ var TYPICAL_CREDITS = {
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  // 90 s; up to 87 for a 300 s track
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  voice: 12,
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  // the 1000-char cap; short lines quote 2-3
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- video: 46,
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- // 5 s at 768p; longer, 2K/4K and menu loops quote higher
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+ video: 23,
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+ // 5 s at 768p on H3 Max Turbo; longer, 2K/4K, --ref and menu loops quote higher
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  model_segment: 46,
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  model_rig: 29,
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  model_animation: 12,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "1.14.0-dev.560",
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+ "version": "1.14.1-dev.562",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -41,7 +41,8 @@ published game, and remixes alike).
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  > native mode) — the right default for anything the player looks at directly.
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  > Only pass `--duration` when the content genuinely needs to be longer (5–15s;
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  > a cutscene), `--resolution 2k`/`4k` only for hero shots (they upscale the
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- > same native base and cost roughly 23×), and `--resolution 480p` only when
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+ > same native base, run on an older and pricier model, and cost roughly 34×),
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+ > and `--resolution 480p` only when
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  > the clip is genuinely incidental (a small in-world screen seen from a
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  > distance). Every clip carries a **native stereo audio track** (score, foley,
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  > even dialogue) — in-game `<video>` elements autoplay muted, so unmute it only
@@ -64,7 +64,7 @@ else. Cut clip-to-clip, or crossfade ~200 ms to hide the residual repaint.
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  ## Cost
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- From **46 credits** for a 5 s 768p clip (1 credit = $0.01); longer clips, 2K/4K
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+ From **23 credits** for a 5 s 768p clip (1 credit = $0.01); longer clips, 2K/4K
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  and `--frame` menu loops cost more, and the command prints the exact quote
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  before it waits. Live prices and your balance: `npx genex doctor`.
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