@genex-ai/cli-demo 1.11.0-dev.538 → 1.11.1-dev.539
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@genex-ai/cli-demo",
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"version": "1.11.
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"version": "1.11.1-dev.539",
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"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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"type": "module",
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"bin": {
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@@ -90,7 +90,22 @@ export async function loadTextureWithFallback<T>(
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function modelBudgetFor(tier: QualityTier): number {
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return tier.name === "phone" || tier.name === "phone-low" ? 1024 : 2048;
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}
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/** Which roles the server actually ladders. This MIRRORS `MODEL_RUNGS` in
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* apps/api/src/generation/model-rungs.ts and the two move together: a role
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* the writer emits but this list misses is a rung computed, stored and never
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* requested — every tier silently fetches the provider-raw original instead,
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* which is the one thing the ladder exists to prevent. Mirroring the writer
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* is always the safe side of the error, because a rung that turns out not to
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* exist just warns and falls back (see loadModelWithFallback below).
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*
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* Second line = the AG-908 Tripo mesh lanes: `genex model segment` (a static
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* prop, simplified like model-glb), `genex model rig`, and `genex model
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* animate` — one `model-anim-<preset>-glb` per clip plus the
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* `model-animations-glb` bundle. Animation-only clip GLBs from the character
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* lane (`character-motion-*-glb`) are deliberately NOT here: the rung
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* pipeline would prune away the sampler data that IS the clip. */
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const MODEL_ROLE_RE =
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/^(model-glb|character-rigged(-a\d+)?-glb(-r\d+)?|model-segmented-glb|model-rigged-glb|model-animations-glb|model-anim-.+-glb)$/;
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/** Resolve the model URL a THIS-tier device should load. `ktx2: true` (from
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* createGltfLoader) upgrades to the GPU-compressed sibling. */
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@@ -217,6 +217,14 @@ the same ladder through
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KTX2-capable games can also pass `ktx2Load` to `loadTextureWithFallback` so
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textures use their `.ktx2` variants.
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Every generated GLB ladders — `genex model` including its `segment` / `rig` /
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`animate` outputs, and generated characters. If `pickModel` hands a generated
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model URL back unchanged, this game's vendored kit predates that role: the
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quality kit is copied into the game ONCE and is yours from then on, so it
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never updates itself. Re-vendor it with `npx genex controller quality --force`
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(that overwrites the kit files — keep your own edits, if any, before running
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it), and the ladder starts resolving for those models.
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## Quality picker in settings
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The pause/settings screen (see `$genex-threejs-game-ui`) always carries a
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