@genex-ai/cli-demo 0.90.0-dev.227 → 0.92.0-dev.229
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/dist/index.js +598 -91
- package/package.json +1 -1
- package/templates/controllers/NOTICE.md +6 -4
- package/templates/controllers/character/player-character.ts +217 -0
- package/templates/skills/genex-ai-character/SKILL.md +91 -25
- package/templates/skills/genex-ai-character/references/motion-generation.md +125 -0
- package/templates/skills/genex-ai-image/SKILL.md +5 -1
- package/templates/skills/genex-ai-menu/SKILL.md +14 -6
- package/templates/skills/genex-ai-skybox/SKILL.md +19 -6
- package/templates/skills/genex-game-director/SKILL.md +29 -11
- package/templates/skills/genex-game-director/references/routing-map.md +4 -3
- package/templates/skills/genex-threejs-character-controller/SKILL.md +105 -52
- package/templates/skills/genex-threejs-character-controller/references/animations.md +62 -50
- package/templates/skills/genex-threejs-creatures/SKILL.md +14 -4
- package/templates/skills/genex-threejs-embed-auth/SKILL.md +5 -3
- package/templates/skills/genex-threejs-multiplayer/SKILL.md +10 -8
- package/templates/skills/genex-threejs-multiplayer/references/host-physics.md +8 -7
- package/templates/skills/genex-threejs-procedural-animation/SKILL.md +2 -2
- package/templates/skills/genex-ai-character/references/motion.md +0 -145
package/README.md
CHANGED
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@@ -183,7 +183,10 @@ already-installed actions are not charged again. The controller command writes
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`public/assets/meshy-character.json`, whose permanent R2 URLs point at the
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current rigged model and compact same-signature animation GLBs. Re-run it after
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adding actions to refresh the manifest without overwriting existing controller
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source. The
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source. The game's own generated character is the player's body wherever a human
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body appears on screen; the profile VRM avatar is the fallback, and the vendored
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`character/player-character.ts` resolves both behind one call, so installing the
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manifest needs no code change in the game.
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## Install / run
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