@genex-ai/cli-demo 0.84.0-dev.215 → 0.86.0-dev.217

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package/README.md CHANGED
@@ -106,15 +106,17 @@ downloaded or committed:
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  sprite sets — see the `genex-ai-menu` / `genex-ai-hud` skills):
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  - **image** — `--quality <low|medium|high>` (provider quality preset),
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- `--size <WxH>` (exact pixel size, e.g. `2560x1440`), `--edit <url>` (edit an
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- existing generated image with the prompt), `--clean <url>` (ML background
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+ `--size <WxH>` (exact pixel size, e.g. `2560x1440`), `--edit <url|file>`
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+ (edit an existing image with the prompt a generated-asset URL or a LOCAL
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+ image file, inlined as a data URI up to ~4 MB: a user's reference
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+ screenshot anchors the art chain directly), `--clean <url>` (ML background
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  removal only; defaults `--bg-mode sheet`), `--remove-bg` (chain background
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  removal after the gen/edit), `--bg-mode <sprite|glyph|sheet>` (removal model).
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- Image inputs must be generated-asset URLs (`assets.genex.technology`) — the
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- API rejects other hosts.
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- - **video** — `--frame <url>` (animate from a frame back to itself: a
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- mathematically seamless loop) or `--first-frame <url>` + `--last-frame <url>`
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- (two-frame motion).
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+ Remote image inputs must be generated-asset URLs (`assets.genex.technology`)
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+ — the API rejects other hosts.
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+ - **video** — `--frame <url|file>` (animate from a frame back to itself: a
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+ mathematically seamless loop; asset URL or a ≤4 MB local image file) or
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+ `--first-frame <url>` + `--last-frame <url>` (two-frame motion).
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  - **`genex ui <extract|masks|text-color|trim>`** — the local, no-API pixel
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  toolbox that finishes the job: split an asset sheet into per-element
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  transparent PNGs (+ `.bbox.json` sidecars), key green-annotated fill masks,