@genex-ai/cli-demo 0.71.0 → 0.73.0-dev.188

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Files changed (42) hide show
  1. package/dist/index.js +354 -8
  2. package/package.json +2 -1
  3. package/templates/controllers/character/follow-camera.ts +15 -4
  4. package/templates/controllers/character/vrm/vrm-loader.ts +74 -11
  5. package/templates/controllers/quality/governor.ts +147 -0
  6. package/templates/controllers/quality/pick-asset.ts +57 -0
  7. package/templates/controllers/quality/tier.ts +170 -0
  8. package/templates/skills/genex-ai-hud/SKILL.md +11 -2
  9. package/templates/skills/genex-ai-menu/SKILL.md +18 -2
  10. package/templates/skills/genex-ai-skybox/SKILL.md +15 -4
  11. package/templates/skills/genex-ai-texture/SKILL.md +1 -1
  12. package/templates/skills/genex-ai-video/SKILL.md +1 -1
  13. package/templates/skills/genex-explore/SKILL.md +1 -1
  14. package/templates/skills/genex-getting-started/SKILL.md +2 -2
  15. package/templates/skills/genex-threejs-adaptive-quality/SKILL.md +141 -0
  16. package/templates/skills/genex-threejs-adaptive-quality/references/adaptive-quality.md +105 -0
  17. package/templates/skills/genex-threejs-bloom/SKILL.md +4 -1
  18. package/templates/skills/genex-threejs-bloom/references/bloom.md +1 -1
  19. package/templates/skills/genex-threejs-camera-direction/SKILL.md +62 -12
  20. package/templates/skills/genex-threejs-camera-direction/references/camera-rigs.md +62 -0
  21. package/templates/skills/genex-threejs-character-controller/references/wiring.md +9 -3
  22. package/templates/skills/genex-threejs-embed-auth/SKILL.md +4 -1
  23. package/templates/skills/genex-threejs-game-feel/SKILL.md +4 -1
  24. package/templates/skills/genex-threejs-game-ui/SKILL.md +107 -30
  25. package/templates/skills/genex-threejs-game-ui/references/style-capsules.md +4 -1
  26. package/templates/skills/genex-threejs-image-pipeline/SKILL.md +5 -0
  27. package/templates/skills/genex-threejs-image-pipeline/references/image-pipeline.md +1 -1
  28. package/templates/skills/genex-threejs-lighting-design/SKILL.md +5 -1
  29. package/templates/skills/genex-threejs-multiplayer/SKILL.md +7 -1
  30. package/templates/skills/genex-threejs-multiplayer/references/host-physics.md +6 -3
  31. package/templates/skills/genex-threejs-physics-rapier/references/colliders-from-assets.md +1 -0
  32. package/templates/skills/genex-threejs-screen-space-ambient-occlusion/references/ambient-occlusion.md +1 -1
  33. package/templates/skills/genex-threejs-shadow-systems/SKILL.md +6 -0
  34. package/templates/skills/genex-threejs-shadow-systems/references/shadow-systems.md +1 -1
  35. package/templates/skills/genex-threejs-skill-router/SKILL.md +26 -5
  36. package/templates/skills/genex-threejs-skill-router/references/routing-map.md +25 -9
  37. package/templates/skills/genex-threejs-spectral-ocean/references/spectral-ocean.md +1 -1
  38. package/templates/skills/genex-threejs-touch-controls/SKILL.md +11 -0
  39. package/templates/skills/genex-threejs-vehicle-controllers/references/enter-exit.md +7 -0
  40. package/templates/skills/genex-threejs-visual-validation/SKILL.md +36 -12
  41. package/templates/skills/genex-threejs-water-optics/references/water-optics.md +1 -1
  42. package/templates/skills/genex-updates/SKILL.md +1 -1
@@ -2,7 +2,7 @@
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  Use this reference for bounded or analytic water with shared displacement and normals, derivative-filtered detail, analytic reflection, heuristic refraction, absorption, and crest foam. Use `$genex-threejs-spectral-ocean` for stochastic FFT seas.
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- > **Renderer note:** this reference assumes `WebGPURenderer` + TSL node materials. Check the project's actual renderer first — the Genex scaffold ships vanilla WebGL three.js. On WebGL, adapt the technique with standard materials / `EffectComposer` passes or pick a simpler alternative; never switch renderers mid-project.
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+ > **Renderer note:** this reference assumes `WebGPURenderer` + TSL node materials. Check the project's actual renderer first — the Genex scaffold ships vanilla WebGL three.js. On WebGL, adapt the technique with standard materials / `EffectComposer` passes or pick a simpler alternative; never switch renderers mid-project. Either way the effect obeys the device tier (`$genex-threejs-adaptive-quality`): expensive passes are desktop-tier, and on WebGPU the per-target MSAA sample count is a runtime knob the governor may drive.
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  ## Contents
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@@ -38,7 +38,7 @@ update, so update immediately.)
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  Run exactly the command the nudge printed, from the game project root:
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  ```bash
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- npm i -D @genex-ai/cli-demo@latest # the genex CLI (a dev dependency)
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+ npm i -D @genex-ai/cli-demo@dev # the genex CLI (a dev dependency)
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  npm i @genex-ai/embed-sdk@latest # identity/saves SDK (ships inside the game)
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  npm i @genex-ai/multiplayer@latest # multiplayer SDK (only if the game uses it)
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  ```