@genex-ai/cli-demo 0.71.0-dev.186 → 0.71.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/dist/index.js +8 -354
  2. package/package.json +1 -2
  3. package/templates/controllers/character/vrm/vrm-loader.ts +11 -74
  4. package/templates/skills/genex-ai-hud/SKILL.md +2 -8
  5. package/templates/skills/genex-ai-menu/SKILL.md +2 -14
  6. package/templates/skills/genex-ai-skybox/SKILL.md +4 -15
  7. package/templates/skills/genex-ai-texture/SKILL.md +1 -1
  8. package/templates/skills/genex-ai-video/SKILL.md +1 -1
  9. package/templates/skills/genex-explore/SKILL.md +1 -1
  10. package/templates/skills/genex-getting-started/SKILL.md +2 -2
  11. package/templates/skills/genex-threejs-bloom/SKILL.md +1 -4
  12. package/templates/skills/genex-threejs-bloom/references/bloom.md +1 -1
  13. package/templates/skills/genex-threejs-camera-direction/SKILL.md +8 -48
  14. package/templates/skills/genex-threejs-camera-direction/references/camera-rigs.md +0 -62
  15. package/templates/skills/genex-threejs-embed-auth/SKILL.md +1 -4
  16. package/templates/skills/genex-threejs-game-feel/SKILL.md +1 -4
  17. package/templates/skills/genex-threejs-game-ui/SKILL.md +26 -90
  18. package/templates/skills/genex-threejs-game-ui/references/style-capsules.md +1 -2
  19. package/templates/skills/genex-threejs-image-pipeline/SKILL.md +0 -5
  20. package/templates/skills/genex-threejs-image-pipeline/references/image-pipeline.md +1 -1
  21. package/templates/skills/genex-threejs-lighting-design/SKILL.md +1 -5
  22. package/templates/skills/genex-threejs-multiplayer/SKILL.md +1 -7
  23. package/templates/skills/genex-threejs-multiplayer/references/host-physics.md +3 -6
  24. package/templates/skills/genex-threejs-physics-rapier/references/colliders-from-assets.md +0 -1
  25. package/templates/skills/genex-threejs-screen-space-ambient-occlusion/references/ambient-occlusion.md +1 -1
  26. package/templates/skills/genex-threejs-shadow-systems/SKILL.md +0 -6
  27. package/templates/skills/genex-threejs-shadow-systems/references/shadow-systems.md +1 -1
  28. package/templates/skills/genex-threejs-skill-router/SKILL.md +5 -26
  29. package/templates/skills/genex-threejs-skill-router/references/routing-map.md +9 -25
  30. package/templates/skills/genex-threejs-spectral-ocean/references/spectral-ocean.md +1 -1
  31. package/templates/skills/genex-threejs-touch-controls/SKILL.md +0 -11
  32. package/templates/skills/genex-threejs-visual-validation/SKILL.md +12 -29
  33. package/templates/skills/genex-threejs-water-optics/references/water-optics.md +1 -1
  34. package/templates/skills/genex-updates/SKILL.md +1 -1
  35. package/templates/controllers/quality/governor.ts +0 -147
  36. package/templates/controllers/quality/pick-asset.ts +0 -57
  37. package/templates/controllers/quality/tier.ts +0 -170
  38. package/templates/skills/genex-threejs-adaptive-quality/SKILL.md +0 -141
  39. package/templates/skills/genex-threejs-adaptive-quality/references/adaptive-quality.md +0 -105
package/dist/index.js CHANGED
@@ -8,7 +8,7 @@ import fs from "fs";
8
8
  import os from "os";
9
9
  import path from "path";
10
10
  import { fileURLToPath } from "url";
11
- var RAW_CHANNEL = "dev";
11
+ var RAW_CHANNEL = "latest";
12
12
  var CLI_CHANNEL = RAW_CHANNEL === "dev" ? "dev" : "latest";
13
13
  var STANDS = {
14
14
  prod: { api: "https://api.genex.games", dashboard: "https://genex.games" },
@@ -1497,261 +1497,6 @@ import crypto3 from "crypto";
1497
1497
  import fs9 from "fs/promises";
1498
1498
  import os4 from "os";
1499
1499
  import path10 from "path";
1500
-
1501
- // ../../packages/mobile-scan/src/image-dims.ts
1502
- function u32be(b, o) {
1503
- return (b[o] << 24 | b[o + 1] << 16 | b[o + 2] << 8 | b[o + 3]) >>> 0;
1504
- }
1505
- function u32le(b, o) {
1506
- return (b[o] | b[o + 1] << 8 | b[o + 2] << 16 | b[o + 3] << 24) >>> 0;
1507
- }
1508
- function u16be(b, o) {
1509
- return b[o] << 8 | b[o + 1];
1510
- }
1511
- function u16le(b, o) {
1512
- return b[o] | b[o + 1] << 8;
1513
- }
1514
- function isPng(b) {
1515
- return b.length > 24 && b[0] === 137 && b[1] === 80 && b[2] === 78 && b[3] === 71 && b[4] === 13 && b[5] === 10 && b[6] === 26 && b[7] === 10;
1516
- }
1517
- var KTX2_MAGIC = [171, 75, 84, 88, 32, 50, 48, 187, 13, 10, 26, 10];
1518
- function parseImageDims(bytes) {
1519
- if (bytes.length < 30) return null;
1520
- if (isPng(bytes)) {
1521
- return { width: u32be(bytes, 16), height: u32be(bytes, 20) };
1522
- }
1523
- if (bytes[0] === 255 && bytes[1] === 216) {
1524
- let i = 2;
1525
- while (i + 9 < bytes.length) {
1526
- if (bytes[i] !== 255) {
1527
- i++;
1528
- continue;
1529
- }
1530
- const marker = bytes[i + 1];
1531
- if (marker === 255) {
1532
- i++;
1533
- continue;
1534
- }
1535
- if (marker === 216 || marker >= 208 && marker <= 217) {
1536
- i += 2;
1537
- continue;
1538
- }
1539
- const isSof = marker >= 192 && marker <= 195 || marker >= 197 && marker <= 199 || marker >= 201 && marker <= 203 || marker >= 205 && marker <= 207;
1540
- if (isSof) {
1541
- return { width: u16be(bytes, i + 7), height: u16be(bytes, i + 5) };
1542
- }
1543
- i += 2 + u16be(bytes, i + 2);
1544
- }
1545
- return null;
1546
- }
1547
- if (bytes[0] === 82 && // RIFF….WEBP
1548
- bytes[1] === 73 && bytes[2] === 70 && bytes[3] === 70 && bytes[8] === 87 && bytes[9] === 69 && bytes[10] === 66 && bytes[11] === 80) {
1549
- const fourcc = String.fromCharCode(bytes[12], bytes[13], bytes[14], bytes[15]);
1550
- if (fourcc === "VP8X" && bytes.length >= 30) {
1551
- const w = 1 + (bytes[24] | bytes[25] << 8 | bytes[26] << 16);
1552
- const h = 1 + (bytes[27] | bytes[28] << 8 | bytes[29] << 16);
1553
- return { width: w, height: h };
1554
- }
1555
- if (fourcc === "VP8 " && bytes.length >= 30) {
1556
- return { width: u16le(bytes, 26) & 16383, height: u16le(bytes, 28) & 16383 };
1557
- }
1558
- if (fourcc === "VP8L" && bytes.length >= 25 && bytes[20] === 47) {
1559
- const b0 = bytes[21];
1560
- const b1 = bytes[22];
1561
- const b2 = bytes[23];
1562
- const b3 = bytes[24];
1563
- const width = 1 + ((b1 & 63) << 8 | b0);
1564
- const height = 1 + ((b3 & 15) << 10 | b2 << 2 | (b1 & 192) >> 6);
1565
- return { width, height };
1566
- }
1567
- return null;
1568
- }
1569
- if (KTX2_MAGIC.every((v, idx) => bytes[idx] === v)) {
1570
- return { width: u32le(bytes, 20), height: u32le(bytes, 24), ktx2: true };
1571
- }
1572
- return null;
1573
- }
1574
-
1575
- // ../../packages/mobile-scan/src/glb.ts
1576
- function u32le2(b, o) {
1577
- return (b[o] | b[o + 1] << 8 | b[o + 2] << 16 | b[o + 3] << 24) >>> 0;
1578
- }
1579
- function scanGlb(bytes) {
1580
- if (bytes.length < 20 || u32le2(bytes, 0) !== 1179937895) return null;
1581
- try {
1582
- const jsonLen = u32le2(bytes, 12);
1583
- if (u32le2(bytes, 16) !== 1313821514) return null;
1584
- const json = JSON.parse(new TextDecoder().decode(bytes.subarray(20, 20 + jsonLen)));
1585
- let bin = null;
1586
- const binHeader = 20 + jsonLen;
1587
- if (binHeader + 8 <= bytes.length && u32le2(bytes, binHeader + 4) === 5130562) {
1588
- bin = bytes.subarray(binHeader + 8, binHeader + 8 + u32le2(bytes, binHeader));
1589
- }
1590
- const images = [];
1591
- for (const img of json.images ?? []) {
1592
- if (img.bufferView == null || !bin) continue;
1593
- const view = json.bufferViews?.[img.bufferView];
1594
- if (!view?.byteLength) continue;
1595
- const slice = bin.subarray(view.byteOffset ?? 0, (view.byteOffset ?? 0) + view.byteLength);
1596
- const dims = parseImageDims(slice);
1597
- if (dims) images.push({ ...dims, mimeType: img.mimeType, bytes: view.byteLength });
1598
- }
1599
- let triangles = 0;
1600
- for (const mesh of json.meshes ?? []) {
1601
- for (const prim of mesh.primitives ?? []) {
1602
- const accessor = prim.indices != null ? json.accessors?.[prim.indices] : json.accessors?.[prim.attributes?.POSITION ?? -1];
1603
- if (accessor?.count) triangles += Math.floor(accessor.count / 3);
1604
- }
1605
- }
1606
- return {
1607
- triangles,
1608
- binBytes: bin?.byteLength ?? 0,
1609
- images,
1610
- extensions: json.extensionsUsed ?? []
1611
- };
1612
- } catch {
1613
- return null;
1614
- }
1615
- }
1616
-
1617
- // ../../packages/mobile-scan/src/scan.ts
1618
- var GENEX_GENERATION_URL_RE = /https:\/\/assets\.genex\.technology\/generations\/([A-Za-z0-9._-]+)\/([A-Za-z0-9._@-]+)/g;
1619
- var SKYBOX_ROLE = "skybox-equirect";
1620
- var MOBILE_RUNG_SUFFIX_RE = /@(\d+)$/;
1621
- var MOBILE_BUDGET_MB = { broad: 300, modern: 700 };
1622
- var TEXT_EXT = /\.(js|mjs|cjs|html|css|json|txt)$/i;
1623
- var IMAGE_EXT = /\.(png|jpe?g|webp|ktx2)$/i;
1624
- var VIDEO_EXT = /\.(mp4|webm|mov)$/i;
1625
- var AUDIO_EXT = /\.(mp3|ogg|wav|m4a)$/i;
1626
- var GLB_EXT = /\.(glb|gltf)$/i;
1627
- function scanBundle(files) {
1628
- const images = [];
1629
- const glbs = [];
1630
- const videos = [];
1631
- const audio = [];
1632
- const urls = /* @__PURE__ */ new Set();
1633
- let text = "";
1634
- let totalBytes = 0;
1635
- for (const f of files) {
1636
- totalBytes += f.bytes.byteLength;
1637
- if (IMAGE_EXT.test(f.relPath)) {
1638
- const dims = parseImageDims(f.bytes);
1639
- if (dims) images.push({ path: f.relPath, bytes: f.bytes.byteLength, ...dims });
1640
- continue;
1641
- }
1642
- if (GLB_EXT.test(f.relPath)) {
1643
- glbs.push({ path: f.relPath, bytes: f.bytes.byteLength, scan: scanGlb(f.bytes) });
1644
- continue;
1645
- }
1646
- if (VIDEO_EXT.test(f.relPath)) {
1647
- videos.push({ path: f.relPath, bytes: f.bytes.byteLength });
1648
- continue;
1649
- }
1650
- if (AUDIO_EXT.test(f.relPath)) {
1651
- audio.push({ path: f.relPath, bytes: f.bytes.byteLength });
1652
- continue;
1653
- }
1654
- if (TEXT_EXT.test(f.relPath)) {
1655
- text += new TextDecoder().decode(f.bytes.subarray(0, 8 * 1024 * 1024));
1656
- text += "\n";
1657
- }
1658
- }
1659
- for (const m of text.matchAll(GENEX_GENERATION_URL_RE)) urls.add(m[0]);
1660
- const dprMatch = text.match(/setPixelRatio\(\s*Math\.min\([^,)]+,\s*([\d.]+)\s*\)/);
1661
- const markers = {
1662
- rendererBackend: text.includes("WebGPURenderer") || text.includes("getContext('webgpu')") || text.includes('"webgpu"') ? "webgpu" : "webgl",
1663
- postStack: /EffectComposer|postprocessing|PostProcessing|RenderPipeline/.test(text),
1664
- dprCapLiteral: dprMatch?.[1] ? Number(dprMatch[1]) : null,
1665
- contextLossHandler: text.includes("webglcontextlost") || text.includes("device.lost"),
1666
- ktx2Loader: text.includes("KTX2Loader") || text.includes(".ktx2"),
1667
- touchHints: /joystick/i.test(text) || text.includes("touchstart") && text.includes("touch-action"),
1668
- adaptiveQuality: text.includes("__GENEX_QUALITY__")
1669
- };
1670
- return {
1671
- images,
1672
- glbs,
1673
- videos,
1674
- audio,
1675
- genexAssetUrls: [...urls],
1676
- markers,
1677
- totalBytes,
1678
- fileCount: files.length
1679
- };
1680
- }
1681
-
1682
- // ../../packages/mobile-scan/src/estimate.ts
1683
- var MB = 1024 * 1024;
1684
- var CSS_W = 430;
1685
- var CSS_H = 932;
1686
- var WORST_SKYBOX_BYTES = 8192 * 4096 * 4 * 1.33;
1687
- var WORST_IMAGE_BYTES = 2048 * 2048 * 4 * 1.33;
1688
- var KTX2_DISCOUNT = 6;
1689
- function textureBytes(w, h, ktx2) {
1690
- const raw = w * h * 4 * 1.33;
1691
- return ktx2 ? raw / KTX2_DISCOUNT : raw;
1692
- }
1693
- function estimateVram(scan, externalDims) {
1694
- let bundled = 0;
1695
- let maxDim = 0;
1696
- for (const img of scan.images) {
1697
- bundled += textureBytes(img.width, img.height, img.ktx2);
1698
- maxDim = Math.max(maxDim, img.width, img.height);
1699
- }
1700
- let glbTex = 0;
1701
- let geometry = 0;
1702
- for (const glb of scan.glbs) {
1703
- if (!glb.scan) {
1704
- geometry += glb.bytes;
1705
- continue;
1706
- }
1707
- const ktx2 = glb.scan.extensions.some((e) => e.includes("KHR_texture_basisu"));
1708
- for (const img of glb.scan.images) {
1709
- glbTex += textureBytes(img.width, img.height, img.ktx2 || ktx2);
1710
- maxDim = Math.max(maxDim, img.width, img.height);
1711
- }
1712
- geometry += Math.max(0, glb.scan.binBytes - glb.scan.images.reduce((s, i) => s + i.bytes, 0));
1713
- }
1714
- let external = 0;
1715
- const unresolved = [];
1716
- for (const url of scan.genexAssetUrls) {
1717
- const role = url.split("/").pop() ?? "";
1718
- if (MOBILE_RUNG_SUFFIX_RE.test(role)) continue;
1719
- const dims = externalDims.get(url);
1720
- if (dims) {
1721
- external += textureBytes(dims.width, dims.height, dims.ktx2);
1722
- maxDim = Math.max(maxDim, dims.width, dims.height);
1723
- } else {
1724
- unresolved.push(url);
1725
- external += role === SKYBOX_ROLE ? WORST_SKYBOX_BYTES : WORST_IMAGE_BYTES;
1726
- maxDim = Math.max(maxDim, role === SKYBOX_ROLE ? 8192 : 2048);
1727
- }
1728
- }
1729
- const dpr = Math.min(scan.markers.dprCapLiteral ?? 2, 3);
1730
- const surface = CSS_W * CSS_H * dpr * dpr * 4;
1731
- const framebuffers = surface * (3 + (scan.markers.postStack ? 4 : 0));
1732
- const shadow = 2048 * 2048 * 4;
1733
- const total = bundled + glbTex + external + framebuffers + shadow + geometry;
1734
- return {
1735
- estVramMb: Math.round(total / MB),
1736
- breakdown: {
1737
- bundledTexturesMb: Math.round(bundled / MB),
1738
- glbTexturesMb: Math.round(glbTex / MB),
1739
- externalTexturesMb: Math.round(external / MB),
1740
- framebuffersMb: Math.round(framebuffers / MB),
1741
- shadowDefaultMb: Math.round(shadow / MB),
1742
- geometryMb: Math.round(geometry / MB)
1743
- },
1744
- unresolvedExternals: unresolved,
1745
- textureMaxDim: maxDim
1746
- };
1747
- }
1748
- function tierFor(estVramMb) {
1749
- if (estVramMb < MOBILE_BUDGET_MB.broad) return "mobile-broad";
1750
- if (estVramMb < MOBILE_BUDGET_MB.modern) return "mobile-modern";
1751
- return "over-budget";
1752
- }
1753
-
1754
- // src/lib/deploy.ts
1755
1500
  function run(cmd, args, env) {
1756
1501
  return new Promise((resolve) => {
1757
1502
  let child;
@@ -1769,48 +1514,6 @@ function run(cmd, args, env) {
1769
1514
  child.on("close", (code2) => resolve({ code: code2 ?? -1, out, err }));
1770
1515
  });
1771
1516
  }
1772
- function printMobilePreflight(files, log) {
1773
- try {
1774
- const scan = scanBundle(files.map((f) => ({ relPath: f.relPath, bytes: f.bytes })));
1775
- const externalDims = /* @__PURE__ */ new Map();
1776
- for (const url of scan.genexAssetUrls) {
1777
- const role = url.split("/").pop() ?? "";
1778
- if (scan.markers.adaptiveQuality && role === SKYBOX_ROLE) {
1779
- externalDims.set(url, { width: 2048, height: 1024 });
1780
- } else {
1781
- externalDims.set(url, null);
1782
- }
1783
- }
1784
- const est = estimateVram(scan, externalDims);
1785
- const tier = tierFor(est.estVramMb);
1786
- const line = `Mobile preflight: ~${est.estVramMb} MB est. GPU memory on phones (budget: <${MOBILE_BUDGET_MB.broad} MB broad, <${MOBILE_BUDGET_MB.modern} MB modern) \u2014 ${tier}.`;
1787
- if (tier === "mobile-broad") {
1788
- log.dim(` ${line}`);
1789
- return;
1790
- }
1791
- log.warn(line);
1792
- for (const url of est.unresolvedExternals) {
1793
- const role = url.split("/").pop() ?? "";
1794
- if (role === SKYBOX_ROLE) {
1795
- log.warn(
1796
- ` Skybox loaded full-size (${url.slice(0, 80)}\u2026): ~178 MB decoded on phones. Load it through pickAsset (genex-threejs-adaptive-quality) so phones get the @2048 rung.`
1797
- );
1798
- }
1799
- }
1800
- if (est.textureMaxDim > 2048) {
1801
- log.warn(` Largest texture is ${est.textureMaxDim}px \u2014 phones want \u22642048 (props \u22641024).`);
1802
- }
1803
- if (scan.markers.postStack && scan.markers.dprCapLiteral == null) {
1804
- log.warn(
1805
- " Post stack detected with no devicePixelRatio cap \u2014 cap at 1.5 on phones (genex-threejs-adaptive-quality)."
1806
- );
1807
- }
1808
- if (!scan.markers.contextLossHandler) {
1809
- log.warn(" No context-loss handler found \u2014 one GPU reset shows a dead canvas on phones.");
1810
- }
1811
- } catch {
1812
- }
1813
- }
1814
1517
  var EXCLUDE_DIRS = /* @__PURE__ */ new Set(["node_modules", ".git", ".genex", "dist"]);
1815
1518
  function isSecretEnvFile(name) {
1816
1519
  return name === ".env" || name.startsWith(".env.") && name !== ".env.example";
@@ -1841,7 +1544,6 @@ async function deployGame(ctx, opts, log) {
1841
1544
  log.error(`No index.html in ${rel} \u2014 a game needs one to serve. Nothing deployed.`);
1842
1545
  return false;
1843
1546
  }
1844
- printMobilePreflight(files, log);
1845
1547
  const commit = contentCommit(files);
1846
1548
  log.step("Requesting an upload token\u2026");
1847
1549
  const grant = await getUploadToken(ctx, commit, log);
@@ -1985,8 +1687,7 @@ async function callPublish(ctx, commit, opts, log) {
1985
1687
  commit,
1986
1688
  matchmaking: opts.matchmaking ?? null,
1987
1689
  ...opts.embedSdkVersion ? { embedSdkVersion: opts.embedSdkVersion } : {},
1988
- ...opts.multiplayer !== void 0 ? { multiplayer: opts.multiplayer } : {},
1989
- ...opts.mobileControls !== void 0 ? { mobileControls: opts.mobileControls } : {}
1690
+ ...opts.multiplayer !== void 0 ? { multiplayer: opts.multiplayer } : {}
1990
1691
  })
1991
1692
  });
1992
1693
  } catch (err) {
@@ -2332,32 +2033,6 @@ async function detectMatchmaking(log, cwd = process.cwd()) {
2332
2033
  }
2333
2034
  return null;
2334
2035
  }
2335
- var TOUCH_KIT_MARKERS = /controllers\/touch\/|controllers\/character\/touch-joystick|TouchJoystick|VirtualButton|DragZone|RotateOverlay/;
2336
- async function detectMobileControls(cwd = process.cwd()) {
2337
- try {
2338
- const raw = await fs11.readFile(path12.join(cwd, "package.json"), "utf8");
2339
- const pkg = JSON.parse(raw);
2340
- if (pkg.genex?.mobileControls === true) return true;
2341
- } catch {
2342
- }
2343
- const srcDir = path12.join(cwd, "src");
2344
- let entries;
2345
- try {
2346
- entries = await fs11.readdir(srcDir, { recursive: true });
2347
- } catch {
2348
- return false;
2349
- }
2350
- for (const rel of entries) {
2351
- if (rel.includes("node_modules")) continue;
2352
- if (!/\.(ts|js|mts|mjs|tsx|jsx)$/.test(rel)) continue;
2353
- try {
2354
- const content = await fs11.readFile(path12.join(srcDir, rel), "utf8");
2355
- if (TOUCH_KIT_MARKERS.test(content)) return true;
2356
- } catch {
2357
- }
2358
- }
2359
- return false;
2360
- }
2361
2036
  var GAME_STATE_CALLS = /savePlayerState|saveWorldState|submitScore/;
2362
2037
  async function detectGameStateUsage(cwd = process.cwd()) {
2363
2038
  const srcDir = path12.join(cwd, "src");
@@ -2542,7 +2217,6 @@ async function detectFeatures(log, cwd = process.cwd()) {
2542
2217
  multiplayer: await detectMultiplayer(cwd),
2543
2218
  matchmaking: await detectMatchmaking(log, cwd),
2544
2219
  gameStateUsed: await detectGameStateUsage(cwd),
2545
- mobileControls: await detectMobileControls(cwd),
2546
2220
  uiPhases: await detectUiPhases(cwd),
2547
2221
  surfaces: await detectSurfaceScan(cwd),
2548
2222
  generations: await detectGenerationAudit(cwd)
@@ -2686,8 +2360,7 @@ async function runPublish(opts) {
2686
2360
  noBuild: opts.noBuild,
2687
2361
  matchmaking: detections.matchmaking,
2688
2362
  embedSdkVersion: detections.embedSdkVersion,
2689
- multiplayer: detections.multiplayer,
2690
- mobileControls: detections.mobileControls
2363
+ multiplayer: detections.multiplayer
2691
2364
  },
2692
2365
  log
2693
2366
  );
@@ -2719,7 +2392,6 @@ async function runPublish(opts) {
2719
2392
  body.multiplayer = detections.multiplayer;
2720
2393
  body.matchmaking = detections.matchmaking ?? null;
2721
2394
  body.gameStateUsed = detections.gameStateUsed;
2722
- body.mobileControls = detections.mobileControls;
2723
2395
  res = await apiFetch(`${apiUrl}/api/projects/${meta.id}/publish`, {
2724
2396
  method: "POST",
2725
2397
  headers: { "Content-Type": "application/json", Authorization: `Bearer ${token}` },
@@ -2773,8 +2445,7 @@ async function runPreview(opts) {
2773
2445
  noBuild: opts.noBuild,
2774
2446
  matchmaking: detections.matchmaking,
2775
2447
  embedSdkVersion: detections.embedSdkVersion,
2776
- multiplayer: detections.multiplayer,
2777
- mobileControls: detections.mobileControls
2448
+ multiplayer: detections.multiplayer
2778
2449
  },
2779
2450
  log
2780
2451
  );
@@ -13023,8 +12694,7 @@ var CONTROLLER_KINDS = [
13023
12694
  "car",
13024
12695
  "drone",
13025
12696
  "touch",
13026
- "networked-physics",
13027
- "quality"
12697
+ "networked-physics"
13028
12698
  ];
13029
12699
  var SHARED = [
13030
12700
  "shared/math.ts",
@@ -13117,17 +12787,6 @@ var CONTROLLER_FILE_SETS = {
13117
12787
  `physics.onBeforeStep(() => { drone.setMovement(keyboard.getDroneMovement()); drone.update(); });`
13118
12788
  ]
13119
12789
  },
13120
- quality: {
13121
- code: ["quality/tier.ts", "quality/governor.ts", "quality/pick-asset.ts"],
13122
- assets: [],
13123
- skill: "genex-threejs-adaptive-quality",
13124
- sketch: [
13125
- `const tier = detectTier(); // phone-low | phone | desktop \u2014 manual Quality setting wins`,
13126
- `renderer.setPixelRatio(Math.min(window.devicePixelRatio, tier.dprCap)); // antialias: tier.antialias at creation`,
13127
- `const gov = new QualityGovernor(tier, { setDprScale: (m) => renderer.setPixelRatio(Math.min(window.devicePixelRatio, tier.dprCap * m)) }, renderer);`,
13128
- `// per frame: gov.frame(deltaMs); skybox: loadTextureWithFallback(SKYBOX_URL, tier, (u) => loader.loadAsync(u))`
13129
- ]
13130
- },
13131
12790
  touch: {
13132
12791
  code: [...TOUCH_KIT, NOTICE],
13133
12792
  assets: [],
@@ -14019,10 +13678,7 @@ async function runExplore(opts) {
14019
13678
  const meta = [
14020
13679
  p.categories.join(", "),
14021
13680
  p.license ?? "",
14022
- p.sourceAuthor ? `originally by ${p.sourceAuthor}` : "",
14023
- // Reuse signal for mobile-targeted games: cloning a desktop-only/heavy
14024
- // system into a phone game imports its memory profile too.
14025
- p.mobileReadiness && p.mobileReadiness.state !== "unknown" ? `[mobile: ${p.mobileReadiness.state}]` : ""
13681
+ p.sourceAuthor ? `originally by ${p.sourceAuthor}` : ""
14026
13682
  ].filter(Boolean).join(" \xB7 ");
14027
13683
  log.plain(`${c.bold(`${i + 1}. ${p.title}`)} \u2014 ${meta}`);
14028
13684
  if (p.description) log.plain(` ${p.description.slice(0, 160)}`);
@@ -15015,13 +14671,11 @@ ${c.bold("Usage")}
15015
14671
  enqueued (done/running/queued/failed) \u2014 a single
15016
14672
  API refresh, never blocks, never bills.
15017
14673
  genex controller <type> [--force] Install a bundled controller
15018
- (character|car|drone|touch|networked-physics|quality)
14674
+ (character|car|drone|touch|networked-physics)
15019
14675
  into src/controllers (+ assets into public/assets).
15020
14676
  "touch" = the standalone mobile touch kit (joystick,
15021
14677
  buttons, drag zone, rotate overlay) for games
15022
- without a physics controller. "quality" = the
15023
- adaptive-quality kit (device tier, runtime governor,
15024
- per-tier asset rungs) every game wires at boot.
14678
+ without a physics controller.
15025
14679
  Character defaults to the player's VRM + UAL pack.
15026
14680
  genex controller character --character <id>
15027
14681
  Install the Meshy-native controller variant.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@genex-ai/cli-demo",
3
- "version": "0.71.0-dev.186",
3
+ "version": "0.71.0",
4
4
  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
5
5
  "type": "module",
6
6
  "bin": {
@@ -42,7 +42,6 @@
42
42
  "devDependencies": {
43
43
  "@dimforge/rapier3d-compat": "^0.19.3",
44
44
  "@genex/meshy-animation-catalog": "workspace:*",
45
- "@genex/mobile-scan": "workspace:*",
46
45
  "@genex-ai/multiplayer": "workspace:*",
47
46
  "@pixiv/three-vrm": "^3.5.4",
48
47
  "@types/pngjs": "^6.0.5",
@@ -4,17 +4,9 @@
4
4
  // orientation, and runs the standard perf cleanup — so the rest of the
5
5
  // controller treats every avatar (VRM 0.x or 1.0) identically.
6
6
  //
7
- // Mobile-readiness: everyone in a Genex room renders the SAME avatar file, so
8
- // this module caches per URL — the file downloads once (loadVrm), and remote
9
- // players should use loadVrmClone, which shares one set of GPU geometry +
10
- // textures across N remotes (~1 avatar of VRAM instead of N). Before this,
11
- // each remote re-downloaded AND re-parsed the VRM into duplicate GPU memory —
12
- // a real jetsam contributor at high player counts.
13
- //
14
7
  // Needs `npm i @pixiv/three-vrm` (peer of three, which the scaffold already has).
15
8
  import * as THREE from "three";
16
9
  import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
17
- import * as SkeletonUtils from "three/addons/utils/SkeletonUtils.js";
18
10
  import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
19
11
  import type { VRM } from "@pixiv/three-vrm";
20
12
 
@@ -25,83 +17,28 @@ export interface LoadedVrm {
25
17
  vrm: VRM;
26
18
  }
27
19
 
28
- // One network fetch + decode per URL, however many avatars spawn.
29
- const bufferCache = new Map<string, Promise<ArrayBuffer>>();
30
- // One PARSED base VRM per URL — the clone source for remote players.
31
- const baseCache = new Map<string, Promise<LoadedVrm>>();
32
-
33
- function fetchVrmBuffer(url: string): Promise<ArrayBuffer> {
34
- let cached = bufferCache.get(url);
35
- if (!cached) {
36
- cached = fetch(url).then((r) => {
37
- if (!r.ok) throw new Error(`VRM fetch failed: ${r.status} ${url}`);
38
- return r.arrayBuffer();
39
- });
40
- cached.catch(() => bufferCache.delete(url)); // failed fetches retry next call
41
- bufferCache.set(url, cached);
42
- }
43
- return cached;
44
- }
45
-
46
- async function parseVrm(url: string): Promise<LoadedVrm> {
20
+ /**
21
+ * Load a `.vrm` and return its scene + VRM instance, ready to animate.
22
+ *
23
+ * `VRMUtils.rotateVRM0` bakes the VRM 0.x 180° flip into BOTH the model and its
24
+ * humanoid rig, so the avatar faces -Z (three's forward, same as every other
25
+ * model) and the UAL retargeter (vrm-retarget.ts) needs no per-version handling.
26
+ */
27
+ export async function loadVrm(url: string): Promise<LoadedVrm> {
47
28
  const loader = new GLTFLoader();
48
29
  loader.register((parser) => new VRMLoaderPlugin(parser));
49
30
 
50
- const buffer = await fetchVrmBuffer(url);
51
- const gltf = await loader.parseAsync(buffer.slice(0), url);
31
+ const gltf = await loader.loadAsync(url);
52
32
  const vrm = gltf.userData.vrm as VRM;
53
33
 
54
34
  VRMUtils.rotateVRM0(vrm);
55
35
  VRMUtils.removeUnnecessaryVertices(vrm.scene);
56
36
  VRMUtils.combineSkeletons(vrm.scene);
57
37
 
58
- // Skinned meshes can pop out at glancing camera angles (animated bounds) —
59
- // but ONLY skinned meshes need the exemption. Blanket-disabling culling on
60
- // every node made ALL loaded avatars draw every frame regardless of
61
- // visibility, a per-remote GPU-time tax on phones.
38
+ // Skinned avatars can pop out at glancing camera angles otherwise.
62
39
  vrm.scene.traverse((obj) => {
63
- if ((obj as THREE.SkinnedMesh).isSkinnedMesh) obj.frustumCulled = false;
40
+ obj.frustumCulled = false;
64
41
  });
65
42
 
66
43
  return { scene: vrm.scene, vrm };
67
44
  }
68
-
69
- /**
70
- * Load a `.vrm` and return its scene + VRM instance, ready to animate.
71
- * Full-fidelity (spring bones, humanoid) — the LOCAL player's avatar, or any
72
- * avatar you retarget clips onto. The file itself is fetched once per URL.
73
- *
74
- * `VRMUtils.rotateVRM0` bakes the VRM 0.x 180° flip into BOTH the model and its
75
- * humanoid rig, so the avatar faces -Z (three's forward, same as every other
76
- * model) and the UAL retargeter (vrm-retarget.ts) needs no per-version handling.
77
- */
78
- export async function loadVrm(url: string): Promise<LoadedVrm> {
79
- return parseVrm(url);
80
- }
81
-
82
- /**
83
- * Visual-only clone for REMOTE players: parses the URL once (cached), then
84
- * returns `SkeletonUtils.clone` of the base — its own bones and mixer target,
85
- * but SHARED geometry, materials, and textures (N remotes ≈ 1 avatar of GPU
86
- * memory). Trade-off, on purpose: clones carry no VRM instance, so spring
87
- * bones (hair/cloth sway) don't simulate on remotes — retarget animation clips
88
- * ONCE on the base (`(await loadVrmClone.base(url)).vrm`, or your local
89
- * loadVrm result when it's the same file) and play them on each clone's own
90
- * `THREE.AnimationMixer`; track names match by construction.
91
- */
92
- export async function loadVrmClone(url: string): Promise<{ scene: THREE.Group }> {
93
- const base = await loadVrmCloneBase(url);
94
- return { scene: SkeletonUtils.clone(base.scene) as THREE.Group };
95
- }
96
-
97
- /** The shared parsed base behind loadVrmClone — retarget clips against ITS vrm. */
98
- export function loadVrmCloneBase(url: string): Promise<LoadedVrm> {
99
- let cached = baseCache.get(url);
100
- if (!cached) {
101
- cached = parseVrm(url);
102
- cached.catch(() => baseCache.delete(url));
103
- baseCache.set(url, cached);
104
- }
105
- return cached;
106
- }
107
- loadVrmClone.base = loadVrmCloneBase;
@@ -40,10 +40,7 @@ ring) that no hand-written CSS can fake.
40
40
  What is fixed is WHERE plates are built — the DOM — because
41
41
  semi-transparency physically cannot survive sprite extraction: a composited
42
42
  panel's pixels are a blend of panel and background, and no cutout can
43
- un-blend them. Plates are NEVER baked into sprites. Give the plate its
44
- corners with `border-radius` — never chamfer or notch it with
45
- `clip-path`/`mask`; a real angular frame is chrome, generated, not clipped.
46
- The only `mask`/`clip-path` in this skill is the masked-fill reveal below.
43
+ un-blend them. Plates are NEVER baked into sprites.
47
44
  - **Chrome (sprites — what THIS pipeline generates).** Opaque frames, corner
48
45
  brackets, ornaments, emblems, icons, medallions — hard-alpha art laid over
49
46
  the glass. The Stage-2 sheet contains ONLY chrome; never a panel with its
@@ -154,10 +151,7 @@ layout come from the element inventory and the game contract — a mechanic
154
151
  the concept invented (a lap counter, a stamina orb) does not enter the HUD,
155
152
  and a mechanic it failed to show still does. Generate 2 mockup candidates in one
156
153
  call (`--candidates 2`) and pick the better one: a re-roll costs the whole
157
- serial chain, a second candidate costs nothing extra in wall-clock. If the
158
- user's concept-loop feedback replaces the anchor frame after Stage 1 ran,
159
- re-run the pipeline from Stage 1 against the new frame — there is no cheaper
160
- partial path, so budget the full chain and say so in one line.
154
+ serial chain, a second candidate costs nothing extra in wall-clock.
161
155
 
162
156
  ```bash
163
157
  # Stage 1 — full-HUD mockup over a placeholder scene (the LAYOUT REFERENCE).
@@ -65,9 +65,7 @@ might suggest. Two hard rules for the frame prompt:
65
65
 
66
66
  ```bash
67
67
  # 1. The frame — a still of the scene the loop returns to (this example is a
68
- # painterly meadow; YOUR prompt comes from YOUR game's style brief). When the
69
- # game-ui gate produced a concept frame, anchor the still to it with
70
- # --edit <concept-url> so menu and world share one palette and light:
68
+ # painterly meadow; YOUR prompt comes from YOUR game's style brief):
71
69
  npx genex image "windswept alpine meadow at golden hour, wildflowers leaning in the gusts, painterly light, cinematic wide shot. Edge-to-edge cinematic composition. Full-bleed 16:9 frame. No UI elements, no text, no buttons in the frame." --aspect 16:9 --quality high
72
70
  # -> https://assets.genex.technology/generations/<id>/image-main
73
71
 
@@ -85,13 +83,7 @@ npx genex wait <gen-id>
85
83
 
86
84
  Never wire the clip as a bare `<video loop>` — the residual seam shows every
87
85
  cycle. Two stacked `<video>` elements with the same src crossfade at the
88
- cycle end; any seam disappears deterministically, no regeneration lottery.
89
-
90
- **Phone tiers get the poster, not the videos** (`$genex-threejs-adaptive-quality`):
91
- two preloading 720p decoders while the 3D scene boots is a spike at exactly the
92
- moment phones get killed for memory. On a phone tier, show the key-art poster
93
- image (a captured frame of the clip works) and skip `seamlessLoop` entirely —
94
- or defer ONE non-preloading video until after the first gameplay frame:
86
+ cycle end; any seam disappears deterministically, no regeneration lottery:
95
87
 
96
88
  ```ts
97
89
  /** Deterministic seamless loop: two stacked <video>s crossfade at cycle end. */
@@ -302,10 +294,6 @@ upgrades, in order of effort:
302
294
  - **One menu = ONE video, generated one-off — not iteratively.** Video
303
295
  generation is strictly rate-limited and takes minutes per attempt. Get the
304
296
  still frame right first (images are cheap to redo), then animate it once.
305
- The one exception: a user-driven style change (the game-ui concept loop
306
- re-anchored the look) re-opens this rule once — re-edit the still
307
- (`--edit` against the new concept frame) and re-run the video from the new
308
- still. Agent-initiated polish never does.
309
297
  - **720p is right.** It's a background under UI; higher resolutions cost more,
310
298
  take longer, and change nothing visible.
311
299
  - **Pause/victory/defeat variants reuse the same video — as GRADES.** Same