@genex-ai/cli-demo 0.63.0-dev.146 → 0.63.0-dev.152

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "0.63.0-dev.146",
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+ "version": "0.63.0-dev.152",
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  "description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -409,7 +409,7 @@ after a bad single costs the whole chain).
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it
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+ - **"Not authorized"** — run `npx genex init` first (in the project — it resolves this project's own CLI) (it
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  writes your `GENEX_TOKEN`).
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  - **"Prompt rejected"** — the provider's content-safety filter blocked the
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  prompt. Non-retryable; rewrite the wording.
@@ -194,7 +194,7 @@ set belongs to `$genex-ai-hud` — both build on this command.
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx genex init` first (in the project — it resolves this project's own CLI) (it writes your `GENEX_TOKEN`).
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  - **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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  This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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  - **Decal is an opaque rectangle** — the image has no alpha. Regenerate with
@@ -334,7 +334,7 @@ upgrades, in order of effort:
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it
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+ - **"Not authorized"** — run `npx genex init` first (in the project — it resolves this project's own CLI) (it
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  writes your `GENEX_TOKEN`).
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  - **"Prompt rejected"** — the provider's content-safety filter blocked the
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  prompt. Non-retryable; rewrite the wording.
@@ -107,7 +107,7 @@ scene is a ghost: players and objects pass straight through it.
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx genex init` first (in the project — it resolves this project's own CLI) (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this model generation. Tell the user the facts the CLI printed: their balance, this
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  generation's cost, and when their credits refill. Then offer to continue the build
@@ -72,7 +72,7 @@ Reuse one loaded `buffer` across many plays; create a fresh `Audio`/`PositionalA
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx genex init` first (in the project — it resolves this project's own CLI) (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this sound generation. Tell the user the facts the CLI printed: their balance, this
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  generation's cost, and when their credits refill. Then offer to continue the build
@@ -1,6 +1,6 @@
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  ---
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  name: genex-explore
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- description: Search the curated Genex community gallery with `npx genex explore` before hand-writing hard visual or physics systems. Use when the game needs terrain, grass, water, vehicles, buildings, dungeons, flocking/boids, or advanced shader work — proven open-source Three.js implementations you can clone as a starting point or borrow parts from, credits included.
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+ description: Search the curated Genex community gallery with `npx genex explore` — once at the planning stage (the plan sweep, browse the catalog against the game plan and state reuse decisions) and again before hand-writing any hard system. Use when planning a new game, or when it needs terrain, grass, water, vehicles, buildings, dungeons, flocking, or advanced shaders — proven open-source Three.js implementations to clone or borrow from, credits included.
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  ---
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  # Genex Explore — proven building blocks from the community gallery
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  proven open-source Three.js projects** — playable, cloneable, and licensed for
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  reuse. Search it before hand-writing one of those systems.
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- ## When to use
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+ ## The plan sweep — once per game, right after the plan is written
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- Before building a hard visual/physics system by hand, run:
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+ The moment the game contract (and the content contract, when there is one) is
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+ on the table, run the catalog against it ONCE:
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+
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+ ```bash
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+ npx genex explore
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+ ```
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+
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+ No query — the catalog is small and every entry is proven, so one browse
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+ covers the whole plan at once. Then walk the plan's systems (terrain, grass,
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+ water, vehicles, combat feel, buildings, dungeons…) and for each one that a
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+ catalog entry serves, state a reuse decision in the plan, one line each:
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+ **clone as the base** / **borrow parts** (see below) / **build fresh, because
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+ X**. Not deciding is the failure — a session that hand-builds a grass field
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+ while a proven grass system sits in the catalog wasted its minutes on a
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+ solved problem. If the catalog comes back empty on this stand, say so in one
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+ line and move on — the sweep costs one command either way.
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+
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+ ## When to use again — before any hard system
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+
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+ Later in the build, before hand-writing a hard visual/physics system the plan
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+ didn't foresee, run:
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  ```bash
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  npx genex explore "<what you need>"
@@ -43,8 +63,11 @@ Add `--json` for machine-readable output.
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  **As a NEW game (start from the whole project):**
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  1. `git clone <clone URL from the output> <name>` — pick a short one-word name.
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- 2. `cd <name>`, then `npx @genex-ai/cli-demo@dev init <name>` never use
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- `--force`. This creates your own project; the original is untouched.
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+ 2. `cd <name>`, then run init on the SAME CLI channel your current project
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+ uses: `npx @genex-ai/cli-demo@dev init <name>` or `@dev` when you're
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+ on the dev stand (unsure? `dashboardOrigins` in your current project's
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+ `.genex/project.json` says which). Never use `--force`. This creates your
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+ own project; the original is untouched.
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  3. `npm install`, keep `base: './'` in `vite.config`, then build your changes
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  and ship with `npx genex preview`.
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@@ -53,6 +53,11 @@ Rules that make the contract real:
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  - **Minute ten is the design test.** If the honest answer is "the same sixty
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  seconds, again", the contract needs another beat (a new area unlocks, a
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  quest chain escalates, a build comes online) before any polish work.
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+ - **Close it with the reuse sweep.** Run `npx genex explore` once (no query)
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+ and map the contract's systems against the curated catalog — proven ports
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+ of terrain, grass, water, vehicles, combat feel, buildings, dungeons exist
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+ there to clone or borrow with credits (`$genex-explore` has the steps). One
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+ reuse line per matched system; an empty catalog is a one-line note.
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  ## Data-driven, or you won't finish in one session
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  fogged plane. Scope belongs to the user: shipping fewer or smaller than
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  the ask requires their explicit OK through a structured question — a
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  "vertical slice first" is a build order, never a license to shrink the
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- destination silently.
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+ destination silently. **Close the contract with the reuse sweep:** run
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+ `npx genex explore` once (no query) and map the plan's systems against the
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+ curated catalog — proven ports of terrain, grass, water, vehicles, combat
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+ feel, buildings, dungeons exist there to clone or borrow (credits carried,
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+ `$genex-explore` has the integration steps). One reuse line per matched
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+ system in the plan (clone as base / borrow parts / build fresh because X);
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+ hand-building a system the catalog already proves is the waste this sweep
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+ exists to prevent. An empty catalog is a one-line note, not a blocker.
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  2. Wire player identity before any boot code: `$genex-threejs-embed-auth` is
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  mandatory for every game (`initEmbed(...)` + the `waitForPlayer()` gate) —
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  saves, leaderboards, and multiplayer auth all come from it.
@@ -60,6 +60,12 @@ what's new, check the package page: https://www.npmjs.com/package/@genex-ai/cli-
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  the sanctioned path, but always say in chat that you did it.
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  - **Never downgrade**, and never pin to an old version to "fix" an error —
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  report the error instead.
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+ - **Never switch the CLI's channel.** A project built from the dev stand
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+ (`dev.genex.games` — check `dashboardOrigins` in `.genex/project.json`)
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+ runs `@genex-ai/cli-demo@dev`; installing `@latest` there is a downgrade to
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+ the production build — it swaps the installed skills and re-points every
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+ command at the wrong stand. Run exactly what the nudge printed (it is
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+ channel-aware; on the dev channel it never offers a CLI update at all).
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  - **Verify after updating**: the game should still build/run. If it does not,
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  say exactly what broke rather than quietly reverting.
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  - If `npm i` fails (offline, registry down), say so and continue on the