@genex-ai/cli-demo 0.63.0-dev.146 → 0.63.0-dev.149
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package/package.json
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{
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"name": "@genex-ai/cli-demo",
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"version": "0.63.0-dev.
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"version": "0.63.0-dev.149",
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"description": "Set up your project's agent workspace (.claude/.codex/.cursor in the game folder), authorize, create a game project, generate AI assets, and publish (genex CLI).",
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"type": "module",
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"bin": {
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---
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name: genex-explore
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description: Search the curated Genex community gallery with `npx genex explore` before hand-writing hard
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description: Search the curated Genex community gallery with `npx genex explore` — once at the planning stage (the plan sweep, browse the catalog against the game plan and state reuse decisions) and again before hand-writing any hard system. Use when planning a new game, or when it needs terrain, grass, water, vehicles, buildings, dungeons, flocking, or advanced shaders — proven open-source Three.js implementations to clone or borrow from, credits included.
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---
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# Genex Explore — proven building blocks from the community gallery
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proven open-source Three.js projects** — playable, cloneable, and licensed for
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reuse. Search it before hand-writing one of those systems.
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##
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## The plan sweep — once per game, right after the plan is written
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The moment the game contract (and the content contract, when there is one) is
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on the table, run the catalog against it ONCE:
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```bash
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npx genex explore
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```
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No query — the catalog is small and every entry is proven, so one browse
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covers the whole plan at once. Then walk the plan's systems (terrain, grass,
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water, vehicles, combat feel, buildings, dungeons…) and for each one that a
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catalog entry serves, state a reuse decision in the plan, one line each:
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**clone as the base** / **borrow parts** (see below) / **build fresh, because
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X**. Not deciding is the failure — a session that hand-builds a grass field
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while a proven grass system sits in the catalog wasted its minutes on a
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solved problem. If the catalog comes back empty on this stand, say so in one
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line and move on — the sweep costs one command either way.
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## When to use again — before any hard system
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Later in the build, before hand-writing a hard visual/physics system the plan
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didn't foresee, run:
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```bash
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npx genex explore "<what you need>"
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- **Minute ten is the design test.** If the honest answer is "the same sixty
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seconds, again", the contract needs another beat (a new area unlocks, a
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quest chain escalates, a build comes online) before any polish work.
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- **Close it with the reuse sweep.** Run `npx genex explore` once (no query)
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and map the contract's systems against the curated catalog — proven ports
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of terrain, grass, water, vehicles, combat feel, buildings, dungeons exist
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there to clone or borrow with credits (`$genex-explore` has the steps). One
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reuse line per matched system; an empty catalog is a one-line note.
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## Data-driven, or you won't finish in one session
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fogged plane. Scope belongs to the user: shipping fewer or smaller than
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the ask requires their explicit OK through a structured question — a
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"vertical slice first" is a build order, never a license to shrink the
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destination silently.
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destination silently. **Close the contract with the reuse sweep:** run
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`npx genex explore` once (no query) and map the plan's systems against the
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curated catalog — proven ports of terrain, grass, water, vehicles, combat
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feel, buildings, dungeons exist there to clone or borrow (credits carried,
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`$genex-explore` has the integration steps). One reuse line per matched
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system in the plan (clone as base / borrow parts / build fresh because X);
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hand-building a system the catalog already proves is the waste this sweep
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exists to prevent. An empty catalog is a one-line note, not a blocker.
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2. Wire player identity before any boot code: `$genex-threejs-embed-auth` is
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mandatory for every game (`initEmbed(...)` + the `waitForPlayer()` gate) —
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saves, leaderboards, and multiplayer auth all come from it.
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