@genex-ai/cli-demo 0.47.0-dev.71 → 0.47.0

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package/README.md CHANGED
@@ -17,6 +17,7 @@ genex image "<prompt>" # generate an image → prints an asset URL
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  genex video "<prompt>" # generate a video → prints an asset URL
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  genex controller <type> # character|car|drone|networked-physics → src/controllers/
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  genex controller anims <sel…> # download extra character animation clips (by tag or name) → public/assets/anims/
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+ genex ui <tool> # local pixel toolbox for generated UI art: extract | masks | text-color | trim
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  ```
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  > **Invoking it.** First-time setup runs via `npx @genex-ai/cli-demo@latest init`.
@@ -92,6 +93,25 @@ downloaded or committed:
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  | `genex image "<prompt>" [--transparent] [--aspect <ratio>]` | fal.ai | `…/generations/<id>/image-main` |
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  | `genex video "<prompt>" [--duration <s>] [--loop]` | fal.ai | `…/generations/<id>/video-mp4` |
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+ `genex image` and `genex video` also power the game-UI pipeline (menus + HUD
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+ sprite sets — see the `genex-ai-menu` / `genex-ai-hud` skills):
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+
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+ - **image** — `--quality <low|medium|high>` (provider quality preset),
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+ `--size <WxH>` (exact pixel size, e.g. `2560x1440`), `--edit <url>` (edit an
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+ existing generated image with the prompt), `--clean <url>` (ML background
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+ removal only; defaults `--bg-mode sheet`), `--remove-bg` (chain background
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+ removal after the gen/edit), `--bg-mode <sprite|glyph|sheet>` (removal model).
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+ Image inputs must be generated-asset URLs (`assets.genex.technology`) — the
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+ API rejects other hosts.
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+ - **video** — `--frame <url>` (animate from a frame back to itself: a
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+ mathematically seamless loop) or `--first-frame <url>` + `--last-frame <url>`
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+ (two-frame motion).
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+ - **`genex ui <extract|masks|text-color|trim>`** — the local, no-API pixel
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+ toolbox that finishes the job: split an asset sheet into per-element
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+ transparent PNGs (+ `.bbox.json` sidecars), key green-annotated fill masks,
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+ eyedrop text colors, and trim sprites to their alpha bbox. Every tool reads
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+ `--in <local png or https URL>`. Run `genex --help` for per-tool flags.
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+
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  Each URL is a permanent `https://assets.genex.technology/...` address served straight
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  from R2 (with CORS, so three.js loads it cross-origin without tainting). It resolves
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  the same in local dev, the published game, and remixes, and the bytes never pass back
@@ -102,8 +122,11 @@ Auth reuses the existing `GENEX_TOKEN` (run `genex init` first). Server-side, ea
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  provider is keyed by an env var (`TRIPO_API_KEY`, `BLOCKADE_LABS_API_KEY`,
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  `ELEVENLABS_API_KEY`, `GEMINI_API_KEY`, and `FAL_KEY` for image + video); when a key
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  is unset that kind falls back to a built-in **mock** provider that returns sample
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- assets, so the flow runs keyless. `--no-wait` enqueues without downloading useful
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- for video, which is minutes-class end-to-end.
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+ assets, so the flow runs keyless. `--no-wait` enqueues and prints the generation id;
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+ `genex wait <id>` attaches to it later and prints the asset URL(s) when it finishes —
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+ safe to re-run, it never creates a new generation (re-running the *generate* command
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+ does, and bills it). `genex image --candidates <2-4>` returns several variants from
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+ one call (`image-main` + `image-alt-N` URLs) — pick the best instead of re-rolling.
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  ## Install / run
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