@genex-ai/cli-demo 0.46.0-dev.67 → 0.46.0

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package/dist/index.js CHANGED
@@ -8,7 +8,7 @@ import fs from "fs";
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  import os from "os";
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  import path from "path";
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  import { fileURLToPath } from "url";
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- var RAW_CHANNEL = "dev";
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+ var RAW_CHANNEL = "latest";
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  var CLI_CHANNEL = RAW_CHANNEL === "dev" ? "dev" : "latest";
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  var STANDS = {
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  prod: { api: "https://api.genex.games", dashboard: "https://genex.games" },
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@genex-ai/cli-demo",
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- "version": "0.46.0-dev.67",
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+ "version": "0.46.0",
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  "description": "Set up your ~/.claude workspace, authorize, create a game project, generate AI assets, and publish (genex CLI).",
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  "type": "module",
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  "bin": {
@@ -172,7 +172,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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  This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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  - **Decal is an opaque rectangle** — the image has no alpha. Regenerate with
@@ -107,7 +107,7 @@ scene is a ghost: players and objects pass straight through it.
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this model generation. Tell the user the facts the CLI printed: their balance, this
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  generation's cost, and when their credits refill. Then offer to continue the build
@@ -72,7 +72,7 @@ Reuse one loaded `buffer` across many plays; create a fresh `Audio`/`PositionalA
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this sound generation. Tell the user the facts the CLI printed: their balance, this
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  generation's cost, and when their credits refill. Then offer to continue the build
@@ -76,7 +76,7 @@ scene.background = texture; // keep the raw texture for the visible sky
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this skybox generation. Tell the user the facts the CLI printed: their balance, this
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  generation's cost, and when their credits refill. Then offer to continue the build
@@ -81,7 +81,7 @@ scene.add(ground);
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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  this texture generation. Tell the user the facts the CLI printed: their balance,
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  this generation's cost, and when their credits refill. Then offer to continue the
@@ -138,7 +138,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
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  ## Troubleshooting
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- - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
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+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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  - **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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  This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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  - **Nothing plays / black surface** — the first `video.play()` must run inside a user
@@ -43,7 +43,7 @@ Add `--json` for machine-readable output.
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  **As a NEW game (start from the whole project):**
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  1. `git clone <clone URL from the output> <name>` — pick a short one-word name.
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- 2. `cd <name>`, then `npx @genex-ai/cli-demo@dev init <name>` — never use
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+ 2. `cd <name>`, then `npx @genex-ai/cli-demo@latest init <name>` — never use
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  `--force`. This creates your own project; the original is untouched.
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  3. `npm install`, keep `base: './'` in `vite.config`, then build your changes
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  and ship with `npx genex preview`.
@@ -122,7 +122,7 @@ and re-link the clone to the same live game:
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  ```bash
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  git clone <the game's repo url> my-game && cd my-game
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  npm install
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- npx @genex-ai/cli-demo@dev link <slug> # slug = the name in the play URL
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+ npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
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  ```
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  `link` never creates a project: it signs in if needed (the browser opens once)
@@ -145,7 +145,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
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  and your own files are never touched:
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  ```bash
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- npx @genex-ai/cli-demo@dev init
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+ npx @genex-ai/cli-demo@latest init
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  ```
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  Use `--force` only if you intentionally want your own existing files overwritten
@@ -38,7 +38,7 @@ update, so update immediately.)
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  Run exactly the command the nudge printed, from the game project root:
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  ```bash
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- npm i -D @genex-ai/cli-demo@dev # the genex CLI (a dev dependency)
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+ npm i -D @genex-ai/cli-demo@latest # the genex CLI (a dev dependency)
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  npm i @genex-ai/embed-sdk@latest # identity/saves SDK (ships inside the game)
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  npm i @genex-ai/multiplayer@latest # multiplayer SDK (only if the game uses it)
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  ```