@genex-ai/cli-demo 0.46.0-dev.66 → 0.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/templates/skills/genex-ai-image/SKILL.md +1 -1
- package/templates/skills/genex-ai-model/SKILL.md +1 -1
- package/templates/skills/genex-ai-sfx/SKILL.md +1 -1
- package/templates/skills/genex-ai-skybox/SKILL.md +1 -1
- package/templates/skills/genex-ai-texture/SKILL.md +1 -1
- package/templates/skills/genex-ai-video/SKILL.md +1 -1
- package/templates/skills/genex-explore/SKILL.md +1 -1
- package/templates/skills/genex-getting-started/SKILL.md +2 -2
- package/templates/skills/genex-updates/SKILL.md +1 -1
package/dist/index.js
CHANGED
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@@ -8,7 +8,7 @@ import fs from "fs";
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import os from "os";
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import path from "path";
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import { fileURLToPath } from "url";
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-
var RAW_CHANNEL = "
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var RAW_CHANNEL = "latest";
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var CLI_CHANNEL = RAW_CHANNEL === "dev" ? "dev" : "latest";
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var STANDS = {
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prod: { api: "https://api.genex.games", dashboard: "https://genex.games" },
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package/package.json
CHANGED
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@@ -172,7 +172,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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- **Decal is an opaque rectangle** — the image has no alpha. Regenerate with
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@@ -107,7 +107,7 @@ scene is a ghost: players and objects pass straight through it.
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this model generation. Tell the user the facts the CLI printed: their balance, this
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generation's cost, and when their credits refill. Then offer to continue the build
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@@ -72,7 +72,7 @@ Reuse one loaded `buffer` across many plays; create a fresh `Audio`/`PositionalA
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this sound generation. Tell the user the facts the CLI printed: their balance, this
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generation's cost, and when their credits refill. Then offer to continue the build
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@@ -76,7 +76,7 @@ scene.background = texture; // keep the raw texture for the visible sky
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this skybox generation. Tell the user the facts the CLI printed: their balance, this
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generation's cost, and when their credits refill. Then offer to continue the build
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@@ -81,7 +81,7 @@ scene.add(ground);
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
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this texture generation. Tell the user the facts the CLI printed: their balance,
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this generation's cost, and when their credits refill. Then offer to continue the
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@@ -138,7 +138,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
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## Troubleshooting
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@
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- **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
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- **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
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This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
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- **Nothing plays / black surface** — the first `video.play()` must run inside a user
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@@ -43,7 +43,7 @@ Add `--json` for machine-readable output.
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**As a NEW game (start from the whole project):**
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1. `git clone <clone URL from the output> <name>` — pick a short one-word name.
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2. `cd <name>`, then `npx @genex-ai/cli-demo@
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2. `cd <name>`, then `npx @genex-ai/cli-demo@latest init <name>` — never use
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`--force`. This creates your own project; the original is untouched.
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3. `npm install`, keep `base: './'` in `vite.config`, then build your changes
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and ship with `npx genex preview`.
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@@ -122,7 +122,7 @@ and re-link the clone to the same live game:
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```bash
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git clone <the game's repo url> my-game && cd my-game
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npm install
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npx @genex-ai/cli-demo@
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npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
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```
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`link` never creates a project: it signs in if needed (the browser opens once)
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@@ -145,7 +145,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
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and your own files are never touched:
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```bash
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npx @genex-ai/cli-demo@
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npx @genex-ai/cli-demo@latest init
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```
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Use `--force` only if you intentionally want your own existing files overwritten
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@@ -38,7 +38,7 @@ update, so update immediately.)
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Run exactly the command the nudge printed, from the game project root:
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```bash
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npm i -D @genex-ai/cli-demo@
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npm i -D @genex-ai/cli-demo@latest # the genex CLI (a dev dependency)
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npm i @genex-ai/embed-sdk@latest # identity/saves SDK (ships inside the game)
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npm i @genex-ai/multiplayer@latest # multiplayer SDK (only if the game uses it)
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```
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