@genex-ai/cli-demo 0.43.0 → 0.45.0-dev.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -69,9 +69,12 @@ built.
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  **published** so it appears in the public gallery. The deploy and the gallery
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  flag are independent; `--no-push` flips the flag only.
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- Defaults: API `https://demo-api.glotech.world`, auth site
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- `https://demo-web.glotech.world` — override with `--api-url` / `--auth-url` (or
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- `GENEX_API_URL` / `GENEX_AUTH_URL`) for local dev.
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+ Defaults: API `https://api.genex.games`, auth site
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+ `https://genex.games` — override with `--api-url` / `--auth-url` (or
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+ `GENEX_API_URL` / `GENEX_AUTH_URL`) for local dev. Those are the `@latest`
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+ (prod) channel's defaults; the `@dev` dist-tag ships the same CLI built for the
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+ dev stand (`api-dev` / `dev` / `relay-dev` `.genex.games`) — the channel is
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+ baked at build time via `GENEX_CLI_CHANNEL` (see `src/config.ts`).
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  ## Generating assets
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@@ -135,7 +138,7 @@ Options
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  --agents <list> Agents to install for: claude,codex,cursor (default: auto-detect)
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  --dir <path> Single destination workspace (overrides --agents)
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  --env <path> Token env file (default: ~/.genex/env)
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- --auth-url <url> Override the auth site (default: https://demo-web.glotech.world)
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+ --auth-url <url> Override the auth site (default: https://genex.games)
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  --no-auth Only scaffold templates; skip authorization
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  --force Overwrite existing files (default: never overwrite)
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  --timeout <seconds> How long to wait for the auth redirect (default: 300)
@@ -166,7 +169,7 @@ genex init --auth-url http://localhost:3000
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  The auth site URL is a single configurable value:
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- - **Default:** `https://demo-web.glotech.world` (the `DEFAULT_AUTH_URL` constant
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+ - **Default:** `https://genex.games` (the `DEFAULT_AUTH_URL` constant
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  in [`src/config.ts`](src/config.ts)).
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  - **Override at runtime:** set `GENEX_AUTH_URL`, or pass `--auth-url`.
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@@ -174,6 +177,11 @@ The auth site URL is a single configurable value:
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  GENEX_AUTH_URL=https://staging.genex.dev genex init
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  ```
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+ The token env file path is configurable the same way: `--env <path>` per
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+ command, or `GENEX_ENV_FILE=<path>` for a whole session (an explicit `--env`
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+ still wins). Useful for running as a second account — a curator or a test
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+ runner — without touching the default `~/.genex/env`.
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+
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  To control which browser is launched, set `GENEX_BROWSER` (or the conventional
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  `BROWSER`) to an opener command. It's parsed like a shell command, so arguments
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  work and paths containing spaces should be quoted:
package/dist/index.js CHANGED
@@ -8,9 +8,10 @@ import fs from "fs";
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  import os from "os";
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  import path from "path";
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  import { fileURLToPath } from "url";
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- var DEFAULT_AUTH_URL = "https://demo-web.glotech.world";
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- var DEFAULT_API_URL = "https://demo-api.glotech.world";
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- var DEFAULT_COLYSEUS_URL = "wss://demo-colyseus.glotech.world";
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+ var RAW_CHANNEL = "dev";
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+ var CLI_CHANNEL = RAW_CHANNEL === "dev" ? "dev" : "latest";
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+ var DEFAULT_AUTH_URL = CLI_CHANNEL === "dev" ? "https://dev.genex.games" : "https://genex.games";
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+ var DEFAULT_API_URL = CLI_CHANNEL === "dev" ? "https://api-dev.genex.games" : "https://api.genex.games";
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  var DEFAULT_ANIMS_BASE = "https://cdn.genex.technology/anims/ual1/v1/";
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  var ANIMS_BASE_ENV = "GENEX_ANIMS_BASE";
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  function getAnimsBase(override) {
@@ -23,7 +24,7 @@ function getAnimsCacheDir() {
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  var ENV_TOKEN_KEY = "GENEX_TOKEN";
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  var AUTH_URL_ENV = "GENEX_AUTH_URL";
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  var API_URL_ENV = "GENEX_API_URL";
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- var COLYSEUS_URL_ENV = "GENEX_COLYSEUS_URL";
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+ var ENV_FILE_ENV = "GENEX_ENV_FILE";
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  function getAuthUrl(override) {
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  const raw = override || process.env[AUTH_URL_ENV] || DEFAULT_AUTH_URL;
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  return raw.replace(/\/+$/, "");
@@ -32,15 +33,13 @@ function getApiUrl(override) {
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  const raw = override || process.env[API_URL_ENV] || DEFAULT_API_URL;
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  return raw.replace(/\/+$/, "");
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  }
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- function getColyseusUrl(override) {
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- const raw = override || process.env[COLYSEUS_URL_ENV] || DEFAULT_COLYSEUS_URL;
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- return raw.replace(/\/+$/, "");
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- }
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  function getGenexDir() {
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  return path.join(os.homedir(), ".genex");
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  }
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  function getGenexEnvPath(override) {
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  if (override) return path.resolve(override);
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+ const fromEnv = process.env[ENV_FILE_ENV];
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+ if (fromEnv) return path.resolve(fromEnv);
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  return path.join(getGenexDir(), "env");
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  }
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  function getTemplatesDir() {
@@ -162,7 +161,7 @@ if (sentryEnabled) {
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  // release aligns with the AG-757 `x-genex-cli-version` telemetry stream so
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  // the two correlate; environment is prod unless pointed at a non-default API.
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  release: `@genex-ai/cli-demo@${getCliVersion()}`,
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- environment: getApiUrl() === DEFAULT_API_URL ? "production" : "development",
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+ environment: CLI_CHANNEL === "dev" ? "development" : getApiUrl() === DEFAULT_API_URL ? "production" : "development",
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  // A short-lived CLI has no meaningful tracing workload — errors only.
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  tracesSampleRate: 0,
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  // No IP / user auto-collection (opposite of the server apps' `userInfo: true`).
@@ -385,6 +384,7 @@ async function reportUpdateNudges(check, log, cwd = process.cwd()) {
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  const lines = [];
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  let whatsNew = null;
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  for (const pkg of PUBLISHED_PACKAGES) {
387
+ if (pkg.name === "@genex-ai/cli-demo" && CLI_CHANNEL === "dev") continue;
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388
  const latest = cache.latest[pkg.name];
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389
  if (!latest) continue;
390
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  const installed = pkg.name === "@genex-ai/cli-demo" ? getCliVersion() : await installedPackageVersion(cwd, pkg.name);
@@ -670,7 +670,7 @@ var c = {
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  // src/lib/api.ts
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  var CLI_VERSION_HEADER = "x-genex-cli-version";
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  function formatUpdateRequired(body) {
673
- const action = body.action ?? "npm i -D @genex-ai/cli-demo@latest";
673
+ const action = body.action ?? `npm i -D @genex-ai/cli-demo@${CLI_CHANNEL}`;
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  const message = body.message ?? `Genex CLI ${body.clientVersion ?? getCliVersion()} is below the minimum supported version${body.minVersion ? ` ${body.minVersion}` : ""}.`;
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  return [`${c.red("\u2717")} ${message}`, ` Update now \u2014 run: ${action} (then re-run this command)`];
676
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  }
@@ -766,7 +766,7 @@ async function fetchSignedInEmail(apiUrl, token) {
766
766
  // src/lib/project.ts
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  import crypto2 from "crypto";
768
768
  async function createDraftProject(opts) {
769
- const { apiUrl, token, colyseusUrl, dashboardUrl, log } = opts;
769
+ const { apiUrl, token, dashboardUrl, log } = opts;
770
770
  log.step("Creating your project\u2026");
771
771
  const names = [opts.name, `${opts.name}-${randomSuffix()}`];
772
772
  for (let i = 0; i < names.length; i++) {
@@ -817,7 +817,6 @@ async function createDraftProject(opts) {
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  slug: project.slug,
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  cloneUrl: project.cloneUrl,
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  apiUrl,
820
- colyseusUrl,
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  playUrl: project.playUrl ?? void 0,
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  status: "draft",
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822
  // Derived client-side from the auth/web origin the CLI just authorized
@@ -946,7 +945,7 @@ async function writeUserToken(token, envPath) {
946
945
  async function readUserToken(envPath) {
947
946
  const fromGenex = await readTokenFromFile(getGenexEnvPath(envPath));
948
947
  if (fromGenex) return fromGenex;
949
- if (!envPath) {
948
+ if (!envPath && !process.env[ENV_FILE_ENV]) {
950
949
  return readTokenFromFile(path6.join(process.cwd(), ".env"));
951
950
  }
952
951
  return null;
@@ -1000,7 +999,6 @@ function renderGenexConfig() {
1000
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  export const GENEX = {
1001
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  slug: import.meta.env.VITE_GENEX_SLUG as string,
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  apiUrl: (import.meta.env.VITE_GENEX_API_URL as string | undefined) ?? "${DEFAULT_API_URL}",
1003
- colyseusUrl: (import.meta.env.VITE_GENEX_COLYSEUS_URL as string | undefined) ?? "${DEFAULT_COLYSEUS_URL}",
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1002
  dashboardOrigins: ((import.meta.env.VITE_GENEX_DASHBOARD_ORIGINS as string | undefined) ?? "${DEFAULT_DASHBOARD_ORIGIN}").split(","),
1005
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  } as const;
1006
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  `;
@@ -1014,9 +1012,6 @@ function renderDevOverrides(meta) {
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  const dashboardOrigins = meta.dashboardOrigins?.join(",") ?? DEFAULT_DASHBOARD_ORIGIN;
1015
1013
  const overrides = [];
1016
1014
  if (meta.apiUrl !== DEFAULT_API_URL) overrides.push(`VITE_GENEX_API_URL=${meta.apiUrl}`);
1017
- if (meta.colyseusUrl !== DEFAULT_COLYSEUS_URL) {
1018
- overrides.push(`VITE_GENEX_COLYSEUS_URL=${meta.colyseusUrl}`);
1019
- }
1020
1015
  if (dashboardOrigins !== DEFAULT_DASHBOARD_ORIGIN) {
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  overrides.push(`VITE_GENEX_DASHBOARD_ORIGINS=${dashboardOrigins}`);
1022
1017
  }
@@ -1121,7 +1116,6 @@ async function runInit(opts) {
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1116
  }
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1117
  await writeGitignore(process.cwd(), log);
1123
1118
  const apiUrl = getApiUrl(opts.apiUrl);
1124
- const colyseusUrl = getColyseusUrl(opts.colyseusUrl);
1125
1119
  const signedInEmail = await fetchSignedInEmail(apiUrl, token);
1126
1120
  if (signedInEmail) log.plain(` signed in as ${c.cyan(signedInEmail)}`);
1127
1121
  const projectName = opts.name?.trim() || path8.basename(process.cwd());
@@ -1132,7 +1126,6 @@ async function runInit(opts) {
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1126
  repoUrl: opts.repo?.trim() || void 0,
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  private: opts.private,
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1128
  remixedFromSlug: opts.remixedFrom?.trim() || void 0,
1135
- colyseusUrl,
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1129
  dashboardUrl: authBaseUrl,
1137
1130
  log
1138
1131
  });
@@ -1196,7 +1189,6 @@ async function runLink(opts) {
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1189
  slug: project.slug,
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1190
  cloneUrl: project.cloneUrl ?? "",
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1191
  apiUrl,
1199
- colyseusUrl: getColyseusUrl(opts.colyseusUrl),
1200
1192
  playUrl: project.playUrl ?? void 0,
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1193
  status: project.status ?? "draft",
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1194
  dashboardOrigins: [new URL(authBaseUrl).origin]
@@ -2743,7 +2735,6 @@ ${c.bold("Options for `init`")}
2743
2735
  --env <path> Token env file (default: ~/.genex/env).
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2736
  --auth-url <url> Override the auth site (default: ${DEFAULT_AUTH_URL}).
2745
2737
  --api-url <url> Override the API base URL (default: ${DEFAULT_API_URL}).
2746
- --colyseus-url <url> Override the multiplayer URL (stored in project metadata).
2747
2738
  --no-auth Only scaffold templates; skip authorization.
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2739
  --force Overwrite existing files (default: never overwrite).
2749
2740
  --timeout <seconds> How long to wait for the auth redirect (default: 300).
@@ -2754,7 +2745,6 @@ ${c.bold("Options for `link`")}
2754
2745
  --env <path> Token env file (default: ~/.genex/env).
2755
2746
  --auth-url <url> Override the auth site (used only if sign-in is needed).
2756
2747
  --api-url <url> Override the API base URL.
2757
- --colyseus-url <url> Override the multiplayer URL (stored in project metadata).
2758
2748
  --timeout <seconds> How long to wait for the auth redirect (default: 300).
2759
2749
 
2760
2750
  ${c.bold("Options for `preview` / `publish`")}
@@ -2788,7 +2778,6 @@ ${c.bold("Global")}
2788
2778
  ${c.bold("Environment")}
2789
2779
  GENEX_AUTH_URL Overrides the default auth site URL.
2790
2780
  GENEX_API_URL Overrides the default API base URL.
2791
- GENEX_COLYSEUS_URL Overrides the default multiplayer URL.
2792
2781
  GENEX_BROWSER Command used to open the browser (falls back to BROWSER).
2793
2782
  GENEX_TELEMETRY Set to 0 to disable anonymous crash reporting (Sentry).
2794
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  DO_NOT_TRACK Standard opt-out; any value disables crash reporting.
@@ -2826,7 +2815,6 @@ function parseArgs(argv) {
2826
2815
  "--env",
2827
2816
  "--auth-url",
2828
2817
  "--api-url",
2829
- "--colyseus-url",
2830
2818
  "--agents",
2831
2819
  "--name",
2832
2820
  "--repo",
@@ -2941,9 +2929,6 @@ function applyValueFlag(options, flag, value) {
2941
2929
  case "--api-url":
2942
2930
  options.apiUrl = value;
2943
2931
  break;
2944
- case "--colyseus-url":
2945
- options.colyseusUrl = value;
2946
- break;
2947
2932
  case "--agents":
2948
2933
  options.agents = value.split(",").map((s) => s.trim().toLowerCase()).filter(Boolean);
2949
2934
  break;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@genex-ai/cli-demo",
3
- "version": "0.43.0",
3
+ "version": "0.45.0-dev.61",
4
4
  "description": "Set up your ~/.claude workspace, authorize, create a game project, generate AI assets, and publish (genex CLI).",
5
5
  "type": "module",
6
6
  "bin": {
@@ -172,7 +172,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
172
172
 
173
173
  ## Troubleshooting
174
174
 
175
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
175
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
176
176
  - **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
177
177
  This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
178
178
  - **Decal is an opaque rectangle** — the image has no alpha. Regenerate with
@@ -58,8 +58,10 @@ side — reads as broken at a glance.
58
58
  - **Verify it, don't assume it.** Orientation **is** visible in a still — in your
59
59
  self-check screenshot confirm the hero faces its travel direction AND that NPCs driven
60
60
  by chase/aim code face their target (an enemy rotated 90° from its victim is this
61
- pipeline's most common visible bug). If you can't capture real gameplay (a draft's
62
- sign-in gate is up), say so plainly instead of skipping the check silently.
61
+ pipeline's most common visible bug). On an unpublished draft, capture real gameplay in
62
+ local test mode (`?genex_local_test=1` on the dev server the embed-auth skill's
63
+ "Self-testing a draft" section); if you still can't capture gameplay, say so plainly
64
+ instead of skipping the check silently.
63
65
 
64
66
  ## Load it into the scene
65
67
 
@@ -105,7 +107,7 @@ scene is a ghost: players and objects pass straight through it.
105
107
 
106
108
  ## Troubleshooting
107
109
 
108
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
110
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
109
111
  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
110
112
  this model generation. Tell the user the facts the CLI printed: their balance, this
111
113
  generation's cost, and when their credits refill. Then offer to continue the build
@@ -72,7 +72,7 @@ Reuse one loaded `buffer` across many plays; create a fresh `Audio`/`PositionalA
72
72
 
73
73
  ## Troubleshooting
74
74
 
75
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
75
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
76
76
  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
77
77
  this sound generation. Tell the user the facts the CLI printed: their balance, this
78
78
  generation's cost, and when their credits refill. Then offer to continue the build
@@ -76,7 +76,7 @@ scene.background = texture; // keep the raw texture for the visible sky
76
76
 
77
77
  ## Troubleshooting
78
78
 
79
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
79
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
80
80
  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
81
81
  this skybox generation. Tell the user the facts the CLI printed: their balance, this
82
82
  generation's cost, and when their credits refill. Then offer to continue the build
@@ -81,7 +81,7 @@ scene.add(ground);
81
81
 
82
82
  ## Troubleshooting
83
83
 
84
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
84
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
85
85
  - **"Out of credits" (`insufficient_credits`)** — the account has no credits left for
86
86
  this texture generation. Tell the user the facts the CLI printed: their balance,
87
87
  this generation's cost, and when their credits refill. Then offer to continue the
@@ -138,7 +138,7 @@ See `$genex-threejs-multiplayer` for the `shared` channel rules and the room API
138
138
 
139
139
  ## Troubleshooting
140
140
 
141
- - **"Not authorized"** — run `npx @genex-ai/cli-demo@latest init` first (it writes your `GENEX_TOKEN`).
141
+ - **"Not authorized"** — run `npx @genex-ai/cli-demo@dev init` first (it writes your `GENEX_TOKEN`).
142
142
  - **"Prompt rejected"** — the provider's content-safety filter blocked the prompt.
143
143
  This is non-retryable; retrying the same wording fails again. Rewrite the prompt.
144
144
  - **Nothing plays / black surface** — the first `video.play()` must run inside a user
@@ -43,7 +43,7 @@ Add `--json` for machine-readable output.
43
43
  **As a NEW game (start from the whole project):**
44
44
 
45
45
  1. `git clone <clone URL from the output> <name>` — pick a short one-word name.
46
- 2. `cd <name>`, then `npx @genex-ai/cli-demo@latest init <name>` — never use
46
+ 2. `cd <name>`, then `npx @genex-ai/cli-demo@dev init <name>` — never use
47
47
  `--force`. This creates your own project; the original is untouched.
48
48
  3. `npm install`, keep `base: './'` in `vite.config`, then build your changes
49
49
  and ship with `npx genex preview`.
@@ -122,7 +122,7 @@ and re-link the clone to the same live game:
122
122
  ```bash
123
123
  git clone <the game's repo url> my-game && cd my-game
124
124
  npm install
125
- npx @genex-ai/cli-demo@latest link <slug> # slug = the name in the play URL
125
+ npx @genex-ai/cli-demo@dev link <slug> # slug = the name in the play URL
126
126
  ```
127
127
 
128
128
  `link` never creates a project: it signs in if needed (the browser opens once)
@@ -145,7 +145,7 @@ Safe to run any time — genex-owned skills are refreshed to the latest version,
145
145
  and your own files are never touched:
146
146
 
147
147
  ```bash
148
- npx @genex-ai/cli-demo@latest init
148
+ npx @genex-ai/cli-demo@dev init
149
149
  ```
150
150
 
151
151
  Use `--force` only if you intentionally want your own existing files overwritten
@@ -23,6 +23,9 @@ for both, using the SDK's token. The SDK handles every context with one
23
23
  zero clicks; everyone else arrives as a guest with a small dismissible
24
24
  "sign in to save progress" popover (rendered by the SDK — don't build your
25
25
  own). Nobody ever hits a login wall on a published game.
26
+ - **Local test mode (your own self-testing):** `?genex_local_test=1` on the
27
+ local dev server boots a credential-less local session — see "Self-testing
28
+ a draft" below.
26
29
 
27
30
  While identity is resolving (or blocked) the SDK shows its own full-screen
28
31
  overlay over the game, so never build a separate "connecting" screen for auth.
@@ -102,7 +105,7 @@ boot-path gate; `waitForAuth()` guards saves only.
102
105
  - `getAuthState()` → `"pending" | "authenticated" | "guest" | "blocked"` —
103
106
  synchronous.
104
107
  - `getUser()` → `{ id, name, image? } | null` — non-null once authenticated OR
105
- guest. Guest ids are prefixed `guest:`.
108
+ guest. Guest ids are prefixed `guest:` (local test mode: `local:test`).
106
109
  - `getEmbedToken()` → `string | undefined` — the raw token, for the RARE
107
110
  advanced case of calling the Genex API by hand. The state/leaderboard
108
111
  helpers below attach it automatically — prefer them; never hand-roll fetch
@@ -138,7 +141,8 @@ session is blocked):
138
141
  - `getLeaderboard({ board?, limit?, order? }?)` → `Promise<{ items, me }>` —
139
142
  top entries (verified display names — never trust client-side name input
140
143
  for this) + the signed-in player's own `{ rank, score }`. Works for guests
141
- too (`me: null`). `limit` caps at 100 server-side.
144
+ too (`me: null`). `limit` caps at 100 server-side. Local test mode resolves
145
+ `{ items: [], me: null }` locally.
142
146
 
143
147
  Server write limits (per player, per minute): **60 player-saves, 120
144
148
  world-saves, 30 score submits**. A debounced ~1/sec checkpoint never gets near
@@ -256,34 +260,63 @@ SDK's own top-right "sign in to save progress" popover. The return trip
256
260
  carries a one-time pass (or an inert guest marker) in the URL that the SDK
257
261
  consumes and removes immediately. Unpublished drafts are the exception:
258
262
  strangers can't play them, so a draft link shows the SDK's sign-in gate
259
- instead. Don't code around any of this: no `?`/`#` URL params of yours will
260
- be affected, and `isEmbedded()` / the return-trip handling are internal SDK
261
- concerns.
263
+ instead (for self-testing, see local test mode below). Don't code around any
264
+ of this: no `?`/`#` URL params of yours will be affected, and `isEmbedded()`
265
+ / the return-trip handling are internal SDK concerns.
262
266
 
263
- ### Validating a draft (read before self-testing)
267
+ ### Self-testing a draft: local test mode
264
268
 
265
269
  An unpublished draft shows the sign-in gate to any browser that isn't signed
266
270
  in as the owner — **including your own test browser** (Playwright, headless
267
- Chrome). The game still boots behind the overlay: console logs, DOM snapshots,
268
- and key events all work but every screenshot shows the gate, not the game,
269
- and a gate capture is NOT visual evidence.
270
-
271
- - Validate what the gate can't hide: a clean console, the canvas booting, the
272
- HUD present in a DOM snapshot, controls registering.
273
- - Pointer lock can't be acquired headlessly either (`requestPointerLock` throws
274
- in headless Chromium): for aim games validate the unlocked "click to aim" cue
275
- and the wiring, not the lock itself (see `$genex-threejs-visual-validation`
276
- step 6).
277
- - Do NOT work around the gate: don't dig through the SDK's internals for
278
- undocumented URL fragments, and don't drive the user's own signed-in
279
- browser.
280
- - For the visual pass on a draft, the owner IS the QA loop not a fallback:
281
- push `genex preview` at each playable milestone and hand it off plainly
282
- ("check the draft you can now X; ping me if something feels off"), then
283
- keep building while they look. Their run-around catches exactly what the
284
- gate hides from you: facing, proportions, feel. Once the game is
285
- **published**, any fresh browser gets in as a guest, so your own test
286
- browser works again for full visual validation.
271
+ Chrome) and the hosted draft URL applies the same identity rule. The one
272
+ supported way to see and play the game yourself is **local test mode**: open
273
+ the local dev server with the explicit opt-in marker —
274
+
275
+ ```
276
+ http://localhost:5173/?genex_local_test=1
277
+ ```
278
+
279
+ (any port; append with `&` if the URL already has a query). On an exact http
280
+ loopback origin (`localhost`, `127.0.0.1`, `[::1]`) the SDK skips the
281
+ identity flow entirely and boots a guest-like session: no redirect, no
282
+ overlay, `waitForPlayer()` resolves with the unmistakable local identity
283
+ `{ id: "local:test", name: "Local Tester" }`, and the console prints a
284
+ "local test mode" notice. Requires `@genex-ai/embed-sdk` 0.5.0+on an older
285
+ project the marker does nothing; apply the pending platform update first (any
286
+ `genex` command prints the update nudge and how to apply it), then retry.
287
+
288
+ **It validates:** rendering, camera, controls, HUD, game feel, and real
289
+ gameplay screenshots everything local.
290
+
291
+ **It does NOT validate** (nothing online exists in this mode; no credential
292
+ is ever minted): real sign-in (`waitForAuth()` stays pending, exactly like a
293
+ guest), saves (they queue in memory), leaderboards (`getLeaderboard()`
294
+ resolves `{ items: [], me: null }` locally), score submits, and multiplayer
295
+ (`getColyseusAuth()` is `undefined`, so `connect()` fails at the relay —
296
+ expected in this mode, not a bug to chase).
297
+
298
+ Rules:
299
+
300
+ - **Label the evidence** in your handoff: "validated in local test mode —
301
+ auth, saves, and multiplayer not exercised." Presenting a local-test
302
+ capture as full validation is an over-claim.
303
+ - Pointer lock still can't be acquired headlessly (`requestPointerLock`
304
+ throws in headless Chromium): for aim games validate the unlocked "click
305
+ to aim" cue and the wiring, not the lock itself (see
306
+ `$genex-threejs-visual-validation` step 6).
307
+ - The marker is inert on any hosted URL, on https, and inside any iframe —
308
+ local test mode cannot open the hosted draft; hosted draft access stays
309
+ owner-only. Do NOT work around that gate: no undocumented URL fragments,
310
+ no auth mocks, and never drive the user's own signed-in browser.
311
+ - Opening localhost WITHOUT the marker keeps the normal real-auth flow (the
312
+ identity bounce) — that's for testing real sign-in, not for self-testing.
313
+ - The owner's draft run-through stays a required beat, not a fallback: push
314
+ `genex preview` at each playable milestone and hand it off plainly ("check
315
+ the draft — you can now X; ping me if something feels off"), then keep
316
+ building while they look. Hosted QA catches what local test mode can't:
317
+ real identity, saves, multiplayer, feel. Once the game is **published**,
318
+ any fresh browser gets in as a guest, so full visual validation also works
319
+ without the marker.
287
320
 
288
321
  ## Checklist
289
322
 
@@ -304,6 +337,8 @@ and a gate capture is NOT visual evidence.
304
337
  - [ ] No token value is ever logged or sent to analytics.
305
338
  - [ ] No custom sign-in prompt, guest badge, or auth overlay — the SDK popover/
306
339
  overlay and the dashboard own all of that UX.
340
+ - [ ] Self-test evidence captured in local test mode is labeled as such in the
341
+ handoff ("local test mode — auth, saves, and multiplayer not exercised").
307
342
 
308
343
  ## Troubleshooting
309
344
 
@@ -316,7 +351,15 @@ and a gate capture is NOT visual evidence.
316
351
  - **State is `"blocked"` / `waitForPlayer()` rejects** — an unpublished draft
317
352
  opened by a non-owner, or auth infrastructure was unreachable. The SDK
318
353
  overlay (or the dashboard, when embedded) shows the sign-in prompt; the game
319
- just stays paused behind it. Don't retry in a loop.
354
+ just stays paused behind it. Don't retry in a loop. Self-testing a draft
355
+ locally? Use local test mode (`?genex_local_test=1`) instead.
356
+ - **Local test mode doesn't activate** — check all four: the value is exactly
357
+ `genex_local_test=1`, the origin is http loopback (`localhost`/`127.0.0.1`/
358
+ `[::1]` — not https, not a LAN IP), the page is not inside an iframe, and
359
+ `@genex-ai/embed-sdk` is 0.5.0+ (older: apply the pending platform update).
360
+ - **Multiplayer `connect()` fails in local test mode** — by design: no relay
361
+ credential exists there. Validate multiplayer on the hosted draft (the
362
+ owner's session) or the published game, and say plainly when it wasn't.
320
363
  - **Multiplayer join rejected with 401** — `connect()` ran before
321
364
  `waitForPlayer()` resolved, without `auth: getColyseusAuth()!`, or with a
322
365
  stale cached token on reconnect (read it fresh each call).
@@ -34,17 +34,17 @@ example, the shared-object/ball code, rotation, and host usage. Read
34
34
  ## Install
35
35
 
36
36
  ```bash
37
- npm i @genex-ai/multiplayer@^0.9.0
37
+ npm i @genex-ai/multiplayer@^0.10.0
38
38
  ```
39
39
 
40
- > Pin `@^0.9.0` (not a bare `npm i`): confirmed object controls, discontinuity snaps, host-tick
41
- > teardown, and reconnect rebasing landed in 0.9. An older resolve does not have
42
- > `room.objects.claimConfirmed` or `room.me.snap`.
40
+ > Pin `@^0.10.0` (not a bare `npm i`): regional relay selection (`getColyseusUrls()` + `urls`)
41
+ > landed in 0.10; confirmed object controls, snaps, host-tick teardown, and reconnect rebasing
42
+ > in 0.9. An older resolve does not have those.
43
43
 
44
- This skill targets `@genex-ai/multiplayer` **≥ 0.9.0** (`objects`/`host` since 0.4;
44
+ This skill targets `@genex-ai/multiplayer` **≥ 0.10.0** (`objects`/`host` since 0.4;
45
45
  `matchmake()` since 0.5; private lobbies since 0.7; auto-reconnect + `inputs`/`onHostTick`
46
46
  since 0.8; soft ownership handoff since 0.8.4; confirmed controls, snap epochs, and host-tick
47
- lifecycle guarantees since 0.9).
47
+ lifecycle guarantees since 0.9; regional relay selection via `getColyseusUrls()` since 0.10).
48
48
 
49
49
  ## Trust model (say it plainly in your game's copy)
50
50
 
@@ -68,7 +68,7 @@ HUD from `mm.matchmaking` (its `status`, `queue.position`, `players`/`opponents`
68
68
  // requeue) over a session, and embed tokens rotate (~10 min). A function is read fresh each (re)join;
69
69
  // a static object goes stale and gets rejected mid-session.
70
70
  await waitForPlayer(); // identity gate first (guest OR signed-in) — same rule as connect()
71
- const mm = await matchmake<MyState>({ url, room: slug, auth: () => getColyseusAuth() });
71
+ const mm = await matchmake<MyState>({ urls, room: slug, auth: () => getColyseusAuth() });
72
72
  mm.on('matched', () => {/* session is live — start the game */});
73
73
  // each frame: if (mm.session) renderGame(mm.session); else renderSearchingHud(mm.matchmaking);
74
74
  mm.on('matchEnded', ({ winnerId, scores, draw }) => {/* result screen */});
@@ -182,10 +182,10 @@ and friends join it; the lobby is persistent (rounds replay, nobody is evicted):
182
182
 
183
183
  ```ts
184
184
  import { createPrivate, joinPrivate } from "@genex-ai/multiplayer";
185
- const lobby = await createPrivate<MyState>({ url, room: slug, auth: () => getColyseusAuth() }); // live NOW
185
+ const lobby = await createPrivate<MyState>({ urls, room: slug, auth: () => getColyseusAuth() }); // live NOW
186
186
  showCode(lobby.code); // share this
187
187
  // a friend, elsewhere:
188
- const lobby = await joinPrivate<MyState>(code, { url, room: slug, auth: () => getColyseusAuth() });
188
+ const lobby = await joinPrivate<MyState>(code, { urls, room: slug, auth: () => getColyseusAuth() });
189
189
  // same handle API as matchmake(): lobby.session, lobby.matchmaking, eliminated()/score()/finish(), cancel()
190
190
  ```
191
191
 
@@ -202,13 +202,13 @@ pending for guests and would keep them out of multiplayer forever:
202
202
 
203
203
  ```ts
204
204
  import { connect } from "@genex-ai/multiplayer";
205
- import { waitForPlayer, getColyseusAuth } from "@genex-ai/embed-sdk";
205
+ import { waitForPlayer, getColyseusAuth, getColyseusUrls } from "@genex-ai/embed-sdk";
206
206
 
207
207
  type State = { x: number; z: number; q: number[] }; // YOUR per-player state (rotation as quaternion)
208
208
 
209
209
  const { user } = await waitForPlayer(); // player gate (guest OR signed-in) — rejects only if blocked
210
210
  const room = await connect<State>({
211
- url: GENEX.colyseusUrl, // e.g. "wss://demo-colyseus.glotech.world" see config wiring below
211
+ urls: getColyseusUrls(), // regional relays for this session (server-owned); SDK joins the fastest
212
212
  room: GENEX.slug, // the project slug — everyone with this id shares a room
213
213
  name: user.name, // display name — the server prefers the verified identity's name
214
214
  auth: getColyseusAuth()!, // REQUIRED — tokenless joins are rejected. Read fresh each connect; NEVER log it.
@@ -451,7 +451,11 @@ from any still capture whether movement feels smooth.** Don't try — it leads t
451
451
 
452
452
  1. **Trust the SDK's smoothing.** Draw `state` directly; don't add your own.
453
453
  2. **Verify it *runs*:** two clients, distinct meshes, both move, no console errors, each sees the
454
- other (and the ball, if any). That's all a capture can prove.
454
+ other (and the ball, if any). That's all a capture can prove. Local test mode (the embed-auth
455
+ skill's `?genex_local_test=1`) can NOT do this: it mints no relay credential, so `connect()`
456
+ fails there by design and two local-test tabs never see each other — run the two-client check
457
+ on the published game (or have the owner open their draft), and if multiplayer wasn't
458
+ exercised, say exactly that in your handoff instead of implying it was.
455
459
  3. **Then say plainly:** *"Multiplayer smoothness depends on your network and can only be felt by a
456
460
  person — open it in two tabs or with a friend and tell me how it feels."* Stop there.
457
461
 
@@ -479,7 +483,7 @@ it; never hardcode a URL or edit the file:
479
483
 
480
484
  ```ts
481
485
  import { GENEX } from "./genex.config";
482
- // GENEX.slug / GENEX.colyseusUrl / GENEX.apiUrl / GENEX.dashboardOrigins
486
+ // GENEX.slug / GENEX.apiUrl / GENEX.dashboardOrigins
483
487
  ```
484
488
 
485
489
  See the `genex-threejs-embed-auth` skill's "Config wiring" section for the full
@@ -527,7 +531,7 @@ host-driven saving works as long as ANY account is in the room.
527
531
 
528
532
  ## Checklist
529
533
 
530
- - [ ] `npm i @genex-ai/multiplayer@^0.9.0` (confirmed controls, snap epochs, reconnect-safe host ticks); config wired into the build.
534
+ - [ ] `npm i @genex-ai/multiplayer@^0.10.0` (confirmed controls, snap epochs, reconnect-safe host ticks); config wired into the build.
531
535
  - [ ] `reconnecting`/`reconnected`/`disconnect` render an overlay (don't tear the scene down).
532
536
  - [ ] Numbers rounded (~2 decimals) before `me.set`/`objects.set`.
533
537
  - [ ] Pushable/ownable objects (ball, box, prop) use claim-on-touch + a Rapier proxy (the soft handoff glides the handoff); only a genuine simultaneous tug-of-war (sumo) uses the host-authoritative pattern. See host-physics.md.
@@ -27,7 +27,7 @@ type S = { x: number; z: number; q: number[]; hp: number };
27
27
 
28
28
  const { user } = await waitForPlayer(); // player gate (guest OR signed-in) — never waitForAuth()
29
29
  const room = await connect<S>({
30
- url: GENEX.colyseusUrl,
30
+ urls: getColyseusUrls(),
31
31
  room: GENEX.slug,
32
32
  name: user.name,
33
33
  auth: getColyseusAuth()!, // REQUIRED — tokenless joins are rejected. Read fresh each connect; NEVER log it.
@@ -25,18 +25,26 @@ evidence, temporal checks, budgets, and explicit rejection criteria.
25
25
  ## Interaction smoke check (the game fast path)
26
26
 
27
27
  For plain game tasks — nothing from the procedural/visual-system pack loaded —
28
- this is the whole acceptance gate, and it is also the minimum for every game:
28
+ this is the whole acceptance gate, and it is also the *ceiling*: a smoke check,
29
+ not a certification. Run it ONCE per milestone to catch obvious breakage, fix
30
+ what's clearly broken, and hand the feel/polish judgment to the player — don't
31
+ loop re-testing the same build, and don't try to exercise every button and edge
32
+ case yourself. The player deciding "does it feel right?" is faster and truer
33
+ than you clicking everything twice.
29
34
 
30
35
  1. Load the page in a real browser; the canvas renders (no black screen, no
31
- console errors).
36
+ console errors). For an unpublished draft, open the dev server in local
37
+ test mode — `http://localhost:5173/?genex_local_test=1` (the embed-auth
38
+ skill's "Self-testing a draft" section) — so you see the game, not the
39
+ sign-in gate.
32
40
  2. Press each documented control once (keys, pointer); assert a **visible
33
41
  response** to every one — the player moves, the camera turns, the button
34
42
  fires.
35
43
  3. Capture one screenshot of live gameplay — of the **game**, not a sign-in
36
44
  gate or loading screen. A capture of the SDK's "Sign in to play" overlay is
37
- NOT gameplay evidence; if a draft's gate blocks the view, say so plainly
38
- (see the embed-auth skill's "Validating a draft" note) instead of passing
39
- the capture off as validation.
45
+ NOT gameplay evidence. Evidence captured in local test mode must be labeled
46
+ as such in the handoff ("local test mode auth, saves, and multiplayer not
47
+ exercised"); presenting it as full validation is an over-claim.
40
48
  4. In that screenshot, check oriented models: the hero faces its travel
41
49
  direction, and NPCs driven by chase/aim code face their target. A model
42
50
  rotated 90° reads as broken — `$genex-ai-model` has the one-time facing
@@ -38,7 +38,7 @@ update, so update immediately.)
38
38
  Run exactly the command the nudge printed, from the game project root:
39
39
 
40
40
  ```bash
41
- npm i -D @genex-ai/cli-demo@latest # the genex CLI (a dev dependency)
41
+ npm i -D @genex-ai/cli-demo@dev # the genex CLI (a dev dependency)
42
42
  npm i @genex-ai/embed-sdk@latest # identity/saves SDK (ships inside the game)
43
43
  npm i @genex-ai/multiplayer@latest # multiplayer SDK (only if the game uses it)
44
44
  ```