@genex-ai/cli-demo 0.1.1 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +19 -10
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -739,10 +739,11 @@ async function runPublish(opts) {
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739
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return;
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740
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}
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const apiUrl = getApiUrl(opts.apiUrl ?? meta.apiUrl);
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742
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+
let pushed = null;
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if (opts.noPush) {
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log.info("Skipping git push (--no-push).");
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} else {
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745
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-
await pushGame(meta.sshUrl, log);
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+
pushed = await pushGame(meta.sshUrl, log);
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}
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log.step("Publishing to the gallery\u2026");
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let res;
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@@ -766,10 +767,17 @@ async function runPublish(opts) {
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return;
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}
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log.plain("");
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769
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-
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if (pushed === false) {
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771
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log.warn(
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772
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"Listed in the gallery, but the game wasn't pushed \u2014 the play URL won't work until the push succeeds."
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773
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);
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log.dim(" Fix the push error above and re-run `genex publish`.");
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} else {
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log.success("Published. \u{1F389}");
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}
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if (meta.playUrl) {
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log.dim(` play: ${meta.playUrl}`);
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-
log.dim(" (GitHub Pages rebuilds ~30\u201390s after a push.)");
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780
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if (pushed === true) log.dim(" (GitHub Pages rebuilds ~30\u201390s after a push.)");
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}
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}
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async function pushGame(sshUrl, log) {
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@@ -782,8 +790,8 @@ async function pushGame(sshUrl, log) {
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if (!isRepo) {
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log.step("Initializing git\u2026");
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if ((await run("git", ["init"])).code !== 0) {
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785
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log.warn("git init failed \u2014
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-
return;
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log.warn("git init failed \u2014 the game was not pushed (use `genex publish --no-push` to silence).");
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return false;
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}
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}
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await run("git", ["add", "-A"]);
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@@ -792,16 +800,17 @@ async function pushGame(sshUrl, log) {
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log.dim(" (no new commit to push)");
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}
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log.step("Pushing your game over SSH\u2026");
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-
const push = await run("git", ["push", sshUrl, "HEAD:main"], {
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const push = await run("git", ["push", sshUrl, "+HEAD:main"], {
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GIT_SSH_COMMAND: `ssh -i ./${KEY_NAME} -o IdentitiesOnly=yes -o StrictHostKeyChecking=accept-new`
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});
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if (push.code === 0) {
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log.success("Pushed to main.");
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-
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log.warn("git push didn't succeed (expected locally \u2014 the mock provider has no real repo).");
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const tail = push.err.trim().split("\n").slice(-1)[0];
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if (tail) log.dim(` ${tail}`);
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return true;
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}
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log.warn("git push failed \u2014 your live game was NOT updated.");
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811
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const tail = push.err.trim().split("\n").slice(-2).join(" ");
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if (tail) log.dim(` ${tail}`);
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return false;
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}
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// src/index.ts
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