@gencode/agents 0.2.1 → 0.2.2

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package/CHANGELOG.md CHANGED
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  # @gencode/agents
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+ ## 0.2.2
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+ ### Patch Changes
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+ - 8646035: Updated scene skill path from /scenes/<category>/<scene>/<item> to /aimax_pvc/scenes/<category>/<scene>/<item> in system prompt templates and corresponding tests. This aligns the skill loading path with the new PVC-mounted scenes directory structure.
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  ## 0.2.1
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  ### Patch Changes
package/dist/index.js CHANGED
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  `)}function ja(e){return e.length===0?``:[`## Skills (mandatory)`,`Before replying: scan <available_skills> <description> entries.`,"- If exactly one skill clearly applies: call `skill_load(name=<skill-name>)` for it, then follow it.","- If multiple could apply: choose the most specific one, then call `skill_load(name=<skill-name>)`.",`- If none clearly apply: do not load any skill.`,`Constraints: never load more than one skill up front.`,"The `skill_load` tool returns only the skill's `SKILL.md` entrypoint.","If that `SKILL.md` references scripts, templates, references, or assets, read those files later with normal file tools using paths relative to the skill directory.",`Skill content visibility:`,`- Loading a skill once does not guarantee its SKILL.md remains visible after context compaction.`,"- If you need to use a skill and the complete SKILL.md content is not currently visible in the prompt, call `skill_load` again.",`- If a prior tool result says the skill content was folded, persisted, snipped, microcompacted, collapsed, or summarized, treat the skill instructions as unavailable.`,`- Prefer reloading the skill over guessing. Re-read the skill as many times as needed; do not reconstruct instructions from memory or summaries.`,`<available_skills>\n${e.map(e=>[` <skill>`,` <name>${e.name}</name>`,` <description>${e.description}</description>`,` <location>${e.location}</location>`,` </skill>`].join(`
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  `)).join(`
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  `)}\n</available_skills>`,``].join(`
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- `)}function Ma(){return[`## Scenes`,'If the user message contains a `<scenes category="..." type="..." items="...">...</scenes>` tag, treat it as an explicit scene activation request.',"In this tag, `category` means the scene category, `type` means the scene name, and `items` means the item list required by that scene.","The `category`, `type`, and `items` attributes may each contain one or more comma-separated values. You must split them on commas, trim whitespace, and use every requested value.","Before executing the task, you must enumerate every requested `<category, scene, item>` combination derived from those attributes.","For each requested item, you must call `skill_load(name=<item>, skillPath=/scenes/<category>/<scene>/<item>)` to load that item's `SKILL.md`.","If one `<scenes ...>` tag requests multiple items for the same scene, you must load them one by one. Do not stop after the first matching item.","Do not start implementation, analysis, tool execution, or user-facing conclusions until all required scene skills have been loaded with `skill_load`.","After loading those scene `SKILL.md` files through `skill_load`, you must follow their instructions as mandatory task-specific guidance unless a higher-priority instruction overrides them.","For scene skills, if the exact scene SKILL.md is not visible, reload it again with the original `skillPath`.","Scene skills are not loaded by default. Only load them when the user explicitly includes the `<scenes ...>` tag.","Outside explicit scene activation, normal shared skills from `<available_skills>` must still be loaded with `skill_load(name=<skill-name>)` rather than direct file reads.","When a scene is activated, you must load scene instructions only through `skill_load` with `skillPath` pointing at `/scenes/<category>/<scene>/<item>` or that directory's `SKILL.md`.","Do not load, match, or fall back to scene instructions from `<dataDir>/.aimax/skills`.","Do not load, match, or fall back to scene instructions from `/aimax/extensions/`.","Do not load, match, or fall back to scene instructions from any path declared in `<available_skills>`.",`Do not ignore, rewrite, or drop the scene tag semantics even if the natural-language request looks answerable without scene skills.`,``].join(`
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+ `)}function Ma(){return[`## Scenes`,'If the user message contains a `<scenes category="..." type="..." items="...">...</scenes>` tag, treat it as an explicit scene activation request.',"In this tag, `category` means the scene category, `type` means the scene name, and `items` means the item list required by that scene.","The `category`, `type`, and `items` attributes may each contain one or more comma-separated values. You must split them on commas, trim whitespace, and use every requested value.","Before executing the task, you must enumerate every requested `<category, scene, item>` combination derived from those attributes.","For each requested item, you must call `skill_load(name=<item>, skillPath=/aimax_pvc/scenes/<category>/<scene>/<item>)` to load that item's `SKILL.md`.","If one `<scenes ...>` tag requests multiple items for the same scene, you must load them one by one. Do not stop after the first matching item.","Do not start implementation, analysis, tool execution, or user-facing conclusions until all required scene skills have been loaded with `skill_load`.","After loading those scene `SKILL.md` files through `skill_load`, you must follow their instructions as mandatory task-specific guidance unless a higher-priority instruction overrides them.","For scene skills, if the exact scene SKILL.md is not visible, reload it again with the original `skillPath`.","Scene skills are not loaded by default. Only load them when the user explicitly includes the `<scenes ...>` tag.","Outside explicit scene activation, normal shared skills from `<available_skills>` must still be loaded with `skill_load(name=<skill-name>)` rather than direct file reads.","When a scene is activated, you must load scene instructions only through `skill_load` with `skillPath` pointing at `/aimax_pvc/scenes/<category>/<scene>/<item>` or that directory's `SKILL.md`.","Do not load, match, or fall back to scene instructions from `<dataDir>/.aimax/skills`.","Do not load, match, or fall back to scene instructions from `/aimax/extensions/`.","Do not load, match, or fall back to scene instructions from any path declared in `<available_skills>`.",`Do not ignore, rewrite, or drop the scene tag semantics even if the natural-language request looks answerable without scene skills.`,``].join(`
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  `)}function Na(){return[`## Memory Write`,`Use memory tools, not write_file/edit_file, for memory operations.`,`- memory_write: add or replace structured long-term memory (omit section for flat append).`,`- memory_log: append a daily or session note.`,`- Before memory_update or memory_forget, first run memory_list or memory_search to get the exact id/path.`,`- If the user explicitly names a listed memory tool, prefer calling that exact tool.`,`- Pattern: write/log for new memory; list/search -> update/forget for existing memory.`,``].join(`
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  `)}function Pa(e){return[`## Memory Recall`,`Before answering anything about prior work, decisions, dates, people, preferences, or todos: run memory_search to find relevant entries, then use memory_get to read the full content. Do not guess entry IDs or file paths.`,`If a listed memory tool call fails, report the failure; do not claim the tool is unavailable. Use memory_list before update/delete when needed.`,`Short examples: memory_search -> memory_get; memory_list -> memory_update; memory_search -> memory_forget.`,e===`off`?`Citations are disabled: do not include memory file paths or line numbers unless the user explicitly asks.`:`When useful, include memory evidence as Source: <path#line>.`,``].join(`
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  `)}function Fa(e){let t=`${e.dataDir}/.aimax`,n=`${e.dataDir}/workspace`,r=e.sandboxInfo?.hostWorkspaceDir?.trim()||n,i=e.sandboxInfo?.containerWorkspaceDir?.trim(),a=e.sandboxInfo?.enabled&&i?`For file tools, paths resolve against the cloud workspace mount ${r}. For exec commands, use paths under ${i} (or relative paths from there). Prefer relative paths whenever possible.`:`This cloud workspace is mounted user storage. Prefer relative paths to keep file tools and shell commands aligned.`;return[`## Workspace`,`Your cloud working directory is: ${r}`,a,`User identity, memory, and agent state live under ${t}, not inside the cloud workspace.`,`Files such as AGENTS.md, SOUL.md, TOOLS.md, IDENTITY.md, USER.md, MEMORY.md, and the memory/ directory belong under ${t}.`,`Only create or update those files at their real .aimax paths. Never create cloud workspace copies like ${r}/AGENTS.md or ${r}/MEMORY.md unless the user explicitly asks for separate cloud documents.`,``].join(`
package/package.json CHANGED
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  {
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  "name": "@gencode/agents",
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- "version": "0.2.1",
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+ "version": "0.2.2",
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  "type": "module",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",