@geekybones/canvas-kit 1.0.1 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/README.md +1 -2
  2. package/dist/canvas/Application.d.ts +6 -0
  3. package/dist/canvas/Application.d.ts.map +1 -1
  4. package/dist/canvas/CanvasKit.d.ts +20 -3
  5. package/dist/canvas/CanvasKit.d.ts.map +1 -1
  6. package/dist/canvas/CanvasKitActions.d.ts +3 -2
  7. package/dist/canvas/CanvasKitActions.d.ts.map +1 -1
  8. package/dist/canvas/CanvasKitOptions.d.ts +1 -0
  9. package/dist/canvas/CanvasKitOptions.d.ts.map +1 -1
  10. package/dist/canvas/ExtensionLoader.d.ts +1 -1
  11. package/dist/canvas/ExtensionLoader.d.ts.map +1 -1
  12. package/dist/canvas-kit.js +11627 -11536
  13. package/dist/canvas-kit.js.map +1 -1
  14. package/dist/chunks/rolldown-runtime.js +13 -0
  15. package/dist/chunks/vendor-earcut.js +258 -0
  16. package/dist/chunks/vendor-earcut.js.map +1 -0
  17. package/dist/chunks/vendor-opentype.js +10440 -0
  18. package/dist/chunks/vendor-opentype.js.map +1 -0
  19. package/dist/core/BaseElement.d.ts.map +1 -1
  20. package/dist/core/ElementRegistry.d.ts +3 -2
  21. package/dist/core/ElementRegistry.d.ts.map +1 -1
  22. package/dist/core/Events.d.ts +7 -0
  23. package/dist/core/Events.d.ts.map +1 -1
  24. package/dist/core/Transform.d.ts.map +1 -1
  25. package/dist/elements/Image/ImageElement.d.ts +3 -0
  26. package/dist/elements/Image/ImageElement.d.ts.map +1 -1
  27. package/dist/elements/SVG/SVGElement.d.ts +1 -0
  28. package/dist/elements/SVG/SVGElement.d.ts.map +1 -1
  29. package/dist/elements/Shape/Circle/CircleOptions.d.ts +2 -2
  30. package/dist/elements/Shape/Circle/CircleOptions.d.ts.map +1 -1
  31. package/dist/elements/Shape/Circle/CircleShape.d.ts.map +1 -1
  32. package/dist/elements/Shape/Line/LineOptions.d.ts +1 -1
  33. package/dist/elements/Shape/Line/LineOptions.d.ts.map +1 -1
  34. package/dist/elements/Shape/Rectangle/RectangleOptions.d.ts +2 -2
  35. package/dist/elements/Shape/Rectangle/RectangleOptions.d.ts.map +1 -1
  36. package/dist/elements/Shape/Rectangle/RectangleShape.d.ts.map +1 -1
  37. package/dist/elements/Shape/Star/StarOptions.d.ts +2 -2
  38. package/dist/elements/Shape/Star/StarOptions.d.ts.map +1 -1
  39. package/dist/elements/Shape/Star/StarShape.d.ts.map +1 -1
  40. package/dist/elements/Shape/index.d.ts +8 -4
  41. package/dist/elements/Shape/index.d.ts.map +1 -1
  42. package/dist/elements/Text/BaseTextElement.d.ts +4 -0
  43. package/dist/elements/Text/BaseTextElement.d.ts.map +1 -1
  44. package/dist/elements/Text/TextElement.d.ts.map +1 -1
  45. package/dist/elements/Text/Vector/effects/Arch.d.ts +2 -1
  46. package/dist/elements/Text/Vector/effects/Arch.d.ts.map +1 -1
  47. package/dist/elements/Text/Vector/effects/Bridge.d.ts +2 -1
  48. package/dist/elements/Text/Vector/effects/Bridge.d.ts.map +1 -1
  49. package/dist/elements/Text/Vector/effects/Bulge.d.ts +2 -1
  50. package/dist/elements/Text/Vector/effects/Bulge.d.ts.map +1 -1
  51. package/dist/elements/Text/Vector/effects/Cone.d.ts +2 -1
  52. package/dist/elements/Text/Vector/effects/Cone.d.ts.map +1 -1
  53. package/dist/elements/Text/Vector/effects/Curved.d.ts +2 -1
  54. package/dist/elements/Text/Vector/effects/Curved.d.ts.map +1 -1
  55. package/dist/elements/Text/Vector/effects/Downward.d.ts +2 -1
  56. package/dist/elements/Text/Vector/effects/Downward.d.ts.map +1 -1
  57. package/dist/elements/Text/Vector/effects/Normal.d.ts +2 -1
  58. package/dist/elements/Text/Vector/effects/Normal.d.ts.map +1 -1
  59. package/dist/elements/Text/Vector/effects/Perspective.d.ts +2 -1
  60. package/dist/elements/Text/Vector/effects/Perspective.d.ts.map +1 -1
  61. package/dist/elements/Text/Vector/effects/Pinch.d.ts +2 -1
  62. package/dist/elements/Text/Vector/effects/Pinch.d.ts.map +1 -1
  63. package/dist/elements/Text/Vector/effects/Pointed.d.ts +2 -1
  64. package/dist/elements/Text/Vector/effects/Pointed.d.ts.map +1 -1
  65. package/dist/elements/Text/Vector/effects/Upward.d.ts +2 -1
  66. package/dist/elements/Text/Vector/effects/Upward.d.ts.map +1 -1
  67. package/dist/elements/Text/Vector/effects/Valley.d.ts +2 -1
  68. package/dist/elements/Text/Vector/effects/Valley.d.ts.map +1 -1
  69. package/dist/elements/Text/Vector/effects/index.d.ts +2 -0
  70. package/dist/elements/Text/Vector/effects/index.d.ts.map +1 -1
  71. package/dist/elements/Text/Vector/index.d.ts +1 -1
  72. package/dist/elements/Text/Vector/index.d.ts.map +1 -1
  73. package/dist/elements/Text/Vector/registry.d.ts +2 -2
  74. package/dist/elements/Text/Vector/registry.d.ts.map +1 -1
  75. package/dist/elements/Text/Vector/shader.d.ts.map +1 -1
  76. package/dist/elements/Text/Vector/vectorLayers.d.ts.map +1 -1
  77. package/dist/elements/Text/index.d.ts +1 -1
  78. package/dist/elements/Text/index.d.ts.map +1 -1
  79. package/dist/elements/Text/textRaster.d.ts +0 -1
  80. package/dist/elements/Text/textRaster.d.ts.map +1 -1
  81. package/dist/elements/Text/types.d.ts +1 -1
  82. package/dist/elements/Text/types.d.ts.map +1 -1
  83. package/dist/extensions/Extension.d.ts +1 -1
  84. package/dist/extensions/Extension.d.ts.map +1 -1
  85. package/dist/extensions/fonts/FontManager.d.ts +4 -1
  86. package/dist/extensions/fonts/FontManager.d.ts.map +1 -1
  87. package/dist/extensions/fonts/index.d.ts +2 -0
  88. package/dist/extensions/fonts/index.d.ts.map +1 -0
  89. package/dist/extensions/grid/GridManager.d.ts +4 -3
  90. package/dist/extensions/grid/GridManager.d.ts.map +1 -1
  91. package/dist/extensions/history/commands/UpdateCommand.d.ts +1 -0
  92. package/dist/extensions/history/commands/UpdateCommand.d.ts.map +1 -1
  93. package/dist/extensions/interaction/BoundingBox.d.ts +2 -0
  94. package/dist/extensions/interaction/BoundingBox.d.ts.map +1 -1
  95. package/dist/extensions/interaction/InteractionGestures.d.ts +3 -3
  96. package/dist/extensions/interaction/InteractionGestures.d.ts.map +1 -1
  97. package/dist/extensions/interaction/InteractionManager.d.ts +10 -0
  98. package/dist/extensions/interaction/InteractionManager.d.ts.map +1 -1
  99. package/dist/extensions/interaction/InteractionSelectionState.d.ts +5 -1
  100. package/dist/extensions/interaction/InteractionSelectionState.d.ts.map +1 -1
  101. package/dist/extensions/interaction/MarqueeGesture.d.ts +13 -0
  102. package/dist/extensions/interaction/MarqueeGesture.d.ts.map +1 -0
  103. package/dist/extensions/interaction/accessor.d.ts +8 -2
  104. package/dist/extensions/interaction/accessor.d.ts.map +1 -1
  105. package/dist/extensions/interaction/types.d.ts +8 -0
  106. package/dist/extensions/interaction/types.d.ts.map +1 -1
  107. package/dist/extensions/performance/PerformanceManager.d.ts +0 -3
  108. package/dist/extensions/performance/PerformanceManager.d.ts.map +1 -1
  109. package/dist/extensions/performance/accessor.d.ts.map +1 -1
  110. package/dist/extensions/performance/types.d.ts +0 -4
  111. package/dist/extensions/performance/types.d.ts.map +1 -1
  112. package/dist/extensions/snap/BoundsIndex.d.ts +14 -0
  113. package/dist/extensions/snap/BoundsIndex.d.ts.map +1 -0
  114. package/dist/extensions/snap/SnapManager.d.ts +1 -0
  115. package/dist/extensions/snap/SnapManager.d.ts.map +1 -1
  116. package/dist/extensions/snap/SnapResolver.d.ts.map +1 -1
  117. package/dist/extensions/snap/types.d.ts +2 -0
  118. package/dist/extensions/snap/types.d.ts.map +1 -1
  119. package/dist/types/Elements.d.ts +2 -1
  120. package/dist/types/Elements.d.ts.map +1 -1
  121. package/package.json +1 -2
  122. package/dist/__tests__/CanvasKit.test.d.ts +0 -2
  123. package/dist/__tests__/CanvasKit.test.d.ts.map +0 -1
  124. package/dist/__tests__/ResizeStrategy.test.d.ts +0 -2
  125. package/dist/__tests__/ResizeStrategy.test.d.ts.map +0 -1
  126. package/dist/__tests__/alignment.test.d.ts +0 -2
  127. package/dist/__tests__/alignment.test.d.ts.map +0 -1
  128. package/dist/__tests__/camera.test.d.ts +0 -2
  129. package/dist/__tests__/camera.test.d.ts.map +0 -1
  130. package/dist/__tests__/contextMenu.test.d.ts +0 -2
  131. package/dist/__tests__/contextMenu.test.d.ts.map +0 -1
  132. package/dist/__tests__/elements/image.test.d.ts +0 -2
  133. package/dist/__tests__/elements/image.test.d.ts.map +0 -1
  134. package/dist/__tests__/elements/shape.test.d.ts +0 -2
  135. package/dist/__tests__/elements/shape.test.d.ts.map +0 -1
  136. package/dist/__tests__/elements/text.test.d.ts +0 -2
  137. package/dist/__tests__/elements/text.test.d.ts.map +0 -1
  138. package/dist/__tests__/export.test.d.ts +0 -2
  139. package/dist/__tests__/export.test.d.ts.map +0 -1
  140. package/dist/__tests__/fonts.test.d.ts +0 -2
  141. package/dist/__tests__/fonts.test.d.ts.map +0 -1
  142. package/dist/__tests__/grid.test.d.ts +0 -2
  143. package/dist/__tests__/grid.test.d.ts.map +0 -1
  144. package/dist/__tests__/history.test.d.ts +0 -2
  145. package/dist/__tests__/history.test.d.ts.map +0 -1
  146. package/dist/__tests__/interaction.test.d.ts +0 -2
  147. package/dist/__tests__/interaction.test.d.ts.map +0 -1
  148. package/dist/__tests__/layering.test.d.ts +0 -2
  149. package/dist/__tests__/layering.test.d.ts.map +0 -1
  150. package/dist/__tests__/performance.test.d.ts +0 -2
  151. package/dist/__tests__/performance.test.d.ts.map +0 -1
  152. package/dist/__tests__/serialization.test.d.ts +0 -2
  153. package/dist/__tests__/serialization.test.d.ts.map +0 -1
  154. package/dist/__tests__/setup.d.ts +0 -2
  155. package/dist/__tests__/setup.d.ts.map +0 -1
  156. package/dist/__tests__/snap.test.d.ts +0 -2
  157. package/dist/__tests__/snap.test.d.ts.map +0 -1
  158. package/dist/extensions/performance/DirtyTracker.d.ts +0 -8
  159. package/dist/extensions/performance/DirtyTracker.d.ts.map +0 -1
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+ }
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+ a.nextZ = null, n *= 2;
170
+ } while (t > 1);
171
+ return e;
172
+ }
173
+ function h(e, t, n, r, i) {
174
+ return e = (e - n) * i | 0, t = (t - r) * i | 0, e = (e | e << 8) & 16711935, e = (e | e << 4) & 252645135, e = (e | e << 2) & 858993459, e = (e | e << 1) & 1431655765, t = (t | t << 8) & 16711935, t = (t | t << 4) & 252645135, t = (t | t << 2) & 858993459, t = (t | t << 1) & 1431655765, e | t << 1;
175
+ }
176
+ function g(e) {
177
+ let t = e, n = e;
178
+ do
179
+ (t.x < n.x || t.x === n.x && t.y < n.y) && (n = t), t = t.next;
180
+ while (t !== e);
181
+ return n;
182
+ }
183
+ function _(e, t, n, r, i, a, o, s) {
184
+ return (i - o) * (t - s) >= (e - o) * (a - s) && (e - o) * (r - s) >= (n - o) * (t - s) && (n - o) * (a - s) >= (i - o) * (r - s);
185
+ }
186
+ function v(e, t, n, r, i, a, o, s) {
187
+ return !(e === o && t === s) && _(e, t, n, r, i, a, o, s);
188
+ }
189
+ function y(e, t) {
190
+ return e.next.i !== t.i && e.prev.i !== t.i && !T(e, t) && (E(e, t) && E(t, e) && D(e, t) && (b(e.prev, e, t.prev) || b(e, t.prev, t)) || x(e, t) && b(e.prev, e, e.next) > 0 && b(t.prev, t, t.next) > 0);
191
+ }
192
+ function b(e, t, n) {
193
+ return (t.y - e.y) * (n.x - t.x) - (t.x - e.x) * (n.y - t.y);
194
+ }
195
+ function x(e, t) {
196
+ return e.x === t.x && e.y === t.y;
197
+ }
198
+ function S(e, t, n, r) {
199
+ let i = w(b(e, t, n)), a = w(b(e, t, r)), o = w(b(n, r, e)), s = w(b(n, r, t));
200
+ return !!(i !== a && o !== s || i === 0 && C(e, n, t) || a === 0 && C(e, r, t) || o === 0 && C(n, e, r) || s === 0 && C(n, t, r));
201
+ }
202
+ function C(e, t, n) {
203
+ return t.x <= Math.max(e.x, n.x) && t.x >= Math.min(e.x, n.x) && t.y <= Math.max(e.y, n.y) && t.y >= Math.min(e.y, n.y);
204
+ }
205
+ function w(e) {
206
+ return e > 0 ? 1 : e < 0 ? -1 : 0;
207
+ }
208
+ function T(e, t) {
209
+ let n = e;
210
+ do {
211
+ if (n.i !== e.i && n.next.i !== e.i && n.i !== t.i && n.next.i !== t.i && S(n, n.next, e, t)) return !0;
212
+ n = n.next;
213
+ } while (n !== e);
214
+ return !1;
215
+ }
216
+ function E(e, t) {
217
+ return b(e.prev, e, e.next) < 0 ? b(e, t, e.next) >= 0 && b(e, e.prev, t) >= 0 : b(e, t, e.prev) < 0 || b(e, e.next, t) < 0;
218
+ }
219
+ function D(e, t) {
220
+ let n = e, r = !1, i = (e.x + t.x) / 2, a = (e.y + t.y) / 2;
221
+ do
222
+ n.y > a != n.next.y > a && n.next.y !== n.y && i < (n.next.x - n.x) * (a - n.y) / (n.next.y - n.y) + n.x && (r = !r), n = n.next;
223
+ while (n !== e);
224
+ return r;
225
+ }
226
+ function O(e, t) {
227
+ let n = j(e.i, e.x, e.y), r = j(t.i, t.x, t.y), i = e.next, a = t.prev;
228
+ return e.next = t, t.prev = e, n.next = i, i.prev = n, r.next = n, n.prev = r, a.next = r, r.prev = a, r;
229
+ }
230
+ function k(e, t, n, r) {
231
+ let i = j(e, t, n);
232
+ return r ? (i.next = r.next, i.prev = r, r.next.prev = i, r.next = i) : (i.prev = i, i.next = i), i;
233
+ }
234
+ function A(e) {
235
+ e.next.prev = e.prev, e.prev.next = e.next, e.prevZ && (e.prevZ.nextZ = e.nextZ), e.nextZ && (e.nextZ.prevZ = e.prevZ);
236
+ }
237
+ function j(e, t, n) {
238
+ return {
239
+ i: e,
240
+ x: t,
241
+ y: n,
242
+ prev: null,
243
+ next: null,
244
+ z: 0,
245
+ prevZ: null,
246
+ nextZ: null,
247
+ steiner: !1
248
+ };
249
+ }
250
+ function M(e, t, n, r) {
251
+ let i = 0;
252
+ for (let a = t, o = n - r; a < n; a += r) i += (e[o] - e[a]) * (e[a + 1] + e[o + 1]), o = a;
253
+ return i;
254
+ }
255
+ //#endregion
256
+ export { e as t };
257
+
258
+ //# sourceMappingURL=vendor-earcut.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vendor-earcut.js","names":[],"sources":["../../node_modules/.pnpm/earcut@3.0.2/node_modules/earcut/src/earcut.js"],"sourcesContent":["\nexport default function earcut(data, holeIndices, dim = 2) {\n\n const hasHoles = holeIndices && holeIndices.length;\n const outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n let outerNode = linkedList(data, 0, outerLen, dim, true);\n const triangles = [];\n\n if (!outerNode || outerNode.next === outerNode.prev) return triangles;\n\n let minX, minY, invSize;\n\n if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n if (data.length > 80 * dim) {\n minX = data[0];\n minY = data[1];\n let maxX = minX;\n let maxY = minY;\n\n for (let i = dim; i < outerLen; i += dim) {\n const x = data[i];\n const y = data[i + 1];\n if (x < minX) minX = x;\n if (y < minY) minY = y;\n if (x > maxX) maxX = x;\n if (y > maxY) maxY = y;\n }\n\n // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n invSize = Math.max(maxX - minX, maxY - minY);\n invSize = invSize !== 0 ? 32767 / invSize : 0;\n }\n\n earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);\n\n return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n let last;\n\n if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n for (let i = start; i < end; i += dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);\n } else {\n for (let i = end - dim; i >= start; i -= dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);\n }\n\n if (last && equals(last, last.next)) {\n removeNode(last);\n last = last.next;\n }\n\n return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n if (!start) return start;\n if (!end) end = start;\n\n let p = start,\n again;\n do {\n again = false;\n\n if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n removeNode(p);\n p = end = p.prev;\n if (p === p.next) break;\n again = true;\n\n } else {\n p = p.next;\n }\n } while (again || p !== end);\n\n return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n if (!ear) return;\n\n // interlink polygon nodes in z-order\n if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n let stop = ear;\n\n // iterate through ears, slicing them one by one\n while (ear.prev !== ear.next) {\n const prev = ear.prev;\n const next = ear.next;\n\n if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n triangles.push(prev.i, ear.i, next.i); // cut off the triangle\n\n removeNode(ear);\n\n // skipping the next vertex leads to less sliver triangles\n ear = next.next;\n stop = next.next;\n\n continue;\n }\n\n ear = next;\n\n // if we looped through the whole remaining polygon and can't find any more ears\n if (ear === stop) {\n // try filtering points and slicing again\n if (!pass) {\n earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n // if this didn't work, try curing all small self-intersections locally\n } else if (pass === 1) {\n ear = cureLocalIntersections(filterPoints(ear), triangles);\n earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n // as a last resort, try splitting the remaining polygon into two\n } else if (pass === 2) {\n splitEarcut(ear, triangles, dim, minX, minY, invSize);\n }\n\n break;\n }\n }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n const a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n // now make sure we don't have other points inside the potential ear\n const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n // triangle bbox\n const x0 = Math.min(ax, bx, cx),\n y0 = Math.min(ay, by, cy),\n x1 = Math.max(ax, bx, cx),\n y1 = Math.max(ay, by, cy);\n\n let p = c.next;\n while (p !== a) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&\n pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) &&\n area(p.prev, p, p.next) >= 0) return false;\n p = p.next;\n }\n\n return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n const a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n // triangle bbox\n const x0 = Math.min(ax, bx, cx),\n y0 = Math.min(ay, by, cy),\n x1 = Math.max(ax, bx, cx),\n y1 = Math.max(ay, by, cy);\n\n // z-order range for the current triangle bbox;\n const minZ = zOrder(x0, y0, minX, minY, invSize),\n maxZ = zOrder(x1, y1, minX, minY, invSize);\n\n let p = ear.prevZ,\n n = ear.nextZ;\n\n // look for points inside the triangle in both directions\n while (p && p.z >= minZ && n && n.z <= maxZ) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n\n if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n // look for remaining points in decreasing z-order\n while (p && p.z >= minZ) {\n if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n }\n\n // look for remaining points in increasing z-order\n while (n && n.z <= maxZ) {\n if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles) {\n let p = start;\n do {\n const a = p.prev,\n b = p.next.next;\n\n if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n triangles.push(a.i, p.i, b.i);\n\n // remove two nodes involved\n removeNode(p);\n removeNode(p.next);\n\n p = start = b;\n }\n p = p.next;\n } while (p !== start);\n\n return filterPoints(p);\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n // look for a valid diagonal that divides the polygon into two\n let a = start;\n do {\n let b = a.next.next;\n while (b !== a.prev) {\n if (a.i !== b.i && isValidDiagonal(a, b)) {\n // split the polygon in two by the diagonal\n let c = splitPolygon(a, b);\n\n // filter colinear points around the cuts\n a = filterPoints(a, a.next);\n c = filterPoints(c, c.next);\n\n // run earcut on each half\n earcutLinked(a, triangles, dim, minX, minY, invSize, 0);\n earcutLinked(c, triangles, dim, minX, minY, invSize, 0);\n return;\n }\n b = b.next;\n }\n a = a.next;\n } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n const queue = [];\n\n for (let i = 0, len = holeIndices.length; i < len; i++) {\n const start = holeIndices[i] * dim;\n const end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n const list = linkedList(data, start, end, dim, false);\n if (list === list.next) list.steiner = true;\n queue.push(getLeftmost(list));\n }\n\n queue.sort(compareXYSlope);\n\n // process holes from left to right\n for (let i = 0; i < queue.length; i++) {\n outerNode = eliminateHole(queue[i], outerNode);\n }\n\n return outerNode;\n}\n\nfunction compareXYSlope(a, b) {\n let result = a.x - b.x;\n // when the left-most point of 2 holes meet at a vertex, sort the holes counterclockwise so that when we find\n // the bridge to the outer shell is always the point that they meet at.\n if (result === 0) {\n result = a.y - b.y;\n if (result === 0) {\n const aSlope = (a.next.y - a.y) / (a.next.x - a.x);\n const bSlope = (b.next.y - b.y) / (b.next.x - b.x);\n result = aSlope - bSlope;\n }\n }\n return result;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and link it\nfunction eliminateHole(hole, outerNode) {\n const bridge = findHoleBridge(hole, outerNode);\n if (!bridge) {\n return outerNode;\n }\n\n const bridgeReverse = splitPolygon(bridge, hole);\n\n // filter collinear points around the cuts\n filterPoints(bridgeReverse, bridgeReverse.next);\n return filterPoints(bridge, bridge.next);\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n let p = outerNode;\n const hx = hole.x;\n const hy = hole.y;\n let qx = -Infinity;\n let m;\n\n // find a segment intersected by a ray from the hole's leftmost point to the left;\n // segment's endpoint with lesser x will be potential connection point\n // unless they intersect at a vertex, then choose the vertex\n if (equals(hole, p)) return p;\n do {\n if (equals(hole, p.next)) return p.next;\n else if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n if (x <= hx && x > qx) {\n qx = x;\n m = p.x < p.next.x ? p : p.next;\n if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint\n }\n }\n p = p.next;\n } while (p !== outerNode);\n\n if (!m) return null;\n\n // look for points inside the triangle of hole point, segment intersection and endpoint;\n // if there are no points found, we have a valid connection;\n // otherwise choose the point of the minimum angle with the ray as connection point\n\n const stop = m;\n const mx = m.x;\n const my = m.y;\n let tanMin = Infinity;\n\n p = m;\n\n do {\n if (hx >= p.x && p.x >= mx && hx !== p.x &&\n pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n const tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n if (locallyInside(p, hole) &&\n (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {\n m = p;\n tanMin = tan;\n }\n }\n\n p = p.next;\n } while (p !== stop);\n\n return m;\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector(m, p) {\n return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n let p = start;\n do {\n if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n p.prevZ = p.prev;\n p.nextZ = p.next;\n p = p.next;\n } while (p !== start);\n\n p.prevZ.nextZ = null;\n p.prevZ = null;\n\n sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n let numMerges;\n let inSize = 1;\n\n do {\n let p = list;\n let e;\n list = null;\n let tail = null;\n numMerges = 0;\n\n while (p) {\n numMerges++;\n let q = p;\n let pSize = 0;\n for (let i = 0; i < inSize; i++) {\n pSize++;\n q = q.nextZ;\n if (!q) break;\n }\n let qSize = inSize;\n\n while (pSize > 0 || (qSize > 0 && q)) {\n\n if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n e = p;\n p = p.nextZ;\n pSize--;\n } else {\n e = q;\n q = q.nextZ;\n qSize--;\n }\n\n if (tail) tail.nextZ = e;\n else list = e;\n\n e.prevZ = tail;\n tail = e;\n }\n\n p = q;\n }\n\n tail.nextZ = null;\n inSize *= 2;\n\n } while (numMerges > 1);\n\n return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n // coords are transformed into non-negative 15-bit integer range\n x = (x - minX) * invSize | 0;\n y = (y - minY) * invSize | 0;\n\n x = (x | (x << 8)) & 0x00FF00FF;\n x = (x | (x << 4)) & 0x0F0F0F0F;\n x = (x | (x << 2)) & 0x33333333;\n x = (x | (x << 1)) & 0x55555555;\n\n y = (y | (y << 8)) & 0x00FF00FF;\n y = (y | (y << 4)) & 0x0F0F0F0F;\n y = (y | (y << 2)) & 0x33333333;\n y = (y | (y << 1)) & 0x55555555;\n\n return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n let p = start,\n leftmost = start;\n do {\n if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;\n p = p.next;\n } while (p !== start);\n\n return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&\n (ax - px) * (by - py) >= (bx - px) * (ay - py) &&\n (bx - px) * (cy - py) >= (cx - px) * (by - py);\n}\n\n// check if a point lies within a convex triangle but false if its equal to the first point of the triangle\nfunction pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, px, py) {\n return !(ax === px && ay === py) && pointInTriangle(ax, ay, bx, by, cx, cy, px, py);\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // doesn't intersect other edges\n (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible\n (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors\n equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n const o1 = sign(area(p1, q1, p2));\n const o2 = sign(area(p1, q1, q2));\n const o3 = sign(area(p2, q2, p1));\n const o4 = sign(area(p2, q2, q1));\n\n if (o1 !== o2 && o3 !== o4) return true; // general case\n\n if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n return false;\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment(p, q, r) {\n return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);\n}\n\nfunction sign(num) {\n return num > 0 ? 1 : num < 0 ? -1 : 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n let p = a;\n do {\n if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n intersects(p, p.next, a, b)) return true;\n p = p.next;\n } while (p !== a);\n\n return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n return area(a.prev, a, a.next) < 0 ?\n area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n let p = a;\n let inside = false;\n const px = (a.x + b.x) / 2;\n const py = (a.y + b.y) / 2;\n do {\n if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n (px < (p.next.x - p.x) * (py - p.y) 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