@gedit/editor-2d 0.3.5 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/lib/browser/editor2d-anim-path-selection-service.d.ts +24 -0
- package/lib/browser/editor2d-anim-path-selection-service.d.ts.map +1 -0
- package/lib/browser/editor2d-anim-path-selection-service.js +52 -0
- package/lib/browser/editor2d-anim-path-selection-service.js.map +1 -0
- package/lib/browser/editor2d-context-key-service.js +7 -10
- package/lib/browser/editor2d-context-key-service.js.map +1 -1
- package/lib/browser/editor2d-contribution.js +25 -28
- package/lib/browser/editor2d-contribution.js.map +1 -1
- package/lib/browser/editor2d-frontend-module.d.ts.map +1 -1
- package/lib/browser/editor2d-frontend-module.js +38 -38
- package/lib/browser/editor2d-frontend-module.js.map +1 -1
- package/lib/browser/editor2d-label-provider.js +18 -21
- package/lib/browser/editor2d-label-provider.js.map +1 -1
- package/lib/browser/editor2d-model-provider.js +16 -19
- package/lib/browser/editor2d-model-provider.js.map +1 -1
- package/lib/browser/editor2d-ref-provider-contribution.js +13 -16
- package/lib/browser/editor2d-ref-provider-contribution.js.map +1 -1
- package/lib/browser/editor2d-service.d.ts +2 -0
- package/lib/browser/editor2d-service.d.ts.map +1 -1
- package/lib/browser/editor2d-service.js +28 -27
- package/lib/browser/editor2d-service.js.map +1 -1
- package/lib/browser/index.d.ts +2 -0
- package/lib/browser/index.d.ts.map +1 -1
- package/lib/browser/index.js +6 -20
- package/lib/browser/index.js.map +1 -1
- package/lib/browser/model/editor2d-document.d.ts +22 -9
- package/lib/browser/model/editor2d-document.d.ts.map +1 -1
- package/lib/browser/model/editor2d-document.js +248 -133
- package/lib/browser/model/editor2d-document.js.map +1 -1
- package/lib/browser/model/editor2d-iterator.js +1 -5
- package/lib/browser/model/editor2d-iterator.js.map +1 -1
- package/lib/browser/model/editor2d-model-container.js +22 -26
- package/lib/browser/model/editor2d-model-container.js.map +1 -1
- package/lib/browser/model/editor2d-model.js +21 -24
- package/lib/browser/model/editor2d-model.js.map +1 -1
- package/lib/browser/model/editor2d-selection.js +7 -10
- package/lib/browser/model/editor2d-selection.js.map +1 -1
- package/lib/browser/model/editor2d-widget.js +17 -20
- package/lib/browser/model/editor2d-widget.js.map +1 -1
- package/lib/browser/model/editor2d.d.ts.map +1 -1
- package/lib/browser/model/editor2d.js +37 -35
- package/lib/browser/model/editor2d.js.map +1 -1
- package/lib/browser/model/index.js +7 -23
- package/lib/browser/model/index.js.map +1 -1
- package/lib/browser/model/utils/anim.utils.d.ts +2 -1
- package/lib/browser/model/utils/anim.utils.d.ts.map +1 -1
- package/lib/browser/model/utils/anim.utils.js +14 -16
- package/lib/browser/model/utils/anim.utils.js.map +1 -1
- package/lib/browser/model/utils/index.js +1 -17
- package/lib/browser/model/utils/index.js.map +1 -1
- package/lib/browser/playground/anim-path-edit-layer.d.ts +33 -0
- package/lib/browser/playground/anim-path-edit-layer.d.ts.map +1 -0
- package/lib/browser/playground/anim-path-edit-layer.js +352 -0
- package/lib/browser/playground/anim-path-edit-layer.js.map +1 -0
- package/lib/browser/playground/canvas-draw.d.ts +3 -0
- package/lib/browser/playground/canvas-draw.d.ts.map +1 -1
- package/lib/browser/playground/canvas-draw.js +57 -39
- package/lib/browser/playground/canvas-draw.js.map +1 -1
- package/lib/browser/playground/canvas-layer.d.ts.map +1 -1
- package/lib/browser/playground/canvas-layer.js +29 -32
- package/lib/browser/playground/canvas-layer.js.map +1 -1
- package/lib/browser/playground/entities/document-entity.js +2 -6
- package/lib/browser/playground/entities/document-entity.js.map +1 -1
- package/lib/browser/playground/entities/editor2d-entity.js +3 -7
- package/lib/browser/playground/entities/editor2d-entity.js.map +1 -1
- package/lib/browser/playground/entities/extend-entity.js +2 -6
- package/lib/browser/playground/entities/extend-entity.js.map +1 -1
- package/lib/browser/playground/entities/index.js +3 -19
- package/lib/browser/playground/entities/index.js.map +1 -1
- package/lib/browser/playground/extend-edit/gradient-conic-node.d.ts +4 -0
- package/lib/browser/playground/extend-edit/gradient-conic-node.d.ts.map +1 -0
- package/lib/browser/playground/extend-edit/gradient-conic-node.js +69 -0
- package/lib/browser/playground/extend-edit/gradient-conic-node.js.map +1 -0
- package/lib/browser/playground/{extend-edit-layer-point-event.d.ts → extend-edit/gradient-edit-layer-point-event.d.ts} +1 -1
- package/lib/browser/playground/extend-edit/gradient-edit-layer-point-event.d.ts.map +1 -0
- package/lib/browser/playground/{extend-edit-layer-point-event.js → extend-edit/gradient-edit-layer-point-event.js} +3 -28
- package/lib/browser/playground/extend-edit/gradient-edit-layer-point-event.js.map +1 -0
- package/lib/browser/playground/extend-edit/gradient-node.d.ts +13 -0
- package/lib/browser/playground/extend-edit/gradient-node.d.ts.map +1 -0
- package/lib/browser/playground/extend-edit/gradient-node.js +154 -0
- package/lib/browser/playground/extend-edit/gradient-node.js.map +1 -0
- package/lib/browser/playground/extend-edit-layer.d.ts +0 -8
- package/lib/browser/playground/extend-edit-layer.d.ts.map +1 -1
- package/lib/browser/playground/extend-edit-layer.js +30 -249
- package/lib/browser/playground/extend-edit-layer.js.map +1 -1
- package/lib/browser/playground/index.js +11 -30
- package/lib/browser/playground/index.js.map +1 -1
- package/lib/browser/playground/path-edit/anim-path-edit-svg.d.ts +17 -0
- package/lib/browser/playground/path-edit/anim-path-edit-svg.d.ts.map +1 -0
- package/lib/browser/playground/path-edit/anim-path-edit-svg.js +58 -0
- package/lib/browser/playground/path-edit/anim-path-edit-svg.js.map +1 -0
- package/lib/browser/playground/path-edit/index.js +3 -19
- package/lib/browser/playground/path-edit/index.js.map +1 -1
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.d.ts +1 -1
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.d.ts.map +1 -1
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.js +9 -39
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.js.map +1 -1
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.d.ts +2 -6
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.d.ts.map +1 -1
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.js +20 -50
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.js.map +1 -1
- package/lib/browser/playground/path-edit/utils.js +64 -100
- package/lib/browser/playground/path-edit/utils.js.map +1 -1
- package/lib/browser/playground/path-edit-layer.d.ts.map +1 -1
- package/lib/browser/playground/path-edit-layer.js +67 -95
- package/lib/browser/playground/path-edit-layer.js.map +1 -1
- package/lib/browser/playground/playground-context.d.ts +3 -3
- package/lib/browser/playground/playground-context.d.ts.map +1 -1
- package/lib/browser/playground/playground-context.js +48 -54
- package/lib/browser/playground/playground-context.js.map +1 -1
- package/lib/browser/playground/playground-contribution.d.ts.map +1 -1
- package/lib/browser/playground/playground-contribution.js +41 -42
- package/lib/browser/playground/playground-contribution.js.map +1 -1
- package/lib/browser/playground/selection-entity-manager.d.ts.map +1 -1
- package/lib/browser/playground/selection-entity-manager.js +26 -54
- package/lib/browser/playground/selection-entity-manager.js.map +1 -1
- package/lib/browser/playground/selector-extend-icons.js +12 -39
- package/lib/browser/playground/selector-extend-icons.js.map +1 -1
- package/lib/browser/playground/selector-extend-renderer.js +22 -52
- package/lib/browser/playground/selector-extend-renderer.js.map +1 -1
- package/lib/browser/utils/bezier.path.utils.d.ts +23 -0
- package/lib/browser/utils/bezier.path.utils.d.ts.map +1 -0
- package/lib/browser/utils/bezier.path.utils.js +64 -0
- package/lib/browser/utils/bezier.path.utils.js.map +1 -0
- package/lib/browser/utils/bounds.js +17 -21
- package/lib/browser/utils/bounds.js.map +1 -1
- package/lib/browser/utils/snapshot.js +17 -20
- package/lib/browser/utils/snapshot.js.map +1 -1
- package/lib/i18n/zh-CN.js +1 -3
- package/lib/i18n/zh-CN.js.map +1 -1
- package/package.json +11 -10
- package/src/browser/editor2d-anim-path-selection-service.ts +48 -0
- package/src/browser/editor2d-frontend-module.ts +2 -0
- package/src/browser/editor2d-service.ts +2 -0
- package/src/browser/index.ts +2 -1
- package/src/browser/model/editor2d-document.ts +198 -20
- package/src/browser/model/editor2d.ts +13 -2
- package/src/browser/model/utils/anim.utils.ts +10 -6
- package/src/browser/playground/anim-path-edit-layer.tsx +435 -0
- package/src/browser/playground/canvas-draw.ts +37 -2
- package/src/browser/playground/canvas-layer.ts +1 -0
- package/src/browser/playground/extend-edit/gradient-conic-node.tsx +106 -0
- package/src/browser/playground/extend-edit/gradient-node.tsx +232 -0
- package/src/browser/playground/extend-edit-layer.tsx +32 -312
- package/src/browser/playground/path-edit/anim-path-edit-svg.tsx +168 -0
- package/src/browser/playground/path-edit/path-edit-layer-move-point.tsx +1 -1
- package/src/browser/playground/path-edit/path-edit-layer-svg-path.tsx +3 -7
- package/src/browser/playground/path-edit/utils.tsx +1 -1
- package/src/browser/playground/path-edit-layer.tsx +4 -4
- package/src/browser/playground/playground-context.ts +2 -6
- package/src/browser/playground/playground-contribution.ts +2 -0
- package/src/browser/playground/selection-entity-manager.tsx +7 -7
- package/src/browser/style/path-edit-layer.less +13 -5
- package/src/browser/utils/bezier.path.utils.ts +89 -0
- package/lib/browser/playground/extend-edit-layer-point-event.d.ts.map +0 -1
- package/lib/browser/playground/extend-edit-layer-point-event.js.map +0 -1
- /package/src/browser/playground/{extend-edit-layer-point-event.tsx → extend-edit/gradient-edit-layer-point-event.tsx} +0 -0
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import * as React from 'react';
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import {
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able,
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EditorStateConfigEntity,
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Entity,
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entity,
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Layer,
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Selectable,
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SelectState,
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EditorState,
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} from '@gedit/playground';
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import { Disposable } from '@gedit/utils';
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import { domUtils } from '@gedit/utils/lib/browser';
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import { PlaygroundContext2d } from './playground-context';
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import { DocumentEntity, Editor2dEntity, ExtendEntity } from './entities';
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import { Editor2dDocument, Editor2dNode } from '../model';
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import { AnimSvgPath } from './path-edit/anim-path-edit-svg';
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import { setBezierMovePoint } from './path-edit';
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import type { PathPointSelection } from '@gedit/playground';
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import { getPointsToPath, PathChild, toFixedValue } from '@gedit/canvas-draw';
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import {
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FrameChild,
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TimelineData,
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TimelineFrame,
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} from '@gedit/render-engine-ide';
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import TweenOne from 'tween-one';
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const fixPointPosition = ({
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item,
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frameData,
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path,
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key,
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}: {
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key: 'x' | 'y';
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item: PathChild & { id: number };
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frameData: FrameChild[];
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path: PathChild[];
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}) => {
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typeof item.id === 'string' ? parseFloat(item.id) : item.id;
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const preFrame = frameData
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const pre = path.find(d => d.id === preFrame?.time);
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const nextFrame = frameData
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.filter(d => d.time > currentTime && d.key === `position.${key}`)
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const next = path.find(d => d.id === nextFrame?.time);
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if (!preFrame || !nextFrame || !pre || !next) {
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return {
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[key]: item?.y ?? pre?.y ?? next?.y ?? 0,
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};
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}
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const time = nextFrame.time - preFrame.time;
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const moment = currentTime - preFrame.time;
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const p = getPointsToPath([pre, next]);
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const obj: { [key: string]: number } = {};
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animation: {
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duration: time,
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moment,
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});
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return obj;
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};
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/**
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* 扩展编辑
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*/
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export class AnimPathEditLayer extends Layer<PlaygroundContext2d> {
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node = domUtils.createDivWithClass('gedit-anim-path-edit-layer');
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id = 'animPathEditLayer';
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@entity(EditorStateConfigEntity)
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protected editorState: EditorStateConfigEntity;
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@entity(DocumentEntity) documentEntity: DocumentEntity;
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@entity(ExtendEntity) extendEntity: ExtendEntity;
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@able(Selectable) protected selectableNodes: Entity[];
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get document(): Editor2dDocument | undefined {
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return this.documentEntity.config.document;
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}
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get selectedEntity(): Editor2dEntity | undefined {
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);
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return nodes.length === 1 ? (nodes[0] as Editor2dEntity) : undefined;
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}
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get isEnabled(): boolean {
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return this.editorState.is(EditorState.STATE_SELECT.id);
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}
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addDispose(disposable: Disposable[]): void {
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this.toDispose.pushAll(disposable);
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}
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onReady(): void {
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this.addDispose([
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const animId = this.document?.timelineService?.currentTimelineData?.id;
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}
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}),
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// }),
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}
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onZoom(scale: number): void {
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domUtils.setStyle(this.node, {
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});
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}
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getCurrentFrameData(
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animData: TimelineData
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): { currentFrame?: FrameChild[]; frameNode?: TimelineFrame } {
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}
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const frameNode = animData.frames.find((c: any) => c.id === node?.node?.id);
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};
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}
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onPointMouseDown(
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// paths: PathChild[]
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): void {
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if (e.buttons !== 1) {
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return;
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}
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const animData = this.document?.timelineService?.currentTimelineData;
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if (!animPathSelection || !animData || !currentPoint.id) {
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}
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const selectionNode = [
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{
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pointId: currentPoint.id as number,
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},
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animPathSelection.selection = selectionNode;
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const { currentFrame, frameNode } = this.getCurrentFrameData(
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animData
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);
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const timeObj = {
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totalTime: animData.totalTime,
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regionStartTime: animData.regionStartTime,
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+
regionEndTime: animData.regionEndTime,
|
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+
};
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+
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if (!currentFrame || !frameNode) {
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return;
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}
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+
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+
this.startDrag(e.clientX, e.clientY, {
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// 拖动
|
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+
onDrag: dragEvent => {
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let { x, y } = dragEvent.endPos;
|
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+
x /= this.config?.finalScale || 1;
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183
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+
y /= this.config?.finalScale || 1;
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|
+
if (currentFrame.length === 1) {
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185
|
+
const c = currentFrame[0];
|
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|
+
const v = {
|
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187
|
+
key: `position.${c.key === 'position.x' ? 'y' : 'x'}`,
|
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188
|
+
time: currentPoint.id as number,
|
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189
|
+
value: 0, // 这里只是占位,下面会改数据;
|
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190
|
+
};
|
|
191
|
+
const index = frameNode.frame.value.findIndex(d => d === c);
|
|
192
|
+
frameNode.frame.value.splice(index, 0, v);
|
|
193
|
+
this.document?.timelineService?.saveTimelineData(
|
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194
|
+
animData,
|
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195
|
+
timeObj,
|
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196
|
+
true
|
|
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+
);
|
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198
|
+
const node = this.document?.getNodeById(animData.id);
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199
|
+
// 更新时间轴上的帧数据;
|
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200
|
+
if (node) {
|
|
201
|
+
this.document?.timelineService?.changeTimelineData(node);
|
|
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+
}
|
|
203
|
+
currentFrame.push(v);
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+
}
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|
+
currentFrame.forEach((c: any) => {
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+
const keys = c.key.split('.');
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207
|
+
const key = keys[1] as 'x' | 'y';
|
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208
|
+
const value = toFixedValue(key === 'x' ? x : y, 4);
|
|
209
|
+
const diff = currentPoint[key] - value;
|
|
210
|
+
c.value = value;
|
|
211
|
+
if ('bezierSV' in c) {
|
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212
|
+
c.bezierSV = (currentPoint[`${key}1`] || 0) - diff;
|
|
213
|
+
}
|
|
214
|
+
if ('bezierEV' in c) {
|
|
215
|
+
c.bezierEV = (currentPoint[`${key}2`] || 0) - diff;
|
|
216
|
+
}
|
|
217
|
+
});
|
|
218
|
+
// 更新当前帧数据
|
|
219
|
+
frameNode.frame.current =
|
|
220
|
+
this.document?.timelineService?.getNodeCurrentFrame(frameNode) ||
|
|
221
|
+
frameNode.frame.current;
|
|
222
|
+
this.document?.timelineService?.saveTimelineData(
|
|
223
|
+
animData,
|
|
224
|
+
timeObj,
|
|
225
|
+
true,
|
|
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|
+
true
|
|
227
|
+
);
|
|
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|
+
// this.document?.updateNode(animNode, { ...animNode }, true);
|
|
229
|
+
},
|
|
230
|
+
onDragEnd: () => {
|
|
231
|
+
this.document?.timelineService?.saveTimelineData(
|
|
232
|
+
animData,
|
|
233
|
+
timeObj,
|
|
234
|
+
true
|
|
235
|
+
);
|
|
236
|
+
},
|
|
237
|
+
});
|
|
238
|
+
this.draw();
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
onBezierPointMouseDown(
|
|
242
|
+
e: React.MouseEvent<SVGCircleElement>,
|
|
243
|
+
currentPoint: PathChild,
|
|
244
|
+
key: 'left' | 'right'
|
|
245
|
+
): void {
|
|
246
|
+
if (e.buttons !== 1) {
|
|
247
|
+
return;
|
|
248
|
+
}
|
|
249
|
+
// 如果在 selection 里拖动所有点, 没有则切换当前 selection 里的点
|
|
250
|
+
const { animPathSelection } = this.context;
|
|
251
|
+
const animData = this.document?.timelineService?.currentTimelineData;
|
|
252
|
+
if (!animPathSelection || !animData || !currentPoint.id) {
|
|
253
|
+
return;
|
|
254
|
+
}
|
|
255
|
+
const selectionNode = [
|
|
256
|
+
{
|
|
257
|
+
pointId: currentPoint.id as number,
|
|
258
|
+
bezierKey: key,
|
|
259
|
+
},
|
|
260
|
+
];
|
|
261
|
+
|
|
262
|
+
animPathSelection.selection = selectionNode;
|
|
263
|
+
|
|
264
|
+
const { currentFrame, frameNode } = this.getCurrentFrameData(
|
|
265
|
+
currentPoint.id,
|
|
266
|
+
animData
|
|
267
|
+
);
|
|
268
|
+
|
|
269
|
+
const timeObj = {
|
|
270
|
+
totalTime: animData.totalTime,
|
|
271
|
+
regionStartTime: animData.regionStartTime,
|
|
272
|
+
regionEndTime: animData.regionEndTime,
|
|
273
|
+
};
|
|
274
|
+
|
|
275
|
+
if (!currentFrame || !frameNode) {
|
|
276
|
+
return;
|
|
277
|
+
}
|
|
278
|
+
this.startDrag(e.clientX, e.clientY, {
|
|
279
|
+
onDrag: dragEvent => {
|
|
280
|
+
let { x, y } = dragEvent.endPos;
|
|
281
|
+
x /= this.config?.finalScale || 1;
|
|
282
|
+
y /= this.config?.finalScale || 1;
|
|
283
|
+
const p = setBezierMovePoint(currentPoint, key, {
|
|
284
|
+
x,
|
|
285
|
+
y,
|
|
286
|
+
});
|
|
287
|
+
currentFrame.forEach((c: any) => {
|
|
288
|
+
const keys = c.key.split('.');
|
|
289
|
+
const bezierKey = keys[1] as 'x' | 'y';
|
|
290
|
+
switch (bezierKey) {
|
|
291
|
+
case 'x':
|
|
292
|
+
c.bezierSV = p.x1;
|
|
293
|
+
c.bezierEV = p.x2;
|
|
294
|
+
break;
|
|
295
|
+
case 'y':
|
|
296
|
+
c.bezierSV = p.y1;
|
|
297
|
+
c.bezierEV = p.y2;
|
|
298
|
+
break;
|
|
299
|
+
default:
|
|
300
|
+
break;
|
|
301
|
+
}
|
|
302
|
+
});
|
|
303
|
+
// 更新当前帧数据
|
|
304
|
+
frameNode.frame.current =
|
|
305
|
+
this.document?.timelineService?.getNodeCurrentFrame(frameNode) ||
|
|
306
|
+
frameNode.frame.current;
|
|
307
|
+
this.document?.timelineService?.saveTimelineData(
|
|
308
|
+
{
|
|
309
|
+
id: animData.id,
|
|
310
|
+
frames: animData.frames,
|
|
311
|
+
},
|
|
312
|
+
timeObj,
|
|
313
|
+
true,
|
|
314
|
+
true
|
|
315
|
+
);
|
|
316
|
+
// this.document?.updateNode(animNode, { ...animNode }, true);
|
|
317
|
+
},
|
|
318
|
+
onDragEnd: () => {
|
|
319
|
+
animPathSelection.selection = [
|
|
320
|
+
{
|
|
321
|
+
pointId: currentPoint.id as number,
|
|
322
|
+
},
|
|
323
|
+
];
|
|
324
|
+
this.document?.timelineService?.saveTimelineData(
|
|
325
|
+
{
|
|
326
|
+
id: animData.id,
|
|
327
|
+
frames: animData.frames,
|
|
328
|
+
},
|
|
329
|
+
timeObj
|
|
330
|
+
);
|
|
331
|
+
},
|
|
332
|
+
});
|
|
333
|
+
this.draw();
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
draw(): JSX.Element {
|
|
337
|
+
const node = this.selectedEntity;
|
|
338
|
+
const animId = this.document?.timelineService?.currentTimelineData?.id;
|
|
339
|
+
if (
|
|
340
|
+
!this.document ||
|
|
341
|
+
!node ||
|
|
342
|
+
!(animId && node.node?.useAnimationId === animId) ||
|
|
343
|
+
!this.isEnabled
|
|
344
|
+
) {
|
|
345
|
+
return <></>;
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
// const { currentTime = 0 } = this.document.timelineService || {};
|
|
349
|
+
const animNode = this.document.getNodeById(animId) as Editor2dNode & {
|
|
350
|
+
animation: any;
|
|
351
|
+
};
|
|
352
|
+
const currentNode = node.node;
|
|
353
|
+
// 判断是否有 position 属性动画;
|
|
354
|
+
const frameNode = animNode.animation.frames.find(
|
|
355
|
+
(c: any) => c.id === currentNode.id
|
|
356
|
+
);
|
|
357
|
+
const { frame, attrSplit = [] } = frameNode;
|
|
358
|
+
const frameData = frame.value.filter((c: any) =>
|
|
359
|
+
c.key.match(/^position/)
|
|
360
|
+
) as FrameChild[];
|
|
361
|
+
|
|
362
|
+
let path: PathChild[] = [];
|
|
363
|
+
|
|
364
|
+
frameData.forEach((c: any) => {
|
|
365
|
+
const inPath = path.find(d => d.id === c.time);
|
|
366
|
+
const item = inPath || ({ id: c.time } as PathChild);
|
|
367
|
+
const keys = c.key.split('.');
|
|
368
|
+
const key = keys[1] as 'x' | 'y';
|
|
369
|
+
item[key] = c.value;
|
|
370
|
+
if ('bezierSV' in c) {
|
|
371
|
+
item[`${key}1`] = c.bezierSV;
|
|
372
|
+
}
|
|
373
|
+
if ('bezierEV' in c) {
|
|
374
|
+
item[`${key}2`] = c.bezierEV;
|
|
375
|
+
}
|
|
376
|
+
if ('pathFuncType' in c) {
|
|
377
|
+
item.type = c.pathFuncType;
|
|
378
|
+
}
|
|
379
|
+
if (!inPath) {
|
|
380
|
+
path.push(item);
|
|
381
|
+
}
|
|
382
|
+
});
|
|
383
|
+
// 保证有值,如果当前帧没有值,取前后两帧的中间值
|
|
384
|
+
path = path.map((c: PathChild, index) => {
|
|
385
|
+
if ('x' in c && 'y' in c) {
|
|
386
|
+
return c;
|
|
387
|
+
}
|
|
388
|
+
const item = c as PathChild;
|
|
389
|
+
if (!item.id) {
|
|
390
|
+
return {
|
|
391
|
+
...item,
|
|
392
|
+
x: item.x || 0,
|
|
393
|
+
y: item.y || 0,
|
|
394
|
+
};
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
// 计算百分比
|
|
398
|
+
if (!('y' in c) && item.id) {
|
|
399
|
+
const { y } = fixPointPosition({
|
|
400
|
+
item: item as PathChild & { id: number },
|
|
401
|
+
frameData,
|
|
402
|
+
path,
|
|
403
|
+
key: 'y',
|
|
404
|
+
});
|
|
405
|
+
item.y = y;
|
|
406
|
+
return item;
|
|
407
|
+
}
|
|
408
|
+
const { x } = fixPointPosition({
|
|
409
|
+
item: item as PathChild & { id: number },
|
|
410
|
+
frameData,
|
|
411
|
+
path,
|
|
412
|
+
key: 'x',
|
|
413
|
+
});
|
|
414
|
+
item.x = x;
|
|
415
|
+
return item;
|
|
416
|
+
});
|
|
417
|
+
|
|
418
|
+
return (
|
|
419
|
+
<AnimSvgPath
|
|
420
|
+
width={this.config.config.pageBounds?.width || 300}
|
|
421
|
+
height={this.config.config.pageBounds?.height || 300}
|
|
422
|
+
scale={this.config.finalScale}
|
|
423
|
+
paths={path}
|
|
424
|
+
noBezier={attrSplit.includes('position')}
|
|
425
|
+
selection={this.context.animPathSelection?.selection as PathPointSelection<number>[]}
|
|
426
|
+
onPointMouseDown={this.onPointMouseDown.bind(this)}
|
|
427
|
+
onBezierPointMouseDown={this.onBezierPointMouseDown.bind(this)}
|
|
428
|
+
onCancelSelection={() => {
|
|
429
|
+
this.context.animPathSelection?.clearSelection();
|
|
430
|
+
this.draw();
|
|
431
|
+
}}
|
|
432
|
+
/>
|
|
433
|
+
);
|
|
434
|
+
}
|
|
435
|
+
}
|
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
GameObjectBaseType,
|
|
6
6
|
GameObjectData,
|
|
7
7
|
GameObjectError,
|
|
8
|
+
TimelineFrame,
|
|
8
9
|
} from '@gedit/render-engine';
|
|
9
10
|
import { Editor2dNode, omitNode } from '../model/editor2d';
|
|
10
11
|
import {
|
|
@@ -22,6 +23,7 @@ import {
|
|
|
22
23
|
URI,
|
|
23
24
|
} from '@gedit/utils';
|
|
24
25
|
import { EntityManager, SnaplineConfigEntity } from '@gedit/playground';
|
|
26
|
+
import { TimelineService } from '../model';
|
|
25
27
|
|
|
26
28
|
const WAIT_TO_DISPOSE_TIME = 30000; // 延迟删除, 这样tab在频繁切换时候不会有延迟
|
|
27
29
|
const SCENE_KEY = 'boot';
|
|
@@ -41,6 +43,7 @@ export interface CanvasDrawOpts {
|
|
|
41
43
|
parentNode?: Editor2dNode,
|
|
42
44
|
getParent?: boolean
|
|
43
45
|
) => Editor2dNode[] | undefined;
|
|
46
|
+
getTimelineService?: () => TimelineService | undefined;
|
|
44
47
|
isSnapshot?: boolean;
|
|
45
48
|
isTemplate?: boolean;
|
|
46
49
|
}
|
|
@@ -134,6 +137,7 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
134
137
|
protected lastRenderKeys: string[] = [];
|
|
135
138
|
protected renderWidgetDispose: Disposable | undefined;
|
|
136
139
|
protected pixelArt: boolean;
|
|
140
|
+
protected multiplyAlpha: boolean = false;
|
|
137
141
|
renderWidget?: GameWidgetIDE;
|
|
138
142
|
private allCount = -1;
|
|
139
143
|
private currentSymbols: GameConfig.Symbol[] = [];
|
|
@@ -175,12 +179,17 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
175
179
|
this.waitToDispose = undefined;
|
|
176
180
|
}
|
|
177
181
|
// pixlerArt 更新的话则重新创建
|
|
178
|
-
if (
|
|
182
|
+
if (
|
|
183
|
+
(appConfig.pixelArt !== this.pixelArt ||
|
|
184
|
+
appConfig.multiplyAlpha !== this.multiplyAlpha) &&
|
|
185
|
+
this.renderWidget
|
|
186
|
+
) {
|
|
179
187
|
this.renderWidget.dispose();
|
|
180
188
|
}
|
|
181
189
|
const isScene = new URI(this.data?.uri).path.ext === '.scene';
|
|
182
190
|
// 组件模式用透明
|
|
183
191
|
const backgroundColor = isScene ? appConfig.backgroundColor : '';
|
|
192
|
+
this.multiplyAlpha = appConfig.multiplyAlpha;
|
|
184
193
|
this.pixelArt = appConfig.pixelArt;
|
|
185
194
|
if (visible && !this.renderWidget) {
|
|
186
195
|
const element = window.document.createElement(
|
|
@@ -410,7 +419,9 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
410
419
|
const currentDepth = depth;
|
|
411
420
|
const oldNode = this.nodeCache.get(nodePath);
|
|
412
421
|
const nodeStr = JSON.stringify(omitNode(node, ['children']));
|
|
413
|
-
const oldNodeStr = oldNode
|
|
422
|
+
const oldNodeStr = oldNode
|
|
423
|
+
? JSON.stringify(omitNode(oldNode, ['children']))
|
|
424
|
+
: '';
|
|
414
425
|
const nodeChanged = nodeStr !== oldNodeStr;
|
|
415
426
|
let gameObject = gameObjectCache.get(nodePath);
|
|
416
427
|
// 节点重置
|
|
@@ -528,12 +539,15 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
528
539
|
this.fireLoading();
|
|
529
540
|
});
|
|
530
541
|
scene.onGameObjectError(gameObject, error => {
|
|
542
|
+
// 创建失败,版本也需要记录,否则加载进步不对;
|
|
543
|
+
this.nodeVersionCache.set(nodePath, newVersion);
|
|
531
544
|
this.onGameObjectChangeEmitter.fire({
|
|
532
545
|
type: GameObjectEventType.ERROR,
|
|
533
546
|
gameObject: gameObject!,
|
|
534
547
|
node: this.nodeCache.get(nodePath)!,
|
|
535
548
|
error,
|
|
536
549
|
});
|
|
550
|
+
this.fireLoading();
|
|
537
551
|
});
|
|
538
552
|
this.onGameObjectChangeEmitter.fire({
|
|
539
553
|
type: GameObjectEventType.CREATE,
|
|
@@ -575,6 +589,7 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
575
589
|
}).component.id;
|
|
576
590
|
isComponentUpdate = oldCompId !== newCompId;
|
|
577
591
|
}
|
|
592
|
+
let timeoutAnimId: NodeJS.Timeout | undefined;
|
|
578
593
|
const update = () => {
|
|
579
594
|
const oldVersion = this.nodeVersionCache.get(nodePath);
|
|
580
595
|
const oldMask = this.maskCache.get(nodePath);
|
|
@@ -613,6 +628,26 @@ export class CanvasDraw extends DisposableImpl {
|
|
|
613
628
|
isMask: node.isMask,
|
|
614
629
|
ignoreMask: node.ignoreMask,
|
|
615
630
|
});
|
|
631
|
+
// 如果元素在动画中,则更新动画
|
|
632
|
+
const timelineService = this.opts.getTimelineService?.();
|
|
633
|
+
if (
|
|
634
|
+
timelineService?.currentTimelineData &&
|
|
635
|
+
d.useAnimationId === timelineService.currentTimelineData.id
|
|
636
|
+
) {
|
|
637
|
+
clearTimeout(timeoutAnimId);
|
|
638
|
+
timeoutAnimId = setTimeout(() => {
|
|
639
|
+
const animItem = timelineService.animationNode as GameObject<
|
|
640
|
+
GameObjectData & { animation: { frames: TimelineFrame[] } }
|
|
641
|
+
>;
|
|
642
|
+
animItem?.update({
|
|
643
|
+
...animItem.data,
|
|
644
|
+
animation: {
|
|
645
|
+
...animItem.data.animation,
|
|
646
|
+
frames: timelineService.currentTimelineData?.frames || [],
|
|
647
|
+
},
|
|
648
|
+
} as GameObjectData & { animation: { frames: TimelineFrame[] } });
|
|
649
|
+
});
|
|
650
|
+
}
|
|
616
651
|
}
|
|
617
652
|
};
|
|
618
653
|
if ((!firstCreate && gameObject?.created) || isComponentUpdate) {
|
|
@@ -100,6 +100,7 @@ export class CanvasLayer extends Layer<PlaygroundContext2d> {
|
|
|
100
100
|
getComponentContent: (compId, parentNode, getParent) =>
|
|
101
101
|
this.document?.getComponentContent(compId, parentNode, getParent),
|
|
102
102
|
isTemplate: this.context.options.isTemplate,
|
|
103
|
+
getTimelineService: () => this.document?.timelineService,
|
|
103
104
|
});
|
|
104
105
|
this.toDispose.pushAll([
|
|
105
106
|
this.canvasDrawer,
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import clsx from 'clsx';
|
|
3
|
+
import { asVec, defaultGradientRange } from '@gedit/canvas-draw';
|
|
4
|
+
import PointEvent from './gradient-edit-layer-point-event';
|
|
5
|
+
import { GradientNodeProps } from './gradient-node';
|
|
6
|
+
|
|
7
|
+
export const GradientConicNode = (props: GradientNodeProps): JSX.Element => {
|
|
8
|
+
const { width, height, data, extendEntity, onChange } = props;
|
|
9
|
+
const { range, colors } = data;
|
|
10
|
+
const {
|
|
11
|
+
angle = defaultGradientRange.angle,
|
|
12
|
+
cx = defaultGradientRange.cx,
|
|
13
|
+
cy = defaultGradientRange.cy,
|
|
14
|
+
} = range || {};
|
|
15
|
+
const r2 = Math.max(width, height);
|
|
16
|
+
const r = r2 / 2;
|
|
17
|
+
return (
|
|
18
|
+
<>
|
|
19
|
+
<div
|
|
20
|
+
className="gedit-extend-radial-box gedit-extend-circle-box"
|
|
21
|
+
style={{
|
|
22
|
+
width: r2,
|
|
23
|
+
height: r2,
|
|
24
|
+
left: -r,
|
|
25
|
+
top: -r,
|
|
26
|
+
transform: `translate(${cx * width}px, ${
|
|
27
|
+
cy * height
|
|
28
|
+
}px) rotate(${angle}deg)`,
|
|
29
|
+
}}
|
|
30
|
+
>
|
|
31
|
+
<PointEvent
|
|
32
|
+
className="gedit-extend-angle-wrapper"
|
|
33
|
+
pointClassName="gedit-extend-angle"
|
|
34
|
+
style={{ transform: `translate(${r2}px, ${r}px)` }}
|
|
35
|
+
onChange={d => {
|
|
36
|
+
const sx = r + r * Math.cos((angle * Math.PI) / 180);
|
|
37
|
+
const sy = r + r * Math.sin((angle * Math.PI) / 180);
|
|
38
|
+
const nx = sx + d.x;
|
|
39
|
+
const ny = sy + d.y;
|
|
40
|
+
const newVec = asVec({ x: r, y: r }, { x: nx, y: ny });
|
|
41
|
+
const newAngle = ((newVec.ang / Math.PI) * 180 + 360) % 360;
|
|
42
|
+
const newRange = data.range || {};
|
|
43
|
+
newRange.angle = parseFloat(newAngle.toFixed(4));
|
|
44
|
+
data.range = newRange;
|
|
45
|
+
onChange(data);
|
|
46
|
+
}}
|
|
47
|
+
/>
|
|
48
|
+
{colors.map((item, i) => {
|
|
49
|
+
const { offset, color, uuid } = item;
|
|
50
|
+
const x = r + r * Math.cos(offset * Math.PI * 2);
|
|
51
|
+
const y = r + r * Math.sin(offset * Math.PI * 2);
|
|
52
|
+
return (
|
|
53
|
+
<PointEvent
|
|
54
|
+
key={uuid}
|
|
55
|
+
className="gedit-extend-color-point"
|
|
56
|
+
pointClassName={clsx({
|
|
57
|
+
'gedit-extend-color-point-active': extendEntity.config
|
|
58
|
+
.selectColorUUid
|
|
59
|
+
? item.uuid === extendEntity.config.selectColorUUid
|
|
60
|
+
: !i,
|
|
61
|
+
})}
|
|
62
|
+
pointStyle={{ backgroundColor: color }}
|
|
63
|
+
style={{
|
|
64
|
+
transform: `translate(${x}px, ${y}px)`,
|
|
65
|
+
}}
|
|
66
|
+
onChange={d => {
|
|
67
|
+
const currentVec = asVec({ x: r, y: r }, { x, y });
|
|
68
|
+
const sx =
|
|
69
|
+
r + r * Math.cos(currentVec.ang + (angle * Math.PI) / 180);
|
|
70
|
+
const sy =
|
|
71
|
+
r + r * Math.sin(currentVec.ang + (angle * Math.PI) / 180);
|
|
72
|
+
const nx = sx + d.x;
|
|
73
|
+
const ny = sy + d.y;
|
|
74
|
+
const newVec = asVec({ x: r, y: r }, { x: nx, y: ny });
|
|
75
|
+
const newAngle =
|
|
76
|
+
(newVec.ang - (angle * Math.PI) / 180 + Math.PI * 2) %
|
|
77
|
+
(Math.PI * 2);
|
|
78
|
+
const newOffset = newAngle / (Math.PI * 2);
|
|
79
|
+
item.offset = newOffset;
|
|
80
|
+
data.colors = colors.sort((a, b) => a.offset - b.offset);
|
|
81
|
+
onChange(data);
|
|
82
|
+
}}
|
|
83
|
+
onMouseDown={() => {
|
|
84
|
+
extendEntity.updateConfig({ selectColorUUid: uuid });
|
|
85
|
+
}}
|
|
86
|
+
/>
|
|
87
|
+
);
|
|
88
|
+
})}
|
|
89
|
+
</div>
|
|
90
|
+
<PointEvent
|
|
91
|
+
className="gedit-extend-origin-wrapper"
|
|
92
|
+
style={{
|
|
93
|
+
transform: `translate(${cx * width}px, ${cy * height}px)`,
|
|
94
|
+
}}
|
|
95
|
+
pointClassName="gedit-extend-origin"
|
|
96
|
+
onChange={d => {
|
|
97
|
+
const newRange = data.range || {};
|
|
98
|
+
newRange.cx = parseFloat((cx + d.x / width).toFixed(4));
|
|
99
|
+
newRange.cy = parseFloat((cy + d.y / height).toFixed(4));
|
|
100
|
+
data.range = newRange;
|
|
101
|
+
onChange(data);
|
|
102
|
+
}}
|
|
103
|
+
/>
|
|
104
|
+
</>
|
|
105
|
+
);
|
|
106
|
+
};
|