@gedit/editor-2d 0.2.46 → 0.2.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/browser/model/editor2d-document.d.ts +11 -2
- package/lib/browser/model/editor2d-document.d.ts.map +1 -1
- package/lib/browser/model/editor2d-document.js +44 -8
- package/lib/browser/model/editor2d-document.js.map +1 -1
- package/lib/browser/model/editor2d-model-container.d.ts.map +1 -1
- package/lib/browser/model/editor2d-model-container.js +1 -1
- package/lib/browser/model/editor2d-model-container.js.map +1 -1
- package/lib/browser/model/editor2d-model.d.ts +2 -0
- package/lib/browser/model/editor2d-model.d.ts.map +1 -1
- package/lib/browser/model/editor2d-model.js +5 -0
- package/lib/browser/model/editor2d-model.js.map +1 -1
- package/lib/browser/model/editor2d.d.ts +2 -0
- package/lib/browser/model/editor2d.d.ts.map +1 -1
- package/lib/browser/model/editor2d.js +4 -2
- package/lib/browser/model/editor2d.js.map +1 -1
- package/lib/browser/playground/canvas-draw.d.ts +6 -2
- package/lib/browser/playground/canvas-draw.d.ts.map +1 -1
- package/lib/browser/playground/canvas-draw.js +174 -49
- package/lib/browser/playground/canvas-draw.js.map +1 -1
- package/lib/browser/playground/canvas-layer.d.ts +15 -3
- package/lib/browser/playground/canvas-layer.d.ts.map +1 -1
- package/lib/browser/playground/canvas-layer.js +134 -72
- package/lib/browser/playground/canvas-layer.js.map +1 -1
- package/lib/browser/playground/index.d.ts +2 -0
- package/lib/browser/playground/index.d.ts.map +1 -1
- package/lib/browser/playground/index.js +2 -0
- package/lib/browser/playground/index.js.map +1 -1
- package/lib/browser/playground/path-edit/index.d.ts +4 -0
- package/lib/browser/playground/path-edit/index.d.ts.map +1 -0
- package/lib/browser/playground/path-edit/index.js +20 -0
- package/lib/browser/playground/path-edit/index.js.map +1 -0
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.d.ts +18 -0
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.d.ts.map +1 -0
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.js +52 -0
- package/lib/browser/playground/path-edit/path-edit-layer-move-point.js.map +1 -0
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.d.ts +21 -0
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.d.ts.map +1 -0
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.js +158 -0
- package/lib/browser/playground/path-edit/path-edit-layer-svg-path.js.map +1 -0
- package/lib/browser/playground/path-edit/utils.d.ts +37 -0
- package/lib/browser/playground/path-edit/utils.d.ts.map +1 -0
- package/lib/browser/playground/path-edit/utils.js +236 -0
- package/lib/browser/playground/path-edit/utils.js.map +1 -0
- package/lib/browser/playground/path-edit-layer.d.ts +32 -12
- package/lib/browser/playground/path-edit-layer.d.ts.map +1 -1
- package/lib/browser/playground/path-edit-layer.js +460 -146
- package/lib/browser/playground/path-edit-layer.js.map +1 -1
- package/lib/browser/playground/playground-context.d.ts +5 -2
- package/lib/browser/playground/playground-context.d.ts.map +1 -1
- package/lib/browser/playground/playground-context.js +13 -2
- package/lib/browser/playground/playground-context.js.map +1 -1
- package/lib/browser/playground/playground-contribution.d.ts +4 -1
- package/lib/browser/playground/playground-contribution.d.ts.map +1 -1
- package/lib/browser/playground/playground-contribution.js +23 -23
- package/lib/browser/playground/playground-contribution.js.map +1 -1
- package/lib/browser/playground/selection-entity-manager.d.ts +1 -1
- package/lib/browser/playground/selection-entity-manager.d.ts.map +1 -1
- package/lib/browser/playground/selection-entity-manager.js +40 -10
- package/lib/browser/playground/selection-entity-manager.js.map +1 -1
- package/lib/browser/playground/selector-extend-renderer.d.ts +2 -1
- package/lib/browser/playground/selector-extend-renderer.d.ts.map +1 -1
- package/lib/browser/playground/selector-extend-renderer.js +50 -21
- package/lib/browser/playground/selector-extend-renderer.js.map +1 -1
- package/lib/browser/utils/snapshot.d.ts +1 -0
- package/lib/browser/utils/snapshot.d.ts.map +1 -1
- package/lib/browser/utils/snapshot.js +12 -1
- package/lib/browser/utils/snapshot.js.map +1 -1
- package/package.json +9 -7
- package/src/browser/model/editor2d-document.ts +44 -6
- package/src/browser/model/editor2d-model-container.ts +2 -0
- package/src/browser/model/editor2d-model.ts +2 -0
- package/src/browser/model/editor2d.ts +4 -1
- package/src/browser/playground/canvas-draw.ts +331 -112
- package/src/browser/playground/canvas-layer.ts +120 -59
- package/src/browser/playground/index.ts +2 -0
- package/src/browser/playground/path-edit/index.ts +3 -0
- package/src/browser/playground/path-edit/path-edit-layer-move-point.tsx +108 -0
- package/src/browser/playground/path-edit/path-edit-layer-svg-path.tsx +283 -0
- package/src/browser/playground/path-edit/utils.tsx +285 -0
- package/src/browser/playground/path-edit-layer.tsx +563 -216
- package/src/browser/playground/playground-context.ts +7 -1
- package/src/browser/playground/playground-contribution.ts +17 -24
- package/src/browser/playground/selection-entity-manager.tsx +48 -8
- package/src/browser/playground/selector-extend-renderer.tsx +69 -37
- package/src/browser/style/index.less +6 -0
- package/src/browser/style/path-edit-layer.less +17 -30
- package/src/browser/svg/pen_close.svg +24 -0
- package/src/browser/utils/snapshot.ts +12 -1
- package/LICENSE +0 -21
- package/lib/browser/playground/path-edit-layer-move-point.d.ts +0 -15
- package/lib/browser/playground/path-edit-layer-move-point.d.ts.map +0 -1
- package/lib/browser/playground/path-edit-layer-move-point.js +0 -47
- package/lib/browser/playground/path-edit-layer-move-point.js.map +0 -1
- package/lib/browser/playground/path-edit-layer-svg-path.d.ts +0 -11
- package/lib/browser/playground/path-edit-layer-svg-path.d.ts.map +0 -1
- package/lib/browser/playground/path-edit-layer-svg-path.js +0 -21
- package/lib/browser/playground/path-edit-layer-svg-path.js.map +0 -1
- package/src/browser/playground/path-edit-layer-move-point.tsx +0 -71
- package/src/browser/playground/path-edit-layer-svg-path.tsx +0 -50
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import * as React from 'react';
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import {
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import {
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EditorState,
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EditorStateConfigEntity,
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entity,
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Layer,
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PathPointSelection,
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PathSelectMode,
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SelectorBoxConfigEntity,
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} from '@gedit/playground';
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import { DocumentEntity } from './entities/document-entity';
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import { domUtils } from '@gedit/utils/lib/browser';
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import { GameObjectBaseType } from '@gedit/render-engine';
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import {
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Editor2dDocument,
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Editor2dPathNode,
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} from '../model';
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import { Editor2dDocument, Editor2dPathNode } from '../model';
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import { PlaygroundContext2d } from './playground-context';
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import { SelectableTreeNode, TreeSelection } from '@gedit/tree';
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import {
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import {
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PathChild,
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PATH_FUNC_TYPE,
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toFixedValue,
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PathSchema,
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} from '@gedit/canvas-draw';
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import {
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deepClone,
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Disposable,
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generateUuid,
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PositionSchema,
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} from '@gedit/utils';
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import {
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PointSchema,
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SvgPath,
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getNewPoint,
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setBezierMovePoint,
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PointSelection,
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updatePathNodeData,
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} from './path-edit';
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export interface PathEditLayerEventContextProps {
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onPointMouseDown: (e: React.MouseEvent, p: PathChild) => void;
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onClosePath: () => void;
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onSceneAddEvent: (
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event: keyof HTMLElementEventMap,
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cb: (e: MouseEvent) => void,
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toDispose?: boolean
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) => Disposable;
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onBezierPointMouseDown: (
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e: React.MouseEvent,
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p: PathChild,
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key: string
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) => void;
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onPathAddPoint: (index: number, e: React.MouseEvent) => void;
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}
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export const PathEditLayerEventContext = React.createContext<PathEditLayerEventContextProps>(
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{} as PathEditLayerEventContextProps
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);
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/**
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* 动态绘制层
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node = domUtils.createDivWithClass('gedit-path-edit-layer');
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@entity(EditorStateConfigEntity)
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protected editorState: EditorStateConfigEntity;
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@entity(SelectorBoxConfigEntity)
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protected selectorConfig!: SelectorBoxConfigEntity;
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@entity(DocumentEntity) documentEntity: DocumentEntity;
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protected hideMovePoint: boolean;
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currentPathNode?: Editor2dPathNode;
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currentPointId?: string;
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startPos?: PathChild;
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protected bezierStartPos?: {
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x: number;
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y: number;
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key: 'left' | 'right';
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path: PathChild;
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};
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get document(): Editor2dDocument | undefined {
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return this.documentEntity.config.document;
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}
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get isEnabled(): boolean {
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return this.editorState.is(EDIT_PATH_STATE);
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return this.editorState.is(EditorState.EDIT_PATH_STATE.id);
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}
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onZoom(scale: number): void {
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});
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}
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addDispose(disposable: Disposable[]): void {
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this.toDispose.pushAll(disposable);
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}
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reNodeData(): void {
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this.currentPathNode = undefined;
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this.startPos = undefined;
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this.pathPointSelection!.clearSelection();
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this.pathPointSelection!.selectMode = PathSelectMode.ADD_PATH;
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}
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updateNodeData(): void {
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const nodeData = updatePathNodeData(this.currentPathNode!);
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this.document?.updateNode(this.currentPathNode!, nodeData, true);
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}
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// 选中的是第一个点
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protected isOnePoint(point?: PathChild): boolean {
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const { selection = [] } = this.pathPointSelection || {};
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const { paths = [] } = this.currentPathNode?.path || {};
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const firstPoint = paths[0];
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return point
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? point.id === firstPoint.id
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: selection.length === 1 && selection[0].pointId === firstPoint.id;
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}
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// 选中的是最后一点
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protected isLastPoint(point?: PathChild): boolean {
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const { selection = [] } = this.pathPointSelection || {};
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const { paths = [] } = this.currentPathNode?.path || {};
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const lastPoint = paths[paths.length - 1];
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return point
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? point.id === lastPoint.id
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: selection.length === 1 && selection[0].pointId === lastPoint.id;
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}
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protected getPointIsStartOrEnd(point?: PathChild): boolean {
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const { selection = [] } = this.pathPointSelection || {};
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const { paths = [] } = this.currentPathNode?.path || {};
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if (point) {
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return (
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point.id === paths[0].id || point.id === paths[paths.length - 1].id
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);
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}
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return !!(
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// 不是第一个或最后一个
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(
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selection.length === 1 &&
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(selection[0].pointId === paths[0].id ||
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selection[0].pointId === paths[paths.length - 1].id)
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)
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);
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}
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onReady(): void {
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this.toDispose.pushAll([
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this.context.historyService.onHistoryBack(e => {
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this.reNodeData();
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this.pathPointSelection!.selectMode = PathSelectMode.ADD_PATH;
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this.pathPointSelection!.clearSelection();
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this.editorState.toDefaultState();
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}),
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this.editorState.onStateChange(() => {
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/**
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* 1. 不是路径编辑状态时,清空数据
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* 2. 是路径编辑状态时
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* - 1.有选中节点时,设置当前节点为选中节点;选中最后一个点
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* -- 1. 闭合路程径时,切换到区域与贝赛尔点选择模式;
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* -- 2. 非闭合路径时,切换编辑模式;
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* - 2. 未选中时节点时, 设置编辑模式;
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*/
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if (!this.isEnabled) {
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this.reNodeData();
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} else {
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if (!this.pathPointSelection) {
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return;
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}
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const selectNodes = this.document?.getSelectedNodes() || [];
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if (
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selectNodes.length &&
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selectNodes[0].displayType === GameObjectBaseType.PATH
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) {
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// 选中一个 path 路径时;
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this.currentPathNode = selectNodes[0] as Editor2dPathNode;
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const selectionNode = [
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{
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pointId: this.currentPathNode.path.paths[
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this.currentPathNode.path.paths.length - 1
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].id,
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},
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];
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this.currentPathNode.path.closed
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? this.pathPointSelection.enterSelectBezierMode(selectionNode)
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: this.pathPointSelection.enterPathMode(selectionNode);
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} else if (!selectNodes.length) {
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this.pathPointSelection.selectMode = PathSelectMode.ADD_PATH;
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}
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}
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}),
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// 区域选择点模式
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this.selectorConfig.onConfigChanged(() => {
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if (!this.pathPointSelection) {
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return;
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}
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if (this.pathPointSelection.selectMode !== PathSelectMode.ADD_PATH) {
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const selectBound = this.selectorConfig.toRectangle(
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this.config.finalScale
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const { paths = [], closed } = this.currentPathNode?.path || {};
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const pathSelects: PathPointSelection[] = [];
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paths.forEach(p => {
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const { x: $x, y: $y } = p;
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const x = $x + this.currentPathNode!.position!.x;
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const y = $y + this.currentPathNode!.position!.y;
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const wh = (4 / this.config.finalScale) * 2;
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if (
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x >= selectBound.x && // 左
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x + wh <= selectBound.x + selectBound.width && // 右
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y >= selectBound.y && // 上
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y + wh <= selectBound.y + selectBound.height // 下
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) {
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pathSelects.push({
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pointId: p.id,
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});
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}
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});
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this.pathPointSelection.selection = pathSelects;
|
|
219
|
+
// 闭合路径的,切到选择加贝赛点模式;
|
|
220
|
+
if (closed) {
|
|
221
|
+
this.pathPointSelection.selectMode = PathSelectMode.SELECT_BEZIER;
|
|
222
|
+
}
|
|
223
|
+
// this.pathPointSelection.enterSelectMode(pathSelects);
|
|
224
|
+
}
|
|
225
|
+
}),
|
|
46
226
|
// 退出路径编辑
|
|
47
|
-
this.editorState.onCancel(EDIT_PATH_STATE, () => {
|
|
48
|
-
|
|
227
|
+
/* this.editorState.onCancel(EDIT_PATH_STATE, () => {
|
|
228
|
+
console.log('sdfsd');
|
|
229
|
+
/* if (!this.currentPathNode) {
|
|
49
230
|
return;
|
|
50
231
|
}
|
|
51
232
|
// 如果只有一个点代表绘制不成功,则删除
|
|
@@ -55,51 +236,143 @@ export class PathEditLayer extends Layer<PlaygroundContext2d> {
|
|
|
55
236
|
this.currentPathNode.path.paths.length <= 1)
|
|
56
237
|
) {
|
|
57
238
|
this.document?.delNode(this.currentPathNode);
|
|
58
|
-
} */
|
|
59
|
-
this.selectId = undefined;
|
|
60
|
-
this.currentPathNode = undefined;
|
|
61
|
-
}),
|
|
62
|
-
this.listenPlaygroundEvent(
|
|
63
|
-
'mousedown',
|
|
64
|
-
(e: MouseEvent) => {
|
|
65
|
-
// 当前编辑模式为路径编辑
|
|
66
|
-
if (this.editorState.is(EDIT_PATH_STATE)) {
|
|
67
|
-
this.startPos = this.getPosFromMouseEvent(e);
|
|
68
|
-
this.startPos.id = generateUuid();
|
|
69
|
-
this.currentPointId = this.startPos.id;
|
|
70
|
-
this.drawPath(this.startPos);
|
|
71
|
-
}
|
|
72
|
-
},
|
|
73
|
-
10
|
|
74
|
-
),
|
|
75
|
-
this.listenPlaygroundEvent('mousemove', (e: MouseEvent) => {
|
|
76
|
-
if (this.startPos) {
|
|
77
|
-
const pos = this.getPosFromMouseEvent(e);
|
|
78
|
-
const x1 = this.startPos.x * 2 - pos.x;
|
|
79
|
-
const y1 = this.startPos.y * 2 - pos.y;
|
|
80
|
-
this.startPos.x2 = pos.x;
|
|
81
|
-
this.startPos.y2 = pos.y;
|
|
82
|
-
this.startPos.x1 = x1;
|
|
83
|
-
this.startPos.y1 = y1;
|
|
84
|
-
this.document?.updateNode(this.currentPathNode!, {}, true);
|
|
85
239
|
}
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
240
|
+
this.reNodeData();
|
|
241
|
+
}), */
|
|
242
|
+
// 画布新增点点击事件;
|
|
243
|
+
this.listenPlaygroundEvent('mousedown', (event: MouseEvent) => {
|
|
244
|
+
// 只在左键点击时绘制
|
|
245
|
+
if (event.buttons !== 1) {
|
|
246
|
+
return;
|
|
247
|
+
}
|
|
248
|
+
this.startDrag(event.clientX, event.clientY, {
|
|
249
|
+
onDragStart: e => {
|
|
250
|
+
// 当前编辑模式为路径编辑
|
|
251
|
+
if (this.editorState.is(EditorState.EDIT_PATH_STATE.id)) {
|
|
252
|
+
const { selectMode } = this.pathPointSelection || {};
|
|
253
|
+
/**
|
|
254
|
+
* 拦截画布点击事件,不处理绘制;
|
|
255
|
+
* 1. 闭合路径时;
|
|
256
|
+
* 2. 带区域选择模式时;
|
|
257
|
+
* 3. 多点选择时;
|
|
258
|
+
*/
|
|
259
|
+
if (
|
|
260
|
+
// 判断当前 select 是否 path 路径
|
|
261
|
+
(this.currentPathNode && this.currentPathNode.path.closed) ||
|
|
262
|
+
selectMode !== PathSelectMode.ADD_PATH ||
|
|
263
|
+
(this.pathPointSelection?.selection &&
|
|
264
|
+
this.pathPointSelection.selection.length > 1)
|
|
265
|
+
) {
|
|
266
|
+
return;
|
|
267
|
+
}
|
|
268
|
+
const { position = { x: 0, y: 0 } } = this.currentPathNode || {};
|
|
269
|
+
this.startPos = {
|
|
270
|
+
x: toFixedValue(
|
|
271
|
+
e.endPos.x / (this.config?.finalScale || 1) - position.x,
|
|
272
|
+
4
|
|
273
|
+
),
|
|
274
|
+
y: toFixedValue(
|
|
275
|
+
e.endPos.y / (this.config?.finalScale || 1) - position.y,
|
|
276
|
+
4
|
|
277
|
+
),
|
|
278
|
+
}; // this.getPosFromMouseEvent(e);
|
|
279
|
+
this.startPos.id = generateUuid();
|
|
280
|
+
this.startPos.type = PATH_FUNC_TYPE.STRAIGHT;
|
|
281
|
+
this.initPath(this.startPos);
|
|
282
|
+
this.pathPointSelection!.enterPathMode([
|
|
283
|
+
{
|
|
284
|
+
pointId: this.startPos.id,
|
|
285
|
+
},
|
|
286
|
+
]);
|
|
287
|
+
}
|
|
288
|
+
},
|
|
289
|
+
onDrag: e => {
|
|
290
|
+
if (!this.startPos) {
|
|
291
|
+
return;
|
|
292
|
+
}
|
|
293
|
+
// const pos = this.getPosFromMouseEvent(e);
|
|
294
|
+
const { position = { x: 0, y: 0 }, path } =
|
|
295
|
+
this.currentPathNode || {};
|
|
296
|
+
const x = e.endPos.x / (this.config?.finalScale || 1) - position.x;
|
|
297
|
+
const y = e.endPos.y / (this.config?.finalScale || 1) - position.y;
|
|
298
|
+
const pathNode = path?.paths.find(
|
|
299
|
+
c => c.id === this.startPos?.id
|
|
300
|
+
);
|
|
301
|
+
// 生成贝赛尔点;
|
|
302
|
+
if (
|
|
303
|
+
pathNode &&
|
|
304
|
+
Math.max(
|
|
305
|
+
Math.abs(x - this.startPos.x),
|
|
306
|
+
Math.abs(y - this.startPos.y)
|
|
307
|
+
) >= 5
|
|
308
|
+
) {
|
|
309
|
+
const x1 = pathNode.x * 2 - x;
|
|
310
|
+
const y1 = pathNode.y * 2 - y;
|
|
311
|
+
const reverse = this.isOnePoint();
|
|
312
|
+
pathNode.x2 = toFixedValue(reverse ? x1 : x, 4);
|
|
313
|
+
pathNode.y2 = toFixedValue(reverse ? y1 : y, 4);
|
|
314
|
+
pathNode.x1 = toFixedValue(reverse ? x : x1, 4);
|
|
315
|
+
pathNode.y1 = toFixedValue(reverse ? y : y1, 4);
|
|
316
|
+
pathNode.type = PATH_FUNC_TYPE.EQUAL;
|
|
317
|
+
// console.log(this.startPos, path?.paths);
|
|
318
|
+
this.updateNodeData();
|
|
319
|
+
}
|
|
320
|
+
},
|
|
321
|
+
onDragEnd: () => {
|
|
322
|
+
this.startPos = undefined;
|
|
323
|
+
},
|
|
324
|
+
});
|
|
89
325
|
}),
|
|
90
326
|
// 图层发生变化时退出模式
|
|
91
327
|
this.selectionService?.onSelectionChanged(e => {
|
|
92
|
-
|
|
328
|
+
const { isEnabled, pathPointSelection } = this;
|
|
329
|
+
if (isEnabled) {
|
|
330
|
+
if (!pathPointSelection) {
|
|
331
|
+
return;
|
|
332
|
+
}
|
|
333
|
+
// 选中的是 path 路径时
|
|
93
334
|
const selectNodes = this.document?.getSelectedNodes() || [];
|
|
335
|
+
if (
|
|
336
|
+
selectNodes.length === 1 &&
|
|
337
|
+
selectNodes[0].displayType === GameObjectBaseType.PATH
|
|
338
|
+
) {
|
|
339
|
+
// 选中一个 path 路径
|
|
340
|
+
if (
|
|
341
|
+
!this.currentPathNode ||
|
|
342
|
+
selectNodes[0].id !== this.currentPathNode.id
|
|
343
|
+
) {
|
|
344
|
+
// 选中的不是当前的 path 路径, 切换 currentPathNode;
|
|
345
|
+
this.currentPathNode = selectNodes[0] as Editor2dPathNode;
|
|
346
|
+
const selectionNode = [
|
|
347
|
+
{
|
|
348
|
+
pointId: this.currentPathNode.path.paths[
|
|
349
|
+
this.currentPathNode.path.paths.length - 1
|
|
350
|
+
].id,
|
|
351
|
+
},
|
|
352
|
+
];
|
|
353
|
+
// 切换时先选中最后一个点
|
|
354
|
+
this.currentPathNode.path.closed
|
|
355
|
+
? pathPointSelection.enterSelectBezierMode(selectionNode)
|
|
356
|
+
: pathPointSelection.enterPathMode(selectionNode);
|
|
357
|
+
}
|
|
358
|
+
return;
|
|
359
|
+
}
|
|
94
360
|
if (
|
|
95
361
|
selectNodes.length &&
|
|
96
362
|
(selectNodes[0].displayType !== GameObjectBaseType.PATH ||
|
|
97
363
|
selectNodes.length !== 1)
|
|
98
364
|
) {
|
|
365
|
+
// 选中多个或者选中的不是 path 路径,退出路径编辑,切换到默认模式;
|
|
99
366
|
this.editorState.toDefaultState();
|
|
367
|
+
return;
|
|
100
368
|
}
|
|
101
369
|
}
|
|
370
|
+
this.reNodeData();
|
|
102
371
|
})!,
|
|
372
|
+
// path point 选择变化;
|
|
373
|
+
this.pathPointSelection!.onSelectionChanged(e => {
|
|
374
|
+
this.draw();
|
|
375
|
+
}),
|
|
103
376
|
]);
|
|
104
377
|
}
|
|
105
378
|
|
|
@@ -107,164 +380,240 @@ export class PathEditLayer extends Layer<PlaygroundContext2d> {
|
|
|
107
380
|
* 创建路径
|
|
108
381
|
* @param pos - 当前鼠标点击的位置
|
|
109
382
|
*/
|
|
110
|
-
|
|
111
|
-
if (!this.document)
|
|
112
|
-
|
|
113
|
-
const selectedNodes = this.document?.getSelectedNodes() || [];
|
|
114
|
-
if (selectedNodes.length === 1 && selectedNodes[0].displayType === 'path') {
|
|
115
|
-
this.currentPathNode = selectedNodes[0] as Editor2dPathNode;
|
|
383
|
+
initPath(pos: PointSchema): void {
|
|
384
|
+
if (!this.document) {
|
|
385
|
+
return;
|
|
116
386
|
}
|
|
117
|
-
//
|
|
387
|
+
// 没有选中节点,点击画布时,创建一个新节点;
|
|
118
388
|
if (!this.currentPathNode) {
|
|
119
389
|
this.currentPathNode = this.document.createDisplayNode<Editor2dPathNode>(
|
|
120
|
-
GameObjectBaseType.PATH
|
|
390
|
+
GameObjectBaseType.PATH,
|
|
391
|
+
undefined,
|
|
392
|
+
{ x: 0, y: 0 }
|
|
121
393
|
);
|
|
122
394
|
this.currentPathNode.selected = true;
|
|
395
|
+
this.context.selection.clearSelection();
|
|
123
396
|
this.context.selection.addSelection({
|
|
124
397
|
node: this.currentPathNode as Readonly<SelectableTreeNode>,
|
|
125
398
|
type: TreeSelection.SelectionType.TOGGLE,
|
|
126
399
|
});
|
|
127
400
|
}
|
|
128
|
-
this.
|
|
129
|
-
this.currentPathNode.path.paths.
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
...this.currentPathNode.path,
|
|
136
|
-
paths: (this.currentPathNode.path.paths || []).concat(pos),
|
|
137
|
-
},
|
|
138
|
-
},
|
|
139
|
-
true
|
|
140
|
-
); */
|
|
141
|
-
}
|
|
401
|
+
this.currentPathNode.path.paths = this.currentPathNode.path.paths || []; // array 会被复用,复制一个,保证不会被修改
|
|
402
|
+
if (this.isOnePoint() && this.currentPathNode.path.paths.length > 1) {
|
|
403
|
+
// 第一帧
|
|
404
|
+
this.currentPathNode.path.paths.unshift(pos);
|
|
405
|
+
} else {
|
|
406
|
+
this.currentPathNode.path.paths.push(pos);
|
|
407
|
+
}
|
|
142
408
|
|
|
143
|
-
|
|
144
|
-
|
|
409
|
+
// 创建时坐标是 0, 需要换线更新坐标;
|
|
410
|
+
setTimeout(() => {
|
|
411
|
+
this.updateNodeData();
|
|
412
|
+
});
|
|
145
413
|
}
|
|
146
414
|
|
|
147
|
-
protected
|
|
148
|
-
|
|
149
|
-
|
|
415
|
+
protected onBezierPointMove(pos: PointSchema): void {
|
|
416
|
+
const { key, path: p } = this.bezierStartPos!;
|
|
417
|
+
const { path = { paths: [] } } = this.currentPathNode || {};
|
|
418
|
+
const pathNode = path.paths.find(c => c.id === p.id);
|
|
419
|
+
if (!pathNode || !this.currentPathNode) {
|
|
420
|
+
return;
|
|
421
|
+
}
|
|
422
|
+
setBezierMovePoint(pathNode, key, pos);
|
|
423
|
+
this.updateNodeData();
|
|
150
424
|
}
|
|
151
|
-
|
|
152
|
-
protected onPointMouseDown(
|
|
425
|
+
protected onBezierPointMouseDown(
|
|
153
426
|
e: React.MouseEvent,
|
|
154
|
-
|
|
155
|
-
|
|
427
|
+
p: PathChild,
|
|
428
|
+
key: 'left' | 'right'
|
|
156
429
|
): void {
|
|
157
|
-
|
|
430
|
+
if (e.buttons !== 1) {
|
|
431
|
+
return;
|
|
432
|
+
}
|
|
433
|
+
e.preventDefault();
|
|
434
|
+
e.stopPropagation();
|
|
435
|
+
const pos = this.getPosFromMouseEvent(e);
|
|
436
|
+
this.bezierStartPos = {
|
|
437
|
+
x: pos.x,
|
|
438
|
+
y: pos.y,
|
|
439
|
+
key,
|
|
440
|
+
path: p,
|
|
441
|
+
};
|
|
442
|
+
this.pathPointSelection!.enterSelectBezierMode([
|
|
443
|
+
{
|
|
444
|
+
pointId: p.id,
|
|
445
|
+
bezierKey: key,
|
|
446
|
+
},
|
|
447
|
+
]);
|
|
158
448
|
this.startDrag(e.clientX, e.clientY, {
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
p.x1 = p.x1 - p.x + x;
|
|
166
|
-
}
|
|
167
|
-
if (typeof p.x2 === 'number') {
|
|
168
|
-
p.x2 = p.x2 - p.x + x;
|
|
449
|
+
onDrag: e => {
|
|
450
|
+
if (this.bezierStartPos) {
|
|
451
|
+
const { position = { x: 0, y: 0 } } = this.currentPathNode || {};
|
|
452
|
+
const x = e.endPos.x / (this.config?.finalScale || 1) - position.x;
|
|
453
|
+
const y = e.endPos.y / (this.config?.finalScale || 1) - position.y;
|
|
454
|
+
this.onBezierPointMove({ x, y });
|
|
169
455
|
}
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
if (typeof p.y2 === 'number') {
|
|
174
|
-
p.y2 = p.y2 - p.y + y;
|
|
175
|
-
}
|
|
176
|
-
p.x = x;
|
|
177
|
-
p.y = y;
|
|
178
|
-
|
|
179
|
-
document.updateNode(node, {}, true);
|
|
456
|
+
},
|
|
457
|
+
onDragEnd: () => {
|
|
458
|
+
this.bezierStartPos = undefined;
|
|
180
459
|
},
|
|
181
460
|
});
|
|
182
|
-
this.currentPointId = p.id;
|
|
183
|
-
e.preventDefault();
|
|
184
|
-
e.stopPropagation();
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
protected onHideMovePoint(): void {
|
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this.hideMovePoint = true;
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461
|
this.draw();
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}
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-
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463
|
+
|
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464
|
+
// 注册 playground 事件
|
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465
|
+
protected onSceneAddEvent(
|
|
466
|
+
e: keyof HTMLElementEventMap,
|
|
467
|
+
cb: (e: MouseEvent) => void,
|
|
468
|
+
toDispose?: boolean
|
|
469
|
+
): Disposable {
|
|
470
|
+
const event = this.listenPlaygroundEvent(e, cb);
|
|
471
|
+
if (toDispose) {
|
|
472
|
+
this.toDispose.push(event);
|
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473
|
+
}
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+
return event;
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194
475
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}
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476
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196
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-
protected
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197
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-
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198
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-
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477
|
+
protected onPointMouseDown(
|
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478
|
+
e: React.MouseEvent,
|
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479
|
+
currentPoint: PathChild
|
|
480
|
+
): void {
|
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481
|
+
if (e.buttons !== 1) {
|
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482
|
+
return;
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199
483
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}
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200
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const
|
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202
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203
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-
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204
|
-
if (!this.currentPointId) {
|
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205
|
-
points.push(paths[paths.length - 1]);
|
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206
|
-
} else {
|
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207
|
-
const index = paths.findIndex(c => c.id === this.currentPointId);
|
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208
|
-
points.push(...paths.filter((_, i) => i >= index - 1 && i <= index + 1));
|
|
484
|
+
// 如果在 selection 里拖动所有点, 没有则切换当前 selection 里的点
|
|
485
|
+
const { pathPointSelection } = this;
|
|
486
|
+
if (!pathPointSelection) {
|
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487
|
+
return;
|
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209
488
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}
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210
|
-
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211
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234
|
-
|
|
235
|
-
|
|
236
|
-
/>
|
|
237
|
-
);
|
|
489
|
+
let selection = pathPointSelection?.selection || [];
|
|
490
|
+
const node = this.currentPathNode as Editor2dPathNode;
|
|
491
|
+
const selectionNode = [
|
|
492
|
+
{
|
|
493
|
+
pointId: currentPoint.id,
|
|
494
|
+
},
|
|
495
|
+
];
|
|
496
|
+
/**
|
|
497
|
+
* 1. 选中一个点时;更新 selection;
|
|
498
|
+
* - 1. 选中的是第一个点或最后一个点时,切换到编辑模式;
|
|
499
|
+
* - 2. 选中的是中间点时,切换到区域选择加贝赛尔点模式;
|
|
500
|
+
* - 3. 关闭路径时,切换到区域选择加贝赛尔点模式;
|
|
501
|
+
* 2. 选中多个点时;
|
|
502
|
+
* - 1. 在选择器里时,不更新 selection,切换到区域选择加贝赛尔点模式;
|
|
503
|
+
* - 2. 不在选择器里时, 更新 selection;
|
|
504
|
+
* -- 1. 选中的是第一个点或最后一个点时,切换到编辑模式;
|
|
505
|
+
* --- 1. 闭合路径时,切换到区域选择加贝赛尔点模式;
|
|
506
|
+
* --- 2. 非闭合路径时,切换到编辑模式;
|
|
507
|
+
* -- 2. 选中的是中间点时,切换到区域选择加贝赛尔点模式;
|
|
508
|
+
*/
|
|
509
|
+
const isStartOrEnd = this.getPointIsStartOrEnd(currentPoint);
|
|
510
|
+
if (selection.length === 1) {
|
|
511
|
+
if (isStartOrEnd && !node.path.closed) {
|
|
512
|
+
pathPointSelection!.enterPathMode(selectionNode);
|
|
513
|
+
} else {
|
|
514
|
+
pathPointSelection!.enterSelectBezierMode(selectionNode);
|
|
238
515
|
}
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
}}
|
|
250
|
-
/>,
|
|
251
|
-
<div
|
|
252
|
-
key={`x2_${i}`}
|
|
253
|
-
className="gedit-path-edit-layer-point-bezier"
|
|
254
|
-
style={{
|
|
255
|
-
transform: `translate(${p.x2}px, ${p.y2}px) scale(${
|
|
256
|
-
1 / this.config.finalScale
|
|
257
|
-
})`,
|
|
258
|
-
}}
|
|
259
|
-
onMouseEnter={this.onHideMovePoint.bind(this)}
|
|
260
|
-
onMouseLeave={this.onShowMovePoint.bind(this)}
|
|
261
|
-
/>
|
|
262
|
-
);
|
|
516
|
+
} else {
|
|
517
|
+
const inSelection = selection.some(c => c.pointId === currentPoint.id);
|
|
518
|
+
if (inSelection) {
|
|
519
|
+
pathPointSelection.selectMode = PathSelectMode.SELECT_BEZIER;
|
|
520
|
+
} else {
|
|
521
|
+
if ((isStartOrEnd && node.path.closed) || !isStartOrEnd) {
|
|
522
|
+
pathPointSelection.enterSelectBezierMode(selectionNode);
|
|
523
|
+
} else {
|
|
524
|
+
pathPointSelection.enterPathMode(selectionNode);
|
|
525
|
+
}
|
|
263
526
|
}
|
|
527
|
+
}
|
|
528
|
+
this.config.finalScale;
|
|
529
|
+
const startNodeClone = deepClone(node.path.paths);
|
|
530
|
+
|
|
531
|
+
this.startDrag(e.clientX, e.clientY, {
|
|
532
|
+
// 拖动
|
|
533
|
+
onDrag: dragEvent => {
|
|
534
|
+
selection = pathPointSelection?.selection || [];
|
|
535
|
+
const { position = { x: 0, y: 0 } } = node;
|
|
536
|
+
const selectionNodes = selection
|
|
537
|
+
.map(s => node.path.paths.find(p => p.id === s.pointId))
|
|
538
|
+
.filter(c => c) as PathChild[];
|
|
539
|
+
const delta = selectionNodes.map(c => {
|
|
540
|
+
const point = node.path.paths.find(p => p.id === c.id)!;
|
|
541
|
+
const current = node.path.paths.find(p => p.id === currentPoint.id)!;
|
|
542
|
+
if (point.id === currentPoint.id) {
|
|
543
|
+
return { x: 0, y: 0 };
|
|
544
|
+
}
|
|
545
|
+
return {
|
|
546
|
+
x: point.x - current.x,
|
|
547
|
+
y: point.y - current.y,
|
|
548
|
+
};
|
|
549
|
+
});
|
|
550
|
+
const startNode = selectionNodes.map((s: PathChild) =>
|
|
551
|
+
startNodeClone.find((c: PathChild) => c.id === s.id)
|
|
552
|
+
);
|
|
553
|
+
const x =
|
|
554
|
+
dragEvent.endPos.x / (this.config?.finalScale || 1) - position.x;
|
|
555
|
+
const y =
|
|
556
|
+
dragEvent.endPos.y / (this.config?.finalScale || 1) - position.y;
|
|
557
|
+
selectionNodes.forEach((p: PathChild, i) => {
|
|
558
|
+
const start = startNode[i];
|
|
559
|
+
const d = delta[i];
|
|
560
|
+
const deltaX = x - start.x + d.x;
|
|
561
|
+
const deltaY = y - start.y + d.y;
|
|
562
|
+
if (typeof p.x1 === 'number') {
|
|
563
|
+
p.x1 = toFixedValue(start.x1 + deltaX, 4);
|
|
564
|
+
}
|
|
565
|
+
if (typeof p.x2 === 'number') {
|
|
566
|
+
p.x2 = toFixedValue(start.x2 + deltaX, 4);
|
|
567
|
+
}
|
|
568
|
+
if (typeof p.y1 === 'number') {
|
|
569
|
+
p.y1 = toFixedValue(start.y1 + deltaY, 4);
|
|
570
|
+
}
|
|
571
|
+
if (typeof p.y2 === 'number') {
|
|
572
|
+
p.y2 = toFixedValue(start.y2 + deltaY, 4);
|
|
573
|
+
}
|
|
574
|
+
p.x = toFixedValue(x + d.x, 4);
|
|
575
|
+
p.y = toFixedValue(y + d.y, 4);
|
|
576
|
+
});
|
|
577
|
+
this.updateNodeData();
|
|
578
|
+
},
|
|
264
579
|
});
|
|
265
|
-
return children;
|
|
266
|
-
}
|
|
267
580
|
|
|
581
|
+
this.draw();
|
|
582
|
+
}
|
|
583
|
+
protected onPathAddPoint(i: number, e: React.MouseEvent): void {
|
|
584
|
+
if (!this.currentPathNode || !this.document) {
|
|
585
|
+
return;
|
|
586
|
+
}
|
|
587
|
+
const { path, position } = this.currentPathNode;
|
|
588
|
+
const { paths = [] } = path;
|
|
589
|
+
const p = this.getPosFromMouseEvent(e);
|
|
590
|
+
const pos = {
|
|
591
|
+
x: p.x - position!.x,
|
|
592
|
+
y: p.y - position!.y,
|
|
593
|
+
};
|
|
594
|
+
const point = paths[i];
|
|
595
|
+
const nextPoint = paths[i + 1] ? paths[i + 1] : paths[0];
|
|
596
|
+
const newPoint = getNewPoint(point, nextPoint, pos);
|
|
597
|
+
paths.splice(i + 1, 0, newPoint);
|
|
598
|
+
this.pathPointSelection!.enterPathMode([
|
|
599
|
+
{
|
|
600
|
+
pointId: newPoint.id,
|
|
601
|
+
},
|
|
602
|
+
]);
|
|
603
|
+
this.updateNodeData();
|
|
604
|
+
}
|
|
605
|
+
protected onClosePath(): void {
|
|
606
|
+
if (!this.currentPathNode) {
|
|
607
|
+
return;
|
|
608
|
+
}
|
|
609
|
+
this.currentPathNode.path.closed = true;
|
|
610
|
+
this.pathPointSelection!.enterSelectBezierMode([
|
|
611
|
+
{
|
|
612
|
+
pointId: this.currentPathNode.path.paths[0].id,
|
|
613
|
+
},
|
|
614
|
+
]);
|
|
615
|
+
this.updateNodeData();
|
|
616
|
+
}
|
|
268
617
|
draw(): JSX.Element {
|
|
269
618
|
const selectNodes = this.document?.getSelectedNodes() || [];
|
|
270
619
|
if (
|
|
@@ -276,55 +625,53 @@ export class PathEditLayer extends Layer<PlaygroundContext2d> {
|
|
|
276
625
|
// this.editorState.toDefaultState();
|
|
277
626
|
return <></>;
|
|
278
627
|
}
|
|
279
|
-
const
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
const
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
/>
|
|
304
|
-
);
|
|
628
|
+
const {
|
|
629
|
+
path = {} as PathSchema,
|
|
630
|
+
position = { x: 0, y: 0 } as PositionSchema,
|
|
631
|
+
} = this.currentPathNode || ({} as Editor2dPathNode);
|
|
632
|
+
const { paths: p = [], closed = false } = path;
|
|
633
|
+
const paths = [...p].map(c => {
|
|
634
|
+
const item = {
|
|
635
|
+
...c,
|
|
636
|
+
x: c.x + position.x,
|
|
637
|
+
y: c.y + position.y,
|
|
638
|
+
};
|
|
639
|
+
if (typeof c.x1 === 'number') {
|
|
640
|
+
item.x1 = c.x1 + position.x;
|
|
641
|
+
}
|
|
642
|
+
if (typeof c.x2 === 'number') {
|
|
643
|
+
item.x2 = c.x2 + position.x;
|
|
644
|
+
}
|
|
645
|
+
if (typeof c.y1 === 'number') {
|
|
646
|
+
item.y1 = c.y1 + position.y;
|
|
647
|
+
}
|
|
648
|
+
if (typeof c.y2 === 'number') {
|
|
649
|
+
item.y2 = c.y2 + position.y;
|
|
650
|
+
}
|
|
651
|
+
return item;
|
|
305
652
|
});
|
|
306
653
|
return (
|
|
307
|
-
|
|
308
|
-
{
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
654
|
+
<PathEditLayerEventContext.Provider
|
|
655
|
+
value={{
|
|
656
|
+
onPointMouseDown: this.onPointMouseDown.bind(this),
|
|
657
|
+
onSceneAddEvent: this.onSceneAddEvent.bind(this),
|
|
658
|
+
onBezierPointMouseDown: this.onBezierPointMouseDown.bind(this),
|
|
659
|
+
onClosePath: this.onClosePath.bind(this),
|
|
660
|
+
onPathAddPoint: this.onPathAddPoint.bind(this),
|
|
661
|
+
}}
|
|
662
|
+
>
|
|
315
663
|
<SvgPath
|
|
664
|
+
getPosFromMouseEvent={this.getPosFromMouseEvent.bind(this)}
|
|
316
665
|
width={this.config.config.pageBounds?.width || 300}
|
|
317
666
|
height={this.config.config.pageBounds?.height || 300}
|
|
318
667
|
paths={paths}
|
|
668
|
+
closed={closed}
|
|
669
|
+
selection={this.pathPointSelection?.selection as PointSelection[]}
|
|
670
|
+
selectMode={this.pathPointSelection?.selectMode}
|
|
671
|
+
getPointIsStartOrEnd={this.getPointIsStartOrEnd.bind(this)}
|
|
319
672
|
scale={this.config.finalScale}
|
|
320
|
-
pathProps={{
|
|
321
|
-
onMouseEnter: this.onHideMovePoint.bind(this),
|
|
322
|
-
onMouseLeave: this.onShowMovePoint.bind(this),
|
|
323
|
-
}}
|
|
324
673
|
/>
|
|
325
|
-
|
|
326
|
-
{bezierPoint}
|
|
327
|
-
</>
|
|
674
|
+
</PathEditLayerEventContext.Provider>
|
|
328
675
|
);
|
|
329
676
|
}
|
|
330
677
|
}
|