@gedit/editor-2d 0.1.115 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/lib/browser/editor2d-context-key-service.js.map +1 -1
  2. package/lib/browser/editor2d-contribution.js.map +1 -1
  3. package/lib/browser/editor2d-label-provider.js.map +1 -1
  4. package/lib/browser/editor2d-model-provider.js.map +1 -1
  5. package/lib/browser/editor2d-ref-provider-contribution.d.ts +1 -1
  6. package/lib/browser/editor2d-ref-provider-contribution.d.ts.map +1 -1
  7. package/lib/browser/editor2d-ref-provider-contribution.js +8 -8
  8. package/lib/browser/editor2d-ref-provider-contribution.js.map +1 -1
  9. package/lib/browser/editor2d-service.js.map +1 -1
  10. package/lib/browser/model/editor2d-document.d.ts +45 -19
  11. package/lib/browser/model/editor2d-document.d.ts.map +1 -1
  12. package/lib/browser/model/editor2d-document.js +291 -70
  13. package/lib/browser/model/editor2d-document.js.map +1 -1
  14. package/lib/browser/model/editor2d-model.js.map +1 -1
  15. package/lib/browser/model/editor2d-selection.js.map +1 -1
  16. package/lib/browser/model/editor2d-widget.js.map +1 -1
  17. package/lib/browser/model/editor2d.d.ts +8 -4
  18. package/lib/browser/model/editor2d.d.ts.map +1 -1
  19. package/lib/browser/model/editor2d.js +23 -4
  20. package/lib/browser/model/editor2d.js.map +1 -1
  21. package/lib/browser/model/utils/anim.utils.d.ts +3 -0
  22. package/lib/browser/model/utils/anim.utils.d.ts.map +1 -1
  23. package/lib/browser/model/utils/anim.utils.js +10 -4
  24. package/lib/browser/model/utils/anim.utils.js.map +1 -1
  25. package/lib/browser/playground/canvas-draw.d.ts +8 -0
  26. package/lib/browser/playground/canvas-draw.d.ts.map +1 -1
  27. package/lib/browser/playground/canvas-draw.js +29 -15
  28. package/lib/browser/playground/canvas-draw.js.map +1 -1
  29. package/lib/browser/playground/canvas-layer.d.ts +10 -2
  30. package/lib/browser/playground/canvas-layer.d.ts.map +1 -1
  31. package/lib/browser/playground/canvas-layer.js +25 -2
  32. package/lib/browser/playground/canvas-layer.js.map +1 -1
  33. package/lib/browser/playground/entities/extend-entity.d.ts +10 -0
  34. package/lib/browser/playground/entities/extend-entity.d.ts.map +1 -0
  35. package/lib/browser/playground/entities/extend-entity.js +34 -0
  36. package/lib/browser/playground/entities/extend-entity.js.map +1 -0
  37. package/lib/browser/playground/entities/index.d.ts +1 -0
  38. package/lib/browser/playground/entities/index.d.ts.map +1 -1
  39. package/lib/browser/playground/entities/index.js +1 -0
  40. package/lib/browser/playground/entities/index.js.map +1 -1
  41. package/lib/browser/playground/extend-edit-layer-point-event.d.ts +30 -0
  42. package/lib/browser/playground/extend-edit-layer-point-event.d.ts.map +1 -0
  43. package/lib/browser/playground/extend-edit-layer-point-event.js +50 -0
  44. package/lib/browser/playground/extend-edit-layer-point-event.js.map +1 -0
  45. package/lib/browser/playground/extend-edit-layer.d.ts +38 -0
  46. package/lib/browser/playground/extend-edit-layer.d.ts.map +1 -0
  47. package/lib/browser/playground/extend-edit-layer.js +335 -0
  48. package/lib/browser/playground/extend-edit-layer.js.map +1 -0
  49. package/lib/browser/playground/index.d.ts +1 -0
  50. package/lib/browser/playground/index.d.ts.map +1 -1
  51. package/lib/browser/playground/index.js +1 -0
  52. package/lib/browser/playground/index.js.map +1 -1
  53. package/lib/browser/playground/path-edit-layer-move-point.d.ts +15 -0
  54. package/lib/browser/playground/path-edit-layer-move-point.d.ts.map +1 -0
  55. package/lib/browser/playground/path-edit-layer-move-point.js +47 -0
  56. package/lib/browser/playground/path-edit-layer-move-point.js.map +1 -0
  57. package/lib/browser/playground/path-edit-layer-svg-path.d.ts +11 -0
  58. package/lib/browser/playground/path-edit-layer-svg-path.d.ts.map +1 -0
  59. package/lib/browser/playground/path-edit-layer-svg-path.js +21 -0
  60. package/lib/browser/playground/path-edit-layer-svg-path.js.map +1 -0
  61. package/lib/browser/playground/path-edit-layer.d.ts +36 -0
  62. package/lib/browser/playground/path-edit-layer.d.ts.map +1 -0
  63. package/lib/browser/playground/path-edit-layer.js +257 -0
  64. package/lib/browser/playground/path-edit-layer.js.map +1 -0
  65. package/lib/browser/playground/playground-context.js.map +1 -1
  66. package/lib/browser/playground/playground-contribution.d.ts +2 -0
  67. package/lib/browser/playground/playground-contribution.d.ts.map +1 -1
  68. package/lib/browser/playground/playground-contribution.js +40 -3
  69. package/lib/browser/playground/playground-contribution.js.map +1 -1
  70. package/lib/browser/utils/snapshot.d.ts.map +1 -1
  71. package/lib/browser/utils/snapshot.js +1 -1
  72. package/lib/browser/utils/snapshot.js.map +1 -1
  73. package/package.json +9 -7
  74. package/src/browser/editor2d-ref-provider-contribution.ts +8 -8
  75. package/src/browser/model/editor2d-document.ts +278 -49
  76. package/src/browser/model/editor2d.ts +21 -5
  77. package/src/browser/model/utils/anim.utils.ts +9 -2
  78. package/src/browser/playground/canvas-draw.ts +31 -17
  79. package/src/browser/playground/canvas-layer.ts +25 -3
  80. package/src/browser/playground/entities/extend-entity.ts +37 -0
  81. package/src/browser/playground/entities/index.ts +1 -0
  82. package/src/browser/playground/extend-edit-layer-point-event.tsx +71 -0
  83. package/src/browser/playground/extend-edit-layer.tsx +442 -0
  84. package/src/browser/playground/index.ts +1 -0
  85. package/src/browser/playground/path-edit-layer-move-point.tsx +71 -0
  86. package/src/browser/playground/path-edit-layer-svg-path.tsx +50 -0
  87. package/src/browser/playground/path-edit-layer.tsx +330 -0
  88. package/src/browser/playground/playground-contribution.ts +37 -3
  89. package/src/browser/style/canvas-layer.css +16 -0
  90. package/src/browser/style/extend-edit-layer.less +127 -0
  91. package/src/browser/style/index.less +2 -1
  92. package/src/browser/style/path-edit-layer.less +72 -0
  93. package/src/browser/svg/pen+.svg +24 -0
  94. package/src/browser/utils/snapshot.ts +1 -0
  95. package/lib/browser/playground/canvas-draw-layer.d.ts +0 -22
  96. package/lib/browser/playground/canvas-draw-layer.d.ts.map +0 -1
  97. package/lib/browser/playground/canvas-draw-layer.js +0 -102
  98. package/lib/browser/playground/canvas-draw-layer.js.map +0 -1
  99. package/src/browser/playground/canvas-draw-layer.tsx +0 -88
  100. package/src/browser/style/canvas-draw-layer.less +0 -24
@@ -1,22 +0,0 @@
1
- /// <reference types="react" />
2
- import { EditorStateConfigEntity, Layer, PositionSchema } from '@gedit/playground';
3
- import { DocumentEntity } from './entities/document-entity';
4
- import { Editor2dDocument, Editor2dPathNode } from '../model';
5
- /**
6
- * 动态绘制层
7
- */
8
- export declare class CanvasDrawLayer extends Layer {
9
- node: HTMLDivElement;
10
- protected editorState: EditorStateConfigEntity;
11
- documentEntity: DocumentEntity;
12
- currentPathNode?: Editor2dPathNode;
13
- onReady(): void;
14
- /**
15
- * 创建路径
16
- * @param pos - 当前鼠标点击的位置
17
- */
18
- drawPath(pos: PositionSchema): void;
19
- get document(): Editor2dDocument | undefined;
20
- draw(): JSX.Element;
21
- }
22
- //# sourceMappingURL=canvas-draw-layer.d.ts.map
@@ -1 +0,0 @@
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@@ -1,102 +0,0 @@
1
- "use strict";
2
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
- return c > 3 && r && Object.defineProperty(target, key, r), r;
7
- };
8
- var __metadata = (this && this.__metadata) || function (k, v) {
9
- if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.CanvasDrawLayer = void 0;
13
- const React = require("react");
14
- const playground_1 = require("@gedit/playground");
15
- const document_entity_1 = require("./entities/document-entity");
16
- const browser_1 = require("@gedit/utils/lib/browser");
17
- const render_engine_1 = require("@gedit/render-engine");
18
- const EDIT_PATH_STATE = 'STATE_PATH';
19
- /**
20
- * 动态绘制层
21
- */
22
- class CanvasDrawLayer extends playground_1.Layer {
23
- constructor() {
24
- super(...arguments);
25
- this.node = browser_1.domUtils.createDivWithClass('gedit-canvas-draw-layer');
26
- }
27
- onReady() {
28
- this.toDispose.pushAll([
29
- // 退出路径编辑
30
- this.editorState.onCancel(EDIT_PATH_STATE, () => {
31
- var _a;
32
- // 如果只有一个点代表绘制不成功,则删除
33
- if (this.currentPathNode && this.currentPathNode.path.paths.length <= 1) {
34
- (_a = this.document) === null || _a === void 0 ? void 0 : _a.delNode(this.currentPathNode);
35
- }
36
- this.currentPathNode = undefined;
37
- }),
38
- this.listenPlaygroundEvent('mousedown', (e) => {
39
- // 当前编辑模式为路径编辑
40
- if (this.editorState.is(EDIT_PATH_STATE)) {
41
- const pos = this.getPosFromMouseEvent(e);
42
- this.drawPath(pos);
43
- }
44
- }, 10)
45
- ]);
46
- }
47
- /**
48
- * 创建路径
49
- * @param pos - 当前鼠标点击的位置
50
- */
51
- drawPath(pos) {
52
- if (!this.document)
53
- return;
54
- // 创建一个空的路径节点,用于存储数据
55
- if (!this.currentPathNode) {
56
- this.currentPathNode = this.document.createDisplayNode(render_engine_1.GameObjectBaseType.PATH);
57
- }
58
- this.currentPathNode.path.paths.push({
59
- x: pos.x,
60
- y: pos.y,
61
- });
62
- this.document.updateNode(this.currentPathNode, {}, true);
63
- }
64
- get document() {
65
- return this.documentEntity.config.document;
66
- }
67
- draw() {
68
- if (!this.document)
69
- return React.createElement(React.Fragment, null);
70
- const allPoints = [];
71
- const document = this.document;
72
- this.document.queryNodesByTypes([render_engine_1.GameObjectBaseType.PATH]).forEach((node) => {
73
- node.path.paths.forEach((p, i) => {
74
- const onMouseDown = (e) => {
75
- this.startDrag(e.clientX, e.clientY, {
76
- // 拖动
77
- onDrag(dragEvent) {
78
- const pos = dragEvent.endPos;
79
- p.x = pos.x;
80
- p.y = pos.y;
81
- document.updateNode(node, {}, true);
82
- }
83
- });
84
- e.preventDefault();
85
- e.stopPropagation();
86
- };
87
- allPoints.push(React.createElement("div", { className: "gedit-canvas-draw-layer-point", key: `${node.id}.${i}`, style: { left: p.x, top: p.y }, onMouseDown: onMouseDown }));
88
- });
89
- });
90
- return React.createElement(React.Fragment, null, allPoints);
91
- }
92
- }
93
- __decorate([
94
- (0, playground_1.entity)(playground_1.EditorStateConfigEntity),
95
- __metadata("design:type", playground_1.EditorStateConfigEntity)
96
- ], CanvasDrawLayer.prototype, "editorState", void 0);
97
- __decorate([
98
- (0, playground_1.entity)(document_entity_1.DocumentEntity),
99
- __metadata("design:type", document_entity_1.DocumentEntity)
100
- ], CanvasDrawLayer.prototype, "documentEntity", void 0);
101
- exports.CanvasDrawLayer = CanvasDrawLayer;
102
- //# sourceMappingURL=canvas-draw-layer.js.map
@@ -1 +0,0 @@
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@@ -1,88 +0,0 @@
1
- import * as React from 'react';
2
- import { EditorStateConfigEntity, entity, Layer, PositionSchema } from '@gedit/playground';
3
- import { DocumentEntity } from './entities/document-entity';
4
- import { domUtils } from '@gedit/utils/lib/browser';
5
- import { GameObjectBaseType } from '@gedit/render-engine';
6
- import { Editor2dDocument, Editor2dPathNode } from '../model';
7
-
8
- const EDIT_PATH_STATE = 'STATE_PATH';
9
- /**
10
- * 动态绘制层
11
- */
12
- export class CanvasDrawLayer extends Layer {
13
- node = domUtils.createDivWithClass('gedit-canvas-draw-layer');
14
- @entity(EditorStateConfigEntity) protected editorState: EditorStateConfigEntity;
15
- @entity(DocumentEntity) documentEntity: DocumentEntity;
16
-
17
- currentPathNode?: Editor2dPathNode;
18
-
19
- onReady(): void {
20
- this.toDispose.pushAll([
21
- // 退出路径编辑
22
- this.editorState.onCancel(EDIT_PATH_STATE, () => {
23
- // 如果只有一个点代表绘制不成功,则删除
24
- if (this.currentPathNode && this.currentPathNode.path.paths.length <= 1) {
25
- this.document?.delNode(this.currentPathNode);
26
- }
27
- this.currentPathNode = undefined;
28
- }),
29
- this.listenPlaygroundEvent('mousedown', (e: MouseEvent) => {
30
- // 当前编辑模式为路径编辑
31
- if (this.editorState.is(EDIT_PATH_STATE)) {
32
- const pos = this.getPosFromMouseEvent(e);
33
- this.drawPath(pos);
34
- }
35
- }, 10)
36
- ]);
37
- }
38
-
39
- /**
40
- * 创建路径
41
- * @param pos - 当前鼠标点击的位置
42
- */
43
- drawPath(pos: PositionSchema): void {
44
- if (!this.document) return;
45
- // 创建一个空的路径节点,用于存储数据
46
- if (!this.currentPathNode) {
47
- this.currentPathNode = this.document.createDisplayNode<Editor2dPathNode>(GameObjectBaseType.PATH);
48
- }
49
- this.currentPathNode.path.paths.push({
50
- x: pos.x,
51
- y: pos.y,
52
- });
53
- this.document.updateNode(this.currentPathNode, {}, true);
54
- }
55
-
56
- get document(): Editor2dDocument | undefined {
57
- return this.documentEntity.config.document;
58
- }
59
-
60
- draw(): JSX.Element {
61
- if (!this.document) return <></>;
62
- const allPoints: JSX.Element[] = [];
63
- const document = this.document!;
64
- this.document.queryNodesByTypes([GameObjectBaseType.PATH]).forEach((node: Editor2dPathNode) => {
65
- node.path.paths.forEach((p, i) => {
66
- const onMouseDown = (e: React.MouseEvent) => {
67
- this.startDrag(e.clientX, e.clientY, {
68
- // 拖动
69
- onDrag(dragEvent): void {
70
- const pos = dragEvent.endPos;
71
- p.x = pos.x;
72
- p.y = pos.y;
73
- document.updateNode(node, {}, true);
74
- }
75
- });
76
- e.preventDefault();
77
- e.stopPropagation();
78
- };
79
- allPoints.push(
80
- <div className="gedit-canvas-draw-layer-point" key={`${node.id}.${i}`} style={{ left: p.x, top: p.y }}onMouseDown={onMouseDown}/>
81
- );
82
- });
83
- });
84
- return <>
85
- {allPoints}
86
- </>;
87
- }
88
- }
@@ -1,24 +0,0 @@
1
- .gedit-canvas-draw-layer {
2
- position: absolute;
3
- left: 0;
4
- top: 0;
5
- overflow: visible;
6
- z-index: 20;
7
- &-point {
8
- position: absolute;
9
- width: 8px;
10
- height: 8px;
11
- border-radius: var(--g-small-radius);
12
- margin-top: -4px;
13
- margin-left: -4px;
14
- background-color: var(--g-playground-select);
15
- cursor: pointer;
16
- z-index: 50;
17
- }
18
- &-svg {
19
- position: absolute;
20
- overflow: visible;
21
- left: 0;
22
- top: 0;
23
- }
24
- }