@gcunharodrigues/wrxn 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +38 -0
- package/bin/wrxn.cjs +342 -0
- package/lib/connect.cjs +216 -0
- package/lib/executor.cjs +238 -0
- package/lib/install.cjs +105 -0
- package/lib/manifest.cjs +67 -0
- package/lib/migrate.cjs +93 -0
- package/lib/onboard.cjs +84 -0
- package/lib/semver.cjs +14 -0
- package/lib/update.cjs +91 -0
- package/lib/worktree.cjs +217 -0
- package/manifest.json +451 -0
- package/migrations/README.md +21 -0
- package/package.json +23 -0
- package/payload/.claude/constitution.local.md +13 -0
- package/payload/.claude/constitution.md +28 -0
- package/payload/.claude/hooks/code-intel-push.cjs +108 -0
- package/payload/.claude/hooks/enforce-managed-guard.cjs +68 -0
- package/payload/.claude/hooks/enforce-managed-precommit.cjs +74 -0
- package/payload/.claude/hooks/enforce-push-authority.cjs +51 -0
- package/payload/.claude/hooks/enforce-review-marker.cjs +62 -0
- package/payload/.claude/hooks/enforce-tests-on-push.cjs +40 -0
- package/payload/.claude/hooks/recall-surface.cjs +127 -0
- package/payload/.claude/hooks/reference-detect.cjs +83 -0
- package/payload/.claude/hooks/session-end.cjs +132 -0
- package/payload/.claude/hooks/session-history.cjs +76 -0
- package/payload/.claude/hooks/session-start.cjs +117 -0
- package/payload/.claude/hooks/synapse-engine.cjs +351 -0
- package/payload/.claude/hooks/wiki-lint.cjs +104 -0
- package/payload/.claude/settings.json +60 -0
- package/payload/.claude/skills/audit/SKILL.md +23 -0
- package/payload/.claude/skills/diagnose/SKILL.md +117 -0
- package/payload/.claude/skills/diagnose/scripts/hitl-loop.template.sh +41 -0
- package/payload/.claude/skills/grill-me/SKILL.md +10 -0
- package/payload/.claude/skills/grill-with-docs/ADR-FORMAT.md +47 -0
- package/payload/.claude/skills/grill-with-docs/CONTEXT-FORMAT.md +60 -0
- package/payload/.claude/skills/grill-with-docs/SKILL.md +88 -0
- package/payload/.claude/skills/handoff/SKILL.md +19 -0
- package/payload/.claude/skills/improve-codebase-architecture/DEEPENING.md +37 -0
- package/payload/.claude/skills/improve-codebase-architecture/HTML-REPORT.md +123 -0
- package/payload/.claude/skills/improve-codebase-architecture/INTERFACE-DESIGN.md +44 -0
- package/payload/.claude/skills/improve-codebase-architecture/LANGUAGE.md +53 -0
- package/payload/.claude/skills/improve-codebase-architecture/SKILL.md +81 -0
- package/payload/.claude/skills/level-up/SKILL.md +28 -0
- package/payload/.claude/skills/memory/SKILL.md +79 -0
- package/payload/.claude/skills/onboard/SKILL.md +43 -0
- package/payload/.claude/skills/prototype/LOGIC.md +79 -0
- package/payload/.claude/skills/prototype/SKILL.md +30 -0
- package/payload/.claude/skills/prototype/UI.md +112 -0
- package/payload/.claude/skills/qa-walk/SKILL.md +227 -0
- package/payload/.claude/skills/qa-walk/references/cli-mode.md +28 -0
- package/payload/.claude/skills/qa-walk/references/finding-issue-template.md +48 -0
- package/payload/.claude/skills/qa-walk/references/walk-report-template.md +56 -0
- package/payload/.claude/skills/qa-walk/references/web-mode.md +112 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/SKILL.md +121 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/domain.md +51 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/issue-tracker-github.md +22 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/issue-tracker-gitlab.md +23 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/issue-tracker-local.md +19 -0
- package/payload/.claude/skills/setup-matt-pocock-skills/triage-labels.md +15 -0
- package/payload/.claude/skills/skill-creator/LICENSE.txt +202 -0
- package/payload/.claude/skills/skill-creator/SKILL.md +209 -0
- package/payload/.claude/skills/skill-creator/scripts/init_skill.py +303 -0
- package/payload/.claude/skills/skill-creator/scripts/package_skill.py +110 -0
- package/payload/.claude/skills/skill-creator/scripts/quick_validate.py +65 -0
- package/payload/.claude/skills/synapse/SKILL.md +132 -0
- package/payload/.claude/skills/synapse/assets/README.md +50 -0
- package/payload/.claude/skills/synapse/references/brackets.md +100 -0
- package/payload/.claude/skills/synapse/references/commands.md +118 -0
- package/payload/.claude/skills/synapse/references/domains.md +126 -0
- package/payload/.claude/skills/synapse/references/layers.md +186 -0
- package/payload/.claude/skills/synapse/references/manifest.md +142 -0
- package/payload/.claude/skills/tdd/SKILL.md +22 -0
- package/payload/.claude/skills/tech-search/SKILL.md +431 -0
- package/payload/.claude/skills/tech-search/prompts/page-extract.md +133 -0
- package/payload/.claude/skills/to-issues/SKILL.md +83 -0
- package/payload/.claude/skills/to-prd/SKILL.md +74 -0
- package/payload/.claude/skills/triage/AGENT-BRIEF.md +168 -0
- package/payload/.claude/skills/triage/OUT-OF-SCOPE.md +101 -0
- package/payload/.claude/skills/triage/SKILL.md +103 -0
- package/payload/.claude/skills/write-a-skill/SKILL.md +117 -0
- package/payload/.recon.json +3 -0
- package/payload/.synapse/global +6 -0
- package/payload/.synapse/manifest +38 -0
- package/payload/.synapse/pipeline +6 -0
- package/payload/.synapse/routing +8 -0
- package/payload/.wrxn/continuity/.gitkeep +0 -0
- package/payload/.wrxn/history/.gitkeep +0 -0
- package/payload/.wrxn/wiki/.gitkeep +0 -0
- package/payload/.wrxn/wiki/concepts/.gitkeep +0 -0
- package/payload/.wrxn/wiki/decisions/.gitkeep +0 -0
- package/payload/.wrxn/wiki/gotchas/.gitkeep +0 -0
- package/payload/.wrxn/wiki/sessions/.gitkeep +0 -0
- package/payload/.wrxn/wiki.cjs +164 -0
- package/payload/aios-intake.md +32 -0
- package/payload/connections.md +15 -0
- package/payload/decisions/log.md +18 -0
- package/payload/docs/agents/domain.md +38 -0
- package/payload/docs/agents/issue-tracker.md +25 -0
- package/payload/docs/agents/triage-labels.md +15 -0
- package/payload/docs/workspace/operator-layer.md +14 -0
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# Interface Design
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When the user wants to explore alternative interfaces for a chosen deepening candidate, use this parallel sub-agent pattern. Based on "Design It Twice" (Ousterhout) — your first idea is unlikely to be the best.
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Uses the vocabulary in [LANGUAGE.md](LANGUAGE.md) — **module**, **interface**, **seam**, **adapter**, **leverage**.
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## Process
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### 1. Frame the problem space
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Before spawning sub-agents, write a user-facing explanation of the problem space for the chosen candidate:
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- The constraints any new interface would need to satisfy
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- The dependencies it would rely on, and which category they fall into (see [DEEPENING.md](DEEPENING.md))
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- A rough illustrative code sketch to ground the constraints — not a proposal, just a way to make the constraints concrete
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Show this to the user, then immediately proceed to Step 2. The user reads and thinks while the sub-agents work in parallel.
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### 2. Spawn sub-agents
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Spawn 3+ sub-agents in parallel using the Agent tool. Each must produce a **radically different** interface for the deepened module.
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Prompt each sub-agent with a separate technical brief (file paths, coupling details, dependency category from [DEEPENING.md](DEEPENING.md), what sits behind the seam). The brief is independent of the user-facing problem-space explanation in Step 1. Give each agent a different design constraint:
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- Agent 1: "Minimize the interface — aim for 1–3 entry points max. Maximise leverage per entry point."
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- Agent 2: "Maximise flexibility — support many use cases and extension."
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- Agent 3: "Optimise for the most common caller — make the default case trivial."
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- Agent 4 (if applicable): "Design around ports & adapters for cross-seam dependencies."
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Include both [LANGUAGE.md](LANGUAGE.md) vocabulary and CONTEXT.md vocabulary in the brief so each sub-agent names things consistently with the architecture language and the project's domain language.
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Each sub-agent outputs:
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1. Interface (types, methods, params — plus invariants, ordering, error modes)
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2. Usage example showing how callers use it
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3. What the implementation hides behind the seam
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4. Dependency strategy and adapters (see [DEEPENING.md](DEEPENING.md))
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5. Trade-offs — where leverage is high, where it's thin
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### 3. Present and compare
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Present designs sequentially so the user can absorb each one, then compare them in prose. Contrast by **depth** (leverage at the interface), **locality** (where change concentrates), and **seam placement**.
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After comparing, give your own recommendation: which design you think is strongest and why. If elements from different designs would combine well, propose a hybrid. Be opinionated — the user wants a strong read, not a menu.
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# Language
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Shared vocabulary for every suggestion this skill makes. Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
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## Terms
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**Module**
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Anything with an interface and an implementation. Deliberately scale-agnostic — applies equally to a function, class, package, or tier-spanning slice.
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_Avoid_: unit, component, service.
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**Interface**
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Everything a caller must know to use the module correctly. Includes the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
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_Avoid_: API, signature (too narrow — those refer only to the type-level surface).
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**Implementation**
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What's inside a module — its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
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**Depth**
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Leverage at the interface — the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface. A module is **shallow** when the interface is nearly as complex as the implementation.
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**Seam** _(from Michael Feathers)_
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A place where you can alter behaviour without editing in that place. The *location* at which a module's interface lives. Choosing where to put the seam is its own design decision, distinct from what goes behind it.
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_Avoid_: boundary (overloaded with DDD's bounded context).
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**Adapter**
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A concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
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**Leverage**
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What callers get from depth. More capability per unit of interface they have to learn. One implementation pays back across N call sites and M tests.
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**Locality**
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What maintainers get from depth. Change, bugs, knowledge, and verification concentrate at one place rather than spreading across callers. Fix once, fixed everywhere.
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## Principles
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- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
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- **The deletion test.** Imagine deleting the module. If complexity vanishes, the module wasn't hiding anything (it was a pass-through). If complexity reappears across N callers, the module was earning its keep.
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- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
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- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
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## Relationships
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- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
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- **Depth** is a property of a **Module**, measured against its **Interface**.
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- A **Seam** is where a **Module**'s **Interface** lives.
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- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
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- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
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## Rejected framings
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- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
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- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
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- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
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---
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name: improve-codebase-architecture
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description: Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
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---
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# Improve Codebase Architecture
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Surface architectural friction and propose **deepening opportunities** — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
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## Glossary
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Use these terms exactly in every suggestion. Consistent language is the point — don't drift into "component," "service," "API," or "boundary." Full definitions in [LANGUAGE.md](LANGUAGE.md).
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- **Module** — anything with an interface and an implementation (function, class, package, slice).
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- **Interface** — everything a caller must know to use the module: types, invariants, error modes, ordering, config. Not just the type signature.
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- **Implementation** — the code inside.
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- **Depth** — leverage at the interface: a lot of behaviour behind a small interface. **Deep** = high leverage. **Shallow** = interface nearly as complex as the implementation.
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- **Seam** — where an interface lives; a place behaviour can be altered without editing in place. (Use this, not "boundary.")
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- **Adapter** — a concrete thing satisfying an interface at a seam.
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- **Leverage** — what callers get from depth.
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- **Locality** — what maintainers get from depth: change, bugs, knowledge concentrated in one place.
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Key principles (see [LANGUAGE.md](LANGUAGE.md) for the full list):
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- **Deletion test**: imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
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- **The interface is the test surface.**
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- **One adapter = hypothetical seam. Two adapters = real seam.**
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This skill is _informed_ by the project's domain model. The domain language gives names to good seams; ADRs record decisions the skill should not re-litigate.
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## Process
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### 1. Explore
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Read the project's domain glossary and any ADRs in the area you're touching first.
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Then use the Agent tool with `subagent_type=Explore` to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:
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- Where does understanding one concept require bouncing between many small modules?
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- Where are modules **shallow** — interface nearly as complex as the implementation?
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- Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no **locality**)?
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- Where do tightly-coupled modules leak across their seams?
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- Which parts of the codebase are untested, or hard to test through their current interface?
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Apply the **deletion test** to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
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### 2. Present candidates as an HTML report
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Write a self-contained HTML file to the OS temp directory so nothing lands in the repo. Resolve the temp dir from `$TMPDIR`, falling back to `/tmp` (or `%TEMP%` on Windows), and write to `<tmpdir>/architecture-review-<timestamp>.html` so each run gets a fresh file. Open it for the user — `xdg-open <path>` on Linux, `open <path>` on macOS, `start <path>` on Windows — and tell them the absolute path.
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The report uses **Tailwind via CDN** for layout and styling, and **Mermaid via CDN** for diagrams where a graph/flow/sequence reliably communicates the structure. Mix Mermaid with hand-crafted CSS/SVG visuals — use Mermaid when relationships are graph-shaped (call graphs, dependencies, sequences), and hand-built divs/SVG when you want something more editorial (mass diagrams, cross-sections, collapse animations). Each candidate gets a **before/after visualisation**. Be visual.
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For each candidate, the same template as before, but rendered as a card:
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- **Files** — which files/modules are involved
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- **Problem** — why the current architecture is causing friction
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- **Solution** — plain English description of what would change
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- **Benefits** — explained in terms of locality and leverage, and how tests would improve
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- **Before / After diagram** — side-by-side, custom-drawn, illustrating the shallowness and the deepening
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- **Recommendation strength** — one of `Strong`, `Worth exploring`, `Speculative`, rendered as a badge
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End the report with a **Top recommendation** section: which candidate you'd tackle first and why.
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**Use CONTEXT.md vocabulary for the domain, and [LANGUAGE.md](LANGUAGE.md) vocabulary for the architecture.** If `CONTEXT.md` defines "Order," talk about "the Order intake module" — not "the FooBarHandler," and not "the Order service."
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**ADR conflicts**: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly in the card (e.g. a warning callout: _"contradicts ADR-0007 — but worth reopening because…"_). Don't list every theoretical refactor an ADR forbids.
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See [HTML-REPORT.md](HTML-REPORT.md) for the full HTML scaffold, diagram patterns, and styling guidance.
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Do NOT propose interfaces yet. After the file is written, ask the user: "Which of these would you like to explore?"
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### 3. Grilling loop
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Once the user picks a candidate, drop into a grilling conversation. Walk the design tree with them — constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
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Side effects happen inline as decisions crystallize:
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+
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- **Naming a deepened module after a concept not in `CONTEXT.md`?** Add the term to `CONTEXT.md` — same discipline as `/grill-with-docs` (see [CONTEXT-FORMAT.md](../grill-with-docs/CONTEXT-FORMAT.md)). Create the file lazily if it doesn't exist.
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- **Sharpening a fuzzy term during the conversation?** Update `CONTEXT.md` right there.
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+
- **User rejects the candidate with a load-bearing reason?** Offer an ADR, framed as: _"Want me to record this as an ADR so future architecture reviews don't re-suggest it?"_ Only offer when the reason would actually be needed by a future explorer to avoid re-suggesting the same thing — skip ephemeral reasons ("not worth it right now") and self-evident ones. See [ADR-FORMAT.md](../grill-with-docs/ADR-FORMAT.md).
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- **Want to explore alternative interfaces for the deepened module?** See [INTERFACE-DESIGN.md](INTERFACE-DESIGN.md).
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1
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+
---
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2
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+
name: level-up
|
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3
|
+
description: Use weekly to find and ship one new automation. Walks the 3Ms interview — Mindset (find the candidate) → Method (scope one) → Machine (build it). Trigger on "let's level up", "what should I automate next", or as a Friday ritual. One run = one shipped artifact.
|
|
4
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+
---
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5
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+
|
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6
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+
## What this skill does
|
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7
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+
|
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8
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+
A weekly ritual that finds ONE manual task worth automating, scopes it, and ships it. One run = one
|
|
9
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+
artifact, not a backlog.
|
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+
|
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11
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+
## Execution — the 3Ms
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+
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13
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+
### Mindset — find the candidate
|
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14
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+
|
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15
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+
Read `aios-intake.md` Q7 (the task that eats the week) + `context/priorities.md`. Surface 2-3
|
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16
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+
candidate automations. Pick the one with the best leverage (frequency × pain × feasibility).
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+
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18
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+
### Method — scope exactly one
|
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+
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+
Write a scoped spec for the chosen automation into `decisions/log.md`: the trigger, the steps, the
|
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+
inputs/outputs, the done-criteria. Push back on scope creep — one task, this week.
|
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+
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+
### Machine — build it
|
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24
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+
|
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Build the smallest thing that ships the automation (a script, a skill, a connection). Verify it runs.
|
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+
Log the result in `decisions/log.md`. Update `connections.md` if a new system was wired.
|
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+
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+
**One per week.** If the user asks for more, point them at next week's run.
|
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---
|
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2
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+
name: memory
|
|
3
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+
description: Install-local memory wiki adapter — query/recall/write-page operations over the 4-tier file wiki (concepts, decisions, gotchas, sessions)
|
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+
user-invocable: true
|
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5
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+
---
|
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6
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+
|
|
7
|
+
# Memory Wiki — Adapter Skill
|
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8
|
+
|
|
9
|
+
The WRXN memory wiki is a **4-tier, file-based, git-versioned** memory system accessed via the install-local adapter `.wrxn/wiki.cjs`. This skill documents the CLI surface and the indirection rule that lets the backend swap (file → MCP → daemon) without consumer rewrites.
|
|
10
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+
|
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11
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+
## Indirection Contract (MUST)
|
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+
|
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+
> **Consumers of the memory wiki MUST call the `.wrxn/wiki.cjs` adapter. Direct wiki file reads are PROHIBITED.**
|
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14
|
+
|
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15
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+
Rationale: the wiki backend can evolve (file → MCP → daemon) without rewriting routers, hooks, or skills. Direct file reads would couple consumers to the file backend and force a breaking refactor on every backend swap.
|
|
16
|
+
|
|
17
|
+
## Wiki layout
|
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+
|
|
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+
| Tier | Path | Purpose |
|
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20
|
+
|---|---|---|
|
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|
+
| Semantic | `.wrxn/wiki/concepts/` | Evergreen architecture and operator notes |
|
|
22
|
+
| Semantic | `.wrxn/wiki/decisions/` | Decisions / ADRs with rationale |
|
|
23
|
+
| Procedural | `.wrxn/wiki/gotchas/` | Failure modes and workarounds |
|
|
24
|
+
| Episodic | `.wrxn/wiki/sessions/` | Session-continuity notes |
|
|
25
|
+
|
|
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+
Tiers are laid empty (a `.gitkeep` per tier) on `wrxn init` and fill as you write pages. Every read path returns cleanly over an empty wiki.
|
|
27
|
+
|
|
28
|
+
## CLI Surface — 3 subcommands
|
|
29
|
+
|
|
30
|
+
The adapter resolves the install root by walking up to the `wrxn.install.json` receipt, so it can be run from anywhere inside an install. Pass `--root <dir>` to override (mainly for tests).
|
|
31
|
+
|
|
32
|
+
### 1. `query`
|
|
33
|
+
|
|
34
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+
Substring search across the wiki; ranked snippets with provenance (tier + file path + line number).
|
|
35
|
+
|
|
36
|
+
```bash
|
|
37
|
+
node .wrxn/wiki.cjs query "memory tiers"
|
|
38
|
+
node .wrxn/wiki.cjs query "synapse" --tier concepts --limit 5
|
|
39
|
+
```
|
|
40
|
+
|
|
41
|
+
Flags: `--tier <concepts|decisions|gotchas|sessions|all>` (default `all`), `--limit <N>` (default 20).
|
|
42
|
+
Output: JSON `{query, tier, total, returned, hits[]}` with `{tier, file, line, snippet}` per hit.
|
|
43
|
+
|
|
44
|
+
### 2. `recall`
|
|
45
|
+
|
|
46
|
+
Alias of `query` — same substring engine, page-level recall. Same flags and output shape.
|
|
47
|
+
|
|
48
|
+
```bash
|
|
49
|
+
node .wrxn/wiki.cjs recall "what did we decide about handoff"
|
|
50
|
+
```
|
|
51
|
+
|
|
52
|
+
### 3. `write-page`
|
|
53
|
+
|
|
54
|
+
Create a new wiki page in a tier. Refuses to overwrite an existing file.
|
|
55
|
+
|
|
56
|
+
```bash
|
|
57
|
+
node .wrxn/wiki.cjs write-page concepts new-fact --description "..." --body "..."
|
|
58
|
+
node .wrxn/wiki.cjs write-page gotchas failure-mode-x --description "X fails when..."
|
|
59
|
+
```
|
|
60
|
+
|
|
61
|
+
Positional args: `<tier>` (one of concepts|decisions|gotchas|sessions) and `<slug>` (kebab-case).
|
|
62
|
+
Flags: `--description "..."`, `--body "..."`. Output: JSON `{written, tier}`.
|
|
63
|
+
|
|
64
|
+
## Schema
|
|
65
|
+
|
|
66
|
+
Each page is a plain markdown file with a small frontmatter block:
|
|
67
|
+
|
|
68
|
+
```yaml
|
|
69
|
+
---
|
|
70
|
+
name: <kebab-case slug>
|
|
71
|
+
description: <one-line>
|
|
72
|
+
tier: <concepts|decisions|gotchas|sessions>
|
|
73
|
+
source: wiki-cli-write-page
|
|
74
|
+
---
|
|
75
|
+
```
|
|
76
|
+
|
|
77
|
+
## Source
|
|
78
|
+
|
|
79
|
+
WRXN Kernel issue wrxn-kernel-07 (memory wiki + recon config laydown). Adapter: `.wrxn/wiki.cjs`.
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: onboard
|
|
3
|
+
description: Use on Day 1 of a wrxn workspace install, or when someone says "set me up", "onboard me", "fill in my AIOS". Runs the intake interview AND scaffolds the Day-1 operator file set. Idempotent — re-run any time after editing aios-intake.md.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
## What this skill does
|
|
7
|
+
|
|
8
|
+
A combined wizard over `aios-intake.md` (the canonical intake): conduct the interview if the file
|
|
9
|
+
isn't filled, then scaffold the Day-1 operator file set under `context/`.
|
|
10
|
+
|
|
11
|
+
## Execution
|
|
12
|
+
|
|
13
|
+
### Step 1 — Read the intake
|
|
14
|
+
|
|
15
|
+
Read `aios-intake.md`. Check which Q1-Q7 sections have content vs. `[Your answer here]` placeholders.
|
|
16
|
+
- All filled → skip Step 2, go to Step 3.
|
|
17
|
+
- Some filled → ask which to fill now vs. scaffold from what's there.
|
|
18
|
+
- None filled → run Step 2 conversationally.
|
|
19
|
+
|
|
20
|
+
### Step 2 — The interview (7 questions, one at a time)
|
|
21
|
+
|
|
22
|
+
Write each answer into `aios-intake.md` as you go, so the user can resume if interrupted. Q1 identity
|
|
23
|
+
+ offer + ICP; Q2 raw voice samples (MUST be pasted, never typed mid-conversation); Q3 90-day
|
|
24
|
+
priorities (push for a number/deadline); Q4 revenue + where tracked; Q5 comms channels; Q6 docs/notes;
|
|
25
|
+
Q7 the task that eats the week + where work is tracked.
|
|
26
|
+
|
|
27
|
+
### Step 3 — Scaffold the Day-1 file set
|
|
28
|
+
|
|
29
|
+
The scaffold is DETERMINISTIC and CLI-First — run it (do not hand-write the files):
|
|
30
|
+
|
|
31
|
+
```
|
|
32
|
+
wrxn onboard --root .
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
It reads the filled `aios-intake.md` and writes the `context/` set (about-me, about-business,
|
|
36
|
+
priorities) + seeds `connections.md`. Idempotent: re-running overwrites the generated `context/`
|
|
37
|
+
files from the current intake (your hand-edited seeds — decisions/log.md, connections.md — are never
|
|
38
|
+
clobbered; they are seeded class).
|
|
39
|
+
|
|
40
|
+
### Step 4 — The wow
|
|
41
|
+
|
|
42
|
+
Close with: *"Try this — ask me: what should I focus on this week?"* That plants the Default-Shift
|
|
43
|
+
mindset. There's no `/today` skill — the prompt itself is the wow.
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
# Logic Prototype
|
|
2
|
+
|
|
3
|
+
A tiny interactive terminal app that lets the user drive a state model by hand. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
|
|
4
|
+
|
|
5
|
+
## When this is the right shape
|
|
6
|
+
|
|
7
|
+
- "I'm not sure if this state machine handles the edge case where X then Y."
|
|
8
|
+
- "Does this data model actually let me represent the case where..."
|
|
9
|
+
- "I want to feel out what the API should look like before writing it."
|
|
10
|
+
- Anything where the user wants to **press buttons and watch state change**.
|
|
11
|
+
|
|
12
|
+
If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
|
|
13
|
+
|
|
14
|
+
## Process
|
|
15
|
+
|
|
16
|
+
### 1. State the question
|
|
17
|
+
|
|
18
|
+
Before writing code, write down what state model and what question you're prototyping. One paragraph, in the prototype's README or a comment at the top of the file. A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
|
|
19
|
+
|
|
20
|
+
### 2. Pick the language
|
|
21
|
+
|
|
22
|
+
Use whatever the host project uses. If the project has no obvious runtime (e.g. a docs repo), ask.
|
|
23
|
+
|
|
24
|
+
Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
|
|
25
|
+
|
|
26
|
+
### 3. Isolate the logic in a portable module
|
|
27
|
+
|
|
28
|
+
Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later. The TUI around it is throwaway; the logic module shouldn't be.
|
|
29
|
+
|
|
30
|
+
The right shape depends on the question:
|
|
31
|
+
|
|
32
|
+
- **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
|
|
33
|
+
- **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
|
|
34
|
+
- **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
|
|
35
|
+
- **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
|
|
36
|
+
|
|
37
|
+
Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI. Keep it pure: no I/O, no terminal code, no `console.log` for control flow. The TUI imports it and calls into it; nothing flows the other direction.
|
|
38
|
+
|
|
39
|
+
This is what makes the prototype useful past its own lifetime. When the question's been answered, the validated reducer / machine / function set can be lifted into the real module — the TUI shell gets deleted.
|
|
40
|
+
|
|
41
|
+
### 4. Build the smallest TUI that exposes the state
|
|
42
|
+
|
|
43
|
+
Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame. The user should always see one stable view, not an ever-growing scrollback.
|
|
44
|
+
|
|
45
|
+
Each frame has two parts, in this order:
|
|
46
|
+
|
|
47
|
+
1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON). Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values). Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset. No need to pull in a styling library unless one is already in the project.
|
|
48
|
+
2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`. Bold the key, dim the description, or vice-versa — whatever reads cleanly.
|
|
49
|
+
|
|
50
|
+
Behaviour:
|
|
51
|
+
|
|
52
|
+
1. **Initialise state** — a single in-memory object/struct. Render the first frame on start.
|
|
53
|
+
2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
|
|
54
|
+
3. **Re-render** the full frame after every action — don't append, replace.
|
|
55
|
+
4. **Loop until quit.**
|
|
56
|
+
|
|
57
|
+
The whole frame should fit on one screen.
|
|
58
|
+
|
|
59
|
+
### 5. Make it runnable in one command
|
|
60
|
+
|
|
61
|
+
Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`). The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
|
|
62
|
+
|
|
63
|
+
If the host project has no task runner, just put the command at the top of the prototype's README.
|
|
64
|
+
|
|
65
|
+
### 6. Hand it over
|
|
66
|
+
|
|
67
|
+
Give the user the run command. They'll drive it themselves; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions added, add them. Prototypes evolve.
|
|
68
|
+
|
|
69
|
+
### 7. Capture the answer
|
|
70
|
+
|
|
71
|
+
When the prototype has done its job, the answer to the question is the only thing worth keeping. If the user is around, ask what it taught them. If not, leave a `NOTES.md` next to the prototype so the answer can be filled in (or filled in by you, if you've watched the session) before the prototype gets deleted.
|
|
72
|
+
|
|
73
|
+
## Anti-patterns
|
|
74
|
+
|
|
75
|
+
- **Don't add tests.** A prototype that needs tests is no longer a prototype.
|
|
76
|
+
- **Don't wire it to the real database.** Use an in-memory store unless the question is specifically about persistence.
|
|
77
|
+
- **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
|
|
78
|
+
- **Don't blur the logic and the TUI together.** If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable. Keep the TUI as a thin shell over a pure module.
|
|
79
|
+
- **Don't ship the TUI shell into production.** The shell is optimised for being driven by hand from a terminal. The logic module behind it is the bit worth keeping.
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: prototype
|
|
3
|
+
description: Build a throwaway prototype to flesh out a design before committing to it. Routes between two branches — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route. Use when the user wants to prototype, sanity-check a data model or state machine, mock up a UI, explore design options, or says "prototype this", "let me play with it", "try a few designs".
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# Prototype
|
|
7
|
+
|
|
8
|
+
A prototype is **throwaway code that answers a question**. The question decides the shape.
|
|
9
|
+
|
|
10
|
+
## Pick a branch
|
|
11
|
+
|
|
12
|
+
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
|
|
13
|
+
|
|
14
|
+
- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
|
|
15
|
+
- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
|
|
16
|
+
|
|
17
|
+
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
|
|
18
|
+
|
|
19
|
+
## Rules that apply to both
|
|
20
|
+
|
|
21
|
+
1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
|
|
22
|
+
2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
|
|
23
|
+
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
|
|
24
|
+
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast and then delete it.
|
|
25
|
+
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
|
|
26
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6. **Delete or absorb when done.** When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.
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## When done
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The _answer_ is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a `NOTES.md` next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.
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# UI Prototype
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Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
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If the question is about logic/state rather than what something looks like — wrong branch. Use [LOGIC.md](LOGIC.md).
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## When this is the right shape
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- "What should this page look like?"
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- "I want to see a few options for this dashboard before committing."
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- "Try a different layout for the settings screen."
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- Any time the user would otherwise spend a day picking between three vague mockups in their head.
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## Two sub-shapes — strongly prefer sub-shape A
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A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
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### Sub-shape A — adjustment to an existing page (preferred)
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The route already exists. Variants are rendered **on the same route**, gated by a `?variant=` URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
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If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
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### Sub-shape B — a new page (last resort)
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Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
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Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename). Same `?variant=` pattern.
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Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
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In both sub-shapes the floating bottom bar is identical.
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## Process
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### 1. State the question and pick N
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Default to **3 variants**. More than 5 stops being radically different and starts being noise — cap there.
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Write down the plan in one line, in the prototype's location or a top-of-file comment:
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> "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
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This works whether the user is here to push back or not.
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### 2. Generate radically different variants
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Draft each variant. Hold each one to:
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- The page's purpose and the data it has access to.
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- The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
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- A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
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Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
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### 3. Wire them together
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Create a single switcher component on the route:
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```tsx
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// pseudo-code — adapt to the project's framework
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const variant = searchParams.get('variant') ?? 'A';
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return (
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<>
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{variant === 'A' && <VariantA {...data} />}
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{variant === 'B' && <VariantB {...data} />}
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{variant === 'C' && <VariantC {...data} />}
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<PrototypeSwitcher variants={['A','B','C']} current={variant} />
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</>
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);
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```
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For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
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For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
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### 4. Build the floating switcher
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A small fixed-position bar at the bottom-centre of the screen with three pieces:
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- **Left arrow** — cycles to the previous variant (wraps around).
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- **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
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- **Right arrow** — cycles forward (wraps around).
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Behaviour:
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- Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
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- Keyboard: `←` and `→` arrow keys also cycle. Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
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- Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
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- Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
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Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
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### 5. Hand it over
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Surface the URL (and the `?variant=` keys). The user will flip through whenever they get to it. The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
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### 6. Capture the answer and clean up
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Once a variant has won, write down which one and why (commit message, ADR, issue, or a `NOTES.md` next to the prototype if running AFK and the user hasn't responded yet). Then:
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- **Sub-shape A** — delete the losing variants and the switcher; fold the winner into the existing page.
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- **Sub-shape B** — promote the winning variant to a real route, delete the throwaway route and the switcher.
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Don't leave variant components or the switcher lying around. They rot fast and confuse the next reader.
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## Anti-patterns
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- **Variants that differ only in colour or copy.** That's a tweak, not a prototype. Real variants disagree about structure.
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- **Sharing too much code between variants.** A shared `<Header>` is fine; a shared `<Layout>` defeats the point. Each variant should be free to throw out the layout.
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- **Wiring variants to real mutations.** Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
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- **Promoting the prototype directly to production.** The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.
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