@gbl-uzh/platform 0.4.10 → 0.4.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -122,6 +122,7 @@ declare function loginAsTeam({ token }: LoginAsTeamArgs, ctx: CtxWithPrisma<Pris
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  }, unknown> & {})[];
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -191,6 +192,7 @@ declare function createGame({ name, playerCount }: CreateGameArgs, ctx: Context$
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  }): Promise<{
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  players: (_prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -395,6 +397,7 @@ declare function activateNextSegment({ gameId }: ActivateSegmentArgs, ctx: Conte
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  }, unknown> & {})[];
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  players: (_prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -470,6 +473,7 @@ declare function activateNextSegment({ gameId }: ActivateSegmentArgs, ctx: Conte
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  }, unknown> & {})[];
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  players: (_prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -569,6 +573,7 @@ declare function updatePlayerData({ name, avatar, color, facts }: UpdatePlayerDa
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  }, unknown> & {})[];
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -620,6 +625,7 @@ declare function getGame(args: any, ctx: Context$1): Promise<({
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  }, unknown> & {})[];
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1063,6 +1069,7 @@ declare function getPlayerResult(args: GetPlayerResultArgs, ctx: Context): Promi
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  }, unknown> & {})[];
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1180,6 +1187,7 @@ declare function getPlayerData(args: GetPlayerDataArgs, ctx: Context): Promise<(
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  }, unknown> & {})[];
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1244,6 +1252,7 @@ interface MarkStoryElementArgs {
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  }
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  declare function markStoryElement(args: MarkStoryElementArgs, ctx: Context): Promise<(_prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1292,6 +1301,7 @@ declare function getPlayerResults(args: any, ctx: Context): Promise<({
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  }, unknown> & {};
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  player: _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1358,6 +1368,7 @@ declare function getPastResults(args: any, ctx: Context): Promise<({
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  }, unknown> & {};
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  } & _prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
@@ -1393,6 +1404,7 @@ declare function getPastResults(args: any, ctx: Context): Promise<({
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  }, unknown> & {})[] | null>;
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  declare function updateReadyState(args: any, ctx: Context): Promise<_prisma_client_runtime.GetResult<{
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  id: string;
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+ number: number;
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  name: string;
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  avatar: string;
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  location: string;
package/dist/index.js CHANGED
@@ -397,6 +397,7 @@ async function createGame({ name, playerCount }, ctx, { roleAssigner }) {
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  facts: {},
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  token: (0, import_nanoid.nanoid)(),
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  role: roleAssigner(ix),
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+ number: playerCount - ix,
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  name: `Team ${playerCount - ix}`,
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  level: {
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  connect: {
@@ -1087,6 +1088,9 @@ async function getGame(args, ctx) {
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  include: {
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  level: true,
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  achievements: true
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+ },
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+ orderBy: {
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+ number: "asc"
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  }
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  },
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  periods: {
package/dist/nexus.js CHANGED
@@ -171,6 +171,7 @@ var Player = (0, import_nexus3.objectType)({
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  definition(t) {
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  t.nonNull.id("id");
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  t.nonNull.boolean("isReady");
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+ t.nonNull.int("number");
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  t.nonNull.string("name");
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  t.nonNull.string("avatar");
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  t.nonNull.string("location");
@@ -688,6 +689,7 @@ async function createGame({ name, playerCount }, ctx, { roleAssigner }) {
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  facts: {},
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  token: (0, import_nanoid.nanoid)(),
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  role: roleAssigner(ix),
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+ number: playerCount - ix,
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  name: `Team ${playerCount - ix}`,
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  level: {
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  connect: {
@@ -1378,6 +1380,9 @@ async function getGame(args, ctx) {
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  include: {
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  level: true,
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  achievements: true
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+ },
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+ orderBy: {
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+ number: "asc"
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  }
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  },
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  periods: {
@@ -16,12 +16,13 @@ query Game($id: Int) {
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  ...PeriodData
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  }
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  players {
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- id
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+ id
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  isReady
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  role
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+ number
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  name
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  avatar
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  location
@@ -0,0 +1,166 @@
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+ type Maybe<T> = T | null;
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+ /** All built-in and custom scalars, mapped to their actual values */
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+ type Scalars = {
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+ ID: string;
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+ String: string;
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+ Boolean: boolean;
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+ Int: number;
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+ Float: number;
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+ /** A date-time string at UTC, such as 2007-12-03T10:15:30Z, compliant with the `date-time` format outlined in section 5.6 of the RFC 3339 profile of the ISO 8601 standard for representation of dates and times using the Gregorian calendar. */
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+ DateTime: any;
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+ /** The `JSONObject` scalar type represents JSON objects as specified by [ECMA-404](http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-404.pdf). */
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+ JSONObject: any;
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+ };
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+ type Achievement = {
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+ __typename?: 'Achievement';
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+ description: Scalars['String'];
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+ id: Scalars['ID'];
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+ image?: Maybe<Scalars['String']>;
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+ name: Scalars['String'];
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+ reward?: Maybe<Scalars['JSONObject']>;
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+ when: AchievementFrequency;
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+ };
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+ declare enum AchievementFrequency {
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+ Each = "EACH",
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+ First = "FIRST"
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+ }
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+ type AchievementInstance = {
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+ __typename?: 'AchievementInstance';
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+ achievement: Achievement;
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+ count: Scalars['Int'];
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+ id: Scalars['Int'];
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+ };
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+ type Game = {
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+ __typename?: 'Game';
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+ activePeriod?: Maybe<Period>;
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+ activePeriodIx?: Maybe<Scalars['Int']>;
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+ id: Scalars['ID'];
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+ name: Scalars['String'];
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+ periods: Array<Period>;
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+ players: Array<Player>;
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+ segments: Array<PeriodSegment>;
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+ status: GameStatus;
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+ };
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+ declare enum GameStatus {
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+ Completed = "COMPLETED",
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+ Consolidation = "CONSOLIDATION",
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+ Paused = "PAUSED",
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+ Preparation = "PREPARATION",
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+ Results = "RESULTS",
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+ Running = "RUNNING",
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+ Scheduled = "SCHEDULED"
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+ }
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+ type LearningAnswerOption = {
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+ __typename?: 'LearningAnswerOption';
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+ content: Scalars['String'];
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+ correct: Scalars['Boolean'];
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+ id: Scalars['ID'];
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+ };
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+ type LearningElement = {
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+ __typename?: 'LearningElement';
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+ feedback?: Maybe<Scalars['String']>;
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+ id: Scalars['ID'];
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+ motivation?: Maybe<Scalars['String']>;
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+ options: Array<LearningAnswerOption>;
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+ question: Scalars['String'];
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+ reward?: Maybe<Scalars['JSONObject']>;
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+ title: Scalars['String'];
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+ };
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+ type Period = {
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+ __typename?: 'Period';
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+ actions: Array<PlayerAction>;
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+ activeSegment?: Maybe<PeriodSegment>;
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+ activeSegmentIx?: Maybe<Scalars['Int']>;
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+ facts: Scalars['JSONObject'];
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+ id: Scalars['ID'];
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+ index: Scalars['Int'];
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+ results: Array<PlayerResult>;
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+ segments: Array<PeriodSegment>;
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+ };
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+ type PeriodSegment = {
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+ __typename?: 'PeriodSegment';
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+ actions: Array<PlayerAction>;
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+ facts: Scalars['JSONObject'];
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+ id: Scalars['ID'];
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+ index: Scalars['Int'];
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+ learningElements: Array<LearningElement>;
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+ periodIx: Scalars['Int'];
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+ results: Array<PlayerResult>;
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+ storyElements: Array<StoryElement>;
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+ };
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+ type Player = {
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+ __typename?: 'Player';
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+ achievementIds: Array<Scalars['String']>;
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+ achievementKeys: Array<Scalars['String']>;
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+ achievements: Array<AchievementInstance>;
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+ avatar: Scalars['String'];
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+ color: Scalars['String'];
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+ completedLearningElementIds: Array<Scalars['Int']>;
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+ completedLearningElements: Array<LearningElement>;
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+ experience: Scalars['Int'];
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+ experienceToNext: Scalars['Int'];
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+ facts: Scalars['JSONObject'];
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+ id: Scalars['ID'];
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+ isReady: Scalars['Boolean'];
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+ level: PlayerLevel;
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+ levelIx: Scalars['Int'];
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+ location: Scalars['String'];
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+ name: Scalars['String'];
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+ role: Scalars['String'];
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+ token: Scalars['String'];
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+ tutorialCompleted: Scalars['Boolean'];
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+ visitedStoryElementIds: Array<Scalars['Int']>;
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+ visitedStoryElements: Array<StoryElement>;
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+ };
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+ type PlayerAction = {
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+ __typename?: 'PlayerAction';
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+ facts?: Maybe<Scalars['JSONObject']>;
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+ id: Scalars['ID'];
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+ period: Period;
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+ periodIx: Scalars['Int'];
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+ player: Player;
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+ segment?: Maybe<PeriodSegment>;
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+ segmentIx?: Maybe<Scalars['Int']>;
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+ type: Scalars['String'];
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+ };
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+ declare enum PlayerDecisionType {
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+ Consolidation = "CONSOLIDATION",
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+ Preparation = "PREPARATION"
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+ }
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+ type PlayerLevel = {
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+ __typename?: 'PlayerLevel';
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+ description: Scalars['String'];
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+ id: Scalars['ID'];
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+ index: Scalars['Int'];
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+ requiredXP: Scalars['Int'];
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+ };
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+ type PlayerResult = {
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+ __typename?: 'PlayerResult';
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+ facts?: Maybe<Scalars['JSONObject']>;
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+ id: Scalars['ID'];
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+ period: Period;
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+ player: Player;
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+ segment?: Maybe<PeriodSegment>;
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+ type?: Maybe<PlayerResultType>;
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+ };
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+ declare enum PlayerResultType {
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+ PeriodEnd = "PERIOD_END",
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+ PeriodStart = "PERIOD_START",
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+ SegmentEnd = "SEGMENT_END",
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+ SegmentStart = "SEGMENT_START"
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+ }
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+ type StoryElement = {
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+ __typename?: 'StoryElement';
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+ content?: Maybe<Scalars['String']>;
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+ contentRole?: Maybe<Scalars['String']>;
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+ id: Scalars['ID'];
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+ reward?: Maybe<Scalars['JSONObject']>;
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+ title: Scalars['String'];
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+ type: StoryElementType;
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+ };
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+ declare enum StoryElementType {
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+ Generic = "GENERIC",
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+ RoleBased = "ROLE_BASED"
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+ }
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+
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+ export { Game as G, PlayerDecisionType as P, Period as a };
@@ -179,6 +179,7 @@ model PeriodSegment {
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  model Player {
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  id String @id @default(uuid()) @db.Uuid
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+ number Int @default(-1)
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  name String @default("Anonymous")
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  avatar String @default("")
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  location String @default("")
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gbl-uzh/platform",
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- "version": "0.4.10",
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+ "version": "0.4.11",
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  "license": "LGPL-3.0",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",