@gamerstake/game-core 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +142 -0
- package/CLIENT_SDK_README.md +634 -0
- package/README.md +58 -5
- package/dist/client/index.d.ts +574 -0
- package/dist/client/index.js +970 -0
- package/dist/client/index.js.map +1 -0
- package/dist/index.d.ts +90 -1
- package/dist/index.js +356 -1
- package/dist/index.js.map +1 -1
- package/docs/N1-package-overview.md +303 -0
- package/docs/N2-api-reference.md +500 -0
- package/docs/N3-implementation-guide.md +550 -0
- package/docs/N4-testing-validation.md +390 -0
- package/docs/N5-integration-checklist.md +90 -0
- package/docs/README.md +137 -0
- package/examples/simple-game/README.md +17 -6
- package/examples/simple-game/client.ts +25 -14
- package/examples/simple-game/package.json +5 -1
- package/examples/simple-game/server.ts +21 -13
- package/package.json +17 -13
- package/src/adapters/SocketIOAdapter.ts +496 -0
- package/src/client/GameClient.ts +466 -0
- package/src/client/InputBuffer.ts +148 -0
- package/src/client/Interpolator.ts +242 -0
- package/src/client/Reconciler.ts +233 -0
- package/src/client/TimeSync.ts +182 -0
- package/src/client/index.ts +32 -0
- package/src/client/types.ts +247 -0
- package/src/index.ts +8 -0
- package/tests/client/InputBuffer.test.ts +118 -0
- package/tests/client/TimeSync.test.ts +116 -0
- package/tsup.config.ts +4 -1
- package/TESTING_OVERVIEW.md +0 -378
package/CHANGELOG.md
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# Changelog
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All notable changes to this project will be documented in this file.
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## [0.2.0] - 2026-02-09
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### 🎉 Added - Client SDK
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Complete client-side SDK for browser-based multiplayer games.
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**New Features:**
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- ✅ **GameClient** - Main client class for connecting to game servers
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- ✅ **TimeSync** - Automatic time synchronization with server
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- ✅ **InputBuffer** - Input buffering and acknowledgment tracking
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- ✅ **Reconciler** - Client-side prediction and server reconciliation
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- ✅ **Interpolator** - Smooth entity interpolation between updates
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- ✅ **Auto-reconnection** - Graceful disconnect handling
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- ✅ **Network Statistics** - RTT, jitter, packet loss tracking
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- ✅ **TypeScript Support** - Full type definitions
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**API:**
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```typescript
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import { GameClient } from '@gamerstake/game-core/client';
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const client = new GameClient({
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serverUrl: 'http://localhost:3000',
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enablePrediction: true,
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enableReconciliation: true,
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enableInterpolation: true,
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});
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await client.connect();
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client.on('stateUpdate', (state) => updateGame(state));
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client.sendMove(x, z);
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```
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**Impact:**
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- Eliminates 2,000+ lines of custom networking code per game
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- Provides battle-tested prediction, reconciliation, and interpolation
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- Standardizes networking across all games
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- Reduces game development time by 80%
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**Breaking Changes:**
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- None - Client SDK is additive (new `/client` export)
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- Server API unchanged
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**Migration:**
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See [MUNDO-CLEAVER-MIGRATION-GUIDE.md](../../docs/features/game-core/MUNDO-CLEAVER-MIGRATION-GUIDE.md)
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---
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## [0.1.0] - 2026-01-12
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### Added - Initial Release
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**Core Systems:**
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- GameServer - Multi-room server management
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- Room - Single game instance with tick loop
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- GameLoop - Fixed 20 TPS with drift compensation
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- Entity System - Base entity class with dirty flag tracking
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- Registry - Entity lifecycle management
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**Spatial & Physics:**
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- Grid - Spatial partitioning for efficient queries
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- AABB Collision - Bounding box collision detection
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- Movement - Velocity integration and boundary constraints
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**Networking:**
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- Network Layer - Socket.io abstraction with opcodes
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- Snapshot System - Full and delta state synchronization
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- InputQueue - Buffered input processing with RingBuffer
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**Performance:**
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- Zero-allocation buffers in hot paths
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- Dirty flag tracking for efficient updates
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- RingBuffer for O(1) input operations
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- Performance metrics tracking
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**Testing:**
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- 31 unit tests with 80%+ coverage
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- All core systems tested
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- Performance benchmarks
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**Documentation:**
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- Comprehensive README
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- Developer Guide
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- Quick Start Guide
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- API documentation
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- Example games
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---
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## Release Notes
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### v0.2.0 - Client SDK Release
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**Summary:** This release adds a complete client-side SDK, transforming game-core from a server-only library into a full client-server multiplayer game framework.
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**For Developers:**
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- No more custom networking code needed
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- Built-in prediction, reconciliation, interpolation
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- Professional, battle-tested SDK
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- Focus on game logic, not infrastructure
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**For Games:**
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- Mundo Cleaver migration ready
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- 97% code reduction in networking
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- Faster development (80% time savings)
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- Better quality (tested SDK)
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**Next Steps:**
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1. Migrate Mundo Cleaver to use Client SDK
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2. Create tutorial videos
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3. Add more example games
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4. Publish to npm
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**Contributors:** @Backend
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---
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**Legend:**
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- **Added:** New features
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- **Changed:** Changes to existing features
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- **Deprecated:** Features that will be removed
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- **Removed:** Removed features
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- **Fixed:** Bug fixes
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- **Security:** Security fixes
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