@gamepark/zenith 0.0.2 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/PlayerId.js +1 -2
- package/dist/TeamColor.js +7 -13
- package/dist/ZenithOptions.js +1 -4
- package/dist/ZenithRules.js +71 -122
- package/dist/ZenithSetup.js +123 -266
- package/dist/index.js +3 -9
- package/dist/material/Agent.js +4 -7
- package/dist/material/Agents.js +920 -923
- package/dist/material/Bonus.js +5 -8
- package/dist/material/Bonuses.js +29 -33
- package/dist/material/Credit.js +4 -7
- package/dist/material/Faction.js +4 -7
- package/dist/material/Influence.js +4 -7
- package/dist/material/LocationType.js +2 -5
- package/dist/material/MaterialType.js +2 -5
- package/dist/material/effect/Effect.js +5 -10
- package/dist/material/effect/EffectType.js +2 -5
- package/dist/rules/CustomMoveType.js +2 -5
- package/dist/rules/DiscardActionRule.js +26 -75
- package/dist/rules/Memory.js +2 -5
- package/dist/rules/MulliganRule.js +47 -126
- package/dist/rules/PlayCardRule.js +68 -134
- package/dist/rules/RefillRule.js +83 -190
- package/dist/rules/RuleId.js +2 -5
- package/dist/rules/discard-action/DiplomacyActions.js +15 -20
- package/dist/rules/discard-action/DiplomacyBoardRule.js +27 -64
- package/dist/rules/discard-action/TechnologyActions.js +44 -48
- package/dist/rules/discard-action/TechnologyBoardRule.js +34 -102
- package/dist/rules/effect/ChoiceRule.js +21 -81
- package/dist/rules/effect/ConditionalRule.js +77 -141
- package/dist/rules/effect/DevelopTechnologyRule.js +53 -119
- package/dist/rules/effect/DiscardRule.js +37 -90
- package/dist/rules/effect/EffectRule.js +60 -138
- package/dist/rules/effect/ExileRule.js +62 -147
- package/dist/rules/effect/GiveCreditRule.js +24 -73
- package/dist/rules/effect/GiveInfluenceRule.js +38 -101
- package/dist/rules/effect/GiveLeaderBadgeRule.js +18 -46
- package/dist/rules/effect/GiveZenithiumRule.js +25 -79
- package/dist/rules/effect/MobilizeRule.js +38 -93
- package/dist/rules/effect/ResetInfluenceRule.js +21 -58
- package/dist/rules/effect/SpendCreditRule.js +29 -102
- package/dist/rules/effect/SpendZenithiumRule.js +32 -109
- package/dist/rules/effect/StealCreditRule.js +15 -64
- package/dist/rules/effect/TakeBonusRule.js +30 -91
- package/dist/rules/effect/TakeLeaderBadgeRule.js +31 -88
- package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +45 -112
- package/dist/rules/effect/TransferRule.js +47 -81
- package/dist/rules/effect/WinCreditRule.js +60 -130
- package/dist/rules/effect/WinInfluenceRule.js +128 -248
- package/dist/rules/effect/WinZenithiumRule.js +24 -80
- package/dist/rules/effect/index.js +19 -35
- package/dist/rules/helper/BonusHelper.js +32 -64
- package/dist/rules/helper/CreditHelper.js +19 -44
- package/dist/rules/helper/EffectHelper.js +81 -123
- package/dist/rules/helper/EffectRuleIds.js +25 -29
- package/dist/rules/helper/EndGameHelper.js +24 -57
- package/dist/rules/helper/InfluenceHelper.js +18 -44
- package/dist/rules/helper/MobilizeHelper.js +27 -53
- package/dist/rules/helper/PlanetHelper.js +45 -78
- package/dist/rules/helper/PlayerHelper.js +24 -60
- package/dist/rules/helper/TechnologyHelper.js +31 -87
- package/dist/rules/helper/ZenithiumHelper.js +25 -48
- package/package.json +4 -3
package/dist/PlayerId.js
CHANGED
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Object.defineProperty(exports, "__esModule", { value: true });
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export {};
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package/dist/TeamColor.js
CHANGED
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exports.getTeamColor = exports.isBlack = exports.isWhite = exports.teamColors = exports.TeamColor = void 0;
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var rules_api_1 = require("@gamepark/rules-api");
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var TeamColor;
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import { getEnumValues } from '@gamepark/rules-api';
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export var TeamColor;
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(function (TeamColor) {
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TeamColor[TeamColor["Black"] = 1] = "Black";
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TeamColor[TeamColor["White"] = 2] = "White";
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})(TeamColor || (
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exports.isBlack = isBlack;
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var getTeamColor = function (playerId) { return (playerId === 1 || playerId === 4 ? TeamColor.White : TeamColor.Black); };
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exports.getTeamColor = getTeamColor;
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})(TeamColor || (TeamColor = {}));
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export const teamColors = getEnumValues(TeamColor);
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export const isWhite = (playerId) => playerId === TeamColor.White;
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export const isBlack = (playerId) => playerId === TeamColor.Black;
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export const getTeamColor = (playerId) => (playerId === 1 || playerId === 4 ? TeamColor.White : TeamColor.Black);
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package/dist/ZenithOptions.js
CHANGED
package/dist/ZenithRules.js
CHANGED
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import { hideItemId, hideItemIdToOthers, PositiveSequenceStrategy, SecretMaterialRules } from '@gamepark/rules-api';
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import { LocationType } from './material/LocationType';
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import { MaterialType } from './material/MaterialType';
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import { DiscardActionRule } from './rules/DiscardActionRule';
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import { ChoiceRule, ConditionalRule, DevelopTechnologyRule, DiscardRule, ExileRule, GiveCreditRule, GiveInfluenceRule, GiveLeaderBadgeRule, GiveZenithiumRule, MobilizeRule, ResetInfluenceRule, SpendCreditRule, TakeBonusRule, TakeLeaderBadgeRule, TransferRule, WinCreditRule, WinInfluenceRule, WinZenithiumRule } from './rules/effect';
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import { SpendZenithiumRule } from './rules/effect/SpendZenithiumRule';
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import { StealCreditRule } from './rules/effect/StealCreditRule';
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import { TakeTechnologyBonusTokenRule } from './rules/effect/TakeTechnologyBonusTokenRule';
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import { EndGameHelper } from './rules/helper/EndGameHelper';
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import { MulliganRule } from './rules/MulliganRule';
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import { PlayCardRule } from './rules/PlayCardRule';
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import { RefillRule } from './rules/RefillRule';
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import { RuleId } from './rules/RuleId';
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import { getTeamColor } from './TeamColor';
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export class ZenithRules extends SecretMaterialRules {
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rules = {
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[RuleId.Muligan]: MulliganRule,
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[RuleId.PlayCard]: PlayCardRule,
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[RuleId.DiscardAction]: DiscardActionRule,
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[RuleId.Transfer]: TransferRule,
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[RuleId.GiveCredit]: GiveCreditRule,
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[RuleId.WinCredit]: WinCreditRule,
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[RuleId.SpendCredit]: SpendCreditRule,
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[RuleId.Conditional]: ConditionalRule,
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[RuleId.WinZenithium]: WinZenithiumRule,
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[RuleId.GiveZenithium]: GiveZenithiumRule,
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[RuleId.Exile]: ExileRule,
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[RuleId.WinInfluence]: WinInfluenceRule,
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[RuleId.GiveInfluence]: GiveInfluenceRule,
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[RuleId.ResetInfluence]: ResetInfluenceRule,
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[RuleId.DevelopTechnology]: DevelopTechnologyRule,
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[RuleId.GiveLeaderBadge]: GiveLeaderBadgeRule,
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[RuleId.TakeLeaderBadge]: TakeLeaderBadgeRule,
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[RuleId.Discard]: DiscardRule,
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[RuleId.Mobilize]: MobilizeRule,
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[RuleId.Choice]: ChoiceRule,
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[RuleId.TakeBonus]: TakeBonusRule,
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[RuleId.Refill]: RefillRule,
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[RuleId.StealCredit]: StealCreditRule,
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[RuleId.SpendZenithium]: SpendZenithiumRule,
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[RuleId.TakeTechnologyBonusToken]: TakeTechnologyBonusTokenRule
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};
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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locationsStrategies = {
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[MaterialType.AgentCard]: {
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[LocationType.PlayerHand]: new PositiveSequenceStrategy(),
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[LocationType.AgentDeck]: new PositiveSequenceStrategy(),
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[LocationType.AgentDiscard]: new PositiveSequenceStrategy(),
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[LocationType.Influence]: new PositiveSequenceStrategy()
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},
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[MaterialType.InfluenceDisc]: {
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[LocationType.TeamPlanets]: new PositiveSequenceStrategy(),
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[LocationType.InfluenceDiscStock]: new PositiveSequenceStrategy()
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},
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[MaterialType.BonusToken]: {
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[LocationType.BonusDiscard]: new PositiveSequenceStrategy(),
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[LocationType.BonusTokenStock]: new PositiveSequenceStrategy()
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}
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ar[i] = from[i];
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};
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hidingStrategies = {
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[MaterialType.AgentCard]: {
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[LocationType.PlayerHand]: hideItemIdToOthers,
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[LocationType.AgentDeck]: hideItemId
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},
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[MaterialType.BonusToken]: {
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[LocationType.BonusTokenStock]: hideItemId
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}
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}
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exports.ZenithRules = void 0;
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var rules_api_1 = require("@gamepark/rules-api");
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var LocationType_1 = require("./material/LocationType");
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var MaterialType_1 = require("./material/MaterialType");
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var DiscardActionRule_1 = require("./rules/DiscardActionRule");
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var effect_1 = require("./rules/effect");
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var SpendZenithiumRule_1 = require("./rules/effect/SpendZenithiumRule");
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var StealCreditRule_1 = require("./rules/effect/StealCreditRule");
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var TakeTechnologyBonusTokenRule_1 = require("./rules/effect/TakeTechnologyBonusTokenRule");
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var EndGameHelper_1 = require("./rules/helper/EndGameHelper");
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var MulliganRule_1 = require("./rules/MulliganRule");
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var PlayCardRule_1 = require("./rules/PlayCardRule");
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var RefillRule_1 = require("./rules/RefillRule");
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var RuleId_1 = require("./rules/RuleId");
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var TeamColor_1 = require("./TeamColor");
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var ZenithRules = (function (_super) {
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__extends(ZenithRules, _super);
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function ZenithRules() {
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var _a, _b, _c, _d, _e, _f, _g, _h;
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var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this;
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_this.rules = (_a = {},
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_a[RuleId_1.RuleId.Muligan] = MulliganRule_1.MulliganRule,
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_a[RuleId_1.RuleId.PlayCard] = PlayCardRule_1.PlayCardRule,
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_a[RuleId_1.RuleId.DiscardAction] = DiscardActionRule_1.DiscardActionRule,
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_a[RuleId_1.RuleId.Transfer] = effect_1.TransferRule,
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_a[RuleId_1.RuleId.GiveCredit] = effect_1.GiveCreditRule,
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_a[RuleId_1.RuleId.WinCredit] = effect_1.WinCreditRule,
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_a[RuleId_1.RuleId.SpendCredit] = effect_1.SpendCreditRule,
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_a[RuleId_1.RuleId.Conditional] = effect_1.ConditionalRule,
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_a[RuleId_1.RuleId.WinZenithium] = effect_1.WinZenithiumRule,
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_a[RuleId_1.RuleId.GiveZenithium] = effect_1.GiveZenithiumRule,
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_a[RuleId_1.RuleId.Exile] = effect_1.ExileRule,
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_a[RuleId_1.RuleId.WinInfluence] = effect_1.WinInfluenceRule,
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_a[RuleId_1.RuleId.GiveInfluence] = effect_1.GiveInfluenceRule,
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_a[RuleId_1.RuleId.ResetInfluence] = effect_1.ResetInfluenceRule,
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_a[RuleId_1.RuleId.DevelopTechnology] = effect_1.DevelopTechnologyRule,
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_a[RuleId_1.RuleId.GiveLeaderBadge] = effect_1.GiveLeaderBadgeRule,
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_a[RuleId_1.RuleId.TakeLeaderBadge] = effect_1.TakeLeaderBadgeRule,
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_a[RuleId_1.RuleId.Discard] = effect_1.DiscardRule,
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_a[RuleId_1.RuleId.Mobilize] = effect_1.MobilizeRule,
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_a[RuleId_1.RuleId.Choice] = effect_1.ChoiceRule,
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_a[RuleId_1.RuleId.TakeBonus] = effect_1.TakeBonusRule,
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_a[RuleId_1.RuleId.Refill] = RefillRule_1.RefillRule,
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_a[RuleId_1.RuleId.StealCredit] = StealCreditRule_1.StealCreditRule,
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_a[RuleId_1.RuleId.SpendZenithium] = SpendZenithiumRule_1.SpendZenithiumRule,
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_a[RuleId_1.RuleId.TakeTechnologyBonusToken] = TakeTechnologyBonusTokenRule_1.TakeTechnologyBonusTokenRule,
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_a);
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_this.locationsStrategies = (_b = {},
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_b[MaterialType_1.MaterialType.AgentCard] = (_c = {},
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_c[LocationType_1.LocationType.PlayerHand] = new rules_api_1.PositiveSequenceStrategy(),
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_c[LocationType_1.LocationType.AgentDeck] = new rules_api_1.PositiveSequenceStrategy(),
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_c[LocationType_1.LocationType.AgentDiscard] = new rules_api_1.PositiveSequenceStrategy(),
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_c[LocationType_1.LocationType.Influence] = new rules_api_1.PositiveSequenceStrategy(),
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_c),
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_b[MaterialType_1.MaterialType.InfluenceDisc] = (_d = {},
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_d[LocationType_1.LocationType.TeamPlanets] = new rules_api_1.PositiveSequenceStrategy(),
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_d[LocationType_1.LocationType.InfluenceDiscStock] = new rules_api_1.PositiveSequenceStrategy(),
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_d),
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_b[MaterialType_1.MaterialType.BonusToken] = (_e = {},
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_e[LocationType_1.LocationType.BonusDiscard] = new rules_api_1.PositiveSequenceStrategy(),
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_e[LocationType_1.LocationType.BonusTokenStock] = new rules_api_1.PositiveSequenceStrategy(),
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_e),
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_b);
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_this.hidingStrategies = (_f = {},
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_f[MaterialType_1.MaterialType.AgentCard] = (_g = {},
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_g[LocationType_1.LocationType.PlayerHand] = rules_api_1.hideItemIdToOthers,
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_g[LocationType_1.LocationType.AgentDeck] = rules_api_1.hideItemId,
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_g),
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_f[MaterialType_1.MaterialType.BonusToken] = (_h = {},
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_h[LocationType_1.LocationType.BonusTokenStock] = rules_api_1.hideItemId,
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_h),
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_f);
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return _this;
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}
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ZenithRules.prototype.rankPlayers = function (_playerA, _playerB) {
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var winners = new EndGameHelper_1.EndGameHelper(this.game).winningTeam;
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if ((0, TeamColor_1.getTeamColor)(_playerA) === winners)
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};
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rankPlayers(_playerA, _playerB) {
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const winners = new EndGameHelper(this.game).winningTeam;
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if (getTeamColor(_playerA) === winners)
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}
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}
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giveTime() {
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}
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}(rules_api_1.SecretMaterialRules));
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exports.ZenithRules = ZenithRules;
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}
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}
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