@gamepark/zenith 0.0.1 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/dist/PlayerId.js +1 -2
  2. package/dist/TeamColor.js +7 -13
  3. package/dist/ZenithOptions.js +1 -4
  4. package/dist/ZenithRules.js +71 -122
  5. package/dist/ZenithSetup.js +123 -266
  6. package/dist/index.js +3 -9
  7. package/dist/material/Agent.js +4 -7
  8. package/dist/material/Agents.js +920 -923
  9. package/dist/material/Bonus.js +5 -8
  10. package/dist/material/Bonuses.js +29 -33
  11. package/dist/material/Credit.js +4 -7
  12. package/dist/material/Faction.js +4 -7
  13. package/dist/material/Influence.js +4 -7
  14. package/dist/material/LocationType.js +2 -5
  15. package/dist/material/MaterialType.js +2 -5
  16. package/dist/material/effect/Effect.js +5 -10
  17. package/dist/material/effect/EffectType.js +2 -5
  18. package/dist/rules/CustomMoveType.js +2 -5
  19. package/dist/rules/DiscardActionRule.js +26 -75
  20. package/dist/rules/Memory.js +2 -5
  21. package/dist/rules/MulliganRule.js +47 -126
  22. package/dist/rules/PlayCardRule.js +68 -134
  23. package/dist/rules/RefillRule.js +83 -190
  24. package/dist/rules/RuleId.js +2 -5
  25. package/dist/rules/discard-action/DiplomacyActions.js +15 -20
  26. package/dist/rules/discard-action/DiplomacyBoardRule.js +27 -64
  27. package/dist/rules/discard-action/TechnologyActions.js +44 -48
  28. package/dist/rules/discard-action/TechnologyBoardRule.js +34 -102
  29. package/dist/rules/effect/ChoiceRule.js +21 -81
  30. package/dist/rules/effect/ConditionalRule.js +77 -141
  31. package/dist/rules/effect/DevelopTechnologyRule.js +53 -119
  32. package/dist/rules/effect/DiscardRule.js +37 -90
  33. package/dist/rules/effect/EffectRule.js +60 -138
  34. package/dist/rules/effect/ExileRule.js +62 -147
  35. package/dist/rules/effect/GiveCreditRule.js +24 -73
  36. package/dist/rules/effect/GiveInfluenceRule.js +38 -101
  37. package/dist/rules/effect/GiveLeaderBadgeRule.js +18 -46
  38. package/dist/rules/effect/GiveZenithiumRule.js +25 -79
  39. package/dist/rules/effect/MobilizeRule.js +38 -93
  40. package/dist/rules/effect/ResetInfluenceRule.js +21 -58
  41. package/dist/rules/effect/SpendCreditRule.js +29 -102
  42. package/dist/rules/effect/SpendZenithiumRule.js +32 -109
  43. package/dist/rules/effect/StealCreditRule.js +15 -64
  44. package/dist/rules/effect/TakeBonusRule.js +30 -91
  45. package/dist/rules/effect/TakeLeaderBadgeRule.js +31 -88
  46. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +45 -112
  47. package/dist/rules/effect/TransferRule.js +47 -81
  48. package/dist/rules/effect/WinCreditRule.js +60 -130
  49. package/dist/rules/effect/WinInfluenceRule.js +128 -248
  50. package/dist/rules/effect/WinZenithiumRule.js +24 -80
  51. package/dist/rules/effect/index.js +19 -35
  52. package/dist/rules/helper/BonusHelper.js +32 -64
  53. package/dist/rules/helper/CreditHelper.js +19 -44
  54. package/dist/rules/helper/EffectHelper.js +81 -123
  55. package/dist/rules/helper/EffectRuleIds.js +25 -29
  56. package/dist/rules/helper/EndGameHelper.js +24 -57
  57. package/dist/rules/helper/InfluenceHelper.js +18 -44
  58. package/dist/rules/helper/MobilizeHelper.js +27 -53
  59. package/dist/rules/helper/PlanetHelper.js +45 -78
  60. package/dist/rules/helper/PlayerHelper.js +24 -60
  61. package/dist/rules/helper/TechnologyHelper.js +31 -87
  62. package/dist/rules/helper/ZenithiumHelper.js +25 -48
  63. package/package.json +4 -3
@@ -1,2305 +1,2302 @@
1
- "use strict";
2
- var _a;
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.IldaFlores = exports.Caesar = exports.H4milt0n = exports.QueenSuzanne = exports.R0bins0n = exports.Arnulf = exports.W4ts0n = exports.Amytis = exports.LordCreep = exports.MasterDin = exports.Domitian = exports.Th0mps0n = exports.Wul = exports.Bish0p = exports.Zenon = exports.F4rm3r = exports.Br4dbury = exports.Ivan = exports.BaronGoro = exports.DocWissen = exports.GuyGambler = exports.Ramses = exports.V4nc3 = exports.Felis = exports.StessyPower = exports.Gilgamesh = exports.M4th3s0n = exports.Annie = exports.Suleiman = exports.L0v3cr4ft = exports.LadyMoore = exports.C1x1n = exports.JackCurry = exports.Buj0ld = exports.Ch4mb3rs = exports.V3rn3 = exports.DonDune = exports.DoubleJoe = exports.Septimus = exports.PunkMari = exports.Atlas = exports.Cresus = exports.Luc4s = exports.Mc4ffr3y = exports.Titus = exports.Huxl3y = exports.DonaldSmooth = exports.AgentEzra = exports.Pkd1ck = exports.Elisabeth = void 0;
5
- exports.Agents = exports.MiladyJones = exports.CaptainAndreev = exports.SecretKali = exports.SneakyJules = exports.Archimedes = exports.Moussa = exports.Khan = exports.HandyLuke = exports.Gibs0n = exports.Pachacuti = exports.M4rt1n = exports.Chaka = exports.Cl4rke = exports.Nero = exports.W3lls = exports.Geronimo = exports.KingHarold = exports.V4nV0gt = exports.IceJune = exports.ProfessorZed = exports.CharlizeGun = exports.LulaSmart = exports.Augustus = exports.B4rj4v3l = exports.Bruss0l0 = exports.LittleBob = exports.HelenaKerr = exports.As1m0v = exports.Orw3ll = exports.And3rs0n = exports.Tiberius = exports.Caligula = exports.Charlemagne = exports.Geta = exports.Bajazet = exports.Magellan = exports.HiroshiSun = exports.SirSam = exports.LisaCharity = exports.H3rb3rt = void 0;
6
- var Agent_1 = require("./Agent");
7
- var Effect_1 = require("./effect/Effect");
8
- var EffectType_1 = require("./effect/EffectType");
9
- var Faction_1 = require("./Faction");
10
- var Influence_1 = require("./Influence");
11
- exports.Elisabeth = {
12
- influence: Influence_1.Influence.Terra,
1
+ import { Agent } from './Agent';
2
+ import { ConditionType } from './effect/Effect';
3
+ import { EffectType } from './effect/EffectType';
4
+ import { Faction } from './Faction';
5
+ import { Influence } from './Influence';
6
+ export const Elisabeth = {
7
+ influence: Influence.Terra,
13
8
  cost: 2,
14
- faction: Faction_1.Faction.Animod,
9
+ faction: Faction.Animod,
15
10
  effects: [
16
- { type: EffectType_1.EffectType.WinInfluence, influence: Influence_1.Influence.Terra, quantity: 1 },
17
- { type: EffectType_1.EffectType.Discard },
11
+ { type: EffectType.WinInfluence, influence: Influence.Terra, quantity: 1 },
12
+ { type: EffectType.Discard },
18
13
  {
19
- type: EffectType_1.EffectType.WinZenithium,
14
+ type: EffectType.WinZenithium,
20
15
  quantity: 1
21
16
  }
22
17
  ]
23
18
  };
24
- exports.Pkd1ck = {
25
- influence: Influence_1.Influence.Jupiter,
19
+ export const Pkd1ck = {
20
+ influence: Influence.Jupiter,
26
21
  cost: 5,
27
- faction: Faction_1.Faction.Robot,
22
+ faction: Faction.Robot,
28
23
  effects: [
29
24
  {
30
- type: EffectType_1.EffectType.WinInfluence,
31
- influence: Influence_1.Influence.Jupiter,
25
+ type: EffectType.WinInfluence,
26
+ influence: Influence.Jupiter,
32
27
  quantity: 1
33
28
  },
34
29
  {
35
- type: EffectType_1.EffectType.WinInfluence,
30
+ type: EffectType.WinInfluence,
36
31
  quantity: 1
37
32
  },
38
33
  {
39
- type: EffectType_1.EffectType.Conditional,
34
+ type: EffectType.Conditional,
40
35
  condition: {
41
- type: Effect_1.ConditionType.Leader
36
+ type: ConditionType.Leader
42
37
  },
43
38
  effect: {
44
- type: EffectType_1.EffectType.WinZenithium,
39
+ type: EffectType.WinZenithium,
45
40
  quantity: 1
46
41
  }
47
42
  }
48
43
  ]
49
44
  };
50
- exports.AgentEzra = {
51
- influence: Influence_1.Influence.Jupiter,
45
+ export const AgentEzra = {
46
+ influence: Influence.Jupiter,
52
47
  cost: 1,
53
- faction: Faction_1.Faction.Human,
48
+ faction: Faction.Human,
54
49
  effects: [
55
50
  {
56
- type: EffectType_1.EffectType.WinInfluence,
57
- influence: Influence_1.Influence.Jupiter,
51
+ type: EffectType.WinInfluence,
52
+ influence: Influence.Jupiter,
58
53
  quantity: 1
59
54
  },
60
- { type: EffectType_1.EffectType.WinCredit, quantity: 4 },
55
+ { type: EffectType.WinCredit, quantity: 4 },
61
56
  {
62
- type: EffectType_1.EffectType.Conditional,
57
+ type: EffectType.Conditional,
63
58
  condition: {
64
- type: Effect_1.ConditionType.DoEffect,
59
+ type: ConditionType.DoEffect,
65
60
  effect: {
66
- type: EffectType_1.EffectType.GiveZenithium
61
+ type: EffectType.GiveZenithium
67
62
  }
68
63
  },
69
64
  effect: {
70
- type: EffectType_1.EffectType.WinInfluence,
65
+ type: EffectType.WinInfluence,
71
66
  quantity: 2,
72
- influence: Influence_1.Influence.Venus
67
+ influence: Influence.Venus
73
68
  }
74
69
  }
75
70
  ]
76
71
  };
77
- exports.DonaldSmooth = {
78
- influence: Influence_1.Influence.Jupiter,
72
+ export const DonaldSmooth = {
73
+ influence: Influence.Jupiter,
79
74
  cost: 2,
80
- faction: Faction_1.Faction.Human,
75
+ faction: Faction.Human,
81
76
  effects: [
82
77
  {
83
- type: EffectType_1.EffectType.WinInfluence,
84
- influence: Influence_1.Influence.Jupiter,
78
+ type: EffectType.WinInfluence,
79
+ influence: Influence.Jupiter,
85
80
  quantity: 1
86
81
  },
87
- { type: EffectType_1.EffectType.Conditional, condition: { type: Effect_1.ConditionType.DoEffect, effect: { type: EffectType_1.EffectType.Discard } }, effect: { type: EffectType_1.EffectType.WinCredit } }
82
+ { type: EffectType.Conditional, condition: { type: ConditionType.DoEffect, effect: { type: EffectType.Discard } }, effect: { type: EffectType.WinCredit } }
88
83
  ]
89
84
  };
90
- exports.Huxl3y = {
91
- influence: Influence_1.Influence.Mercury,
85
+ export const Huxl3y = {
86
+ influence: Influence.Mercury,
92
87
  cost: 5,
93
- faction: Faction_1.Faction.Robot,
88
+ faction: Faction.Robot,
94
89
  effects: [
95
90
  {
96
- type: EffectType_1.EffectType.WinInfluence,
97
- influence: Influence_1.Influence.Mercury,
91
+ type: EffectType.WinInfluence,
92
+ influence: Influence.Mercury,
98
93
  quantity: 1
99
94
  },
100
95
  {
101
- type: EffectType_1.EffectType.WinInfluence,
96
+ type: EffectType.WinInfluence,
102
97
  quantity: 1
103
98
  },
104
- { type: EffectType_1.EffectType.Conditional, condition: { type: Effect_1.ConditionType.Leader }, effect: { type: EffectType_1.EffectType.WinCredit, quantity: 3 } }
99
+ { type: EffectType.Conditional, condition: { type: ConditionType.Leader }, effect: { type: EffectType.WinCredit, quantity: 3 } }
105
100
  ]
106
101
  };
107
- exports.Titus = {
108
- influence: Influence_1.Influence.Mars,
102
+ export const Titus = {
103
+ influence: Influence.Mars,
109
104
  cost: 1,
110
- faction: Faction_1.Faction.Animod,
105
+ faction: Faction.Animod,
111
106
  effects: [
112
107
  {
113
- type: EffectType_1.EffectType.WinInfluence,
114
- influence: Influence_1.Influence.Mars,
108
+ type: EffectType.WinInfluence,
109
+ influence: Influence.Mars,
115
110
  quantity: 1
116
111
  },
117
112
  {
118
- type: EffectType_1.EffectType.GiveInfluence,
119
- except: Influence_1.Influence.Mars
113
+ type: EffectType.GiveInfluence,
114
+ except: Influence.Mars
120
115
  },
121
- { type: EffectType_1.EffectType.WinCredit, quantity: 10 }
116
+ { type: EffectType.WinCredit, quantity: 10 }
122
117
  ]
123
118
  };
124
- exports.Mc4ffr3y = {
125
- influence: Influence_1.Influence.Mars,
119
+ export const Mc4ffr3y = {
120
+ influence: Influence.Mars,
126
121
  cost: 4,
127
- faction: Faction_1.Faction.Robot,
122
+ faction: Faction.Robot,
128
123
  effects: [
129
124
  {
130
- type: EffectType_1.EffectType.WinInfluence,
131
- influence: Influence_1.Influence.Mars,
125
+ type: EffectType.WinInfluence,
126
+ influence: Influence.Mars,
132
127
  quantity: 1
133
128
  },
134
129
  {
135
- type: EffectType_1.EffectType.WinZenithium,
130
+ type: EffectType.WinZenithium,
136
131
  quantity: 2
137
132
  }
138
133
  ]
139
134
  };
140
- exports.Luc4s = {
141
- influence: Influence_1.Influence.Venus,
135
+ export const Luc4s = {
136
+ influence: Influence.Venus,
142
137
  cost: 2,
143
- faction: Faction_1.Faction.Robot,
138
+ faction: Faction.Robot,
144
139
  effects: [
145
140
  {
146
- type: EffectType_1.EffectType.WinInfluence,
147
- influence: Influence_1.Influence.Venus,
141
+ type: EffectType.WinInfluence,
142
+ influence: Influence.Venus,
148
143
  quantity: 1
149
144
  },
150
145
  {
151
- type: EffectType_1.EffectType.Conditional,
146
+ type: EffectType.Conditional,
152
147
  condition: {
153
- type: Effect_1.ConditionType.DoEffect,
148
+ type: ConditionType.DoEffect,
154
149
  effect: {
155
- type: EffectType_1.EffectType.Exile,
156
- influence: Influence_1.Influence.Venus,
150
+ type: EffectType.Exile,
151
+ influence: Influence.Venus,
157
152
  factors: [2, 4, 7],
158
153
  quantities: [2, 4, 7]
159
154
  }
160
155
  },
161
156
  effect: {
162
- type: EffectType_1.EffectType.WinZenithium
157
+ type: EffectType.WinZenithium
163
158
  }
164
159
  }
165
160
  ]
166
161
  };
167
- exports.Cresus = {
168
- influence: Influence_1.Influence.Venus,
162
+ export const Cresus = {
163
+ influence: Influence.Venus,
169
164
  cost: 1,
170
- faction: Faction_1.Faction.Animod,
165
+ faction: Faction.Animod,
171
166
  effects: [
172
167
  {
173
- type: EffectType_1.EffectType.WinInfluence,
174
- influence: Influence_1.Influence.Venus,
168
+ type: EffectType.WinInfluence,
169
+ influence: Influence.Venus,
175
170
  quantity: 1
176
171
  },
177
- { type: EffectType_1.EffectType.WinCredit, quantity: 6 }
172
+ { type: EffectType.WinCredit, quantity: 6 }
178
173
  ]
179
174
  };
180
- exports.Atlas = {
181
- influence: Influence_1.Influence.Mercury,
175
+ export const Atlas = {
176
+ influence: Influence.Mercury,
182
177
  cost: 3,
183
- faction: Faction_1.Faction.Animod,
178
+ faction: Faction.Animod,
184
179
  effects: [
185
180
  {
186
- type: EffectType_1.EffectType.WinInfluence,
187
- influence: Influence_1.Influence.Mercury,
181
+ type: EffectType.WinInfluence,
182
+ influence: Influence.Mercury,
188
183
  quantity: 1
189
184
  },
190
185
  {
191
- type: EffectType_1.EffectType.Conditional,
192
- condition: { type: Effect_1.ConditionType.DoEffect, effect: { type: EffectType_1.EffectType.Discard } },
193
- effect: { type: EffectType_1.EffectType.TakeLeaderBadge }
186
+ type: EffectType.Discard
187
+ },
188
+ {
189
+ type: EffectType.TakeLeaderBadge
194
190
  }
195
191
  ]
196
192
  };
197
- exports.PunkMari = {
198
- influence: Influence_1.Influence.Mercury,
193
+ export const PunkMari = {
194
+ influence: Influence.Mercury,
199
195
  cost: 7,
200
- faction: Faction_1.Faction.Human,
196
+ faction: Faction.Human,
201
197
  effects: [
202
198
  {
203
- type: EffectType_1.EffectType.WinInfluence,
204
- influence: Influence_1.Influence.Mercury,
199
+ type: EffectType.WinInfluence,
200
+ influence: Influence.Mercury,
205
201
  quantity: 1
206
202
  },
207
203
  {
208
- type: EffectType_1.EffectType.Discard,
204
+ type: EffectType.Discard,
209
205
  full: true
210
206
  },
211
207
  {
212
- type: EffectType_1.EffectType.WinInfluence,
208
+ type: EffectType.WinInfluence,
213
209
  quantity: 2
214
210
  }
215
211
  ]
216
212
  };
217
- exports.Septimus = {
218
- influence: Influence_1.Influence.Mars,
213
+ export const Septimus = {
214
+ influence: Influence.Mars,
219
215
  cost: 3,
220
- faction: Faction_1.Faction.Animod,
216
+ faction: Faction.Animod,
221
217
  effects: [
222
218
  {
223
- type: EffectType_1.EffectType.WinInfluence,
224
- influence: Influence_1.Influence.Mars,
219
+ type: EffectType.WinInfluence,
220
+ influence: Influence.Mars,
225
221
  quantity: 1
226
222
  },
227
223
  {
228
- type: EffectType_1.EffectType.Conditional,
224
+ type: EffectType.Conditional,
229
225
  condition: {
230
- type: Effect_1.ConditionType.DoEffect,
226
+ type: ConditionType.DoEffect,
231
227
  effect: {
232
- type: EffectType_1.EffectType.Exile,
233
- influence: Influence_1.Influence.Mars,
228
+ type: EffectType.Exile,
229
+ influence: Influence.Mars,
234
230
  factors: [2, 4, 7],
235
231
  quantities: [2, 4, 7]
236
232
  }
237
233
  },
238
234
  effect: {
239
- type: EffectType_1.EffectType.WinInfluence,
240
- influence: Influence_1.Influence.Mars
235
+ type: EffectType.WinInfluence,
236
+ influence: Influence.Mars
241
237
  }
242
238
  }
243
239
  ]
244
240
  };
245
- exports.DoubleJoe = {
246
- influence: Influence_1.Influence.Mercury,
241
+ export const DoubleJoe = {
242
+ influence: Influence.Mercury,
247
243
  cost: 5,
248
- faction: Faction_1.Faction.Human,
244
+ faction: Faction.Human,
249
245
  effects: [
250
246
  {
251
- type: EffectType_1.EffectType.WinInfluence,
252
- influence: Influence_1.Influence.Mercury,
247
+ type: EffectType.WinInfluence,
248
+ influence: Influence.Mercury,
253
249
  quantity: 1
254
250
  },
255
251
  {
256
- type: EffectType_1.EffectType.WinZenithium,
252
+ type: EffectType.WinZenithium,
257
253
  quantity: 2
258
254
  },
259
255
  {
260
- type: EffectType_1.EffectType.Conditional,
256
+ type: EffectType.Conditional,
261
257
  condition: {
262
- type: Effect_1.ConditionType.DoEffect,
258
+ type: ConditionType.DoEffect,
263
259
  effect: {
264
- type: EffectType_1.EffectType.GiveLeaderBadge
260
+ type: EffectType.GiveLeaderBadge
265
261
  }
266
262
  },
267
263
  effect: {
268
- type: EffectType_1.EffectType.WinZenithium,
264
+ type: EffectType.WinZenithium,
269
265
  quantity: 2
270
266
  }
271
267
  }
272
268
  ]
273
269
  };
274
- exports.DonDune = {
275
- influence: Influence_1.Influence.Mars,
270
+ export const DonDune = {
271
+ influence: Influence.Mars,
276
272
  cost: 6,
277
- faction: Faction_1.Faction.Human,
273
+ faction: Faction.Human,
278
274
  effects: [
279
275
  {
280
- type: EffectType_1.EffectType.WinInfluence,
281
- influence: Influence_1.Influence.Mars,
276
+ type: EffectType.WinInfluence,
277
+ influence: Influence.Mars,
282
278
  quantity: 1
283
279
  },
284
280
  {
285
- type: EffectType_1.EffectType.WinInfluence,
286
- influence: Influence_1.Influence.Venus,
281
+ type: EffectType.WinInfluence,
282
+ influence: Influence.Venus,
287
283
  quantity: 1
288
284
  },
289
285
  {
290
- type: EffectType_1.EffectType.TakeLeaderBadge
286
+ type: EffectType.TakeLeaderBadge
291
287
  }
292
288
  ]
293
289
  };
294
- exports.V3rn3 = {
295
- influence: Influence_1.Influence.Terra,
290
+ export const V3rn3 = {
291
+ influence: Influence.Terra,
296
292
  cost: 2,
297
- faction: Faction_1.Faction.Robot,
293
+ faction: Faction.Robot,
298
294
  effects: [
299
295
  {
300
- type: EffectType_1.EffectType.WinInfluence,
301
- influence: Influence_1.Influence.Terra,
296
+ type: EffectType.WinInfluence,
297
+ influence: Influence.Terra,
302
298
  quantity: 1
303
299
  },
304
300
  {
305
- type: EffectType_1.EffectType.Conditional,
301
+ type: EffectType.Conditional,
306
302
  condition: {
307
- type: Effect_1.ConditionType.DoEffect,
303
+ type: ConditionType.DoEffect,
308
304
  effect: {
309
- type: EffectType_1.EffectType.Exile,
310
- influence: Influence_1.Influence.Terra,
305
+ type: EffectType.Exile,
306
+ influence: Influence.Terra,
311
307
  factors: [2, 4, 7],
312
308
  quantities: [2, 4, 7]
313
309
  }
314
310
  },
315
311
  effect: {
316
- type: EffectType_1.EffectType.WinZenithium
312
+ type: EffectType.WinZenithium
317
313
  }
318
314
  }
319
315
  ]
320
316
  };
321
- exports.Ch4mb3rs = {
322
- influence: Influence_1.Influence.Jupiter,
317
+ export const Ch4mb3rs = {
318
+ influence: Influence.Jupiter,
323
319
  cost: 8,
324
- faction: Faction_1.Faction.Robot,
320
+ faction: Faction.Robot,
325
321
  effects: [
326
322
  {
327
- type: EffectType_1.EffectType.WinInfluence,
328
- influence: Influence_1.Influence.Jupiter,
323
+ type: EffectType.WinInfluence,
324
+ influence: Influence.Jupiter,
329
325
  quantity: 1
330
326
  },
331
327
  {
332
- type: EffectType_1.EffectType.WinZenithium,
328
+ type: EffectType.WinZenithium,
333
329
  quantity: 3
334
330
  },
335
331
  {
336
- type: EffectType_1.EffectType.Conditional,
332
+ type: EffectType.Conditional,
337
333
  condition: {
338
- type: Effect_1.ConditionType.Leader
334
+ type: ConditionType.Leader
339
335
  },
340
336
  effect: {
341
- type: EffectType_1.EffectType.WinZenithium,
337
+ type: EffectType.WinZenithium,
342
338
  quantity: 1
343
339
  }
344
340
  }
345
341
  ]
346
342
  };
347
- exports.Buj0ld = {
348
- influence: Influence_1.Influence.Venus,
343
+ export const Buj0ld = {
344
+ influence: Influence.Venus,
349
345
  cost: 7,
350
- faction: Faction_1.Faction.Robot,
346
+ faction: Faction.Robot,
351
347
  effects: [
352
348
  {
353
- type: EffectType_1.EffectType.WinInfluence,
354
- influence: Influence_1.Influence.Venus,
349
+ type: EffectType.WinInfluence,
350
+ influence: Influence.Venus,
355
351
  quantity: 1
356
352
  },
357
353
  {
358
- type: EffectType_1.EffectType.DevelopTechnology,
354
+ type: EffectType.DevelopTechnology,
359
355
  free: true,
360
356
  lowest: true
361
357
  }
362
358
  ]
363
359
  };
364
- exports.JackCurry = {
365
- influence: Influence_1.Influence.Mars,
360
+ export const JackCurry = {
361
+ influence: Influence.Mars,
366
362
  cost: 1,
367
- faction: Faction_1.Faction.Human,
363
+ faction: Faction.Human,
368
364
  effects: [
369
365
  {
370
- type: EffectType_1.EffectType.WinInfluence,
371
- influence: Influence_1.Influence.Mars,
366
+ type: EffectType.WinInfluence,
367
+ influence: Influence.Mars,
372
368
  quantity: 1
373
369
  },
374
370
  {
375
- type: EffectType_1.EffectType.WinCredit,
371
+ type: EffectType.WinCredit,
376
372
  quantity: 4
377
373
  },
378
374
  {
379
- type: EffectType_1.EffectType.Conditional,
375
+ type: EffectType.Conditional,
380
376
  condition: {
381
- type: Effect_1.ConditionType.DoEffect,
377
+ type: ConditionType.DoEffect,
382
378
  effect: {
383
- type: EffectType_1.EffectType.GiveZenithium,
379
+ type: EffectType.GiveZenithium,
384
380
  quantity: 1
385
381
  }
386
382
  },
387
383
  effect: {
388
- type: EffectType_1.EffectType.WinInfluence,
389
- influence: Influence_1.Influence.Mercury,
384
+ type: EffectType.WinInfluence,
385
+ influence: Influence.Mercury,
390
386
  quantity: 2
391
387
  }
392
388
  }
393
389
  ]
394
390
  };
395
- exports.C1x1n = {
396
- influence: Influence_1.Influence.Venus,
391
+ export const C1x1n = {
392
+ influence: Influence.Venus,
397
393
  cost: 4,
398
- faction: Faction_1.Faction.Robot,
394
+ faction: Faction.Robot,
399
395
  effects: [
400
396
  {
401
- type: EffectType_1.EffectType.WinInfluence,
402
- influence: Influence_1.Influence.Venus,
397
+ type: EffectType.WinInfluence,
398
+ influence: Influence.Venus,
403
399
  quantity: 1
404
400
  },
405
401
  {
406
- type: EffectType_1.EffectType.Conditional,
402
+ type: EffectType.Conditional,
407
403
  condition: {
408
- type: Effect_1.ConditionType.Leader
404
+ type: ConditionType.Leader
409
405
  },
410
406
  effect: {
411
- type: EffectType_1.EffectType.WinInfluence,
412
- influence: Influence_1.Influence.Venus,
407
+ type: EffectType.WinInfluence,
408
+ influence: Influence.Venus,
413
409
  quantity: 1
414
410
  }
415
411
  }
416
412
  ]
417
413
  };
418
- exports.LadyMoore = {
419
- influence: Influence_1.Influence.Mars,
414
+ export const LadyMoore = {
415
+ influence: Influence.Mars,
420
416
  cost: 10,
421
- faction: Faction_1.Faction.Human,
417
+ faction: Faction.Human,
422
418
  effects: [
423
419
  {
424
- type: EffectType_1.EffectType.WinInfluence,
425
- influence: Influence_1.Influence.Mars,
420
+ type: EffectType.WinInfluence,
421
+ influence: Influence.Mars,
426
422
  quantity: 1
427
423
  },
428
424
  {
429
- type: EffectType_1.EffectType.Conditional,
425
+ type: EffectType.Conditional,
430
426
  mandatory: true,
431
427
  condition: {
432
- type: Effect_1.ConditionType.DoEffect,
428
+ type: ConditionType.DoEffect,
433
429
  effect: {
434
- type: EffectType_1.EffectType.Exile,
430
+ type: EffectType.Exile,
435
431
  opponent: true
436
432
  }
437
433
  },
438
434
  effect: {
439
- type: EffectType_1.EffectType.WinInfluence,
435
+ type: EffectType.WinInfluence,
440
436
  quantity: 1
441
437
  }
442
438
  },
443
439
  {
444
- type: EffectType_1.EffectType.Conditional,
440
+ type: EffectType.Conditional,
445
441
  mandatory: true,
446
442
  condition: {
447
- type: Effect_1.ConditionType.DoEffect,
443
+ type: ConditionType.DoEffect,
448
444
  effect: {
449
- type: EffectType_1.EffectType.Exile,
445
+ type: EffectType.Exile,
450
446
  opponent: true
451
447
  }
452
448
  },
453
449
  effect: {
454
- type: EffectType_1.EffectType.WinInfluence,
450
+ type: EffectType.WinInfluence,
455
451
  quantity: 1
456
452
  }
457
453
  },
458
454
  {
459
- type: EffectType_1.EffectType.Conditional,
455
+ type: EffectType.Conditional,
460
456
  mandatory: true,
461
457
  condition: {
462
- type: Effect_1.ConditionType.DoEffect,
458
+ type: ConditionType.DoEffect,
463
459
  effect: {
464
- type: EffectType_1.EffectType.Exile,
460
+ type: EffectType.Exile,
465
461
  opponent: true
466
462
  }
467
463
  },
468
464
  effect: {
469
- type: EffectType_1.EffectType.WinInfluence,
465
+ type: EffectType.WinInfluence,
470
466
  quantity: 1
471
467
  }
472
468
  }
473
469
  ]
474
470
  };
475
- exports.L0v3cr4ft = {
476
- influence: Influence_1.Influence.Terra,
471
+ export const L0v3cr4ft = {
472
+ influence: Influence.Terra,
477
473
  cost: 5,
478
- faction: Faction_1.Faction.Robot,
474
+ faction: Faction.Robot,
479
475
  effects: [
480
476
  {
481
- type: EffectType_1.EffectType.WinInfluence,
482
- influence: Influence_1.Influence.Terra
477
+ type: EffectType.WinInfluence,
478
+ influence: Influence.Terra
483
479
  },
484
480
  {
485
- type: EffectType_1.EffectType.Conditional,
481
+ type: EffectType.Conditional,
486
482
  condition: {
487
- type: Effect_1.ConditionType.DoEffect,
483
+ type: ConditionType.DoEffect,
488
484
  effect: {
489
- type: EffectType_1.EffectType.Exile,
490
- influence: Influence_1.Influence.Mercury
485
+ type: EffectType.Exile,
486
+ influence: Influence.Mercury
491
487
  }
492
488
  },
493
489
  effect: {
494
- type: EffectType_1.EffectType.WinZenithium,
490
+ type: EffectType.WinZenithium,
495
491
  quantity: 1
496
492
  }
497
493
  },
498
494
  {
499
- type: EffectType_1.EffectType.Conditional,
495
+ type: EffectType.Conditional,
500
496
  condition: {
501
- type: Effect_1.ConditionType.DoEffect,
497
+ type: ConditionType.DoEffect,
502
498
  effect: {
503
- type: EffectType_1.EffectType.Exile,
504
- influence: Influence_1.Influence.Venus
499
+ type: EffectType.Exile,
500
+ influence: Influence.Venus
505
501
  }
506
502
  },
507
503
  effect: {
508
- type: EffectType_1.EffectType.WinZenithium,
504
+ type: EffectType.WinZenithium,
509
505
  quantity: 1
510
506
  }
511
507
  },
512
508
  {
513
- type: EffectType_1.EffectType.Conditional,
509
+ type: EffectType.Conditional,
514
510
  condition: {
515
- type: Effect_1.ConditionType.DoEffect,
511
+ type: ConditionType.DoEffect,
516
512
  effect: {
517
- type: EffectType_1.EffectType.Exile,
518
- influence: Influence_1.Influence.Mars
513
+ type: EffectType.Exile,
514
+ influence: Influence.Mars
519
515
  }
520
516
  },
521
517
  effect: {
522
- type: EffectType_1.EffectType.WinZenithium,
518
+ type: EffectType.WinZenithium,
523
519
  quantity: 1
524
520
  }
525
521
  },
526
522
  {
527
- type: EffectType_1.EffectType.Conditional,
523
+ type: EffectType.Conditional,
528
524
  condition: {
529
- type: Effect_1.ConditionType.DoEffect,
525
+ type: ConditionType.DoEffect,
530
526
  effect: {
531
- type: EffectType_1.EffectType.Exile,
532
- influence: Influence_1.Influence.Jupiter
527
+ type: EffectType.Exile,
528
+ influence: Influence.Jupiter
533
529
  }
534
530
  },
535
531
  effect: {
536
- type: EffectType_1.EffectType.WinZenithium,
532
+ type: EffectType.WinZenithium,
537
533
  quantity: 1
538
534
  }
539
535
  }
540
536
  ]
541
537
  };
542
- exports.Suleiman = {
543
- influence: Influence_1.Influence.Jupiter,
538
+ export const Suleiman = {
539
+ influence: Influence.Jupiter,
544
540
  cost: 1,
545
- faction: Faction_1.Faction.Animod,
541
+ faction: Faction.Animod,
546
542
  effects: [
547
543
  {
548
- type: EffectType_1.EffectType.WinInfluence,
549
- influence: Influence_1.Influence.Jupiter,
544
+ type: EffectType.WinInfluence,
545
+ influence: Influence.Jupiter,
550
546
  quantity: 1
551
547
  },
552
548
  {
553
- type: EffectType_1.EffectType.Conditional,
549
+ type: EffectType.Conditional,
554
550
  condition: {
555
- type: Effect_1.ConditionType.DoEffect,
551
+ type: ConditionType.DoEffect,
556
552
  effect: {
557
- type: EffectType_1.EffectType.SpendCredit,
553
+ type: EffectType.SpendCredit,
558
554
  quantities: [3, 7, 12],
559
555
  factors: [1, 2, 3]
560
556
  }
561
557
  },
562
558
  effect: {
563
- type: EffectType_1.EffectType.WinInfluence,
564
- except: Influence_1.Influence.Jupiter
559
+ type: EffectType.WinInfluence,
560
+ except: Influence.Jupiter
565
561
  }
566
562
  }
567
563
  ]
568
564
  };
569
- exports.Annie = {
570
- influence: Influence_1.Influence.Jupiter,
565
+ export const Annie = {
566
+ influence: Influence.Jupiter,
571
567
  cost: 1,
572
- faction: Faction_1.Faction.Animod,
568
+ faction: Faction.Animod,
573
569
  effects: [
574
570
  {
575
- type: EffectType_1.EffectType.WinInfluence,
576
- influence: Influence_1.Influence.Jupiter,
571
+ type: EffectType.WinInfluence,
572
+ influence: Influence.Jupiter,
577
573
  quantity: 1
578
574
  },
579
575
  {
580
- type: EffectType_1.EffectType.WinCredit,
576
+ type: EffectType.WinCredit,
581
577
  quantity: 5
582
578
  },
583
579
  {
584
- type: EffectType_1.EffectType.Conditional,
580
+ type: EffectType.Conditional,
585
581
  condition: {
586
- type: Effect_1.ConditionType.DoEffect,
582
+ type: ConditionType.DoEffect,
587
583
  effect: {
588
- type: EffectType_1.EffectType.GiveLeaderBadge
584
+ type: EffectType.GiveLeaderBadge
589
585
  }
590
586
  },
591
587
  effect: {
592
- type: EffectType_1.EffectType.WinCredit,
588
+ type: EffectType.WinCredit,
593
589
  quantity: 7
594
590
  }
595
591
  }
596
592
  ]
597
593
  };
598
- exports.M4th3s0n = {
599
- influence: Influence_1.Influence.Terra,
594
+ export const M4th3s0n = {
595
+ influence: Influence.Terra,
600
596
  cost: 4,
601
- faction: Faction_1.Faction.Robot,
597
+ faction: Faction.Robot,
602
598
  effects: [
603
599
  {
604
- type: EffectType_1.EffectType.WinInfluence,
605
- influence: Influence_1.Influence.Terra,
600
+ type: EffectType.WinInfluence,
601
+ influence: Influence.Terra,
606
602
  quantity: 1
607
603
  },
608
604
  {
609
- type: EffectType_1.EffectType.Conditional,
605
+ type: EffectType.Conditional,
610
606
  condition: {
611
- type: Effect_1.ConditionType.Leader
607
+ type: ConditionType.Leader
612
608
  },
613
609
  effect: {
614
- type: EffectType_1.EffectType.WinInfluence,
615
- influence: Influence_1.Influence.Terra,
610
+ type: EffectType.WinInfluence,
611
+ influence: Influence.Terra,
616
612
  quantity: 1
617
613
  }
618
614
  }
619
615
  ]
620
616
  };
621
- exports.Gilgamesh = {
622
- influence: Influence_1.Influence.Terra,
617
+ export const Gilgamesh = {
618
+ influence: Influence.Terra,
623
619
  cost: 9,
624
- faction: Faction_1.Faction.Animod,
620
+ faction: Faction.Animod,
625
621
  effects: [
626
622
  {
627
- type: EffectType_1.EffectType.WinInfluence,
628
- influence: Influence_1.Influence.Terra,
623
+ type: EffectType.WinInfluence,
624
+ influence: Influence.Terra,
629
625
  quantity: 1
630
626
  },
631
627
  {
632
- type: EffectType_1.EffectType.WinInfluence,
628
+ type: EffectType.WinInfluence,
633
629
  quantity: 2
634
630
  },
635
631
  {
636
- type: EffectType_1.EffectType.WinInfluence,
632
+ type: EffectType.WinInfluence,
637
633
  quantity: 2,
638
634
  opponentSide: true
639
635
  }
640
636
  ]
641
637
  };
642
- exports.StessyPower = {
643
- influence: Influence_1.Influence.Venus,
638
+ export const StessyPower = {
639
+ influence: Influence.Venus,
644
640
  cost: 3,
645
- faction: Faction_1.Faction.Human,
641
+ faction: Faction.Human,
646
642
  effects: [
647
643
  {
648
- type: EffectType_1.EffectType.WinInfluence,
649
- influence: Influence_1.Influence.Venus,
644
+ type: EffectType.WinInfluence,
645
+ influence: Influence.Venus,
650
646
  quantity: 1
651
647
  },
652
648
  {
653
- type: EffectType_1.EffectType.Conditional,
649
+ type: EffectType.Conditional,
654
650
  condition: {
655
- type: Effect_1.ConditionType.DoEffect,
651
+ type: ConditionType.DoEffect,
656
652
  effect: {
657
- type: EffectType_1.EffectType.SpendZenithium,
653
+ type: EffectType.SpendZenithium,
658
654
  quantities: [1, 2, 4],
659
655
  factors: [1, 2, 3]
660
656
  }
661
657
  },
662
658
  effect: {
663
- type: EffectType_1.EffectType.WinInfluence,
664
- except: Influence_1.Influence.Venus
659
+ type: EffectType.WinInfluence,
660
+ except: Influence.Venus
665
661
  }
666
662
  }
667
663
  ]
668
664
  };
669
- exports.Felis = {
670
- influence: Influence_1.Influence.Venus,
665
+ export const Felis = {
666
+ influence: Influence.Venus,
671
667
  cost: 3,
672
- faction: Faction_1.Faction.Animod,
668
+ faction: Faction.Animod,
673
669
  effects: [
674
670
  {
675
- type: EffectType_1.EffectType.WinInfluence,
676
- influence: Influence_1.Influence.Venus,
671
+ type: EffectType.WinInfluence,
672
+ influence: Influence.Venus,
677
673
  quantity: 1
678
674
  },
679
675
  {
680
- type: EffectType_1.EffectType.WinZenithium,
676
+ type: EffectType.WinZenithium,
681
677
  quantity: 3
682
678
  },
683
679
  {
684
- type: EffectType_1.EffectType.WinZenithium,
680
+ type: EffectType.WinZenithium,
685
681
  opponent: true,
686
682
  quantity: 1
687
683
  }
688
684
  ]
689
685
  };
690
- exports.V4nc3 = {
691
- influence: Influence_1.Influence.Mars,
686
+ export const V4nc3 = {
687
+ influence: Influence.Mars,
692
688
  cost: 2,
693
- faction: Faction_1.Faction.Robot,
689
+ faction: Faction.Robot,
694
690
  effects: [
695
691
  {
696
- type: EffectType_1.EffectType.WinInfluence,
697
- influence: Influence_1.Influence.Mars,
692
+ type: EffectType.WinInfluence,
693
+ influence: Influence.Mars,
698
694
  quantity: 1
699
695
  },
700
696
  {
701
- type: EffectType_1.EffectType.Choice,
697
+ type: EffectType.Choice,
702
698
  left: {
703
- type: EffectType_1.EffectType.Transfer
699
+ type: EffectType.Transfer
704
700
  },
705
701
  right: {
706
- type: EffectType_1.EffectType.WinZenithium,
702
+ type: EffectType.WinZenithium,
707
703
  quantity: 1
708
704
  }
709
705
  }
710
706
  ]
711
707
  };
712
- exports.Ramses = {
713
- influence: Influence_1.Influence.Mars,
708
+ export const Ramses = {
709
+ influence: Influence.Mars,
714
710
  cost: 3,
715
- faction: Faction_1.Faction.Animod,
711
+ faction: Faction.Animod,
716
712
  effects: [
717
713
  {
718
- type: EffectType_1.EffectType.WinInfluence,
719
- influence: Influence_1.Influence.Mars,
714
+ type: EffectType.WinInfluence,
715
+ influence: Influence.Mars,
720
716
  quantity: 1
721
717
  },
722
718
  {
723
- type: EffectType_1.EffectType.Choice,
719
+ type: EffectType.Choice,
724
720
  left: {
725
- type: EffectType_1.EffectType.Transfer,
721
+ type: EffectType.Transfer,
726
722
  quantity: 2
727
723
  },
728
724
  right: {
729
- type: EffectType_1.EffectType.WinCredit,
725
+ type: EffectType.WinCredit,
730
726
  quantity: 8
731
727
  }
732
728
  }
733
729
  ]
734
730
  };
735
- exports.GuyGambler = {
736
- influence: Influence_1.Influence.Mercury,
731
+ export const GuyGambler = {
732
+ influence: Influence.Mercury,
737
733
  cost: 3,
738
- faction: Faction_1.Faction.Human,
734
+ faction: Faction.Human,
739
735
  effects: [
740
736
  {
741
- type: EffectType_1.EffectType.WinInfluence,
742
- influence: Influence_1.Influence.Mercury,
737
+ type: EffectType.WinInfluence,
738
+ influence: Influence.Mercury,
743
739
  quantity: 1
744
740
  },
745
741
  {
746
- type: EffectType_1.EffectType.WinCredit,
742
+ type: EffectType.WinCredit,
747
743
  quantity: 5
748
744
  },
749
745
  {
750
- type: EffectType_1.EffectType.Conditional,
746
+ type: EffectType.Conditional,
751
747
  condition: {
752
- type: Effect_1.ConditionType.Leader
748
+ type: ConditionType.Leader
753
749
  },
754
750
  effect: {
755
- type: EffectType_1.EffectType.TakeBonus
751
+ type: EffectType.TakeBonus
756
752
  }
757
753
  }
758
754
  ]
759
755
  };
760
- exports.DocWissen = {
761
- influence: Influence_1.Influence.Venus,
756
+ export const DocWissen = {
757
+ influence: Influence.Venus,
762
758
  cost: 6,
763
- faction: Faction_1.Faction.Human,
759
+ faction: Faction.Human,
764
760
  effects: [
765
761
  {
766
- type: EffectType_1.EffectType.WinInfluence,
767
- influence: Influence_1.Influence.Venus,
762
+ type: EffectType.WinInfluence,
763
+ influence: Influence.Venus,
768
764
  quantity: 1
769
765
  },
770
766
  {
771
- type: EffectType_1.EffectType.DevelopTechnology,
767
+ type: EffectType.DevelopTechnology,
772
768
  discount: 1,
773
- faction: Faction_1.Faction.Human
769
+ faction: Faction.Human
774
770
  }
775
771
  ]
776
772
  };
777
- exports.BaronGoro = {
778
- influence: Influence_1.Influence.Terra,
773
+ export const BaronGoro = {
774
+ influence: Influence.Terra,
779
775
  cost: 4,
780
- faction: Faction_1.Faction.Human,
776
+ faction: Faction.Human,
781
777
  effects: [
782
778
  {
783
- type: EffectType_1.EffectType.WinInfluence,
784
- influence: Influence_1.Influence.Terra,
779
+ type: EffectType.WinInfluence,
780
+ influence: Influence.Terra,
785
781
  quantity: 1
786
782
  },
787
783
  {
788
- type: EffectType_1.EffectType.GiveInfluence,
789
- except: Influence_1.Influence.Terra
784
+ type: EffectType.GiveInfluence,
785
+ except: Influence.Terra
790
786
  },
791
787
  {
792
- type: EffectType_1.EffectType.WinZenithium,
788
+ type: EffectType.WinZenithium,
793
789
  quantity: 3
794
790
  }
795
791
  ]
796
792
  };
797
- exports.Ivan = {
798
- influence: Influence_1.Influence.Jupiter,
793
+ export const Ivan = {
794
+ influence: Influence.Jupiter,
799
795
  cost: 1,
800
- faction: Faction_1.Faction.Animod,
796
+ faction: Faction.Animod,
801
797
  effects: [
802
798
  {
803
- type: EffectType_1.EffectType.WinInfluence,
804
- influence: Influence_1.Influence.Jupiter,
799
+ type: EffectType.WinInfluence,
800
+ influence: Influence.Jupiter,
805
801
  quantity: 1
806
802
  },
807
803
  {
808
- type: EffectType_1.EffectType.WinCredit,
804
+ type: EffectType.WinCredit,
809
805
  factorPerDifferentOpponentInfluence: 2
810
806
  }
811
807
  ]
812
808
  };
813
- exports.Br4dbury = {
814
- influence: Influence_1.Influence.Venus,
809
+ export const Br4dbury = {
810
+ influence: Influence.Venus,
815
811
  cost: 6,
816
- faction: Faction_1.Faction.Robot,
812
+ faction: Faction.Robot,
817
813
  effects: [
818
814
  {
819
- type: EffectType_1.EffectType.WinInfluence,
820
- influence: Influence_1.Influence.Venus,
815
+ type: EffectType.WinInfluence,
816
+ influence: Influence.Venus,
821
817
  quantity: 1
822
818
  },
823
819
  {
824
- type: EffectType_1.EffectType.DevelopTechnology,
820
+ type: EffectType.DevelopTechnology,
825
821
  discount: 1,
826
- faction: Faction_1.Faction.Robot
822
+ faction: Faction.Robot
827
823
  }
828
824
  ]
829
825
  };
830
- exports.F4rm3r = {
831
- influence: Influence_1.Influence.Terra,
826
+ export const F4rm3r = {
827
+ influence: Influence.Terra,
832
828
  cost: 6,
833
- faction: Faction_1.Faction.Robot,
829
+ faction: Faction.Robot,
834
830
  effects: [
835
831
  {
836
- type: EffectType_1.EffectType.WinInfluence,
837
- influence: Influence_1.Influence.Terra,
832
+ type: EffectType.WinInfluence,
833
+ influence: Influence.Terra,
838
834
  quantity: 1
839
835
  },
840
836
  {
841
- type: EffectType_1.EffectType.WinInfluence,
837
+ type: EffectType.WinInfluence,
842
838
  resetDifferentPlanet: true,
843
839
  quantity: 1
844
840
  },
845
841
  {
846
- type: EffectType_1.EffectType.WinInfluence,
842
+ type: EffectType.WinInfluence,
847
843
  differentPlanet: true,
848
844
  quantity: 1
849
845
  }
850
846
  ]
851
847
  };
852
- exports.Zenon = {
853
- influence: Influence_1.Influence.Terra,
848
+ export const Zenon = {
849
+ influence: Influence.Terra,
854
850
  cost: 1,
855
- faction: Faction_1.Faction.Animod,
851
+ faction: Faction.Animod,
856
852
  effects: [
857
853
  {
858
- type: EffectType_1.EffectType.WinInfluence,
859
- influence: Influence_1.Influence.Terra,
854
+ type: EffectType.WinInfluence,
855
+ influence: Influence.Terra,
860
856
  quantity: 1
861
857
  },
862
858
  {
863
- type: EffectType_1.EffectType.WinCredit,
859
+ type: EffectType.WinCredit,
864
860
  quantity: 8
865
861
  },
866
862
  {
867
- type: EffectType_1.EffectType.WinCredit,
863
+ type: EffectType.WinCredit,
868
864
  opponent: true,
869
865
  quantity: 2
870
866
  }
871
867
  ]
872
868
  };
873
- exports.Bish0p = {
874
- influence: Influence_1.Influence.Mars,
869
+ export const Bish0p = {
870
+ influence: Influence.Mars,
875
871
  cost: 4,
876
- faction: Faction_1.Faction.Robot,
872
+ faction: Faction.Robot,
877
873
  effects: [
878
874
  {
879
- type: EffectType_1.EffectType.WinInfluence,
880
- influence: Influence_1.Influence.Mars,
875
+ type: EffectType.WinInfluence,
876
+ influence: Influence.Mars,
881
877
  quantity: 1
882
878
  },
883
879
  {
884
- type: EffectType_1.EffectType.Conditional,
880
+ type: EffectType.Conditional,
885
881
  condition: {
886
- type: Effect_1.ConditionType.Leader
882
+ type: ConditionType.Leader
887
883
  },
888
884
  effect: {
889
- type: EffectType_1.EffectType.WinInfluence,
890
- influence: Influence_1.Influence.Mars,
885
+ type: EffectType.WinInfluence,
886
+ influence: Influence.Mars,
891
887
  quantity: 1
892
888
  }
893
889
  }
894
890
  ]
895
891
  };
896
- exports.Wul = {
897
- influence: Influence_1.Influence.Mercury,
892
+ export const Wul = {
893
+ influence: Influence.Mercury,
898
894
  cost: 2,
899
- faction: Faction_1.Faction.Robot,
895
+ faction: Faction.Robot,
900
896
  effects: [
901
897
  {
902
- type: EffectType_1.EffectType.WinInfluence,
903
- influence: Influence_1.Influence.Mercury,
898
+ type: EffectType.WinInfluence,
899
+ influence: Influence.Mercury,
904
900
  quantity: 1
905
901
  },
906
902
  {
907
- type: EffectType_1.EffectType.Conditional,
903
+ type: EffectType.Conditional,
908
904
  condition: {
909
- type: Effect_1.ConditionType.DoEffect,
905
+ type: ConditionType.DoEffect,
910
906
  effect: {
911
- type: EffectType_1.EffectType.Exile,
912
- influence: Influence_1.Influence.Mercury,
907
+ type: EffectType.Exile,
908
+ influence: Influence.Mercury,
913
909
  quantities: [2, 4, 7],
914
910
  factors: [2, 4, 7]
915
911
  }
916
912
  },
917
913
  effect: {
918
- type: EffectType_1.EffectType.WinZenithium
914
+ type: EffectType.WinZenithium
919
915
  }
920
916
  }
921
917
  ]
922
918
  };
923
- exports.Th0mps0n = {
924
- influence: Influence_1.Influence.Jupiter,
919
+ export const Th0mps0n = {
920
+ influence: Influence.Jupiter,
925
921
  cost: 8,
926
- faction: Faction_1.Faction.Robot,
922
+ faction: Faction.Robot,
927
923
  effects: [
928
924
  {
929
- type: EffectType_1.EffectType.WinInfluence,
930
- influence: Influence_1.Influence.Jupiter,
925
+ type: EffectType.WinInfluence,
926
+ influence: Influence.Jupiter,
931
927
  quantity: 1
932
928
  },
933
929
  {
934
- type: EffectType_1.EffectType.WinInfluence,
930
+ type: EffectType.WinInfluence,
935
931
  resetDifferentPlanet: true,
936
932
  quantity: 2
937
933
  },
938
934
  {
939
- type: EffectType_1.EffectType.Conditional,
935
+ type: EffectType.Conditional,
940
936
  condition: {
941
- type: Effect_1.ConditionType.HaveCredits,
937
+ type: ConditionType.HaveCredits,
942
938
  min: 6
943
939
  },
944
940
  effect: {
945
- type: EffectType_1.EffectType.WinInfluence,
941
+ type: EffectType.WinInfluence,
946
942
  differentPlanet: true,
947
943
  quantity: 1
948
944
  }
949
945
  }
950
946
  ]
951
947
  };
952
- exports.Domitian = {
953
- influence: Influence_1.Influence.Mars,
948
+ export const Domitian = {
949
+ influence: Influence.Mars,
954
950
  cost: 9,
955
- faction: Faction_1.Faction.Animod,
951
+ faction: Faction.Animod,
956
952
  effects: [
957
953
  {
958
- type: EffectType_1.EffectType.WinInfluence,
959
- influence: Influence_1.Influence.Mars,
954
+ type: EffectType.WinInfluence,
955
+ influence: Influence.Mars,
960
956
  quantity: 1
961
957
  },
962
958
  {
963
- type: EffectType_1.EffectType.Conditional,
959
+ type: EffectType.Conditional,
964
960
  mandatory: true,
965
961
  condition: {
966
- type: Effect_1.ConditionType.DoEffect,
962
+ type: ConditionType.DoEffect,
967
963
  effect: {
968
- type: EffectType_1.EffectType.Mobilize
964
+ type: EffectType.Mobilize
969
965
  }
970
966
  },
971
967
  effect: {
972
- type: EffectType_1.EffectType.WinInfluence,
968
+ type: EffectType.WinInfluence,
973
969
  quantity: 1
974
970
  }
975
971
  },
976
972
  {
977
- type: EffectType_1.EffectType.Conditional,
973
+ type: EffectType.Conditional,
978
974
  mandatory: true,
979
975
  condition: {
980
- type: Effect_1.ConditionType.DoEffect,
976
+ type: ConditionType.DoEffect,
981
977
  effect: {
982
- type: EffectType_1.EffectType.Mobilize
978
+ type: EffectType.Mobilize
983
979
  }
984
980
  },
985
981
  effect: {
986
- type: EffectType_1.EffectType.WinInfluence,
982
+ type: EffectType.WinInfluence,
987
983
  quantity: 1
988
984
  }
989
985
  },
990
986
  {
991
- type: EffectType_1.EffectType.Conditional,
987
+ type: EffectType.Conditional,
992
988
  mandatory: true,
993
989
  condition: {
994
- type: Effect_1.ConditionType.DoEffect,
990
+ type: ConditionType.DoEffect,
995
991
  effect: {
996
- type: EffectType_1.EffectType.Mobilize
992
+ type: EffectType.Mobilize
997
993
  }
998
994
  },
999
995
  effect: {
1000
- type: EffectType_1.EffectType.WinInfluence,
996
+ type: EffectType.WinInfluence,
1001
997
  quantity: 1
1002
998
  }
1003
999
  }
1004
1000
  ]
1005
1001
  };
1006
- exports.MasterDin = {
1007
- influence: Influence_1.Influence.Mercury,
1002
+ export const MasterDin = {
1003
+ influence: Influence.Mercury,
1008
1004
  cost: 6,
1009
- faction: Faction_1.Faction.Human,
1005
+ faction: Faction.Human,
1010
1006
  effects: [
1011
1007
  {
1012
- type: EffectType_1.EffectType.WinInfluence,
1013
- influence: Influence_1.Influence.Mercury,
1008
+ type: EffectType.WinInfluence,
1009
+ influence: Influence.Mercury,
1014
1010
  quantity: 1
1015
1011
  },
1016
1012
  {
1017
- type: EffectType_1.EffectType.WinInfluence,
1018
- influence: Influence_1.Influence.Mars,
1013
+ type: EffectType.WinInfluence,
1014
+ influence: Influence.Mars,
1019
1015
  quantity: 1
1020
1016
  },
1021
1017
  {
1022
- type: EffectType_1.EffectType.TakeLeaderBadge
1018
+ type: EffectType.TakeLeaderBadge
1023
1019
  }
1024
1020
  ]
1025
1021
  };
1026
- exports.LordCreep = {
1027
- influence: Influence_1.Influence.Terra,
1022
+ export const LordCreep = {
1023
+ influence: Influence.Terra,
1028
1024
  cost: 5,
1029
- faction: Faction_1.Faction.Human,
1025
+ faction: Faction.Human,
1030
1026
  effects: [
1031
1027
  {
1032
- type: EffectType_1.EffectType.WinInfluence,
1033
- influence: Influence_1.Influence.Terra,
1028
+ type: EffectType.WinInfluence,
1029
+ influence: Influence.Terra,
1034
1030
  quantity: 1
1035
1031
  },
1036
1032
  {
1037
- type: EffectType_1.EffectType.WinInfluence,
1033
+ type: EffectType.WinInfluence,
1038
1034
  quantity: 1,
1039
1035
  opponentSide: true
1040
1036
  },
1041
1037
  {
1042
- type: EffectType_1.EffectType.TakeLeaderBadge
1038
+ type: EffectType.TakeLeaderBadge
1043
1039
  }
1044
1040
  ]
1045
1041
  };
1046
- exports.Amytis = {
1047
- influence: Influence_1.Influence.Mercury,
1042
+ export const Amytis = {
1043
+ influence: Influence.Mercury,
1048
1044
  cost: 3,
1049
- faction: Faction_1.Faction.Animod,
1045
+ faction: Faction.Animod,
1050
1046
  effects: [
1051
1047
  {
1052
- type: EffectType_1.EffectType.WinInfluence,
1053
- influence: Influence_1.Influence.Mercury,
1048
+ type: EffectType.WinInfluence,
1049
+ influence: Influence.Mercury,
1054
1050
  quantity: 1
1055
1051
  },
1056
1052
  {
1057
- type: EffectType_1.EffectType.Conditional,
1053
+ type: EffectType.Conditional,
1058
1054
  condition: {
1059
- type: Effect_1.ConditionType.DoEffect,
1055
+ type: ConditionType.DoEffect,
1060
1056
  effect: {
1061
- type: EffectType_1.EffectType.Exile,
1062
- influence: Influence_1.Influence.Mercury,
1057
+ type: EffectType.Exile,
1058
+ influence: Influence.Mercury,
1063
1059
  quantities: [2, 4, 7],
1064
1060
  factors: [1, 2, 3]
1065
1061
  }
1066
1062
  },
1067
1063
  effect: {
1068
- type: EffectType_1.EffectType.WinInfluence,
1069
- influence: Influence_1.Influence.Mercury
1064
+ type: EffectType.WinInfluence,
1065
+ influence: Influence.Mercury
1070
1066
  }
1071
1067
  }
1072
1068
  ]
1073
1069
  };
1074
- exports.W4ts0n = {
1075
- influence: Influence_1.Influence.Mars,
1070
+ export const W4ts0n = {
1071
+ influence: Influence.Mars,
1076
1072
  cost: 1,
1077
- faction: Faction_1.Faction.Robot,
1073
+ faction: Faction.Robot,
1078
1074
  effects: [
1079
1075
  {
1080
- type: EffectType_1.EffectType.WinInfluence,
1081
- influence: Influence_1.Influence.Mars,
1076
+ type: EffectType.WinInfluence,
1077
+ influence: Influence.Mars,
1082
1078
  quantity: 1
1083
1079
  },
1084
1080
  {
1085
- type: EffectType_1.EffectType.WinCredit,
1081
+ type: EffectType.WinCredit,
1086
1082
  quantity: 5
1087
1083
  },
1088
1084
  {
1089
- type: EffectType_1.EffectType.Mobilize
1085
+ type: EffectType.Mobilize
1090
1086
  }
1091
1087
  ]
1092
1088
  };
1093
- exports.Arnulf = {
1094
- influence: Influence_1.Influence.Jupiter,
1089
+ export const Arnulf = {
1090
+ influence: Influence.Jupiter,
1095
1091
  cost: 3,
1096
- faction: Faction_1.Faction.Animod,
1092
+ faction: Faction.Animod,
1097
1093
  effects: [
1098
1094
  {
1099
- type: EffectType_1.EffectType.WinInfluence,
1100
- influence: Influence_1.Influence.Jupiter,
1095
+ type: EffectType.WinInfluence,
1096
+ influence: Influence.Jupiter,
1101
1097
  quantity: 1
1102
1098
  },
1103
1099
  {
1104
- type: EffectType_1.EffectType.Conditional,
1100
+ type: EffectType.Conditional,
1105
1101
  condition: {
1106
- type: Effect_1.ConditionType.DoEffect,
1102
+ type: ConditionType.DoEffect,
1107
1103
  effect: {
1108
- type: EffectType_1.EffectType.Exile,
1109
- influence: Influence_1.Influence.Jupiter,
1104
+ type: EffectType.Exile,
1105
+ influence: Influence.Jupiter,
1110
1106
  quantities: [2, 4, 7],
1111
1107
  factors: [1, 2, 3]
1112
1108
  }
1113
1109
  },
1114
1110
  effect: {
1115
- type: EffectType_1.EffectType.WinInfluence,
1116
- influence: Influence_1.Influence.Jupiter
1111
+ type: EffectType.WinInfluence,
1112
+ influence: Influence.Jupiter
1117
1113
  }
1118
1114
  }
1119
1115
  ]
1120
1116
  };
1121
- exports.R0bins0n = {
1122
- influence: Influence_1.Influence.Mars,
1117
+ export const R0bins0n = {
1118
+ influence: Influence.Mars,
1123
1119
  cost: 2,
1124
- faction: Faction_1.Faction.Robot,
1120
+ faction: Faction.Robot,
1125
1121
  effects: [
1126
1122
  {
1127
- type: EffectType_1.EffectType.WinInfluence,
1128
- influence: Influence_1.Influence.Mars,
1123
+ type: EffectType.WinInfluence,
1124
+ influence: Influence.Mars,
1129
1125
  quantity: 1
1130
1126
  },
1131
1127
  {
1132
- type: EffectType_1.EffectType.Conditional,
1128
+ type: EffectType.Conditional,
1133
1129
  condition: {
1134
- type: Effect_1.ConditionType.DoEffect,
1130
+ type: ConditionType.DoEffect,
1135
1131
  effect: {
1136
- type: EffectType_1.EffectType.Exile,
1137
- influence: Influence_1.Influence.Mars,
1132
+ type: EffectType.Exile,
1133
+ influence: Influence.Mars,
1138
1134
  quantities: [2, 4, 7],
1139
1135
  factors: [2, 4, 7]
1140
1136
  }
1141
1137
  },
1142
1138
  effect: {
1143
- type: EffectType_1.EffectType.WinZenithium
1139
+ type: EffectType.WinZenithium
1144
1140
  }
1145
1141
  }
1146
1142
  ]
1147
1143
  };
1148
- exports.QueenSuzanne = {
1149
- influence: Influence_1.Influence.Jupiter,
1144
+ export const QueenSuzanne = {
1145
+ influence: Influence.Jupiter,
1150
1146
  cost: 10,
1151
- faction: Faction_1.Faction.Human,
1147
+ faction: Faction.Human,
1152
1148
  effects: [
1153
1149
  {
1154
- type: EffectType_1.EffectType.WinInfluence,
1155
- influence: Influence_1.Influence.Jupiter,
1150
+ type: EffectType.WinInfluence,
1151
+ influence: Influence.Jupiter,
1156
1152
  quantity: 1
1157
1153
  },
1158
1154
  {
1159
- type: EffectType_1.EffectType.WinInfluence,
1155
+ type: EffectType.WinInfluence,
1160
1156
  resetDifferentPlanet: true,
1161
1157
  quantity: 2
1162
1158
  },
1163
1159
  {
1164
- type: EffectType_1.EffectType.WinZenithium,
1160
+ type: EffectType.WinZenithium,
1165
1161
  quantity: 2
1166
1162
  },
1167
1163
  {
1168
- type: EffectType_1.EffectType.TakeLeaderBadge,
1164
+ type: EffectType.TakeLeaderBadge,
1169
1165
  gold: true
1170
1166
  }
1171
1167
  ]
1172
1168
  };
1173
- exports.H4milt0n = {
1174
- influence: Influence_1.Influence.Mercury,
1169
+ export const H4milt0n = {
1170
+ influence: Influence.Mercury,
1175
1171
  cost: 2,
1176
- faction: Faction_1.Faction.Robot,
1172
+ faction: Faction.Robot,
1177
1173
  effects: [
1178
1174
  {
1179
- type: EffectType_1.EffectType.WinInfluence,
1180
- influence: Influence_1.Influence.Mercury,
1175
+ type: EffectType.WinInfluence,
1176
+ influence: Influence.Mercury,
1181
1177
  quantity: 1
1182
1178
  },
1183
1179
  {
1184
- type: EffectType_1.EffectType.Mobilize,
1180
+ type: EffectType.Mobilize,
1185
1181
  quantity: 2
1186
1182
  },
1187
1183
  {
1188
- type: EffectType_1.EffectType.Conditional,
1184
+ type: EffectType.Conditional,
1189
1185
  condition: {
1190
- type: Effect_1.ConditionType.DoEffect,
1186
+ type: ConditionType.DoEffect,
1191
1187
  effect: {
1192
- type: EffectType_1.EffectType.GiveLeaderBadge
1188
+ type: EffectType.GiveLeaderBadge
1193
1189
  }
1194
1190
  },
1195
1191
  effect: {
1196
- type: EffectType_1.EffectType.Mobilize,
1192
+ type: EffectType.Mobilize,
1197
1193
  quantity: 3
1198
1194
  }
1199
1195
  }
1200
1196
  ]
1201
1197
  };
1202
- exports.Caesar = {
1203
- influence: Influence_1.Influence.Mars,
1198
+ export const Caesar = {
1199
+ influence: Influence.Mars,
1204
1200
  cost: 2,
1205
- faction: Faction_1.Faction.Animod,
1201
+ faction: Faction.Animod,
1206
1202
  effects: [
1207
1203
  {
1208
- type: EffectType_1.EffectType.WinInfluence,
1209
- influence: Influence_1.Influence.Mars,
1204
+ type: EffectType.WinInfluence,
1205
+ influence: Influence.Mars,
1210
1206
  quantity: 1
1211
1207
  },
1212
1208
  {
1213
- type: EffectType_1.EffectType.Choice,
1209
+ type: EffectType.Choice,
1214
1210
  left: {
1215
- type: EffectType_1.EffectType.WinZenithium
1211
+ type: EffectType.WinZenithium
1216
1212
  },
1217
1213
  right: {
1218
- type: EffectType_1.EffectType.WinCredit,
1214
+ type: EffectType.WinCredit,
1219
1215
  quantity: 7
1220
1216
  }
1221
1217
  }
1222
1218
  ]
1223
1219
  };
1224
- exports.IldaFlores = {
1225
- influence: Influence_1.Influence.Venus,
1220
+ export const IldaFlores = {
1221
+ influence: Influence.Venus,
1226
1222
  cost: 1,
1227
- faction: Faction_1.Faction.Human,
1223
+ faction: Faction.Human,
1228
1224
  effects: [
1229
1225
  {
1230
- type: EffectType_1.EffectType.WinInfluence,
1231
- influence: Influence_1.Influence.Venus,
1226
+ type: EffectType.WinInfluence,
1227
+ influence: Influence.Venus,
1232
1228
  quantity: 1
1233
1229
  },
1234
1230
  {
1235
- type: EffectType_1.EffectType.WinZenithium,
1231
+ type: EffectType.WinZenithium,
1236
1232
  perLevel1Technology: [1, 2, 3]
1237
1233
  }
1238
1234
  ]
1239
1235
  };
1240
- exports.H3rb3rt = {
1241
- influence: Influence_1.Influence.Terra,
1236
+ export const H3rb3rt = {
1237
+ influence: Influence.Terra,
1242
1238
  cost: 6,
1243
- faction: Faction_1.Faction.Robot,
1239
+ faction: Faction.Robot,
1244
1240
  effects: [
1245
1241
  {
1246
- type: EffectType_1.EffectType.WinInfluence,
1247
- influence: Influence_1.Influence.Terra,
1242
+ type: EffectType.WinInfluence,
1243
+ influence: Influence.Terra,
1248
1244
  quantity: 1
1249
1245
  },
1250
1246
  {
1251
- type: EffectType_1.EffectType.Conditional,
1247
+ type: EffectType.Conditional,
1252
1248
  condition: {
1253
- type: Effect_1.ConditionType.DoEffect,
1249
+ type: ConditionType.DoEffect,
1254
1250
  effect: {
1255
- type: EffectType_1.EffectType.Exile,
1256
- influence: Influence_1.Influence.Mercury
1251
+ type: EffectType.Exile,
1252
+ influence: Influence.Mercury
1257
1253
  }
1258
1254
  },
1259
1255
  effect: {
1260
- type: EffectType_1.EffectType.WinInfluence,
1261
- influence: Influence_1.Influence.Mercury,
1256
+ type: EffectType.WinInfluence,
1257
+ influence: Influence.Mercury,
1262
1258
  quantity: 1
1263
1259
  }
1264
1260
  },
1265
1261
  {
1266
- type: EffectType_1.EffectType.Conditional,
1262
+ type: EffectType.Conditional,
1267
1263
  condition: {
1268
- type: Effect_1.ConditionType.DoEffect,
1264
+ type: ConditionType.DoEffect,
1269
1265
  effect: {
1270
- type: EffectType_1.EffectType.Exile,
1271
- influence: Influence_1.Influence.Venus
1266
+ type: EffectType.Exile,
1267
+ influence: Influence.Venus
1272
1268
  }
1273
1269
  },
1274
1270
  effect: {
1275
- type: EffectType_1.EffectType.WinInfluence,
1276
- influence: Influence_1.Influence.Venus,
1271
+ type: EffectType.WinInfluence,
1272
+ influence: Influence.Venus,
1277
1273
  quantity: 1
1278
1274
  }
1279
1275
  },
1280
1276
  {
1281
- type: EffectType_1.EffectType.Conditional,
1277
+ type: EffectType.Conditional,
1282
1278
  condition: {
1283
- type: Effect_1.ConditionType.DoEffect,
1279
+ type: ConditionType.DoEffect,
1284
1280
  effect: {
1285
- type: EffectType_1.EffectType.Exile,
1286
- influence: Influence_1.Influence.Mars
1281
+ type: EffectType.Exile,
1282
+ influence: Influence.Mars
1287
1283
  }
1288
1284
  },
1289
1285
  effect: {
1290
- type: EffectType_1.EffectType.WinInfluence,
1291
- influence: Influence_1.Influence.Mars,
1286
+ type: EffectType.WinInfluence,
1287
+ influence: Influence.Mars,
1292
1288
  quantity: 1
1293
1289
  }
1294
1290
  },
1295
1291
  {
1296
- type: EffectType_1.EffectType.Conditional,
1292
+ type: EffectType.Conditional,
1297
1293
  condition: {
1298
- type: Effect_1.ConditionType.DoEffect,
1294
+ type: ConditionType.DoEffect,
1299
1295
  effect: {
1300
- type: EffectType_1.EffectType.Exile,
1301
- influence: Influence_1.Influence.Jupiter
1296
+ type: EffectType.Exile,
1297
+ influence: Influence.Jupiter
1302
1298
  }
1303
1299
  },
1304
1300
  effect: {
1305
- type: EffectType_1.EffectType.WinInfluence,
1306
- influence: Influence_1.Influence.Jupiter,
1301
+ type: EffectType.WinInfluence,
1302
+ influence: Influence.Jupiter,
1307
1303
  quantity: 1
1308
1304
  }
1309
1305
  }
1310
1306
  ]
1311
1307
  };
1312
- exports.LisaCharity = {
1313
- influence: Influence_1.Influence.Jupiter,
1308
+ export const LisaCharity = {
1309
+ influence: Influence.Jupiter,
1314
1310
  cost: 2,
1315
- faction: Faction_1.Faction.Human,
1311
+ faction: Faction.Human,
1316
1312
  effects: [
1317
1313
  {
1318
- type: EffectType_1.EffectType.WinInfluence,
1319
- influence: Influence_1.Influence.Jupiter,
1314
+ type: EffectType.WinInfluence,
1315
+ influence: Influence.Jupiter,
1320
1316
  quantity: 1
1321
1317
  },
1322
1318
  {
1323
- type: EffectType_1.EffectType.WinZenithium,
1319
+ type: EffectType.WinZenithium,
1324
1320
  quantity: 2
1325
1321
  },
1326
1322
  {
1327
- type: EffectType_1.EffectType.WinCredit,
1323
+ type: EffectType.WinCredit,
1328
1324
  opponent: true,
1329
1325
  quantity: 3
1330
1326
  }
1331
1327
  ]
1332
1328
  };
1333
- exports.SirSam = {
1334
- influence: Influence_1.Influence.Terra,
1329
+ export const SirSam = {
1330
+ influence: Influence.Terra,
1335
1331
  cost: 7,
1336
- faction: Faction_1.Faction.Human,
1332
+ faction: Faction.Human,
1337
1333
  effects: [
1338
1334
  {
1339
- type: EffectType_1.EffectType.WinInfluence,
1340
- influence: Influence_1.Influence.Terra,
1335
+ type: EffectType.WinInfluence,
1336
+ influence: Influence.Terra,
1341
1337
  quantity: 1
1342
1338
  },
1343
1339
  {
1344
- type: EffectType_1.EffectType.ResetInfluence
1340
+ type: EffectType.ResetInfluence
1345
1341
  }
1346
1342
  ]
1347
1343
  };
1348
- exports.HiroshiSun = {
1349
- influence: Influence_1.Influence.Venus,
1344
+ export const HiroshiSun = {
1345
+ influence: Influence.Venus,
1350
1346
  cost: 1,
1351
- faction: Faction_1.Faction.Human,
1347
+ faction: Faction.Human,
1352
1348
  effects: [
1353
1349
  {
1354
- type: EffectType_1.EffectType.WinInfluence,
1355
- influence: Influence_1.Influence.Venus,
1350
+ type: EffectType.WinInfluence,
1351
+ influence: Influence.Venus,
1356
1352
  quantity: 1
1357
1353
  },
1358
1354
  {
1359
- type: EffectType_1.EffectType.WinCredit,
1355
+ type: EffectType.WinCredit,
1360
1356
  quantity: 4
1361
1357
  },
1362
1358
  {
1363
- type: EffectType_1.EffectType.Conditional,
1359
+ type: EffectType.Conditional,
1364
1360
  condition: {
1365
- type: Effect_1.ConditionType.DoEffect,
1361
+ type: ConditionType.DoEffect,
1366
1362
  effect: {
1367
- type: EffectType_1.EffectType.GiveZenithium,
1363
+ type: EffectType.GiveZenithium,
1368
1364
  quantity: 1
1369
1365
  }
1370
1366
  },
1371
1367
  effect: {
1372
- type: EffectType_1.EffectType.WinInfluence,
1373
- influence: Influence_1.Influence.Mars,
1368
+ type: EffectType.WinInfluence,
1369
+ influence: Influence.Mars,
1374
1370
  quantity: 2
1375
1371
  }
1376
1372
  }
1377
1373
  ]
1378
1374
  };
1379
- exports.Magellan = {
1380
- influence: Influence_1.Influence.Mercury,
1375
+ export const Magellan = {
1376
+ influence: Influence.Mercury,
1381
1377
  cost: 10,
1382
- faction: Faction_1.Faction.Animod,
1378
+ faction: Faction.Animod,
1383
1379
  effects: [
1384
1380
  {
1385
- type: EffectType_1.EffectType.WinInfluence,
1386
- influence: Influence_1.Influence.Mercury,
1381
+ type: EffectType.WinInfluence,
1382
+ influence: Influence.Mercury,
1387
1383
  quantity: 1
1388
1384
  },
1389
1385
  {
1390
- type: EffectType_1.EffectType.WinInfluence,
1386
+ type: EffectType.WinInfluence,
1391
1387
  resetDifferentPlanet: true,
1392
1388
  quantity: 1
1393
1389
  },
1394
1390
  {
1395
- type: EffectType_1.EffectType.WinInfluence,
1391
+ type: EffectType.WinInfluence,
1396
1392
  differentPlanet: true,
1397
1393
  quantity: 1
1398
1394
  },
1399
1395
  {
1400
- type: EffectType_1.EffectType.Transfer,
1401
- influence: Influence_1.Influence.Mercury
1396
+ type: EffectType.Transfer,
1397
+ influence: Influence.Mercury
1402
1398
  },
1403
1399
  {
1404
- type: EffectType_1.EffectType.Transfer,
1405
- influence: Influence_1.Influence.Venus
1400
+ type: EffectType.Transfer,
1401
+ influence: Influence.Venus
1406
1402
  },
1407
1403
  {
1408
- type: EffectType_1.EffectType.Transfer,
1409
- influence: Influence_1.Influence.Terra
1404
+ type: EffectType.Transfer,
1405
+ influence: Influence.Terra
1410
1406
  },
1411
1407
  {
1412
- type: EffectType_1.EffectType.Transfer,
1413
- influence: Influence_1.Influence.Mars
1408
+ type: EffectType.Transfer,
1409
+ influence: Influence.Mars
1414
1410
  },
1415
1411
  {
1416
- type: EffectType_1.EffectType.Transfer,
1417
- influence: Influence_1.Influence.Jupiter
1412
+ type: EffectType.Transfer,
1413
+ influence: Influence.Jupiter
1418
1414
  }
1419
1415
  ]
1420
1416
  };
1421
- exports.Bajazet = {
1422
- influence: Influence_1.Influence.Jupiter,
1417
+ export const Bajazet = {
1418
+ influence: Influence.Jupiter,
1423
1419
  cost: 3,
1424
- faction: Faction_1.Faction.Animod,
1420
+ faction: Faction.Animod,
1425
1421
  effects: [
1426
1422
  {
1427
- type: EffectType_1.EffectType.WinInfluence,
1428
- influence: Influence_1.Influence.Jupiter,
1423
+ type: EffectType.WinInfluence,
1424
+ influence: Influence.Jupiter,
1429
1425
  quantity: 1
1430
1426
  },
1431
1427
  {
1432
- type: EffectType_1.EffectType.Conditional,
1428
+ type: EffectType.Conditional,
1433
1429
  condition: {
1434
- type: Effect_1.ConditionType.DoEffect,
1430
+ type: ConditionType.DoEffect,
1435
1431
  effect: {
1436
- type: EffectType_1.EffectType.Exile,
1432
+ type: EffectType.Exile,
1437
1433
  opponent: true
1438
1434
  }
1439
1435
  },
1440
1436
  effect: {
1441
- type: EffectType_1.EffectType.WinCredit
1437
+ type: EffectType.WinCredit
1442
1438
  }
1443
1439
  }
1444
1440
  ]
1445
1441
  };
1446
- exports.Geta = {
1447
- influence: Influence_1.Influence.Jupiter,
1442
+ export const Geta = {
1443
+ influence: Influence.Jupiter,
1448
1444
  cost: 3,
1449
- faction: Faction_1.Faction.Animod,
1445
+ faction: Faction.Animod,
1450
1446
  effects: [
1451
1447
  {
1452
- type: EffectType_1.EffectType.WinInfluence,
1453
- influence: Influence_1.Influence.Jupiter,
1448
+ type: EffectType.WinInfluence,
1449
+ influence: Influence.Jupiter,
1454
1450
  quantity: 1
1455
1451
  },
1456
1452
  {
1457
- type: EffectType_1.EffectType.Choice,
1453
+ type: EffectType.Choice,
1458
1454
  left: {
1459
- type: EffectType_1.EffectType.TakeLeaderBadge,
1455
+ type: EffectType.TakeLeaderBadge,
1460
1456
  gold: true
1461
1457
  },
1462
1458
  right: {
1463
- type: EffectType_1.EffectType.WinCredit,
1459
+ type: EffectType.WinCredit,
1464
1460
  quantity: 8
1465
1461
  }
1466
1462
  }
1467
1463
  ]
1468
1464
  };
1469
- exports.Charlemagne = {
1470
- influence: Influence_1.Influence.Terra,
1465
+ export const Charlemagne = {
1466
+ influence: Influence.Terra,
1471
1467
  cost: 8,
1472
- faction: Faction_1.Faction.Animod,
1468
+ faction: Faction.Animod,
1473
1469
  effects: [
1474
1470
  {
1475
- type: EffectType_1.EffectType.WinInfluence,
1476
- influence: Influence_1.Influence.Terra,
1471
+ type: EffectType.WinInfluence,
1472
+ influence: Influence.Terra,
1477
1473
  quantity: 1
1478
1474
  },
1479
1475
  {
1480
- type: EffectType_1.EffectType.WinInfluence,
1476
+ type: EffectType.WinInfluence,
1477
+ resetDifferentPlanet: true,
1481
1478
  quantity: 1
1482
1479
  },
1483
1480
  {
1484
- type: EffectType_1.EffectType.WinInfluence,
1481
+ type: EffectType.WinInfluence,
1485
1482
  differentPlanet: true,
1486
1483
  quantity: 1
1487
1484
  },
1488
1485
  {
1489
- type: EffectType_1.EffectType.WinInfluence,
1486
+ type: EffectType.WinInfluence,
1490
1487
  differentPlanet: true,
1491
1488
  quantity: 1
1492
1489
  }
1493
1490
  ]
1494
1491
  };
1495
- exports.Caligula = {
1496
- influence: Influence_1.Influence.Mars,
1492
+ export const Caligula = {
1493
+ influence: Influence.Mars,
1497
1494
  cost: 5,
1498
- faction: Faction_1.Faction.Animod,
1495
+ faction: Faction.Animod,
1499
1496
  effects: [
1500
1497
  {
1501
- type: EffectType_1.EffectType.WinInfluence,
1502
- influence: Influence_1.Influence.Mars,
1498
+ type: EffectType.WinInfluence,
1499
+ influence: Influence.Mars,
1503
1500
  quantity: 1
1504
1501
  },
1505
1502
  {
1506
- type: EffectType_1.EffectType.Conditional,
1503
+ type: EffectType.Conditional,
1507
1504
  mandatory: true,
1508
1505
  condition: {
1509
- type: Effect_1.ConditionType.DoEffect,
1506
+ type: ConditionType.DoEffect,
1510
1507
  effect: {
1511
- type: EffectType_1.EffectType.Transfer
1508
+ type: EffectType.Transfer
1512
1509
  }
1513
1510
  },
1514
1511
  effect: {
1515
- type: EffectType_1.EffectType.WinInfluence,
1512
+ type: EffectType.WinInfluence,
1516
1513
  quantity: 1
1517
1514
  }
1518
1515
  }
1519
1516
  ]
1520
1517
  };
1521
- exports.Tiberius = {
1522
- influence: Influence_1.Influence.Terra,
1518
+ export const Tiberius = {
1519
+ influence: Influence.Terra,
1523
1520
  cost: 3,
1524
- faction: Faction_1.Faction.Animod,
1521
+ faction: Faction.Animod,
1525
1522
  effects: [
1526
1523
  {
1527
- type: EffectType_1.EffectType.WinInfluence,
1528
- influence: Influence_1.Influence.Terra,
1524
+ type: EffectType.WinInfluence,
1525
+ influence: Influence.Terra,
1529
1526
  quantity: 1
1530
1527
  },
1531
1528
  {
1532
- type: EffectType_1.EffectType.Conditional,
1529
+ type: EffectType.Conditional,
1533
1530
  condition: {
1534
- type: Effect_1.ConditionType.DoEffect,
1531
+ type: ConditionType.DoEffect,
1535
1532
  effect: {
1536
- type: EffectType_1.EffectType.Exile,
1537
- influence: Influence_1.Influence.Terra,
1533
+ type: EffectType.Exile,
1534
+ influence: Influence.Terra,
1538
1535
  quantities: [2, 4, 7],
1539
1536
  factors: [1, 2, 3]
1540
1537
  }
1541
1538
  },
1542
1539
  effect: {
1543
- type: EffectType_1.EffectType.WinInfluence,
1544
- influence: Influence_1.Influence.Terra
1540
+ type: EffectType.WinInfluence,
1541
+ influence: Influence.Terra
1545
1542
  }
1546
1543
  }
1547
1544
  ]
1548
1545
  };
1549
- exports.And3rs0n = {
1550
- influence: Influence_1.Influence.Mars,
1546
+ export const And3rs0n = {
1547
+ influence: Influence.Mars,
1551
1548
  cost: 6,
1552
- faction: Faction_1.Faction.Robot,
1549
+ faction: Faction.Robot,
1553
1550
  effects: [
1554
1551
  {
1555
- type: EffectType_1.EffectType.WinInfluence,
1556
- influence: Influence_1.Influence.Mars,
1552
+ type: EffectType.WinInfluence,
1553
+ influence: Influence.Mars,
1557
1554
  quantity: 1
1558
1555
  },
1559
1556
  {
1560
- type: EffectType_1.EffectType.WinInfluence,
1557
+ type: EffectType.WinInfluence,
1561
1558
  fromCenter: true,
1562
1559
  quantity: 2
1563
1560
  }
1564
1561
  ]
1565
1562
  };
1566
- exports.Orw3ll = {
1567
- influence: Influence_1.Influence.Mercury,
1563
+ export const Orw3ll = {
1564
+ influence: Influence.Mercury,
1568
1565
  cost: 1,
1569
- faction: Faction_1.Faction.Robot,
1566
+ faction: Faction.Robot,
1570
1567
  effects: [
1571
1568
  {
1572
- type: EffectType_1.EffectType.WinInfluence,
1573
- influence: Influence_1.Influence.Mercury,
1569
+ type: EffectType.WinInfluence,
1570
+ influence: Influence.Mercury,
1574
1571
  quantity: 1
1575
1572
  },
1576
1573
  {
1577
- type: EffectType_1.EffectType.TakeBonus
1574
+ type: EffectType.TakeBonus
1578
1575
  },
1579
1576
  {
1580
- type: EffectType_1.EffectType.Conditional,
1577
+ type: EffectType.Conditional,
1581
1578
  condition: {
1582
- type: Effect_1.ConditionType.DoEffect,
1579
+ type: ConditionType.DoEffect,
1583
1580
  effect: {
1584
- type: EffectType_1.EffectType.GiveLeaderBadge
1581
+ type: EffectType.GiveLeaderBadge
1585
1582
  }
1586
1583
  },
1587
1584
  effect: {
1588
- type: EffectType_1.EffectType.WinCredit,
1585
+ type: EffectType.WinCredit,
1589
1586
  quantity: 7
1590
1587
  }
1591
1588
  }
1592
1589
  ]
1593
1590
  };
1594
- exports.As1m0v = {
1595
- influence: Influence_1.Influence.Venus,
1591
+ export const As1m0v = {
1592
+ influence: Influence.Venus,
1596
1593
  cost: 10,
1597
- faction: Faction_1.Faction.Robot,
1594
+ faction: Faction.Robot,
1598
1595
  effects: [
1599
1596
  {
1600
- type: EffectType_1.EffectType.WinInfluence,
1601
- influence: Influence_1.Influence.Venus,
1597
+ type: EffectType.WinInfluence,
1598
+ influence: Influence.Venus,
1602
1599
  quantity: 1
1603
1600
  },
1604
1601
  {
1605
- type: EffectType_1.EffectType.DevelopTechnology,
1602
+ type: EffectType.DevelopTechnology,
1606
1603
  discount: 2
1607
1604
  }
1608
1605
  ]
1609
1606
  };
1610
- exports.HelenaKerr = {
1611
- influence: Influence_1.Influence.Terra,
1607
+ export const HelenaKerr = {
1608
+ influence: Influence.Terra,
1612
1609
  cost: 6,
1613
- faction: Faction_1.Faction.Human,
1610
+ faction: Faction.Human,
1614
1611
  effects: [
1615
1612
  {
1616
- type: EffectType_1.EffectType.WinInfluence,
1617
- influence: Influence_1.Influence.Terra,
1613
+ type: EffectType.WinInfluence,
1614
+ influence: Influence.Terra,
1618
1615
  quantity: 1
1619
1616
  },
1620
1617
  {
1621
- type: EffectType_1.EffectType.WinInfluence,
1618
+ type: EffectType.WinInfluence,
1622
1619
  quantity: 2,
1623
- except: Influence_1.Influence.Terra
1620
+ except: Influence.Terra
1624
1621
  }
1625
1622
  ]
1626
1623
  };
1627
- exports.LittleBob = {
1628
- influence: Influence_1.Influence.Mars,
1624
+ export const LittleBob = {
1625
+ influence: Influence.Mars,
1629
1626
  cost: 3,
1630
- faction: Faction_1.Faction.Human,
1627
+ faction: Faction.Human,
1631
1628
  effects: [
1632
1629
  {
1633
- type: EffectType_1.EffectType.WinInfluence,
1634
- influence: Influence_1.Influence.Mars,
1630
+ type: EffectType.WinInfluence,
1631
+ influence: Influence.Mars,
1635
1632
  quantity: 1
1636
1633
  },
1637
1634
  {
1638
- type: EffectType_1.EffectType.WinInfluence,
1639
- except: Influence_1.Influence.Mars,
1635
+ type: EffectType.WinInfluence,
1636
+ except: Influence.Mars,
1640
1637
  quantity: 1
1641
1638
  }
1642
1639
  ]
1643
1640
  };
1644
- exports.Bruss0l0 = {
1645
- influence: Influence_1.Influence.Terra,
1641
+ export const Bruss0l0 = {
1642
+ influence: Influence.Terra,
1646
1643
  cost: 1,
1647
- faction: Faction_1.Faction.Robot,
1644
+ faction: Faction.Robot,
1648
1645
  effects: [
1649
1646
  {
1650
- type: EffectType_1.EffectType.WinInfluence,
1651
- influence: Influence_1.Influence.Terra,
1647
+ type: EffectType.WinInfluence,
1648
+ influence: Influence.Terra,
1652
1649
  quantity: 1
1653
1650
  },
1654
1651
  {
1655
- type: EffectType_1.EffectType.WinZenithium
1652
+ type: EffectType.WinZenithium
1656
1653
  }
1657
1654
  ]
1658
1655
  };
1659
- exports.B4rj4v3l = {
1660
- influence: Influence_1.Influence.Jupiter,
1656
+ export const B4rj4v3l = {
1657
+ influence: Influence.Jupiter,
1661
1658
  cost: 2,
1662
- faction: Faction_1.Faction.Robot,
1659
+ faction: Faction.Robot,
1663
1660
  effects: [
1664
1661
  {
1665
- type: EffectType_1.EffectType.WinInfluence,
1666
- influence: Influence_1.Influence.Jupiter,
1662
+ type: EffectType.WinInfluence,
1663
+ influence: Influence.Jupiter,
1667
1664
  quantity: 1
1668
1665
  },
1669
1666
  {
1670
- type: EffectType_1.EffectType.Conditional,
1667
+ type: EffectType.Conditional,
1671
1668
  condition: {
1672
- type: Effect_1.ConditionType.DoEffect,
1669
+ type: ConditionType.DoEffect,
1673
1670
  effect: {
1674
- type: EffectType_1.EffectType.Exile,
1675
- influence: Influence_1.Influence.Jupiter,
1671
+ type: EffectType.Exile,
1672
+ influence: Influence.Jupiter,
1676
1673
  quantities: [2, 4, 7],
1677
1674
  factors: [2, 4, 7]
1678
1675
  }
1679
1676
  },
1680
1677
  effect: {
1681
- type: EffectType_1.EffectType.WinZenithium
1678
+ type: EffectType.WinZenithium
1682
1679
  }
1683
1680
  }
1684
1681
  ]
1685
1682
  };
1686
- exports.Augustus = {
1687
- influence: Influence_1.Influence.Terra,
1683
+ export const Augustus = {
1684
+ influence: Influence.Terra,
1688
1685
  cost: 10,
1689
- faction: Faction_1.Faction.Animod,
1686
+ faction: Faction.Animod,
1690
1687
  effects: [
1691
1688
  {
1692
- type: EffectType_1.EffectType.WinInfluence,
1693
- influence: Influence_1.Influence.Terra,
1689
+ type: EffectType.WinInfluence,
1690
+ influence: Influence.Terra,
1694
1691
  quantity: 1
1695
1692
  },
1696
1693
  {
1697
- type: EffectType_1.EffectType.WinInfluence,
1694
+ type: EffectType.WinInfluence,
1698
1695
  quantity: 2,
1699
1696
  pattern: [1, 2, 1]
1700
1697
  }
1701
1698
  ]
1702
1699
  };
1703
- exports.LulaSmart = {
1704
- influence: Influence_1.Influence.Mercury,
1700
+ export const LulaSmart = {
1701
+ influence: Influence.Mercury,
1705
1702
  cost: 1,
1706
- faction: Faction_1.Faction.Human,
1703
+ faction: Faction.Human,
1707
1704
  effects: [
1708
1705
  {
1709
- type: EffectType_1.EffectType.WinInfluence,
1710
- influence: Influence_1.Influence.Mercury,
1706
+ type: EffectType.WinInfluence,
1707
+ influence: Influence.Mercury,
1711
1708
  quantity: 1
1712
1709
  },
1713
1710
  {
1714
- type: EffectType_1.EffectType.WinCredit,
1711
+ type: EffectType.WinCredit,
1715
1712
  quantity: 4
1716
1713
  },
1717
1714
  {
1718
- type: EffectType_1.EffectType.Conditional,
1715
+ type: EffectType.Conditional,
1719
1716
  condition: {
1720
- type: Effect_1.ConditionType.DoEffect,
1717
+ type: ConditionType.DoEffect,
1721
1718
  effect: {
1722
- type: EffectType_1.EffectType.GiveZenithium,
1719
+ type: EffectType.GiveZenithium,
1723
1720
  quantity: 1
1724
1721
  }
1725
1722
  },
1726
1723
  effect: {
1727
- type: EffectType_1.EffectType.WinInfluence,
1728
- influence: Influence_1.Influence.Terra,
1724
+ type: EffectType.WinInfluence,
1725
+ influence: Influence.Terra,
1729
1726
  quantity: 2
1730
1727
  }
1731
1728
  }
1732
1729
  ]
1733
1730
  };
1734
- exports.CharlizeGun = {
1735
- influence: Influence_1.Influence.Mars,
1731
+ export const CharlizeGun = {
1732
+ influence: Influence.Mars,
1736
1733
  cost: 4,
1737
- faction: Faction_1.Faction.Human,
1734
+ faction: Faction.Human,
1738
1735
  effects: [
1739
1736
  {
1740
- type: EffectType_1.EffectType.WinInfluence,
1741
- influence: Influence_1.Influence.Mars,
1737
+ type: EffectType.WinInfluence,
1738
+ influence: Influence.Mars,
1742
1739
  quantity: 1
1743
1740
  },
1744
1741
  {
1745
- type: EffectType_1.EffectType.Mobilize
1742
+ type: EffectType.Mobilize
1746
1743
  },
1747
1744
  {
1748
- type: EffectType_1.EffectType.Transfer
1745
+ type: EffectType.Transfer
1749
1746
  },
1750
1747
  {
1751
- type: EffectType_1.EffectType.Exile,
1748
+ type: EffectType.Exile,
1752
1749
  opponent: true
1753
1750
  }
1754
1751
  ]
1755
1752
  };
1756
- exports.ProfessorZed = {
1757
- influence: Influence_1.Influence.Venus,
1753
+ export const ProfessorZed = {
1754
+ influence: Influence.Venus,
1758
1755
  cost: 9,
1759
- faction: Faction_1.Faction.Human,
1756
+ faction: Faction.Human,
1760
1757
  effects: [
1761
1758
  {
1762
- type: EffectType_1.EffectType.WinInfluence,
1763
- influence: Influence_1.Influence.Venus,
1759
+ type: EffectType.WinInfluence,
1760
+ influence: Influence.Venus,
1764
1761
  quantity: 1
1765
1762
  },
1766
1763
  {
1767
- type: EffectType_1.EffectType.WinZenithium,
1764
+ type: EffectType.WinZenithium,
1768
1765
  quantity: 4
1769
1766
  }
1770
1767
  ]
1771
1768
  };
1772
- exports.IceJune = {
1773
- influence: Influence_1.Influence.Terra,
1769
+ export const IceJune = {
1770
+ influence: Influence.Terra,
1774
1771
  cost: 4,
1775
- faction: Faction_1.Faction.Human,
1772
+ faction: Faction.Human,
1776
1773
  effects: [
1777
1774
  {
1778
- type: EffectType_1.EffectType.WinInfluence,
1779
- influence: Influence_1.Influence.Terra,
1775
+ type: EffectType.WinInfluence,
1776
+ influence: Influence.Terra,
1780
1777
  quantity: 1
1781
1778
  },
1782
1779
  {
1783
- type: EffectType_1.EffectType.Conditional,
1780
+ type: EffectType.Conditional,
1784
1781
  condition: {
1785
- type: Effect_1.ConditionType.DoEffect,
1782
+ type: ConditionType.DoEffect,
1786
1783
  effect: {
1787
- type: EffectType_1.EffectType.Discard
1784
+ type: EffectType.Discard
1788
1785
  }
1789
1786
  },
1790
1787
  effect: {
1791
- type: EffectType_1.EffectType.WinInfluence,
1788
+ type: EffectType.WinInfluence,
1792
1789
  quantity: 1
1793
1790
  }
1794
1791
  }
1795
1792
  ]
1796
1793
  };
1797
- exports.V4nV0gt = {
1798
- influence: Influence_1.Influence.Venus,
1794
+ export const V4nV0gt = {
1795
+ influence: Influence.Venus,
1799
1796
  cost: 6,
1800
- faction: Faction_1.Faction.Robot,
1797
+ faction: Faction.Robot,
1801
1798
  effects: [
1802
1799
  {
1803
- type: EffectType_1.EffectType.WinInfluence,
1804
- influence: Influence_1.Influence.Venus,
1800
+ type: EffectType.WinInfluence,
1801
+ influence: Influence.Venus,
1805
1802
  quantity: 1
1806
1803
  },
1807
1804
  {
1808
- type: EffectType_1.EffectType.Exile,
1805
+ type: EffectType.Exile,
1809
1806
  opponent: true,
1810
1807
  quantity: 2
1811
1808
  },
1812
1809
  {
1813
- type: EffectType_1.EffectType.WinZenithium,
1810
+ type: EffectType.WinZenithium,
1814
1811
  quantity: 2
1815
1812
  }
1816
1813
  ]
1817
1814
  };
1818
- exports.KingHarold = {
1819
- influence: Influence_1.Influence.Venus,
1815
+ export const KingHarold = {
1816
+ influence: Influence.Venus,
1820
1817
  cost: 6,
1821
- faction: Faction_1.Faction.Human,
1818
+ faction: Faction.Human,
1822
1819
  effects: [
1823
1820
  {
1824
- type: EffectType_1.EffectType.WinInfluence,
1825
- influence: Influence_1.Influence.Venus,
1821
+ type: EffectType.WinInfluence,
1822
+ influence: Influence.Venus,
1826
1823
  quantity: 1
1827
1824
  },
1828
1825
  {
1829
- type: EffectType_1.EffectType.WinInfluence,
1830
- influence: Influence_1.Influence.Jupiter,
1826
+ type: EffectType.WinInfluence,
1827
+ influence: Influence.Jupiter,
1831
1828
  quantity: 1
1832
1829
  },
1833
1830
  {
1834
- type: EffectType_1.EffectType.TakeLeaderBadge
1831
+ type: EffectType.TakeLeaderBadge
1835
1832
  }
1836
1833
  ]
1837
1834
  };
1838
- exports.Geronimo = {
1839
- influence: Influence_1.Influence.Venus,
1835
+ export const Geronimo = {
1836
+ influence: Influence.Venus,
1840
1837
  cost: 2,
1841
- faction: Faction_1.Faction.Animod,
1838
+ faction: Faction.Animod,
1842
1839
  effects: [
1843
1840
  {
1844
- type: EffectType_1.EffectType.WinInfluence,
1845
- influence: Influence_1.Influence.Venus,
1841
+ type: EffectType.WinInfluence,
1842
+ influence: Influence.Venus,
1846
1843
  quantity: 1
1847
1844
  },
1848
1845
  {
1849
- type: EffectType_1.EffectType.WinCredit,
1846
+ type: EffectType.WinCredit,
1850
1847
  factorPerDifferentInfluence: 2
1851
1848
  }
1852
1849
  ]
1853
1850
  };
1854
- exports.W3lls = {
1855
- influence: Influence_1.Influence.Mercury,
1851
+ export const W3lls = {
1852
+ influence: Influence.Mercury,
1856
1853
  cost: 4,
1857
- faction: Faction_1.Faction.Robot,
1854
+ faction: Faction.Robot,
1858
1855
  effects: [
1859
1856
  {
1860
- type: EffectType_1.EffectType.WinInfluence,
1861
- influence: Influence_1.Influence.Mercury,
1857
+ type: EffectType.WinInfluence,
1858
+ influence: Influence.Mercury,
1862
1859
  quantity: 1
1863
1860
  },
1864
1861
  {
1865
- type: EffectType_1.EffectType.Conditional,
1862
+ type: EffectType.Conditional,
1866
1863
  condition: {
1867
- type: Effect_1.ConditionType.Leader
1864
+ type: ConditionType.Leader
1868
1865
  },
1869
1866
  effect: {
1870
- type: EffectType_1.EffectType.WinInfluence,
1871
- influence: Influence_1.Influence.Mercury,
1867
+ type: EffectType.WinInfluence,
1868
+ influence: Influence.Mercury,
1872
1869
  quantity: 1
1873
1870
  }
1874
1871
  }
1875
1872
  ]
1876
1873
  };
1877
- exports.Nero = {
1878
- influence: Influence_1.Influence.Mercury,
1874
+ export const Nero = {
1875
+ influence: Influence.Mercury,
1879
1876
  cost: 7,
1880
- faction: Faction_1.Faction.Animod,
1877
+ faction: Faction.Animod,
1881
1878
  effects: [
1882
1879
  {
1883
- type: EffectType_1.EffectType.WinInfluence,
1884
- influence: Influence_1.Influence.Mercury,
1880
+ type: EffectType.WinInfluence,
1881
+ influence: Influence.Mercury,
1885
1882
  quantity: 1
1886
1883
  },
1887
1884
  {
1888
- type: EffectType_1.EffectType.WinZenithium,
1885
+ type: EffectType.WinZenithium,
1889
1886
  quantity: 3
1890
1887
  }
1891
1888
  ]
1892
1889
  };
1893
- exports.Cl4rke = {
1894
- influence: Influence_1.Influence.Mercury,
1890
+ export const Cl4rke = {
1891
+ influence: Influence.Mercury,
1895
1892
  cost: 9,
1896
- faction: Faction_1.Faction.Robot,
1893
+ faction: Faction.Robot,
1897
1894
  effects: [
1898
1895
  {
1899
- type: EffectType_1.EffectType.WinInfluence,
1900
- influence: Influence_1.Influence.Mercury,
1896
+ type: EffectType.WinInfluence,
1897
+ influence: Influence.Mercury,
1901
1898
  quantity: 1
1902
1899
  },
1903
1900
  {
1904
- type: EffectType_1.EffectType.WinInfluence,
1901
+ type: EffectType.WinInfluence,
1905
1902
  resetDifferentPlanet: true,
1906
1903
  quantity: 2
1907
1904
  },
1908
1905
  {
1909
- type: EffectType_1.EffectType.Conditional,
1906
+ type: EffectType.Conditional,
1910
1907
  condition: {
1911
- type: Effect_1.ConditionType.DoEffect,
1908
+ type: ConditionType.DoEffect,
1912
1909
  effect: {
1913
- type: EffectType_1.EffectType.GiveZenithium,
1910
+ type: EffectType.GiveZenithium,
1914
1911
  quantity: 1
1915
1912
  }
1916
1913
  },
1917
1914
  effect: {
1918
- type: EffectType_1.EffectType.WinInfluence,
1915
+ type: EffectType.WinInfluence,
1919
1916
  differentPlanet: true,
1920
1917
  quantity: 2
1921
1918
  }
1922
1919
  }
1923
1920
  ]
1924
1921
  };
1925
- exports.Chaka = {
1926
- influence: Influence_1.Influence.Mercury,
1922
+ export const Chaka = {
1923
+ influence: Influence.Mercury,
1927
1924
  cost: 1,
1928
- faction: Faction_1.Faction.Animod,
1925
+ faction: Faction.Animod,
1929
1926
  effects: [
1930
1927
  {
1931
- type: EffectType_1.EffectType.WinInfluence,
1932
- influence: Influence_1.Influence.Mercury,
1928
+ type: EffectType.WinInfluence,
1929
+ influence: Influence.Mercury,
1933
1930
  quantity: 1
1934
1931
  },
1935
1932
  {
1936
- type: EffectType_1.EffectType.Conditional,
1933
+ type: EffectType.Conditional,
1937
1934
  condition: {
1938
- type: Effect_1.ConditionType.DoEffect,
1935
+ type: ConditionType.DoEffect,
1939
1936
  effect: {
1940
- type: EffectType_1.EffectType.Exile,
1937
+ type: EffectType.Exile,
1941
1938
  quantity: 2,
1942
- except: Influence_1.Influence.Mercury
1939
+ except: Influence.Mercury
1943
1940
  }
1944
1941
  },
1945
1942
  effect: {
1946
- type: EffectType_1.EffectType.WinCredit,
1943
+ type: EffectType.WinCredit,
1947
1944
  quantity: 10
1948
1945
  }
1949
1946
  }
1950
1947
  ]
1951
1948
  };
1952
- exports.M4rt1n = {
1953
- influence: Influence_1.Influence.Jupiter,
1949
+ export const M4rt1n = {
1950
+ influence: Influence.Jupiter,
1954
1951
  cost: 4,
1955
- faction: Faction_1.Faction.Robot,
1952
+ faction: Faction.Robot,
1956
1953
  effects: [
1957
1954
  {
1958
- type: EffectType_1.EffectType.WinInfluence,
1959
- influence: Influence_1.Influence.Jupiter,
1955
+ type: EffectType.WinInfluence,
1956
+ influence: Influence.Jupiter,
1960
1957
  quantity: 1
1961
1958
  },
1962
1959
  {
1963
- type: EffectType_1.EffectType.Conditional,
1960
+ type: EffectType.Conditional,
1964
1961
  condition: {
1965
- type: Effect_1.ConditionType.Leader
1962
+ type: ConditionType.Leader
1966
1963
  },
1967
1964
  effect: {
1968
- type: EffectType_1.EffectType.WinInfluence,
1969
- influence: Influence_1.Influence.Jupiter,
1965
+ type: EffectType.WinInfluence,
1966
+ influence: Influence.Jupiter,
1970
1967
  quantity: 1
1971
1968
  }
1972
1969
  }
1973
1970
  ]
1974
1971
  };
1975
- exports.Pachacuti = {
1976
- influence: Influence_1.Influence.Venus,
1972
+ export const Pachacuti = {
1973
+ influence: Influence.Venus,
1977
1974
  cost: 3,
1978
- faction: Faction_1.Faction.Animod,
1975
+ faction: Faction.Animod,
1979
1976
  effects: [
1980
1977
  {
1981
- type: EffectType_1.EffectType.WinInfluence,
1982
- influence: Influence_1.Influence.Venus,
1978
+ type: EffectType.WinInfluence,
1979
+ influence: Influence.Venus,
1983
1980
  quantity: 1
1984
1981
  },
1985
1982
  {
1986
- type: EffectType_1.EffectType.Conditional,
1983
+ type: EffectType.Conditional,
1987
1984
  condition: {
1988
- type: Effect_1.ConditionType.DoEffect,
1985
+ type: ConditionType.DoEffect,
1989
1986
  effect: {
1990
- type: EffectType_1.EffectType.Exile,
1991
- influence: Influence_1.Influence.Venus,
1987
+ type: EffectType.Exile,
1988
+ influence: Influence.Venus,
1992
1989
  quantities: [2, 4, 7],
1993
1990
  factors: [1, 2, 3]
1994
1991
  }
1995
1992
  },
1996
1993
  effect: {
1997
- type: EffectType_1.EffectType.WinInfluence,
1998
- influence: Influence_1.Influence.Venus
1994
+ type: EffectType.WinInfluence,
1995
+ influence: Influence.Venus
1999
1996
  }
2000
1997
  }
2001
1998
  ]
2002
1999
  };
2003
- exports.Gibs0n = {
2004
- influence: Influence_1.Influence.Jupiter,
2000
+ export const Gibs0n = {
2001
+ influence: Influence.Jupiter,
2005
2002
  cost: 4,
2006
- faction: Faction_1.Faction.Robot,
2003
+ faction: Faction.Robot,
2007
2004
  effects: [
2008
2005
  {
2009
- type: EffectType_1.EffectType.WinInfluence,
2010
- influence: Influence_1.Influence.Jupiter,
2006
+ type: EffectType.WinInfluence,
2007
+ influence: Influence.Jupiter,
2011
2008
  quantity: 1
2012
2009
  },
2013
2010
  {
2014
- type: EffectType_1.EffectType.Transfer,
2011
+ type: EffectType.Transfer,
2015
2012
  quantity: 2
2016
2013
  },
2017
2014
  {
2018
- type: EffectType_1.EffectType.Conditional,
2015
+ type: EffectType.Conditional,
2019
2016
  condition: {
2020
- type: Effect_1.ConditionType.DoEffect,
2017
+ type: ConditionType.DoEffect,
2021
2018
  effect: {
2022
- type: EffectType_1.EffectType.GiveLeaderBadge
2019
+ type: EffectType.GiveLeaderBadge
2023
2020
  }
2024
2021
  },
2025
2022
  effect: {
2026
- type: EffectType_1.EffectType.Transfer,
2023
+ type: EffectType.Transfer,
2027
2024
  quantity: 2
2028
2025
  }
2029
2026
  }
2030
2027
  ]
2031
2028
  };
2032
- exports.HandyLuke = {
2033
- influence: Influence_1.Influence.Mars,
2029
+ export const HandyLuke = {
2030
+ influence: Influence.Mars,
2034
2031
  cost: 4,
2035
- faction: Faction_1.Faction.Human,
2032
+ faction: Faction.Human,
2036
2033
  effects: [
2037
2034
  {
2038
- type: EffectType_1.EffectType.WinInfluence,
2039
- influence: Influence_1.Influence.Mars,
2035
+ type: EffectType.WinInfluence,
2036
+ influence: Influence.Mars,
2040
2037
  quantity: 1
2041
2038
  },
2042
2039
  {
2043
- type: EffectType_1.EffectType.TakeBonus,
2040
+ type: EffectType.TakeBonus,
2044
2041
  visible: true
2045
2042
  }
2046
2043
  ]
2047
2044
  };
2048
- exports.Khan = {
2049
- influence: Influence_1.Influence.Mercury,
2045
+ export const Khan = {
2046
+ influence: Influence.Mercury,
2050
2047
  cost: 9,
2051
- faction: Faction_1.Faction.Animod,
2048
+ faction: Faction.Animod,
2052
2049
  effects: [
2053
2050
  {
2054
- type: EffectType_1.EffectType.WinInfluence,
2055
- influence: Influence_1.Influence.Mercury,
2051
+ type: EffectType.WinInfluence,
2052
+ influence: Influence.Mercury,
2056
2053
  quantity: 1
2057
2054
  },
2058
2055
  {
2059
- type: EffectType_1.EffectType.WinInfluence,
2056
+ type: EffectType.WinInfluence,
2060
2057
  resetDifferentPlanet: true,
2061
2058
  quantity: 2
2062
2059
  },
2063
2060
  {
2064
- type: EffectType_1.EffectType.Conditional,
2061
+ type: EffectType.Conditional,
2065
2062
  condition: {
2066
- type: Effect_1.ConditionType.DoEffect,
2063
+ type: ConditionType.DoEffect,
2067
2064
  effect: {
2068
- type: EffectType_1.EffectType.GiveLeaderBadge
2065
+ type: EffectType.GiveLeaderBadge
2069
2066
  }
2070
2067
  },
2071
2068
  effect: {
2072
- type: EffectType_1.EffectType.WinInfluence,
2069
+ type: EffectType.WinInfluence,
2073
2070
  quantity: 2,
2074
2071
  differentPlanet: true
2075
2072
  }
2076
2073
  }
2077
2074
  ]
2078
2075
  };
2079
- exports.Moussa = {
2080
- influence: Influence_1.Influence.Venus,
2076
+ export const Moussa = {
2077
+ influence: Influence.Venus,
2081
2078
  cost: 2,
2082
- faction: Faction_1.Faction.Animod,
2079
+ faction: Faction.Animod,
2083
2080
  effects: [
2084
2081
  {
2085
- type: EffectType_1.EffectType.WinInfluence,
2086
- influence: Influence_1.Influence.Venus,
2082
+ type: EffectType.WinInfluence,
2083
+ influence: Influence.Venus,
2087
2084
  quantity: 1
2088
2085
  },
2089
2086
  {
2090
- type: EffectType_1.EffectType.WinCredit,
2087
+ type: EffectType.WinCredit,
2091
2088
  perLevel1Technology: [4, 8, 12]
2092
2089
  }
2093
2090
  ]
2094
2091
  };
2095
- exports.Archimedes = {
2096
- influence: Influence_1.Influence.Venus,
2092
+ export const Archimedes = {
2093
+ influence: Influence.Venus,
2097
2094
  cost: 6,
2098
- faction: Faction_1.Faction.Animod,
2095
+ faction: Faction.Animod,
2099
2096
  effects: [
2100
2097
  {
2101
- type: EffectType_1.EffectType.WinInfluence,
2102
- influence: Influence_1.Influence.Venus,
2098
+ type: EffectType.WinInfluence,
2099
+ influence: Influence.Venus,
2103
2100
  quantity: 1
2104
2101
  },
2105
2102
  {
2106
- type: EffectType_1.EffectType.DevelopTechnology,
2103
+ type: EffectType.DevelopTechnology,
2107
2104
  discount: 1,
2108
- faction: Faction_1.Faction.Animod
2105
+ faction: Faction.Animod
2109
2106
  }
2110
2107
  ]
2111
2108
  };
2112
- exports.SneakyJules = {
2113
- influence: Influence_1.Influence.Terra,
2109
+ export const SneakyJules = {
2110
+ influence: Influence.Terra,
2114
2111
  cost: 1,
2115
- faction: Faction_1.Faction.Human,
2112
+ faction: Faction.Human,
2116
2113
  effects: [
2117
2114
  {
2118
- type: EffectType_1.EffectType.WinInfluence,
2119
- influence: Influence_1.Influence.Terra,
2115
+ type: EffectType.WinInfluence,
2116
+ influence: Influence.Terra,
2120
2117
  quantity: 1
2121
2118
  },
2122
2119
  {
2123
- type: EffectType_1.EffectType.WinCredit,
2120
+ type: EffectType.WinCredit,
2124
2121
  quantity: 4
2125
2122
  },
2126
2123
  {
2127
- type: EffectType_1.EffectType.Conditional,
2124
+ type: EffectType.Conditional,
2128
2125
  condition: {
2129
- type: Effect_1.ConditionType.DoEffect,
2126
+ type: ConditionType.DoEffect,
2130
2127
  effect: {
2131
- type: EffectType_1.EffectType.GiveZenithium,
2128
+ type: EffectType.GiveZenithium,
2132
2129
  quantity: 1
2133
2130
  }
2134
2131
  },
2135
2132
  effect: {
2136
- type: EffectType_1.EffectType.WinInfluence,
2133
+ type: EffectType.WinInfluence,
2137
2134
  quantity: 2,
2138
2135
  fromCenter: true
2139
2136
  }
2140
2137
  }
2141
2138
  ]
2142
2139
  };
2143
- exports.SecretKali = {
2144
- influence: Influence_1.Influence.Mercury,
2140
+ export const SecretKali = {
2141
+ influence: Influence.Mercury,
2145
2142
  cost: 2,
2146
- faction: Faction_1.Faction.Human,
2143
+ faction: Faction.Human,
2147
2144
  effects: [
2148
2145
  {
2149
- type: EffectType_1.EffectType.WinInfluence,
2150
- influence: Influence_1.Influence.Mercury,
2146
+ type: EffectType.WinInfluence,
2147
+ influence: Influence.Mercury,
2151
2148
  quantity: 1
2152
2149
  },
2153
2150
  {
2154
- type: EffectType_1.EffectType.Conditional,
2151
+ type: EffectType.Conditional,
2155
2152
  condition: {
2156
- type: Effect_1.ConditionType.DoEffect,
2153
+ type: ConditionType.DoEffect,
2157
2154
  effect: {
2158
- type: EffectType_1.EffectType.GiveCredit,
2155
+ type: EffectType.GiveCredit,
2159
2156
  quantity: 3
2160
2157
  }
2161
2158
  },
2162
2159
  effect: {
2163
- type: EffectType_1.EffectType.WinInfluence,
2160
+ type: EffectType.WinInfluence,
2164
2161
  quantity: 2,
2165
- except: Influence_1.Influence.Mercury
2162
+ except: Influence.Mercury
2166
2163
  }
2167
2164
  }
2168
2165
  ]
2169
2166
  };
2170
- exports.CaptainAndreev = {
2171
- influence: Influence_1.Influence.Jupiter,
2167
+ export const CaptainAndreev = {
2168
+ influence: Influence.Jupiter,
2172
2169
  cost: 4,
2173
- faction: Faction_1.Faction.Human,
2170
+ faction: Faction.Human,
2174
2171
  effects: [
2175
2172
  {
2176
- type: EffectType_1.EffectType.WinInfluence,
2177
- influence: Influence_1.Influence.Jupiter,
2173
+ type: EffectType.WinInfluence,
2174
+ influence: Influence.Jupiter,
2178
2175
  quantity: 1
2179
2176
  },
2180
2177
  {
2181
- type: EffectType_1.EffectType.Conditional,
2178
+ type: EffectType.Conditional,
2182
2179
  condition: {
2183
- type: Effect_1.ConditionType.DoEffect,
2180
+ type: ConditionType.DoEffect,
2184
2181
  effect: {
2185
- type: EffectType_1.EffectType.Transfer
2182
+ type: EffectType.Transfer
2186
2183
  }
2187
2184
  },
2188
2185
  effect: {
2189
- type: EffectType_1.EffectType.WinCredit
2186
+ type: EffectType.WinCredit
2190
2187
  }
2191
2188
  }
2192
2189
  ]
2193
2190
  };
2194
- exports.MiladyJones = {
2195
- influence: Influence_1.Influence.Jupiter,
2191
+ export const MiladyJones = {
2192
+ influence: Influence.Jupiter,
2196
2193
  cost: 6,
2197
- faction: Faction_1.Faction.Human,
2198
- effects: [
2199
- {
2200
- type: EffectType_1.EffectType.WinInfluence,
2201
- influence: Influence_1.Influence.Jupiter,
2202
- quantity: 1
2203
- },
2204
- {
2205
- type: EffectType_1.EffectType.WinInfluence,
2206
- influence: Influence_1.Influence.Terra,
2207
- quantity: 1
2208
- },
2209
- {
2210
- type: EffectType_1.EffectType.TakeLeaderBadge
2211
- }
2212
- ]
2213
- };
2214
- exports.Agents = (_a = {},
2215
- _a[Agent_1.Agent.Elisabeth] = exports.Elisabeth,
2216
- _a[Agent_1.Agent.Pkd1ck] = exports.Pkd1ck,
2217
- _a[Agent_1.Agent.AgentEzra] = exports.AgentEzra,
2218
- _a[Agent_1.Agent.DonaldSmooth] = exports.DonaldSmooth,
2219
- _a[Agent_1.Agent.Huxl3y] = exports.Huxl3y,
2220
- _a[Agent_1.Agent.Titus] = exports.Titus,
2221
- _a[Agent_1.Agent.Mc4ffr3y] = exports.Mc4ffr3y,
2222
- _a[Agent_1.Agent.Luc4s] = exports.Luc4s,
2223
- _a[Agent_1.Agent.Cresus] = exports.Cresus,
2224
- _a[Agent_1.Agent.Atlas] = exports.Atlas,
2225
- _a[Agent_1.Agent.PunkMari] = exports.PunkMari,
2226
- _a[Agent_1.Agent.Septimus] = exports.Septimus,
2227
- _a[Agent_1.Agent.DoubleJoe] = exports.DoubleJoe,
2228
- _a[Agent_1.Agent.DonDune] = exports.DonDune,
2229
- _a[Agent_1.Agent.V3rn3] = exports.V3rn3,
2230
- _a[Agent_1.Agent.Ch4mb3rs] = exports.Ch4mb3rs,
2231
- _a[Agent_1.Agent.Buj0ld] = exports.Buj0ld,
2232
- _a[Agent_1.Agent.JackCurry] = exports.JackCurry,
2233
- _a[Agent_1.Agent.C1x1n] = exports.C1x1n,
2234
- _a[Agent_1.Agent.LadyMoore] = exports.LadyMoore,
2235
- _a[Agent_1.Agent.L0v3cr4ft] = exports.L0v3cr4ft,
2236
- _a[Agent_1.Agent.Suleiman] = exports.Suleiman,
2237
- _a[Agent_1.Agent.Annie] = exports.Annie,
2238
- _a[Agent_1.Agent.M4th3s0n] = exports.M4th3s0n,
2239
- _a[Agent_1.Agent.Gilgamesh] = exports.Gilgamesh,
2240
- _a[Agent_1.Agent.StessyPower] = exports.StessyPower,
2241
- _a[Agent_1.Agent.Felis] = exports.Felis,
2242
- _a[Agent_1.Agent.V4nc3] = exports.V4nc3,
2243
- _a[Agent_1.Agent.Ramses] = exports.Ramses,
2244
- _a[Agent_1.Agent.GuyGambler] = exports.GuyGambler,
2245
- _a[Agent_1.Agent.DocWissen] = exports.DocWissen,
2246
- _a[Agent_1.Agent.BaronGoro] = exports.BaronGoro,
2247
- _a[Agent_1.Agent.Ivan] = exports.Ivan,
2248
- _a[Agent_1.Agent.Br4dbury] = exports.Br4dbury,
2249
- _a[Agent_1.Agent.F4rm3r] = exports.F4rm3r,
2250
- _a[Agent_1.Agent.Zenon] = exports.Zenon,
2251
- _a[Agent_1.Agent.Bish0p] = exports.Bish0p,
2252
- _a[Agent_1.Agent.Wul] = exports.Wul,
2253
- _a[Agent_1.Agent.Th0mps0n] = exports.Th0mps0n,
2254
- _a[Agent_1.Agent.Domitian] = exports.Domitian,
2255
- _a[Agent_1.Agent.MasterDin] = exports.MasterDin,
2256
- _a[Agent_1.Agent.LordCreep] = exports.LordCreep,
2257
- _a[Agent_1.Agent.Amytis] = exports.Amytis,
2258
- _a[Agent_1.Agent.W4ts0n] = exports.W4ts0n,
2259
- _a[Agent_1.Agent.Arnulf] = exports.Arnulf,
2260
- _a[Agent_1.Agent.R0bins0n] = exports.R0bins0n,
2261
- _a[Agent_1.Agent.QueenSuzanne] = exports.QueenSuzanne,
2262
- _a[Agent_1.Agent.H4milt0n] = exports.H4milt0n,
2263
- _a[Agent_1.Agent.Caesar] = exports.Caesar,
2264
- _a[Agent_1.Agent.IldaFlores] = exports.IldaFlores,
2265
- _a[Agent_1.Agent.H3rb3rt] = exports.H3rb3rt,
2266
- _a[Agent_1.Agent.LisaCharity] = exports.LisaCharity,
2267
- _a[Agent_1.Agent.SirSam] = exports.SirSam,
2268
- _a[Agent_1.Agent.HiroshiSun] = exports.HiroshiSun,
2269
- _a[Agent_1.Agent.Magellan] = exports.Magellan,
2270
- _a[Agent_1.Agent.Bajazet] = exports.Bajazet,
2271
- _a[Agent_1.Agent.Geta] = exports.Geta,
2272
- _a[Agent_1.Agent.Charlemagne] = exports.Charlemagne,
2273
- _a[Agent_1.Agent.Caligula] = exports.Caligula,
2274
- _a[Agent_1.Agent.Tiberius] = exports.Tiberius,
2275
- _a[Agent_1.Agent.And3rs0n] = exports.And3rs0n,
2276
- _a[Agent_1.Agent.Orw3ll] = exports.Orw3ll,
2277
- _a[Agent_1.Agent.As1m0v] = exports.As1m0v,
2278
- _a[Agent_1.Agent.HelenaKerr] = exports.HelenaKerr,
2279
- _a[Agent_1.Agent.LittleBob] = exports.LittleBob,
2280
- _a[Agent_1.Agent.Bruss0l0] = exports.Bruss0l0,
2281
- _a[Agent_1.Agent.B4rj4v3l] = exports.B4rj4v3l,
2282
- _a[Agent_1.Agent.Augustus] = exports.Augustus,
2283
- _a[Agent_1.Agent.LulaSmart] = exports.LulaSmart,
2284
- _a[Agent_1.Agent.CharlizeGun] = exports.CharlizeGun,
2285
- _a[Agent_1.Agent.ProfessorZed] = exports.ProfessorZed,
2286
- _a[Agent_1.Agent.IceJune] = exports.IceJune,
2287
- _a[Agent_1.Agent.V4nV0gt] = exports.V4nV0gt,
2288
- _a[Agent_1.Agent.KingHarold] = exports.KingHarold,
2289
- _a[Agent_1.Agent.Geronimo] = exports.Geronimo,
2290
- _a[Agent_1.Agent.W3lls] = exports.W3lls,
2291
- _a[Agent_1.Agent.Nero] = exports.Nero,
2292
- _a[Agent_1.Agent.Cl4rke] = exports.Cl4rke,
2293
- _a[Agent_1.Agent.Chaka] = exports.Chaka,
2294
- _a[Agent_1.Agent.M4rt1n] = exports.M4rt1n,
2295
- _a[Agent_1.Agent.Pachacuti] = exports.Pachacuti,
2296
- _a[Agent_1.Agent.Gibs0n] = exports.Gibs0n,
2297
- _a[Agent_1.Agent.HandyLuke] = exports.HandyLuke,
2298
- _a[Agent_1.Agent.Khan] = exports.Khan,
2299
- _a[Agent_1.Agent.Moussa] = exports.Moussa,
2300
- _a[Agent_1.Agent.Archimedes] = exports.Archimedes,
2301
- _a[Agent_1.Agent.SneakyJules] = exports.SneakyJules,
2302
- _a[Agent_1.Agent.SecretKali] = exports.SecretKali,
2303
- _a[Agent_1.Agent.CaptainAndreev] = exports.CaptainAndreev,
2304
- _a[Agent_1.Agent.MiladyJones] = exports.MiladyJones,
2305
- _a);
2194
+ faction: Faction.Human,
2195
+ effects: [
2196
+ {
2197
+ type: EffectType.WinInfluence,
2198
+ influence: Influence.Jupiter,
2199
+ quantity: 1
2200
+ },
2201
+ {
2202
+ type: EffectType.WinInfluence,
2203
+ influence: Influence.Terra,
2204
+ quantity: 1
2205
+ },
2206
+ {
2207
+ type: EffectType.TakeLeaderBadge
2208
+ }
2209
+ ]
2210
+ };
2211
+ export const Agents = {
2212
+ [Agent.Elisabeth]: Elisabeth,
2213
+ [Agent.Pkd1ck]: Pkd1ck,
2214
+ [Agent.AgentEzra]: AgentEzra,
2215
+ [Agent.DonaldSmooth]: DonaldSmooth,
2216
+ [Agent.Huxl3y]: Huxl3y,
2217
+ [Agent.Titus]: Titus,
2218
+ [Agent.Mc4ffr3y]: Mc4ffr3y,
2219
+ [Agent.Luc4s]: Luc4s,
2220
+ [Agent.Cresus]: Cresus,
2221
+ [Agent.Atlas]: Atlas,
2222
+ [Agent.PunkMari]: PunkMari,
2223
+ [Agent.Septimus]: Septimus,
2224
+ [Agent.DoubleJoe]: DoubleJoe,
2225
+ [Agent.DonDune]: DonDune,
2226
+ [Agent.V3rn3]: V3rn3,
2227
+ [Agent.Ch4mb3rs]: Ch4mb3rs,
2228
+ [Agent.Buj0ld]: Buj0ld,
2229
+ [Agent.JackCurry]: JackCurry,
2230
+ [Agent.C1x1n]: C1x1n,
2231
+ [Agent.LadyMoore]: LadyMoore,
2232
+ [Agent.L0v3cr4ft]: L0v3cr4ft,
2233
+ [Agent.Suleiman]: Suleiman,
2234
+ [Agent.Annie]: Annie,
2235
+ [Agent.M4th3s0n]: M4th3s0n,
2236
+ [Agent.Gilgamesh]: Gilgamesh,
2237
+ [Agent.StessyPower]: StessyPower,
2238
+ [Agent.Felis]: Felis,
2239
+ [Agent.V4nc3]: V4nc3,
2240
+ [Agent.Ramses]: Ramses,
2241
+ [Agent.GuyGambler]: GuyGambler,
2242
+ [Agent.DocWissen]: DocWissen,
2243
+ [Agent.BaronGoro]: BaronGoro,
2244
+ [Agent.Ivan]: Ivan,
2245
+ [Agent.Br4dbury]: Br4dbury,
2246
+ [Agent.F4rm3r]: F4rm3r,
2247
+ [Agent.Zenon]: Zenon,
2248
+ [Agent.Bish0p]: Bish0p,
2249
+ [Agent.Wul]: Wul,
2250
+ [Agent.Th0mps0n]: Th0mps0n,
2251
+ [Agent.Domitian]: Domitian,
2252
+ [Agent.MasterDin]: MasterDin,
2253
+ [Agent.LordCreep]: LordCreep,
2254
+ [Agent.Amytis]: Amytis,
2255
+ [Agent.W4ts0n]: W4ts0n,
2256
+ [Agent.Arnulf]: Arnulf,
2257
+ [Agent.R0bins0n]: R0bins0n,
2258
+ [Agent.QueenSuzanne]: QueenSuzanne,
2259
+ [Agent.H4milt0n]: H4milt0n,
2260
+ [Agent.Caesar]: Caesar,
2261
+ [Agent.IldaFlores]: IldaFlores,
2262
+ [Agent.H3rb3rt]: H3rb3rt,
2263
+ [Agent.LisaCharity]: LisaCharity,
2264
+ [Agent.SirSam]: SirSam,
2265
+ [Agent.HiroshiSun]: HiroshiSun,
2266
+ [Agent.Magellan]: Magellan,
2267
+ [Agent.Bajazet]: Bajazet,
2268
+ [Agent.Geta]: Geta,
2269
+ [Agent.Charlemagne]: Charlemagne,
2270
+ [Agent.Caligula]: Caligula,
2271
+ [Agent.Tiberius]: Tiberius,
2272
+ [Agent.And3rs0n]: And3rs0n,
2273
+ [Agent.Orw3ll]: Orw3ll,
2274
+ [Agent.As1m0v]: As1m0v,
2275
+ [Agent.HelenaKerr]: HelenaKerr,
2276
+ [Agent.LittleBob]: LittleBob,
2277
+ [Agent.Bruss0l0]: Bruss0l0,
2278
+ [Agent.B4rj4v3l]: B4rj4v3l,
2279
+ [Agent.Augustus]: Augustus,
2280
+ [Agent.LulaSmart]: LulaSmart,
2281
+ [Agent.CharlizeGun]: CharlizeGun,
2282
+ [Agent.ProfessorZed]: ProfessorZed,
2283
+ [Agent.IceJune]: IceJune,
2284
+ [Agent.V4nV0gt]: V4nV0gt,
2285
+ [Agent.KingHarold]: KingHarold,
2286
+ [Agent.Geronimo]: Geronimo,
2287
+ [Agent.W3lls]: W3lls,
2288
+ [Agent.Nero]: Nero,
2289
+ [Agent.Cl4rke]: Cl4rke,
2290
+ [Agent.Chaka]: Chaka,
2291
+ [Agent.M4rt1n]: M4rt1n,
2292
+ [Agent.Pachacuti]: Pachacuti,
2293
+ [Agent.Gibs0n]: Gibs0n,
2294
+ [Agent.HandyLuke]: HandyLuke,
2295
+ [Agent.Khan]: Khan,
2296
+ [Agent.Moussa]: Moussa,
2297
+ [Agent.Archimedes]: Archimedes,
2298
+ [Agent.SneakyJules]: SneakyJules,
2299
+ [Agent.SecretKali]: SecretKali,
2300
+ [Agent.CaptainAndreev]: CaptainAndreev,
2301
+ [Agent.MiladyJones]: MiladyJones
2302
+ };