@gamepark/skyrift 0.5.0 → 0.6.0

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Files changed (103) hide show
  1. package/dist/CustomMoveType.d.ts +2 -1
  2. package/dist/CustomMoveType.js +1 -0
  3. package/dist/Deck.d.ts +1 -0
  4. package/dist/Deck.js +1 -0
  5. package/dist/SkyriftRules.d.ts +14 -6
  6. package/dist/SkyriftRules.js +10 -2
  7. package/dist/SkyriftSetup.js +2 -0
  8. package/dist/material/Card.d.ts +16 -0
  9. package/dist/material/Card.js +16 -0
  10. package/dist/material/CardProperties.js +32 -0
  11. package/dist/material/CardRule.d.ts +8 -4
  12. package/dist/material/CardRule.js +61 -20
  13. package/dist/material/Effect.d.ts +2 -0
  14. package/dist/material/EffectTraits.d.ts +7 -2
  15. package/dist/material/OngoingEffect.d.ts +9 -2
  16. package/dist/material/OngoingEffect.js +5 -1
  17. package/dist/material/decks/MoonDragon.d.ts +18 -0
  18. package/dist/material/decks/MoonDragon.js +19 -0
  19. package/dist/material/decks/blackhive/CarefulExcavation.d.ts +2 -1
  20. package/dist/material/decks/blackhive/CarefulExcavation.js +2 -2
  21. package/dist/material/decks/blackhive/CycleKeeperEffectRule.d.ts +3 -1
  22. package/dist/material/decks/gravehurt/CavernSkulkerEffectRule.js +1 -1
  23. package/dist/material/decks/gravehurt/Umbraboros.d.ts +1 -1
  24. package/dist/material/decks/gravehurt/Umbraboros.js +4 -3
  25. package/dist/material/decks/gravehurt/WitchingHour.d.ts +3 -3
  26. package/dist/material/decks/gravehurt/WitchingHour.js +3 -3
  27. package/dist/material/decks/heathblade/HedgeKnight.d.ts +1 -1
  28. package/dist/material/decks/heathblade/HedgeKnight.js +3 -4
  29. package/dist/material/decks/heathblade/PrincessLithaEffectRule.d.ts +2 -1
  30. package/dist/material/decks/moondragon/AkiraClearink.d.ts +13 -0
  31. package/dist/material/decks/moondragon/AkiraClearink.js +15 -0
  32. package/dist/material/decks/moondragon/AzureDragonsPeace.d.ts +13 -0
  33. package/dist/material/decks/moondragon/AzureDragonsPeace.js +18 -0
  34. package/dist/material/decks/moondragon/AzureDragonsPeaceEffectRule.d.ts +10 -0
  35. package/dist/material/decks/moondragon/AzureDragonsPeaceEffectRule.js +49 -0
  36. package/dist/material/decks/moondragon/CopyPlayEffectRule.d.ts +6 -0
  37. package/dist/material/decks/moondragon/CopyPlayEffectRule.js +33 -0
  38. package/dist/material/decks/moondragon/DartYusagi.d.ts +14 -0
  39. package/dist/material/decks/moondragon/DartYusagi.js +26 -0
  40. package/dist/material/decks/moondragon/DuelOfHonor.d.ts +19 -0
  41. package/dist/material/decks/moondragon/DuelOfHonor.js +35 -0
  42. package/dist/material/decks/moondragon/Embush.d.ts +17 -0
  43. package/dist/material/decks/moondragon/Embush.js +26 -0
  44. package/dist/material/decks/moondragon/EmbushEffectRule.d.ts +7 -0
  45. package/dist/material/decks/moondragon/EmbushEffectRule.js +26 -0
  46. package/dist/material/decks/moondragon/EmpressSama.d.ts +13 -0
  47. package/dist/material/decks/moondragon/EmpressSama.js +15 -0
  48. package/dist/material/decks/moondragon/EmpressSamaEffectRule.d.ts +7 -0
  49. package/dist/material/decks/moondragon/EmpressSamaEffectRule.js +29 -0
  50. package/dist/material/decks/moondragon/GardenProtector.d.ts +15 -0
  51. package/dist/material/decks/moondragon/GardenProtector.js +18 -0
  52. package/dist/material/decks/moondragon/ImperialBlade.d.ts +16 -0
  53. package/dist/material/decks/moondragon/ImperialBlade.js +19 -0
  54. package/dist/material/decks/moondragon/LotusMuse.d.ts +17 -0
  55. package/dist/material/decks/moondragon/LotusMuse.js +34 -0
  56. package/dist/material/decks/moondragon/LotusMuseEffectRule.d.ts +6 -0
  57. package/dist/material/decks/moondragon/LotusMuseEffectRule.js +24 -0
  58. package/dist/material/decks/moondragon/PortalOfTheAncestors.d.ts +16 -0
  59. package/dist/material/decks/moondragon/PortalOfTheAncestors.js +21 -0
  60. package/dist/material/decks/moondragon/RiteOfTastes.d.ts +15 -0
  61. package/dist/material/decks/moondragon/RiteOfTastes.js +18 -0
  62. package/dist/material/decks/moondragon/RoosterDance.d.ts +16 -0
  63. package/dist/material/decks/moondragon/RoosterDance.js +19 -0
  64. package/dist/material/decks/moondragon/ShardsAlchimist.d.ts +16 -0
  65. package/dist/material/decks/moondragon/ShardsAlchimist.js +22 -0
  66. package/dist/material/decks/moondragon/SpiritOracle.d.ts +16 -0
  67. package/dist/material/decks/moondragon/SpiritOracle.js +27 -0
  68. package/dist/material/decks/moondragon/SteppesColossus.d.ts +13 -0
  69. package/dist/material/decks/moondragon/SteppesColossus.js +15 -0
  70. package/dist/material/decks/moondragon/YoruNightink.d.ts +13 -0
  71. package/dist/material/decks/moondragon/YoruNightink.js +18 -0
  72. package/dist/material/decks/windsands/AbiSnakeCharmer.d.ts +4 -1
  73. package/dist/material/decks/windsands/AbiSnakeCharmer.js +14 -1
  74. package/dist/material/decks/windsands/DeathTrap.d.ts +2 -0
  75. package/dist/material/decks/windsands/DeathTrap.js +4 -0
  76. package/dist/material/decks/windsands/MalikShadowtracker.d.ts +3 -3
  77. package/dist/material/decks/windsands/MalikShadowtracker.js +4 -4
  78. package/dist/material/decks/windsands/OasisShaman.d.ts +3 -1
  79. package/dist/material/decks/windsands/OasisShaman.js +3 -0
  80. package/dist/rules/ChallengeEffectRule.d.ts +2 -1
  81. package/dist/rules/ChallengeResponseRule.d.ts +2 -1
  82. package/dist/rules/DiscardEffectRule.js +1 -1
  83. package/dist/rules/DrawEffectRule.js +1 -1
  84. package/dist/rules/EffectRule.js +6 -0
  85. package/dist/rules/EffectsHelper.d.ts +6 -0
  86. package/dist/rules/EffectsHelper.js +15 -0
  87. package/dist/rules/EndPlayerTurnRule.d.ts +2 -1
  88. package/dist/rules/EndRoundRule.d.ts +1 -1
  89. package/dist/rules/GainCrystalEffectRule.js +1 -1
  90. package/dist/rules/PlayCardEffectRule.d.ts +1 -0
  91. package/dist/rules/PlayCardEffectRule.js +9 -2
  92. package/dist/rules/PlayerHelper.d.ts +1 -1
  93. package/dist/rules/PlayerHelper.js +21 -19
  94. package/dist/rules/PrepareNextRoundRule.d.ts +5 -1
  95. package/dist/rules/PrepareNextRoundRule.js +4 -2
  96. package/dist/rules/RuleId.d.ts +5 -1
  97. package/dist/rules/RuleId.js +5 -1
  98. package/dist/rules/StartPlayerTurnRule.js +17 -2
  99. package/dist/rules/StashPowerTokensEffectRule.js +1 -1
  100. package/dist/rules/StealCrystalEffectRule.js +2 -2
  101. package/dist/rules/SwitchSideEffectRule.d.ts +3 -5
  102. package/dist/rules/SwitchSideEffectRule.js +2 -6
  103. package/package.json +3 -3
@@ -2,15 +2,17 @@ import { MaterialRulesPart } from '@gamepark/rules-api';
2
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  import { CustomMoveType } from '../CustomMoveType';
3
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  import { LocationType } from '../material/LocationType';
4
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  import { MaterialType } from '../material/MaterialType';
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+ import { OngoingEffectType } from '../material/OngoingEffect';
5
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  import { Memory } from '../Memory';
6
- import { createCardRule } from '../material/createCardRule';
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+ import { EffectsHelper } from './EffectsHelper';
7
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  import { RuleId } from './RuleId';
8
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  export class PrepareNextRoundRule extends MaterialRulesPart {
9
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  onRuleStart() {
10
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  const nextRoundStartPlayer = this.remind(Memory.NextRoundStartPlayer);
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  const moves = [];
12
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  const allCardsInPlay = this.material(MaterialType.Card).location(LocationType.PlayArea);
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- const cardsToDiscard = allCardsInPlay.index((index) => !createCardRule(this.game, index).survivesSkirmish);
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+ const survivingCards = new EffectsHelper(this.game).getActiveOngoingEffects(OngoingEffectType.SurvivesSkirmish).map((e) => e.cardIndex);
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+ const cardsToDiscard = allCardsInPlay.index((index) => !survivingCards.includes(index));
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  for (const player of this.game.players) {
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  const playerCards = cardsToDiscard.id((id) => id.back === player);
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  if (playerCards.length > 0) {
@@ -18,11 +18,15 @@ export declare enum RuleId {
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  StealCrystalEffect = 30,
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  PlayCardEffect = 31,
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  MulliganEffect = 32,
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+ SwitchSideEffect = 33,
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  PrincessLithaEffect = 103,
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- AbiSnakeCharmerEffect = 204,
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  WindWrathEffect = 215,
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  CavernSkulkerEffect = 302,
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  DoomEffect = 315,
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+ CopyPlayEffect = 503,
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+ EmpressSamaEffect = 509,
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+ LotusMuseEffect = 510,
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+ AzureDragonsPeaceEffect = 513,
26
30
  CycleKeeperEffect = 409,
27
31
  CaveInEffect = 413,
28
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  EyeOfSkyEffect = 603,
@@ -20,11 +20,15 @@ export var RuleId;
20
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  RuleId[RuleId["StealCrystalEffect"] = 30] = "StealCrystalEffect";
21
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  RuleId[RuleId["PlayCardEffect"] = 31] = "PlayCardEffect";
22
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  RuleId[RuleId["MulliganEffect"] = 32] = "MulliganEffect";
23
+ RuleId[RuleId["SwitchSideEffect"] = 33] = "SwitchSideEffect";
23
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  RuleId[RuleId["PrincessLithaEffect"] = 103] = "PrincessLithaEffect";
24
- RuleId[RuleId["AbiSnakeCharmerEffect"] = 204] = "AbiSnakeCharmerEffect";
25
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  RuleId[RuleId["WindWrathEffect"] = 215] = "WindWrathEffect";
26
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  RuleId[RuleId["CavernSkulkerEffect"] = 302] = "CavernSkulkerEffect";
27
27
  RuleId[RuleId["DoomEffect"] = 315] = "DoomEffect";
28
+ RuleId[RuleId["CopyPlayEffect"] = 503] = "CopyPlayEffect";
29
+ RuleId[RuleId["EmpressSamaEffect"] = 509] = "EmpressSamaEffect";
30
+ RuleId[RuleId["LotusMuseEffect"] = 510] = "LotusMuseEffect";
31
+ RuleId[RuleId["AzureDragonsPeaceEffect"] = 513] = "AzureDragonsPeaceEffect";
28
32
  RuleId[RuleId["CycleKeeperEffect"] = 409] = "CycleKeeperEffect";
29
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  RuleId[RuleId["CaveInEffect"] = 413] = "CaveInEffect";
30
34
  RuleId[RuleId["EyeOfSkyEffect"] = 603] = "EyeOfSkyEffect";
@@ -5,6 +5,7 @@ import { LocationType } from '../material/LocationType';
5
5
  import { MaterialType } from '../material/MaterialType';
6
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  import { OngoingEffectType } from '../material/OngoingEffect';
7
7
  import { Memory } from '../Memory';
8
+ import { EffectsHelper } from './EffectsHelper';
8
9
  import { PlayerHelper } from './PlayerHelper';
9
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  import { RuleId } from './RuleId';
10
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  export class StartPlayerTurnRule extends PlayerTurnRule {
@@ -13,20 +14,34 @@ export class StartPlayerTurnRule extends PlayerTurnRule {
13
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  this.memorize(Memory.CurrentPlayer, this.player);
14
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  this.memorize(Memory.CardsPlayed, [], this.player);
15
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  this.memorize(Memory.ActivatedCards, []);
16
- if (!this.remind(Memory.OngoingEffects).some(e => e.type === OngoingEffectType.LockSuit)) {
17
+ const effectsHelper = new EffectsHelper(this.game);
18
+ if (effectsHelper.getActiveOngoingEffects(OngoingEffectType.LockSuit).length === 0) {
17
19
  this.forget(Memory.Suit);
18
20
  }
21
+ const keepActionCardEffect = effectsHelper.getActiveOngoingEffects(OngoingEffectType.KeepActionCard).find((e) => this.material(MaterialType.Card).getItem(e.cardIndex).location.player === this.player);
19
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  const actionCards = this.material(MaterialType.Card)
20
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  .location(LocationType.PlayArea)
21
24
  .player(this.player)
22
25
  .filter((card) => cardProperties[card.id.front].type === CardType.Action);
23
- moves.push(...actionCards.moveItems((item) => ({ type: LocationType.PlayerDiscard, player: item.id.back })));
26
+ if (keepActionCardEffect && !keepActionCardEffect.targets && actionCards.length > 0) {
27
+ return [this.startPlayerTurn(RuleId.EmpressSamaEffect, this.player)];
28
+ }
29
+ const keptCard = keepActionCardEffect?.targets?.[0];
30
+ const toDiscard = keptCard !== undefined ? actionCards.index((index) => index !== keptCard) : actionCards;
31
+ moves.push(...toDiscard.moveItems((item) => ({ type: LocationType.PlayerDiscard, player: item.id.back })));
32
+ if (keepActionCardEffect?.targets) {
33
+ this.memorize(Memory.OngoingEffects, (effects) => effects.map((e) => e.type === OngoingEffectType.KeepActionCard && e.cardIndex === keepActionCardEffect.cardIndex
34
+ ? { ...e, targets: undefined } : e));
35
+ }
24
36
  for (const cardRule of new PlayerHelper(this.game, this.player).cardRules) {
25
37
  cardRule.onPlayerTurnStart?.();
26
38
  }
27
39
  for (const cardRule of new PlayerHelper(this.game, this.nextPlayer).cardRules) {
28
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  cardRule.onFoeTurnStart?.();
29
41
  }
42
+ this.memorize(Memory.OngoingEffects, (effects) => effects
43
+ .map((e) => e.turnsLeft !== undefined ? { ...e, turnsLeft: e.turnsLeft - 1 } : e)
44
+ .filter((e) => e.turnsLeft === undefined || e.turnsLeft > 0));
30
45
  const stunTokens = this.material(MaterialType.StunToken).location(LocationType.CardStunTokens);
31
46
  moves.push(...stunTokens.deleteItems(1));
32
47
  const pendingEffects = this.remind(Memory.PendingEffects);
@@ -6,7 +6,7 @@ export class StashPowerTokensEffectRule extends EffectRule {
6
6
  const count = this.cardRule.getStashPowerTokenCount?.() ?? 1;
7
7
  return [
8
8
  this.material(MaterialType.PowerToken).createItem({
9
- location: { type: LocationType.PlayerStash, player: this.player },
9
+ location: { type: LocationType.PlayerStash, player: this.cardRule.player },
10
10
  quantity: count
11
11
  }),
12
12
  ...this.endEffect()
@@ -4,9 +4,9 @@ import { EffectRule } from './EffectRule';
4
4
  export class StealCrystalEffectRule extends EffectRule {
5
5
  onRuleStart() {
6
6
  const moves = this.endEffect();
7
- const foeCrystals = this.material(MaterialType.Crystal).location(LocationType.PlayerCrystals).player(this.nextPlayer);
7
+ const foeCrystals = this.material(MaterialType.Crystal).location(LocationType.PlayerCrystals).player(this.cardRule.foe);
8
8
  if (foeCrystals.length > 0) {
9
- moves.unshift(foeCrystals.moveItem({ type: LocationType.PlayerCrystals, player: this.player }));
9
+ moves.unshift(foeCrystals.moveItem({ type: LocationType.PlayerCrystals, player: this.cardRule.player }));
10
10
  }
11
11
  return moves;
12
12
  }
@@ -1,11 +1,9 @@
1
- import { ItemMove, Material, MaterialMove } from '@gamepark/rules-api';
2
- import { CardRule } from '../material/CardRule';
1
+ import { ItemMove, MaterialMove } from '@gamepark/rules-api';
3
2
  import { SwitchSideEffect } from '../material/EffectTraits';
4
3
  import { EffectRule } from './EffectRule';
5
- export declare class SwitchSideEffectRule extends EffectRule {
6
- get cardRule(): CardRule & SwitchSideEffect;
4
+ export declare class SwitchSideEffectRule extends EffectRule<SwitchSideEffect> {
7
5
  onRuleStart(): MaterialMove[];
8
6
  getPlayerMoves(): MaterialMove[];
9
- getTargets(): Material;
7
+ getTargets(): import("@gamepark/rules-api").Material<number, number, number>;
10
8
  afterItemMove(move: ItemMove): MaterialMove[];
11
9
  }
@@ -4,12 +4,8 @@ import { LocationType } from '../material/LocationType';
4
4
  import { MaterialType } from '../material/MaterialType';
5
5
  import { EffectRule } from './EffectRule';
6
6
  export class SwitchSideEffectRule extends EffectRule {
7
- get cardRule() {
8
- return super.cardRule;
9
- }
10
7
  onRuleStart() {
11
- const targets = this.getTargets();
12
- if (!targets.length) {
8
+ if (!this.getTargets().length) {
13
9
  return this.endEffect();
14
10
  }
15
11
  return [];
@@ -22,7 +18,7 @@ export class SwitchSideEffectRule extends EffectRule {
22
18
  }));
23
19
  }
24
20
  getTargets() {
25
- return this.cardRule.getSwitchSideTargets();
21
+ return this.cardRule.getSwitchSideTargets?.() ?? this.material(MaterialType.Card).location(LocationType.PlayArea);
26
22
  }
27
23
  afterItemMove(move) {
28
24
  if (isMoveItemType(MaterialType.Card)(move) && move.location.type === LocationType.PlayArea) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gamepark/skyrift",
3
- "version": "0.5.0",
3
+ "version": "0.6.0",
4
4
  "description": "The rules of SkyRift adapted for Game Park",
5
5
  "sideEffects": false,
6
6
  "type": "module",
@@ -26,9 +26,9 @@
26
26
  "es-toolkit": "^1.39.10"
27
27
  },
28
28
  "devDependencies": {
29
- "@gamepark/rules-api": "~7.5.0",
29
+ "@gamepark/rules-api": "~7.5.1",
30
30
  "es-toolkit": "^1.43.0",
31
31
  "vitest": "^4.0.15"
32
32
  },
33
- "gitHead": "78e16066c5404fd72217e96816b3d8e9396e9993"
33
+ "gitHead": "ae6f1204deb145c936b165e0968ce50f79fe8645"
34
34
  }