@gamepark/rules-api 6.38.5 → 7.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/dist/Action.js +1 -2
  2. package/dist/Bot.js +15 -37
  3. package/dist/Bot.js.map +1 -1
  4. package/dist/Competitive.js +3 -9
  5. package/dist/Competitive.js.map +1 -1
  6. package/dist/Eliminations.js +2 -6
  7. package/dist/Eliminations.js.map +1 -1
  8. package/dist/GameSetup.js +1 -2
  9. package/dist/HiddenInformation.js +2 -6
  10. package/dist/HiddenInformation.js.map +1 -1
  11. package/dist/LocalMovePreview.js +1 -5
  12. package/dist/LocalMovePreview.js.map +1 -1
  13. package/dist/RandomMove.js +1 -2
  14. package/dist/Rules.js +49 -59
  15. package/dist/Rules.js.map +1 -1
  16. package/dist/SecretInformation.d.ts +11 -0
  17. package/dist/SecretInformation.js +2 -6
  18. package/dist/SecretInformation.js.map +1 -1
  19. package/dist/TimeLimit.js +1 -5
  20. package/dist/TimeLimit.js.map +1 -1
  21. package/dist/Undo.js +2 -6
  22. package/dist/Undo.js.map +1 -1
  23. package/dist/UnpredictableMove.js +1 -5
  24. package/dist/UnpredictableMove.js.map +1 -1
  25. package/dist/index.js +16 -32
  26. package/dist/index.js.map +1 -1
  27. package/dist/material/HiddenMaterialRules.d.ts +1 -1
  28. package/dist/material/HiddenMaterialRules.js +125 -189
  29. package/dist/material/HiddenMaterialRules.js.map +1 -1
  30. package/dist/material/MaterialGame.js +1 -2
  31. package/dist/material/MaterialGameSetup.js +52 -70
  32. package/dist/material/MaterialGameSetup.js.map +1 -1
  33. package/dist/material/MaterialRules.d.ts +1 -1
  34. package/dist/material/MaterialRules.js +186 -255
  35. package/dist/material/MaterialRules.js.map +1 -1
  36. package/dist/material/SecretMaterialRules.js +9 -35
  37. package/dist/material/SecretMaterialRules.js.map +1 -1
  38. package/dist/material/index.js +11 -27
  39. package/dist/material/index.js.map +1 -1
  40. package/dist/material/items/Material.js +177 -268
  41. package/dist/material/items/Material.js.map +1 -1
  42. package/dist/material/items/MaterialDeck.js +10 -36
  43. package/dist/material/items/MaterialDeck.js.map +1 -1
  44. package/dist/material/items/MaterialItem.js +1 -2
  45. package/dist/material/items/MaterialMoney.js +89 -147
  46. package/dist/material/items/MaterialMoney.js.map +1 -1
  47. package/dist/material/items/MaterialMutator.js +108 -149
  48. package/dist/material/items/MaterialMutator.js.map +1 -1
  49. package/dist/material/items/index.js +5 -21
  50. package/dist/material/items/index.js.map +1 -1
  51. package/dist/material/location/Location.js +1 -14
  52. package/dist/material/location/Location.js.map +1 -1
  53. package/dist/material/location/LocationBuilder.js +26 -41
  54. package/dist/material/location/LocationBuilder.js.map +1 -1
  55. package/dist/material/location/index.js +3 -19
  56. package/dist/material/location/index.js.map +1 -1
  57. package/dist/material/location/strategy/FillGapStrategy.js +9 -16
  58. package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
  59. package/dist/material/location/strategy/LocationStrategy.js +1 -2
  60. package/dist/material/location/strategy/PositiveSequenceStrategy.js +26 -35
  61. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
  62. package/dist/material/location/strategy/StackingStrategy.js +15 -22
  63. package/dist/material/location/strategy/StackingStrategy.js.map +1 -1
  64. package/dist/material/location/strategy/index.js +5 -23
  65. package/dist/material/location/strategy/index.js.map +1 -1
  66. package/dist/material/memory/GameMemory.js +10 -14
  67. package/dist/material/memory/GameMemory.js.map +1 -1
  68. package/dist/material/memory/PlayerMemory.js +13 -18
  69. package/dist/material/memory/PlayerMemory.js.map +1 -1
  70. package/dist/material/memory/index.js +2 -18
  71. package/dist/material/memory/index.js.map +1 -1
  72. package/dist/material/moves/CustomMove.js +4 -9
  73. package/dist/material/moves/CustomMove.js.map +1 -1
  74. package/dist/material/moves/MaterialMove.js +1 -2
  75. package/dist/material/moves/MaterialMoveBuilder.js +16 -32
  76. package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
  77. package/dist/material/moves/MoveKind.js +2 -5
  78. package/dist/material/moves/MoveKind.js.map +1 -1
  79. package/dist/material/moves/index.js +7 -23
  80. package/dist/material/moves/index.js.map +1 -1
  81. package/dist/material/moves/items/CreateItem.js +6 -13
  82. package/dist/material/moves/items/CreateItem.js.map +1 -1
  83. package/dist/material/moves/items/CreateItemsAtOnce.js +6 -13
  84. package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
  85. package/dist/material/moves/items/DeleteItem.js +6 -13
  86. package/dist/material/moves/items/DeleteItem.js.map +1 -1
  87. package/dist/material/moves/items/DeleteItemsAtOnce.js +6 -13
  88. package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
  89. package/dist/material/moves/items/ItemMove.js +1 -2
  90. package/dist/material/moves/items/ItemMoveType.js +2 -5
  91. package/dist/material/moves/items/ItemMoveType.js.map +1 -1
  92. package/dist/material/moves/items/MoveItem.js +6 -13
  93. package/dist/material/moves/items/MoveItem.js.map +1 -1
  94. package/dist/material/moves/items/MoveItemsAtOnce.js +6 -13
  95. package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
  96. package/dist/material/moves/items/RollItem.js +6 -13
  97. package/dist/material/moves/items/RollItem.js.map +1 -1
  98. package/dist/material/moves/items/SelectItem.js +6 -13
  99. package/dist/material/moves/items/SelectItem.js.map +1 -1
  100. package/dist/material/moves/items/Shuffle.js +7 -15
  101. package/dist/material/moves/items/Shuffle.js.map +1 -1
  102. package/dist/material/moves/items/index.js +11 -27
  103. package/dist/material/moves/items/index.js.map +1 -1
  104. package/dist/material/moves/local/CloseTutorialPopup.js +4 -8
  105. package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
  106. package/dist/material/moves/local/DisplayHelp.js +2 -5
  107. package/dist/material/moves/local/DisplayHelp.js.map +1 -1
  108. package/dist/material/moves/local/DropItem.js +1 -2
  109. package/dist/material/moves/local/LocalMove.js +2 -5
  110. package/dist/material/moves/local/LocalMove.js.map +1 -1
  111. package/dist/material/moves/local/SetTutorialStep.js +4 -8
  112. package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
  113. package/dist/material/moves/local/index.js +5 -21
  114. package/dist/material/moves/local/index.js.map +1 -1
  115. package/dist/material/moves/rules/EndGame.js +4 -8
  116. package/dist/material/moves/rules/EndGame.js.map +1 -1
  117. package/dist/material/moves/rules/EndPlayerTurn.js +4 -8
  118. package/dist/material/moves/rules/EndPlayerTurn.js.map +1 -1
  119. package/dist/material/moves/rules/RuleMove.js +3 -7
  120. package/dist/material/moves/rules/RuleMove.js.map +1 -1
  121. package/dist/material/moves/rules/StartPlayerTurn.js +4 -8
  122. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -1
  123. package/dist/material/moves/rules/StartRule.js +4 -8
  124. package/dist/material/moves/rules/StartRule.js.map +1 -1
  125. package/dist/material/moves/rules/StartSimultaneousRule.js +4 -8
  126. package/dist/material/moves/rules/StartSimultaneousRule.js.map +1 -1
  127. package/dist/material/moves/rules/index.js +6 -22
  128. package/dist/material/moves/rules/index.js.map +1 -1
  129. package/dist/material/rules/MaterialRulesPart.d.ts +1 -1
  130. package/dist/material/rules/MaterialRulesPart.js +38 -63
  131. package/dist/material/rules/MaterialRulesPart.js.map +1 -1
  132. package/dist/material/rules/PlayerTurnRule.js +20 -52
  133. package/dist/material/rules/PlayerTurnRule.js.map +1 -1
  134. package/dist/material/rules/RuleStep.js +1 -2
  135. package/dist/material/rules/SimultaneousRule.js +19 -51
  136. package/dist/material/rules/SimultaneousRule.js.map +1 -1
  137. package/dist/material/rules/index.js +4 -20
  138. package/dist/material/rules/index.js.map +1 -1
  139. package/dist/material/tutorial/TutorialState.js +1 -2
  140. package/dist/material/tutorial/index.js +1 -17
  141. package/dist/material/tutorial/index.js.map +1 -1
  142. package/dist/options/EnumArrayOption.js +3 -7
  143. package/dist/options/EnumArrayOption.js.map +1 -1
  144. package/dist/options/EnumOption.js +1 -5
  145. package/dist/options/EnumOption.js.map +1 -1
  146. package/dist/options/Option.js +1 -2
  147. package/dist/options/OptionSpecOf.js +1 -2
  148. package/dist/options/OptionsSpec.js +1 -2
  149. package/dist/options/OptionsValidationError.js +6 -28
  150. package/dist/options/OptionsValidationError.js.map +1 -1
  151. package/dist/options/PlayerEnumOption.js +19 -33
  152. package/dist/options/PlayerEnumOption.js.map +1 -1
  153. package/dist/options/PlayersOptionsSpec.js +1 -2
  154. package/dist/options/WithIdOption.js +1 -2
  155. package/dist/options/WithPlayerOptionsSpec.js +1 -5
  156. package/dist/options/WithPlayerOptionsSpec.js.map +1 -1
  157. package/dist/options/WithPlayersOptions.js +1 -2
  158. package/dist/options/index.js +12 -28
  159. package/dist/options/index.js.map +1 -1
  160. package/dist/options/isWithPlayerIdOptions.js +3 -7
  161. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  162. package/dist/utils/action-view.util.js +18 -26
  163. package/dist/utils/action-view.util.js.map +1 -1
  164. package/dist/utils/action.util.js +11 -17
  165. package/dist/utils/action.util.js.map +1 -1
  166. package/dist/utils/adjacent-groups.util.js +33 -42
  167. package/dist/utils/adjacent-groups.util.js.map +1 -1
  168. package/dist/utils/automatic-moves.util.js +10 -16
  169. package/dist/utils/automatic-moves.util.js.map +1 -1
  170. package/dist/utils/enum.util.js +7 -14
  171. package/dist/utils/enum.util.js.map +1 -1
  172. package/dist/utils/game-view.util.js +5 -9
  173. package/dist/utils/game-view.util.js.map +1 -1
  174. package/dist/utils/grid.hex.util.js +36 -88
  175. package/dist/utils/grid.hex.util.js.map +1 -1
  176. package/dist/utils/grid.squares.util.js +8 -19
  177. package/dist/utils/grid.squares.util.js.map +1 -1
  178. package/dist/utils/grid.util.js +1 -5
  179. package/dist/utils/grid.util.js.map +1 -1
  180. package/dist/utils/index.js +16 -32
  181. package/dist/utils/index.js.map +1 -1
  182. package/dist/utils/listing.util.js +8 -14
  183. package/dist/utils/listing.util.js.map +1 -1
  184. package/dist/utils/loops.util.js +3 -7
  185. package/dist/utils/loops.util.js.map +1 -1
  186. package/dist/utils/money.util.js +54 -79
  187. package/dist/utils/money.util.js.map +1 -1
  188. package/dist/utils/neighbors.util.js +6 -11
  189. package/dist/utils/neighbors.util.js.map +1 -1
  190. package/dist/utils/polyhex.util.js +36 -56
  191. package/dist/utils/polyhex.util.js.map +1 -1
  192. package/dist/utils/random.util.js +2 -6
  193. package/dist/utils/random.util.js.map +1 -1
  194. package/dist/utils/rank.util.js +9 -13
  195. package/dist/utils/rank.util.js.map +1 -1
  196. package/package.json +38 -38
  197. package/dist/ApplyAutomaticMoves.d.ts +0 -2
  198. package/dist/ApplyAutomaticMoves.js +0 -25
  199. package/dist/ApplyAutomaticMoves.js.map +0 -1
  200. package/dist/DefaultGameSetup.d.ts +0 -7
  201. package/dist/DefaultGameSetup.js +0 -15
  202. package/dist/DefaultGameSetup.js.map +0 -1
  203. package/dist/Dummy.d.ts +0 -7
  204. package/dist/Dummy.js +0 -27
  205. package/dist/Dummy.js.map +0 -1
  206. package/dist/GameSetupCreator.d.ts +0 -4
  207. package/dist/GameSetupCreator.js +0 -3
  208. package/dist/GameSetupCreator.js.map +0 -1
  209. package/dist/IncompleteInformation.d.ts +0 -14
  210. package/dist/IncompleteInformation.js +0 -38
  211. package/dist/IncompleteInformation.js.map +0 -1
  212. package/dist/LoopWithFuse.d.ts +0 -4
  213. package/dist/LoopWithFuse.js +0 -15
  214. package/dist/LoopWithFuse.js.map +0 -1
  215. package/dist/Robot.d.ts +0 -1
  216. package/dist/Robot.js +0 -3
  217. package/dist/Robot.js.map +0 -1
  218. package/dist/RulesCreator.d.ts +0 -7
  219. package/dist/RulesCreator.js +0 -3
  220. package/dist/RulesCreator.js.map +0 -1
  221. package/dist/material/location/strategy/StakingStrategy.d.ts +0 -12
  222. package/dist/material/location/strategy/StakingStrategy.js +0 -32
  223. package/dist/material/location/strategy/StakingStrategy.js.map +0 -1
  224. package/dist/material/moves/items/ItemMovesBuilder.d.ts +0 -8
  225. package/dist/material/moves/items/ItemMovesBuilder.js +0 -34
  226. package/dist/material/moves/items/ItemMovesBuilder.js.map +0 -1
  227. package/dist/material/rules/MaterialMoveBuilder.d.ts +0 -9
  228. package/dist/material/rules/MaterialMoveBuilder.js +0 -28
  229. package/dist/material/rules/MaterialMoveBuilder.js.map +0 -1
  230. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +0 -12
  231. package/dist/material/rules/MaterialRulesMovesBuilder.js +0 -36
  232. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +0 -1
  233. package/dist/setup/DefaultGameSetup.d.ts +0 -7
  234. package/dist/setup/DefaultGameSetup.js +0 -15
  235. package/dist/setup/DefaultGameSetup.js.map +0 -1
  236. package/dist/setup/GameSetup.d.ts +0 -3
  237. package/dist/setup/GameSetup.js +0 -3
  238. package/dist/setup/GameSetup.js.map +0 -1
  239. package/dist/setup/GameSetupCreator.d.ts +0 -4
  240. package/dist/setup/GameSetupCreator.js +0 -3
  241. package/dist/setup/GameSetupCreator.js.map +0 -1
  242. package/dist/setup/index.d.ts +0 -2
  243. package/dist/setup/index.js +0 -19
  244. package/dist/setup/index.js.map +0 -1
  245. package/dist/utils/EnumUtils.d.ts +0 -1
  246. package/dist/utils/EnumUtils.js +0 -8
  247. package/dist/utils/EnumUtils.js.map +0 -1
  248. package/dist/utils/coordinates.util.d.ts +0 -5
  249. package/dist/utils/coordinates.util.js +0 -16
  250. package/dist/utils/coordinates.util.js.map +0 -1
  251. package/dist/utils/isDeadEndMove.util.d.ts +0 -2
  252. package/dist/utils/isDeadEndMove.util.js +0 -19
  253. package/dist/utils/isDeadEndMove.util.js.map +0 -1
@@ -1,64 +1,48 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Polyhex = void 0;
4
- var grid_hex_util_1 = require("./grid.hex.util");
1
+ import { getHexagonsAtDistance, HexGridSystem, hexRotate, hexTranslate } from './grid.hex.util';
5
2
  /**
6
3
  * Class to work on Polyhex (multiple hexagons linked together)
7
4
  */
8
- var Polyhex = /** @class */ (function () {
9
- function Polyhex(grid, config) {
10
- var _a, _b, _c, _d;
5
+ export class Polyhex {
6
+ grid;
7
+ system = HexGridSystem.Axial;
8
+ xMin = 0;
9
+ yMin = 0;
10
+ isEmpty = (value) => value == null; // true for null and undefined
11
+ constructor(grid, config) {
11
12
  this.grid = grid;
12
- this.system = grid_hex_util_1.HexGridSystem.Axial;
13
- this.xMin = 0;
14
- this.yMin = 0;
15
- this.isEmpty = function (value) { return value == null; }; // true for null and undefined
16
- this.system = (_a = config === null || config === void 0 ? void 0 : config.system) !== null && _a !== void 0 ? _a : this.system;
17
- this.xMin = (_b = config === null || config === void 0 ? void 0 : config.xMin) !== null && _b !== void 0 ? _b : this.xMin;
18
- this.yMin = (_c = config === null || config === void 0 ? void 0 : config.yMin) !== null && _c !== void 0 ? _c : this.yMin;
19
- this.isEmpty = (_d = config === null || config === void 0 ? void 0 : config.isEmpty) !== null && _d !== void 0 ? _d : this.isEmpty;
13
+ this.system = config?.system ?? this.system;
14
+ this.xMin = config?.xMin ?? this.xMin;
15
+ this.yMin = config?.yMin ?? this.yMin;
16
+ this.isEmpty = config?.isEmpty ?? this.isEmpty;
17
+ }
18
+ get xMax() {
19
+ return Math.max(...this.grid.map((line) => line.length)) + this.xMin - 1;
20
+ }
21
+ get yMax() {
22
+ return this.grid.length + this.yMin - 1;
23
+ }
24
+ getValue(coordinates) {
25
+ return this.grid[coordinates.y - this.yMin]?.[coordinates.x - this.xMin];
20
26
  }
21
- Object.defineProperty(Polyhex.prototype, "xMax", {
22
- get: function () {
23
- return Math.max.apply(Math, this.grid.map(function (line) { return line.length; })) + this.xMin - 1;
24
- },
25
- enumerable: false,
26
- configurable: true
27
- });
28
- Object.defineProperty(Polyhex.prototype, "yMax", {
29
- get: function () {
30
- return this.grid.length + this.yMin - 1;
31
- },
32
- enumerable: false,
33
- configurable: true
34
- });
35
- Polyhex.prototype.getValue = function (coordinates) {
36
- var _a;
37
- return (_a = this.grid[coordinates.y - this.yMin]) === null || _a === void 0 ? void 0 : _a[coordinates.x - this.xMin];
38
- };
39
27
  /**
40
28
  * Utility function to merge multiple polyhex together to create a bigger polyhex: it merges given polyhex grid in current polyhex.
41
29
  * @param polyhex Polyhex to merge in the current polyhex
42
30
  * @param location Location to merge the new polyhex in
43
31
  * @param onOverlap Callback function when a non-empty value is erased
44
32
  */
45
- Polyhex.prototype.merge = function (polyhex, location, onOverlap) {
46
- var _a, _b;
47
- if (location === void 0) { location = {}; }
48
- if (onOverlap === void 0) { onOverlap = function () {
49
- }; }
50
- for (var y = 0; y < polyhex.length; y++) {
51
- for (var x = 0; x < polyhex[y].length; x++) {
33
+ merge(polyhex, location = {}, onOverlap = () => {
34
+ }) {
35
+ for (let y = 0; y < polyhex.length; y++) {
36
+ for (let x = 0; x < polyhex[y].length; x++) {
52
37
  if (!this.isEmpty(polyhex[y][x])) {
53
- var rotatedCoordinates = (0, grid_hex_util_1.hexRotate)({ x: x, y: y }, location.rotation, this.system);
54
- var coordinates = (0, grid_hex_util_1.hexTranslate)(rotatedCoordinates, { x: (_a = location.x) !== null && _a !== void 0 ? _a : 0, y: (_b = location.y) !== null && _b !== void 0 ? _b : 0 }, this.system);
38
+ const rotatedCoordinates = hexRotate({ x, y }, location.rotation, this.system);
39
+ const coordinates = hexTranslate(rotatedCoordinates, { x: location.x ?? 0, y: location.y ?? 0 }, this.system);
55
40
  while (coordinates.y < this.yMin) {
56
41
  this.grid.unshift([]);
57
42
  this.yMin--;
58
43
  }
59
44
  while (coordinates.x < this.xMin) {
60
- for (var _i = 0, _c = this.grid; _i < _c.length; _i++) {
61
- var line1 = _c[_i];
45
+ for (const line1 of this.grid) {
62
46
  line1.unshift(undefined);
63
47
  }
64
48
  this.xMin--;
@@ -73,21 +57,19 @@ var Polyhex = /** @class */ (function () {
73
57
  }
74
58
  }
75
59
  }
76
- };
60
+ }
77
61
  /**
78
62
  * Get the minimum distance from given hexagon to a hexagon of the polyhex that matches given predicate
79
63
  * @param hex Starting hexagon
80
64
  * @param predicate The predicate to match (not empty by default)
81
65
  * @returns the minimum distance found
82
66
  */
83
- Polyhex.prototype.getDistance = function (hex, predicate) {
84
- var _this = this;
85
- if (predicate === void 0) { predicate = function (value) { return !_this.isEmpty(value); }; }
86
- var distance = 0;
87
- var maxDistance = this.xMax + this.yMax - this.xMin - this.yMin;
67
+ getDistance(hex, predicate = (value) => !this.isEmpty(value)) {
68
+ let distance = 0;
69
+ const maxDistance = this.xMax + this.yMax - this.xMin - this.yMin;
88
70
  while (distance < maxDistance) {
89
- var hexagonsAtDistance = (0, grid_hex_util_1.getHexagonsAtDistance)(hex, distance, this.system);
90
- if (hexagonsAtDistance.some(function (hex) { return predicate(_this.getValue(hex)); })) {
71
+ const hexagonsAtDistance = getHexagonsAtDistance(hex, distance, this.system);
72
+ if (hexagonsAtDistance.some((hex) => predicate(this.getValue(hex)))) {
91
73
  return distance;
92
74
  }
93
75
  else {
@@ -95,8 +77,6 @@ var Polyhex = /** @class */ (function () {
95
77
  }
96
78
  }
97
79
  return Infinity;
98
- };
99
- return Polyhex;
100
- }());
101
- exports.Polyhex = Polyhex;
80
+ }
81
+ }
102
82
  //# sourceMappingURL=polyhex.util.js.map
@@ -1 +1 @@
1
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@@ -1,14 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.hasRandomMove = void 0;
4
1
  /**
5
2
  * Type guard for rules with Random moves
6
3
  * @param rules The game's rules
7
4
  * @return true if the rules implements {@link RandomMove} interface
8
5
  */
9
- function hasRandomMove(rules) {
10
- var test = rules;
6
+ export function hasRandomMove(rules) {
7
+ const test = rules;
11
8
  return typeof test.randomize === 'function';
12
9
  }
13
- exports.hasRandomMove = hasRandomMove;
14
10
  //# sourceMappingURL=random.util.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"random.util.js","sourceRoot":"","sources":["../../src/utils/random.util.ts"],"names":[],"mappings":";;;AAGA;;;;GAIG;AACH,SAAgB,aAAa,CAC3B,KAAkC;IAElC,IAAM,IAAI,GAAG,KAAuE,CAAA;IACpF,OAAO,OAAO,IAAI,CAAC,SAAS,KAAK,UAAU,CAAA;AAC7C,CAAC;AALD,sCAKC"}
1
+ {"version":3,"file":"random.util.js","sourceRoot":"","sources":["../../src/utils/random.util.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,MAAM,UAAU,aAAa,CAC3B,KAAkC;IAElC,MAAM,IAAI,GAAG,KAAuE,CAAA;IACpF,OAAO,OAAO,IAAI,CAAC,SAAS,KAAK,UAAU,CAAA;AAC7C,CAAC"}
@@ -1,21 +1,18 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.rankPlayers = void 0;
4
- var Competitive_1 = require("../Competitive");
5
- var rankPlayers = function (rules, playerA, playerB) {
6
- if ((0, Competitive_1.isCompetitiveRank)(rules)) {
1
+ import { isCompetitiveRank, isCompetitiveScore } from '../Competitive';
2
+ export const rankPlayers = (rules, playerA, playerB) => {
3
+ if (isCompetitiveRank(rules)) {
7
4
  return rules.rankPlayers(playerA, playerB);
8
5
  }
9
- if ((0, Competitive_1.isCompetitiveScore)(rules)) {
10
- var scoreA = rules.getScore(playerA);
11
- var scoreB = rules.getScore(playerB);
6
+ if (isCompetitiveScore(rules)) {
7
+ const scoreA = rules.getScore(playerA);
8
+ const scoreB = rules.getScore(playerB);
12
9
  if (scoreA !== scoreB) {
13
10
  return rules.rankByLowerScore ? scoreA - scoreB : scoreB - scoreA;
14
11
  }
15
12
  if (rules.getTieBreaker) {
16
- for (var tieBreaker = 1; tieBreaker <= 10; tieBreaker++) {
17
- var tieBreakerA = rules.getTieBreaker(tieBreaker, playerA);
18
- var tieBreakerB = rules.getTieBreaker(tieBreaker, playerB);
13
+ for (let tieBreaker = 1; tieBreaker <= 10; tieBreaker++) {
14
+ const tieBreakerA = rules.getTieBreaker(tieBreaker, playerA);
15
+ const tieBreakerB = rules.getTieBreaker(tieBreaker, playerB);
19
16
  if (tieBreakerA === undefined) {
20
17
  return tieBreakerB === undefined ? 0 : Infinity;
21
18
  }
@@ -31,5 +28,4 @@ var rankPlayers = function (rules, playerA, playerB) {
31
28
  }
32
29
  return 0;
33
30
  };
34
- exports.rankPlayers = rankPlayers;
35
31
  //# sourceMappingURL=rank.util.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"rank.util.js","sourceRoot":"","sources":["../../src/utils/rank.util.ts"],"names":[],"mappings":";;;AAAA,8CAAsE;AAG/D,IAAM,WAAW,GAAG,UAAiB,KAAgC,EAAE,OAAiB,EAAE,OAAiB;IAChH,IAAI,IAAA,+BAAiB,EAAC,KAAK,CAAC,EAAE,CAAC;QAC7B,OAAO,KAAK,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;IAC5C,CAAC;IACD,IAAI,IAAA,gCAAkB,EAAC,KAAK,CAAC,EAAE,CAAC;QAC9B,IAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QACtC,IAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QACtC,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,OAAO,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,CAAA;QACnE,CAAC;QACD,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACxB,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,IAAI,EAAE,EAAE,UAAU,EAAE,EAAE,CAAC;gBACxD,IAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,OAAO,CAAC,CAAA;gBAC5D,IAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,OAAO,CAAC,CAAA;gBAC5D,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC9B,OAAO,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAA;gBACjD,CAAC;qBAAM,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBACrC,OAAO,CAAC,QAAQ,CAAA;gBAClB,CAAC;qBAAM,IAAI,WAAW,KAAK,WAAW,EAAE,CAAC;oBACvC,OAAO,WAAW,GAAG,WAAW,CAAA;gBAClC,CAAC;YACH,CAAC;YACD,OAAO,CAAC,KAAK,CAAC,kFAAkF,CAAC,CAAA;QACnG,CAAC;IACH,CAAC;IACD,OAAO,CAAC,CAAA;AACV,CAAC,CAAA;AA1BY,QAAA,WAAW,eA0BvB"}
1
+ {"version":3,"file":"rank.util.js","sourceRoot":"","sources":["../../src/utils/rank.util.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAA;AAGtE,MAAM,CAAC,MAAM,WAAW,GAAG,CAAiB,KAAgC,EAAE,OAAiB,EAAE,OAAiB,EAAE,EAAE;IACpH,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE,CAAC;QAC7B,OAAO,KAAK,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;IAC5C,CAAC;IACD,IAAI,kBAAkB,CAAC,KAAK,CAAC,EAAE,CAAC;QAC9B,MAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QACtC,MAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QACtC,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,OAAO,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,CAAA;QACnE,CAAC;QACD,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACxB,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,IAAI,EAAE,EAAE,UAAU,EAAE,EAAE,CAAC;gBACxD,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,OAAO,CAAC,CAAA;gBAC5D,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,OAAO,CAAC,CAAA;gBAC5D,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC9B,OAAO,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAA;gBACjD,CAAC;qBAAM,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBACrC,OAAO,CAAC,QAAQ,CAAA;gBAClB,CAAC;qBAAM,IAAI,WAAW,KAAK,WAAW,EAAE,CAAC;oBACvC,OAAO,WAAW,GAAG,WAAW,CAAA;gBAClC,CAAC;YACH,CAAC;YACD,OAAO,CAAC,KAAK,CAAC,kFAAkF,CAAC,CAAA;QACnG,CAAC;IACH,CAAC;IACD,OAAO,CAAC,CAAA;AACV,CAAC,CAAA"}
package/package.json CHANGED
@@ -1,38 +1,38 @@
1
- {
2
- "name": "@gamepark/rules-api",
3
- "version": "6.38.5",
4
- "description": "API to implement the rules of a board game",
5
- "main": "dist/index.js",
6
- "types": "dist/index.d.ts",
7
- "files": [
8
- "dist"
9
- ],
10
- "scripts": {
11
- "build": "tsc -p tsconfig.json",
12
- "prepublishOnly": "tsc -p tsconfig.json"
13
- },
14
- "keywords": [
15
- "Game Park",
16
- "Board games",
17
- "Rules"
18
- ],
19
- "author": "Romain Fromi <romain@game-park.com> (https://game-park.com/)",
20
- "license": "ISC",
21
- "publishConfig": {
22
- "access": "public"
23
- },
24
- "devDependencies": {
25
- "@types/jest": "^29.5.14",
26
- "@types/lodash": "^4.17.5",
27
- "@types/node": "^20.14.2",
28
- "i18next": "^22.5.1",
29
- "jest": "^29.7.0",
30
- "lodash": "^4.17.21",
31
- "ts-jest": "^29.3.4",
32
- "typescript": "^5.4.5"
33
- },
34
- "peerDependencies": {
35
- "lodash": "^4.17.21"
36
- },
37
- "packageManager": "yarn@1.22.22+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
38
- }
1
+ {
2
+ "name": "@gamepark/rules-api",
3
+ "version": "7.0.0-beta.1",
4
+ "description": "API to implement the rules of a board game",
5
+ "type": "module",
6
+ "main": "dist/index.js",
7
+ "types": "dist/index.d.ts",
8
+ "files": [
9
+ "dist"
10
+ ],
11
+ "scripts": {
12
+ "build": "tsc",
13
+ "prepublishOnly": "tsc"
14
+ },
15
+ "keywords": [
16
+ "Game Park",
17
+ "Board games",
18
+ "Rules"
19
+ ],
20
+ "author": "Romain Fromi <romain@game-park.com> (https://game-park.com/)",
21
+ "license": "ISC",
22
+ "publishConfig": {
23
+ "access": "public"
24
+ },
25
+ "devDependencies": {
26
+ "@types/jest": "^30.0.0",
27
+ "@types/node": "^24.5.1",
28
+ "es-toolkit": "^1.39.10",
29
+ "i18next": "^25.5.2",
30
+ "jest": "^30.1.3",
31
+ "ts-jest": "^29.4.2",
32
+ "typescript": "^5.9.2"
33
+ },
34
+ "peerDependencies": {
35
+ "es-toolkit": "^1.39.10"
36
+ },
37
+ "packageManager": "yarn@4.9.4"
38
+ }
@@ -1,2 +0,0 @@
1
- import { Rules } from './Rules';
2
- export declare function applyAutomaticMoves<Game, Move, PlayerId>(rules: Rules<Game, Move, PlayerId>, moves?: Move[], preprocessMove?: (move: Move) => void): void;
@@ -1,25 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.applyAutomaticMoves = void 0;
4
- var RandomMove_1 = require("./RandomMove");
5
- var LoopWithFuse_1 = require("./LoopWithFuse");
6
- function applyAutomaticMoves(rules, moves, preprocessMove) {
7
- if (moves === void 0) { moves = []; }
8
- (0, LoopWithFuse_1.loopWithFuse)(function () {
9
- var _a;
10
- if (moves.length === 0 && rules.getAutomaticMoves) {
11
- moves.push.apply(moves, rules.getAutomaticMoves());
12
- }
13
- var move = moves.shift();
14
- if (!move)
15
- return false;
16
- var randomizedMove = (0, RandomMove_1.hasRandomMove)(rules) ? rules.randomize(move) : move;
17
- if (preprocessMove)
18
- preprocessMove(randomizedMove);
19
- var consequences = (_a = rules.play(JSON.parse(JSON.stringify(randomizedMove)))) !== null && _a !== void 0 ? _a : [];
20
- moves.unshift.apply(moves, consequences);
21
- return true;
22
- }, { errorFn: function () { return new Error("Infinite loop detected while applying move consequences: ".concat(JSON.stringify(moves), ")")); } });
23
- }
24
- exports.applyAutomaticMoves = applyAutomaticMoves;
25
- //# sourceMappingURL=ApplyAutomaticMoves.js.map
@@ -1 +0,0 @@
1
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@@ -1,7 +0,0 @@
1
- import { RulesCreator } from './RulesCreator';
2
- import { GameSetup } from './GameSetup';
3
- export declare class DefaultGameSetup<Game = any, Move = any, PlayerId = any, Options = any> implements GameSetup<Game, Options> {
4
- private readonly Rules;
5
- constructor(Rules: RulesCreator<Game, Move, PlayerId, Options>);
6
- setup(options: Options): any;
7
- }
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.DefaultGameSetup = void 0;
4
- var DefaultGameSetup = (function () {
5
- function DefaultGameSetup(Rules) {
6
- this.Rules = Rules;
7
- }
8
- DefaultGameSetup.prototype.setup = function (options) {
9
- var rules = new this.Rules(options);
10
- return rules.game;
11
- };
12
- return DefaultGameSetup;
13
- }());
14
- exports.DefaultGameSetup = DefaultGameSetup;
15
- //# sourceMappingURL=DefaultGameSetup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DefaultGameSetup.js","sourceRoot":"","sources":["../src/DefaultGameSetup.ts"],"names":[],"mappings":";;;AAGA;IAGE,0BAAY,KAAkD;QAC5D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,gCAAK,GAAL,UAAM,OAAgB;QACpB,IAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;QACrC,OAAO,KAAK,CAAC,IAAI,CAAA;IACnB,CAAC;IACH,uBAAC;AAAD,CAAC,AAXD,IAWC;AAXY,4CAAgB"}
package/dist/Dummy.d.ts DELETED
@@ -1,7 +0,0 @@
1
- import { RulesCreator } from './RulesCreator';
2
- export declare class Dummy<Game, Move = string, PlayerId = number> {
3
- Rules: RulesCreator<Game, Move, PlayerId>;
4
- constructor(Rules: RulesCreator<Game, Move, PlayerId>);
5
- getRandomMove(state: Game, playerId: PlayerId): Promise<Move[]>;
6
- getLegalMoves(state: Game, player: PlayerId): Move[];
7
- }
package/dist/Dummy.js DELETED
@@ -1,27 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Dummy = void 0;
4
- var Dummy = (function () {
5
- function Dummy(Rules) {
6
- this.Rules = Rules;
7
- }
8
- Dummy.prototype.getRandomMove = function (state, playerId) {
9
- var moves = this.getLegalMoves(state, playerId);
10
- if (!moves.length)
11
- return Promise.resolve([]);
12
- return Promise.resolve([moves[Math.floor(Math.random() * moves.length)]]);
13
- };
14
- Dummy.prototype.getLegalMoves = function (state, player) {
15
- var rules = new this.Rules(state, { player: player });
16
- if (rules.getLegalMoves) {
17
- return rules.getLegalMoves(player);
18
- }
19
- else {
20
- console.error('Dummy player cannot work if getLegalMoves is not implemented!');
21
- return [];
22
- }
23
- };
24
- return Dummy;
25
- }());
26
- exports.Dummy = Dummy;
27
- //# sourceMappingURL=Dummy.js.map
package/dist/Dummy.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"Dummy.js","sourceRoot":"","sources":["../src/Dummy.ts"],"names":[],"mappings":";;;AAEA;IAIE,eAAY,KAAyC;QACnD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,6BAAa,GAAb,UAAc,KAAW,EAAE,QAAkB;QAC3C,IAAI,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAA;QAC/C,IAAI,CAAC,KAAK,CAAC,MAAM;YAAE,OAAO,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;QAC7C,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3E,CAAC;IAED,6BAAa,GAAb,UAAc,KAAW,EAAE,MAAgB;QACzC,IAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,MAAM,QAAA,EAAE,CAAC,CAAA;QAC/C,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACxB,OAAO,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACpC,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,KAAK,CAAC,+DAA+D,CAAC,CAAA;YAC9E,OAAO,EAAE,CAAA;QACX,CAAC;IACH,CAAC;IACH,YAAC;AAAD,CAAC,AAvBD,IAuBC;AAvBY,sBAAK"}
@@ -1,4 +0,0 @@
1
- import { GameSetup } from './GameSetup';
2
- export interface GameSetupCreator<Game = any, Options = any> {
3
- new (): GameSetup<Game, Options>;
4
- }
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=GameSetupCreator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GameSetupCreator.js","sourceRoot":"","sources":["../src/GameSetupCreator.ts"],"names":[],"mappings":""}
@@ -1,14 +0,0 @@
1
- import { Rules } from './Rules';
2
- export interface IncompleteInformation<GameView = any, Move = any, MoveView = any> {
3
- getView(): GameView;
4
- getMoveView(move: Move): MoveView;
5
- }
6
- export declare function hasIncompleteInformation<GameView = any, Move = any, MoveView = any>(rules: Object): rules is IncompleteInformation<GameView, Move, MoveView>;
7
- export interface SecretInformation<GameView = any, Move = any, MoveView = any, PlayerId = any> extends IncompleteInformation<GameView, Move, MoveView> {
8
- getPlayerView(playerId: PlayerId): GameView;
9
- getPlayerMoveView?(move: Move, playerId: PlayerId): MoveView;
10
- keepMoveSecret?(move: Move, playerId: PlayerId): boolean;
11
- }
12
- export declare function hasSecretInformation<GameView = any, Move = any, MoveView = any, PlayerId = any>(rules: Object): rules is SecretInformation<GameView, Move, MoveView, PlayerId>;
13
- export declare function getGameView<Game, GameView, PlayerId>(rules: Rules<Game, any, PlayerId>, playerId?: PlayerId): GameView;
14
- export declare function getMoveView<GameView, Move, MoveView, PlayerId>(rules: Rules<any, Move, PlayerId>, move: Move, playerId?: PlayerId): MoveView;
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getMoveView = exports.getGameView = exports.hasSecretInformation = exports.hasIncompleteInformation = void 0;
4
- function hasIncompleteInformation(rules) {
5
- var test = rules;
6
- return typeof test.getView === 'function' && typeof test.getMoveView === 'function';
7
- }
8
- exports.hasIncompleteInformation = hasIncompleteInformation;
9
- function hasSecretInformation(rules) {
10
- var test = rules;
11
- return typeof test.getPlayerView === 'function';
12
- }
13
- exports.hasSecretInformation = hasSecretInformation;
14
- function getGameView(rules, playerId) {
15
- if (hasSecretInformation(rules) && playerId !== undefined) {
16
- return rules.getPlayerView(playerId);
17
- }
18
- else if (hasIncompleteInformation(rules)) {
19
- return rules.getView();
20
- }
21
- else {
22
- return rules.game;
23
- }
24
- }
25
- exports.getGameView = getGameView;
26
- function getMoveView(rules, move, playerId) {
27
- if (hasSecretInformation(rules) && rules.getPlayerMoveView && playerId !== undefined) {
28
- return JSON.parse(JSON.stringify(rules.getPlayerMoveView(move, playerId)));
29
- }
30
- else if (hasIncompleteInformation(rules)) {
31
- return JSON.parse(JSON.stringify(rules.getMoveView(move)));
32
- }
33
- else {
34
- return move;
35
- }
36
- }
37
- exports.getMoveView = getMoveView;
38
- //# sourceMappingURL=IncompleteInformation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IncompleteInformation.js","sourceRoot":"","sources":["../src/IncompleteInformation.ts"],"names":[],"mappings":";;;AAQA,SAAgB,wBAAwB,CAA6C,KAAa;IAChG,IAAM,IAAI,GAAG,KAAwD,CAAA;IACrE,OAAO,OAAO,IAAI,CAAC,OAAO,KAAK,UAAU,IAAI,OAAO,IAAI,CAAC,WAAW,KAAK,UAAU,CAAA;AACrF,CAAC;AAHD,4DAGC;AAUD,SAAgB,oBAAoB,CAA6D,KAAa;IAC5G,IAAM,IAAI,GAAG,KAA8D,CAAA;IAC3E,OAAO,OAAO,IAAI,CAAC,aAAa,KAAK,UAAU,CAAA;AACjD,CAAC;AAHD,oDAGC;AAED,SAAgB,WAAW,CAA2B,KAAiC,EAAE,QAAmB;IAC1G,IAAI,oBAAoB,CAA+B,KAAK,CAAC,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QACxF,OAAO,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IACtC,CAAC;SAAM,IAAI,wBAAwB,CAAW,KAAK,CAAC,EAAE,CAAC;QACrD,OAAO,KAAK,CAAC,OAAO,EAAE,CAAA;IACxB,CAAC;SAAM,CAAC;QACN,OAAO,KAAK,CAAC,IAAuB,CAAA;IACtC,CAAC;AACH,CAAC;AARD,kCAQC;AAED,SAAgB,WAAW,CAAqC,KAAiC,EAAE,IAAU,EAAE,QAAmB;IAChI,IAAI,oBAAoB,CAAqC,KAAK,CAAC,IAAI,KAAK,CAAC,iBAAiB,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QACzH,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAA;IAC5E,CAAC;SAAM,IAAI,wBAAwB,CAA2B,KAAK,CAAC,EAAE,CAAC;QACrE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;IAC5D,CAAC;SAAM,CAAC;QACN,OAAO,IAAuB,CAAA;IAChC,CAAC;AACH,CAAC;AARD,kCAQC"}
@@ -1,4 +0,0 @@
1
- export declare function loopWithFuse(repeat: () => boolean, options?: {
2
- attempts?: number;
3
- errorFn?: () => Error;
4
- }): void;
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.loopWithFuse = void 0;
4
- function loopWithFuse(repeat, options) {
5
- var attempts = (options === null || options === void 0 ? void 0 : options.attempts) || (process.env.NODE_ENV === 'development' ? 1000 : 10000);
6
- var errorFn = (options === null || options === void 0 ? void 0 : options.errorFn) || (function () { return new Error('Infinite loop detected'); });
7
- while (repeat()) {
8
- if (attempts == 0) {
9
- throw errorFn();
10
- }
11
- attempts--;
12
- }
13
- }
14
- exports.loopWithFuse = loopWithFuse;
15
- //# sourceMappingURL=LoopWithFuse.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"LoopWithFuse.js","sourceRoot":"","sources":["../src/LoopWithFuse.ts"],"names":[],"mappings":";;;AAAA,SAAgB,YAAY,CAAC,MAAqB,EAAE,OAAsD;IACxG,IAAI,QAAQ,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,KAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAA;IAC3F,IAAM,OAAO,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,OAAO,KAAI,CAAC,cAAM,OAAA,IAAI,KAAK,CAAC,wBAAwB,CAAC,EAAnC,CAAmC,CAAC,CAAA;IAC/E,OAAO,MAAM,EAAE,EAAE,CAAC;QAChB,IAAI,QAAQ,IAAI,CAAC,EAAE,CAAC;YAClB,MAAM,OAAO,EAAE,CAAA;QACjB,CAAC;QACD,QAAQ,EAAE,CAAA;IACZ,CAAC;AACH,CAAC;AATD,oCASC"}
package/dist/Robot.d.ts DELETED
@@ -1 +0,0 @@
1
- export type Robot<Game, Move = string, PlayerId = number> = (state: Game, playerId: PlayerId) => Promise<Move[]>;
package/dist/Robot.js DELETED
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=Robot.js.map
package/dist/Robot.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"Robot.js","sourceRoot":"","sources":["../src/Robot.ts"],"names":[],"mappings":""}
@@ -1,7 +0,0 @@
1
- import { Rules } from './Rules';
2
- export interface RulesCreator<Game = any, Move = any, Player = number, Options = any> {
3
- new (state: Game, client?: {
4
- player?: Player;
5
- }): Rules<Game, Move, Player>;
6
- new (options: Options): Rules<Game, Move, Player>;
7
- }
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=RulesCreator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RulesCreator.js","sourceRoot":"","sources":["../src/RulesCreator.ts"],"names":[],"mappings":""}
@@ -1,12 +0,0 @@
1
- import { Material, MaterialItem } from '../../items';
2
- import { LocationStrategy } from './LocationStrategy';
3
- /**
4
- * This strategy will only work on items with the same location.x and location.y, to maintain a positive sequence on location.z,
5
- * for example to easily stack scoring pawns when they are on the same spot.
6
- */
7
- export declare class StakingStrategy implements LocationStrategy {
8
- private delegate;
9
- addItem(material: Material, item: MaterialItem): void;
10
- moveItem(material: Material, item: MaterialItem, index: number): void;
11
- removeItem(material: Material, item: MaterialItem): void;
12
- }
@@ -1,32 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StakingStrategy = void 0;
4
- var PositiveSequenceStrategy_1 = require("./PositiveSequenceStrategy");
5
- /**
6
- * This strategy will only work on items with the same location.x and location.y, to maintain a positive sequence on location.z,
7
- * for example to easily stack scoring pawns when they are on the same spot.
8
- */
9
- var StakingStrategy = /** @class */ (function () {
10
- function StakingStrategy() {
11
- this.delegate = new PositiveSequenceStrategy_1.PositiveSequenceStrategy('z');
12
- }
13
- StakingStrategy.prototype.addItem = function (material, item) {
14
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
15
- };
16
- StakingStrategy.prototype.moveItem = function (material, item, index) {
17
- var itemBefore = material.getItem(index);
18
- if (itemBefore.location.x === item.location.x && itemBefore.location.y === itemBefore.location.y) {
19
- this.delegate.moveItem(material, item, index);
20
- }
21
- else {
22
- this.delegate.removeItem(material.index(function (i) { return i !== index; }).location(function (l) { return l.x === itemBefore.location.x && l.y === itemBefore.location.y; }), itemBefore);
23
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
24
- }
25
- };
26
- StakingStrategy.prototype.removeItem = function (material, item) {
27
- this.delegate.removeItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
28
- };
29
- return StakingStrategy;
30
- }());
31
- exports.StakingStrategy = StakingStrategy;
32
- //# sourceMappingURL=StakingStrategy.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"StakingStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/StakingStrategy.ts"],"names":[],"mappings":";;;AAEA,uEAAqE;AAErE;;;GAGG;AACH;IAAA;QACU,aAAQ,GAAG,IAAI,mDAAwB,CAAC,GAAG,CAAC,CAAA;IAmBtD,CAAC;IAjBC,iCAAO,GAAP,UAAQ,QAAkB,EAAE,IAAkB;QAC5C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IACzG,CAAC;IAED,kCAAQ,GAAR,UAAS,QAAkB,EAAE,IAAkB,EAAE,KAAa;QAC5D,IAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;QAC1C,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YACjG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;QAC/C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,KAAK,KAAK,EAAX,CAAW,CAAC,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,EAA9D,CAA8D,CAAC,EAAE,UAAU,CAAC,CAAA;YACpJ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;QACzG,CAAC;IACH,CAAC;IAED,oCAAU,GAAV,UAAW,QAAkB,EAAE,IAAkB;QAC/C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IAC5G,CAAC;IACH,sBAAC;AAAD,CAAC,AApBD,IAoBC;AApBY,0CAAe"}
@@ -1,8 +0,0 @@
1
- import { MaterialMove } from '../MaterialMove';
2
- import { MaterialItem } from '../../items';
3
- export declare class ItemMovesBuilder<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
4
- items: Partial<Record<MaterialType, MaterialItem<Player, LocationType>[]>>;
5
- moves: MaterialMove<Player, MaterialType, LocationType>[];
6
- constructor(items: Partial<Record<MaterialType, MaterialItem<Player, LocationType>[]>>);
7
- shuffle(itemsType: MaterialType, predicate?: (item: MaterialItem<Player, LocationType>) => boolean): this;
8
- }