@gamepark/rules-api 6.24.2 → 6.24.3

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Files changed (164) hide show
  1. package/dist/Action.d.ts +7 -0
  2. package/dist/Bot.d.ts +21 -0
  3. package/dist/Bot.js +18 -2
  4. package/dist/Bot.js.map +1 -1
  5. package/dist/Competitive.d.ts +45 -0
  6. package/dist/Competitive.js +15 -0
  7. package/dist/Competitive.js.map +1 -1
  8. package/dist/Eliminations.d.ts +17 -0
  9. package/dist/Eliminations.js +5 -0
  10. package/dist/Eliminations.js.map +1 -1
  11. package/dist/GameSetup.d.ts +14 -0
  12. package/dist/HiddenInformation.d.ts +22 -0
  13. package/dist/HiddenInformation.js +5 -0
  14. package/dist/HiddenInformation.js.map +1 -1
  15. package/dist/LocalMovePreview.d.ts +14 -0
  16. package/dist/LocalMovePreview.js +5 -0
  17. package/dist/LocalMovePreview.js.map +1 -1
  18. package/dist/RandomMove.d.ts +17 -0
  19. package/dist/Rules.d.ts +119 -0
  20. package/dist/Rules.js +102 -1
  21. package/dist/Rules.js.map +1 -1
  22. package/dist/SecretInformation.d.ts +39 -0
  23. package/dist/SecretInformation.js +5 -0
  24. package/dist/SecretInformation.js.map +1 -1
  25. package/dist/TimeLimit.d.ts +22 -0
  26. package/dist/TimeLimit.js +5 -0
  27. package/dist/TimeLimit.js.map +1 -1
  28. package/dist/Undo.d.ts +18 -0
  29. package/dist/Undo.js +6 -0
  30. package/dist/Undo.js.map +1 -1
  31. package/dist/UnpredictableMove.d.ts +19 -0
  32. package/dist/UnpredictableMove.js +5 -0
  33. package/dist/UnpredictableMove.js.map +1 -1
  34. package/dist/material/HiddenMaterialRules.d.ts +48 -0
  35. package/dist/material/HiddenMaterialRules.js +47 -1
  36. package/dist/material/HiddenMaterialRules.js.map +1 -1
  37. package/dist/material/MaterialGame.d.ts +12 -0
  38. package/dist/material/MaterialGameSetup.d.ts +74 -0
  39. package/dist/material/MaterialGameSetup.js +67 -1
  40. package/dist/material/MaterialGameSetup.js.map +1 -1
  41. package/dist/material/MaterialRules.d.ts +125 -0
  42. package/dist/material/MaterialRules.js +117 -1
  43. package/dist/material/MaterialRules.js.map +1 -1
  44. package/dist/material/SecretMaterialRules.d.ts +31 -0
  45. package/dist/material/SecretMaterialRules.js +23 -1
  46. package/dist/material/SecretMaterialRules.js.map +1 -1
  47. package/dist/material/items/Material.d.ts +253 -0
  48. package/dist/material/items/Material.js +248 -1
  49. package/dist/material/items/Material.js.map +1 -1
  50. package/dist/material/items/MaterialDeck.d.ts +33 -0
  51. package/dist/material/items/MaterialDeck.js +34 -1
  52. package/dist/material/items/MaterialDeck.js.map +1 -1
  53. package/dist/material/items/MaterialItem.d.ts +12 -0
  54. package/dist/material/items/MaterialMutator.d.ts +39 -0
  55. package/dist/material/items/MaterialMutator.js +41 -2
  56. package/dist/material/items/MaterialMutator.js.map +1 -1
  57. package/dist/material/items/index.js +1 -1
  58. package/dist/material/items/index.js.map +1 -1
  59. package/dist/material/location/Location.d.ts +28 -0
  60. package/dist/material/location/Location.js +5 -0
  61. package/dist/material/location/Location.js.map +1 -1
  62. package/dist/material/location/LocationBuilder.js +1 -1
  63. package/dist/material/location/strategy/FillGapStrategy.d.ts +4 -0
  64. package/dist/material/location/strategy/FillGapStrategy.js +5 -1
  65. package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
  66. package/dist/material/location/strategy/LocationStrategy.d.ts +20 -0
  67. package/dist/material/location/strategy/PositiveSequenceStrategy.d.ts +4 -0
  68. package/dist/material/location/strategy/PositiveSequenceStrategy.js +5 -1
  69. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
  70. package/dist/material/memory/GameMemory.d.ts +21 -0
  71. package/dist/material/memory/GameMemory.js +22 -1
  72. package/dist/material/memory/GameMemory.js.map +1 -1
  73. package/dist/material/memory/PlayerMemory.d.ts +22 -0
  74. package/dist/material/memory/PlayerMemory.js +23 -1
  75. package/dist/material/memory/PlayerMemory.js.map +1 -1
  76. package/dist/material/moves/CustomMove.d.ts +18 -0
  77. package/dist/material/moves/CustomMove.js +13 -0
  78. package/dist/material/moves/CustomMove.js.map +1 -1
  79. package/dist/material/moves/MaterialMove.d.ts +9 -0
  80. package/dist/material/moves/MaterialMoveBuilder.d.ts +36 -0
  81. package/dist/material/moves/MaterialMoveBuilder.js +36 -0
  82. package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
  83. package/dist/material/moves/MoveKind.d.ts +3 -0
  84. package/dist/material/moves/MoveKind.js +3 -0
  85. package/dist/material/moves/MoveKind.js.map +1 -1
  86. package/dist/material/moves/items/CreateItem.d.ts +13 -0
  87. package/dist/material/moves/items/CreateItem.js +10 -0
  88. package/dist/material/moves/items/CreateItem.js.map +1 -1
  89. package/dist/material/moves/items/CreateItemsAtOnce.d.ts +14 -0
  90. package/dist/material/moves/items/CreateItemsAtOnce.js +10 -0
  91. package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
  92. package/dist/material/moves/items/DeleteItem.d.ts +18 -0
  93. package/dist/material/moves/items/DeleteItem.js +11 -0
  94. package/dist/material/moves/items/DeleteItem.js.map +1 -1
  95. package/dist/material/moves/items/DeleteItemsAtOnce.d.ts +17 -0
  96. package/dist/material/moves/items/DeleteItemsAtOnce.js +10 -0
  97. package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
  98. package/dist/material/moves/items/ItemMove.d.ts +12 -0
  99. package/dist/material/moves/items/ItemMoveType.d.ts +3 -0
  100. package/dist/material/moves/items/ItemMoveType.js +3 -0
  101. package/dist/material/moves/items/ItemMoveType.js.map +1 -1
  102. package/dist/material/moves/items/MoveItem.d.ts +20 -0
  103. package/dist/material/moves/items/MoveItem.js +11 -0
  104. package/dist/material/moves/items/MoveItem.js.map +1 -1
  105. package/dist/material/moves/items/MoveItemsAtOnce.d.ts +20 -0
  106. package/dist/material/moves/items/MoveItemsAtOnce.js +10 -0
  107. package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
  108. package/dist/material/moves/items/RollItem.d.ts +19 -0
  109. package/dist/material/moves/items/RollItem.js +10 -0
  110. package/dist/material/moves/items/RollItem.js.map +1 -1
  111. package/dist/material/moves/items/SelectItem.d.ts +20 -0
  112. package/dist/material/moves/items/SelectItem.js +11 -0
  113. package/dist/material/moves/items/SelectItem.js.map +1 -1
  114. package/dist/material/moves/items/Shuffle.d.ts +26 -0
  115. package/dist/material/moves/items/Shuffle.js +15 -0
  116. package/dist/material/moves/items/Shuffle.js.map +1 -1
  117. package/dist/material/moves/local/CloseTutorialPopup.d.ts +8 -0
  118. package/dist/material/moves/local/CloseTutorialPopup.js +5 -0
  119. package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
  120. package/dist/material/moves/local/DisplayHelp.d.ts +18 -0
  121. package/dist/material/moves/local/DisplayHelp.js +3 -0
  122. package/dist/material/moves/local/DisplayHelp.js.map +1 -1
  123. package/dist/material/moves/local/DropItem.d.ts +9 -0
  124. package/dist/material/moves/local/LocalMove.d.ts +6 -0
  125. package/dist/material/moves/local/LocalMove.js +3 -0
  126. package/dist/material/moves/local/LocalMove.js.map +1 -1
  127. package/dist/material/moves/local/SetTutorialStep.d.ts +8 -0
  128. package/dist/material/moves/local/SetTutorialStep.js +5 -0
  129. package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
  130. package/dist/material/rules/MaterialRulesPart.d.ts +76 -0
  131. package/dist/material/rules/MaterialRulesPart.js +74 -1
  132. package/dist/material/rules/MaterialRulesPart.js.map +1 -1
  133. package/dist/material/rules/PlayerTurnRule.d.ts +19 -0
  134. package/dist/material/rules/PlayerTurnRule.js +20 -1
  135. package/dist/material/rules/PlayerTurnRule.js.map +1 -1
  136. package/dist/material/rules/RuleStep.d.ts +3 -0
  137. package/dist/material/rules/SimultaneousRule.d.ts +25 -0
  138. package/dist/material/rules/SimultaneousRule.js +21 -1
  139. package/dist/material/rules/SimultaneousRule.js.map +1 -1
  140. package/dist/material/tutorial/TutorialState.d.ts +7 -0
  141. package/dist/options/OptionsValidationError.js +1 -1
  142. package/dist/options/PlayerEnumOption.js +3 -0
  143. package/dist/options/PlayerEnumOption.js.map +1 -1
  144. package/dist/utils/action-view.util.js +2 -0
  145. package/dist/utils/action-view.util.js.map +1 -1
  146. package/dist/utils/enum.util.d.ts +27 -0
  147. package/dist/utils/enum.util.js +24 -0
  148. package/dist/utils/enum.util.js.map +1 -1
  149. package/dist/utils/grid.squares.util.d.ts +26 -0
  150. package/dist/utils/grid.squares.util.js +26 -0
  151. package/dist/utils/grid.squares.util.js.map +1 -1
  152. package/dist/utils/grid.util.d.ts +8 -0
  153. package/dist/utils/grid.util.js +5 -0
  154. package/dist/utils/grid.util.js.map +1 -1
  155. package/dist/utils/listing.util.d.ts +12 -0
  156. package/dist/utils/listing.util.js +12 -0
  157. package/dist/utils/listing.util.js.map +1 -1
  158. package/dist/utils/money.util.d.ts +41 -4
  159. package/dist/utils/money.util.js +38 -1
  160. package/dist/utils/money.util.js.map +1 -1
  161. package/dist/utils/random.util.d.ts +11 -0
  162. package/dist/utils/random.util.js +11 -0
  163. package/dist/utils/random.util.js.map +1 -1
  164. package/package.json +1 -1
@@ -3,52 +3,305 @@ import { CreateItem, CreateItemsAtOnce, DeleteItem, DeleteItemsAtOnce, ItemMove,
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  import { MaterialDeck } from './MaterialDeck';
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  import { MaterialItem } from './MaterialItem';
5
5
  type ItemEntry<P extends number = number, L extends number = number> = [number, MaterialItem<P, L>];
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+ /**
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+ * The Material class is the core helper class that help manipulate the game items in a simple way.
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+ * It includes two kind of functions: functions to filter items, and functions to build {@link ItemMove} objects.
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+ * Filter function will all return a new instance of Material with only the filtered items. This class is designed to be immutable.
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+ *
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+ * @typeparam P - identifier of a player. Either a number or a numeric enum (eg: PlayerColor)
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+ * @typeparam M - Numeric enum of the types of material manipulated in the game
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+ * @typeparam L - Numeric enum of the types of location in the game where the material can be located
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+ */
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  export declare class Material<P extends number = number, M extends number = number, L extends number = number> {
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  readonly type: M;
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  readonly entries: ItemEntry<P, L>[];
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  protected readonly processMove?: ((move: ItemMove<P, M, L>) => void) | undefined;
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+ /**
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+ * Construct a new Material helper instance
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+ * @param {number} type Type of items this instance will work on
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+ * @param {ItemEntry[]} entries The list of items to work on. Each entry consists of an array with the index of the item, and the item
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+ * @param {function} processMove if provided, this function will be executed on every move created with this instance
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+ */
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  constructor(type: M, entries: ItemEntry<P, L>[], processMove?: ((move: ItemMove<P, M, L>) => void) | undefined);
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+ /**
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+ * Helper function to return a new instance of the same class (works also for children class)
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+ * @param {ItemEntry[]} entries Filtered entries for the new class
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+ * @returns {this} the new Material instance
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+ * @protected
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+ */
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  protected new(entries: ItemEntry<P, L>[]): this;
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+ /**
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+ * Use this function to collect all the items in the current Material instance.
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+ * For example, you can filter then collect the matching items: this.material(type).location(locationType).getItems()
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+ *
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+ * @typeparam Id - Identifier of the items (item.id)
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+ * @param {function} predicate If provided, only the items matching the predicate will be returned
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+ * @returns {MaterialItem[]} the items in this Material instance
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+ */
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  getItems<Id = any>(predicate?: (item: MaterialItem<P, L, Id>) => boolean): MaterialItem<P, L, Id>[];
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+ /**
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+ * @overload
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+ * Get the item at a specific index.
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+ * @throws Error if there is no item at this index
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+ *
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+ * @param {number} index Index of the item
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+ * @returns {MaterialItem} the item
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+ */
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  getItem<Id = any>(index: number): MaterialItem<P, L, Id>;
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+ /**
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+ * @overload
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+ * @param predicate If provided, returns the first item matching the predicate
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+ * @returns {MaterialItem | undefined} the item, or undefined if none match
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+ */
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  getItem<Id = any>(predicate?: (item: MaterialItem<P, L, Id>) => boolean): MaterialItem<P, L, Id> | undefined;
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+ /**
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+ * @returns {number} index of the first item
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+ */
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  getIndex(): number;
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+ /**
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+ * @returns {number[]} indexes of the items
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+ */
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  getIndexes(): number[];
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+ /**
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+ * Filter and return a new instance with only the items that match a specific index, or a specific index predicate
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+ * @param {number | function} arg The index to keep, or the predicate matching the indexes to keep
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+ */
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  index(arg?: number | number[] | ((index: number) => boolean)): this;
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+ /**
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+ * @deprecated Use {@link index} instead
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+ */
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  indexes(indexes: number[]): this;
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+ /**
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+ * @returns {number} number of items
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+ */
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  get length(): number;
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+ /**
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+ * @returns {number} Sum of the quantity of all items
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+ */
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  getQuantity(): number;
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+ /**
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+ * This function filter the items and returns a new instance with only the filtered items.
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+ * This function is the top level filtering function, but other function can be used to simplify the code:
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+ * {@link player}, {@link location}, {@link rotation}, {@link id}, {@link locationId}...
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+ *
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+ * @param {function} predicate The predicate function. Takes every item and index, and keep the item if it returns true
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+ * @returns {this} New instance with only the items that match the predicate
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+ */
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  filter(predicate: (item: MaterialItem<P, L>, index: number) => boolean): this;
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+ /**
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+ * Filters the items based on their ids.
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+ *
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+ * @param {function | string | number | Record} arg Id to keep, or predicate function to match the ids of the items to keep
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+ * @returns {this} New instance with only the items which ids match the argument
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+ */
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  id<Id extends string | number | Record<string, any> | undefined>(arg?: Id | ((id: Id) => boolean)): this;
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+ /**
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+ * Filters the items based on their location type, or their location.
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+ *
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+ * @param {function | number} arg Location type to keep, or predicate function to match the location of the items to keep
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+ * @returns {this} New instance with only the items which locations match the argument
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+ */
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  location(arg: L | ((location: Location<P, L>) => boolean)): this;
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+ /**
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+ * Filters the items based on their rotation (item.location.rotation)
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+ *
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+ * @param {function | string | number | boolean | Record} arg rotation to keep, or predicate function to match the rotations of the items to keep
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+ * @returns {this} New instance with only the items which rotation match the argument
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+ */
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111
  rotation<R extends string | number | boolean | Record<string, any> | undefined>(arg?: R | ((rotation: R) => boolean)): this;
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+ /**
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+ * Filters the items based on their owner (item.location.player)
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+ *
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+ * @param {function | number} arg player id to keep, or predicate function to match the owner player of the items to keep
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+ * @returns {this} New instance with only the items which owner match the argument
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+ */
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  player(arg?: P | ((player?: P) => boolean)): this;
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+ /**
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+ * Filters the items based on their location's id (item.location.id)
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+ *
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+ * @param {function | number} arg location id to keep, or predicate function to match the location id of the items to keep
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+ * @returns {this} New instance with only the items which location id match the argument
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+ */
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  locationId<Id extends string | number | boolean | Record<string, any> | undefined>(arg: Id | ((id: Id) => boolean)): this;
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+ /**
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+ * Filters the items based on their location's parent (item.location.parent).
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+ *
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+ * @param {function | number} arg location parent to keep, or predicate function to match the location parent of the items to keep
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+ * @returns {this} New instance with only the items which location parent match the argument
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+ */
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  parent(arg?: number | ((parent?: number) => boolean)): this;
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+ /**
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+ * Filters the items that are selected (item.selected).
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+ *
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+ * @param {number | boolean} selected The selected value to compare (default is true)
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+ * @returns {this} New instance with only the items which are selected
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+ */
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  selected(selected?: number | boolean): this;
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+ /**
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+ * Keep only the item that has the minimum value returned by the selector argument.
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+ * See {@link minBy} from Lodash
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+ *
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+ * @param {function} selector The function that evaluate the item's value
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+ * @returns {this} New instance with only the item which has the minimum value
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+ */
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  minBy(selector: (item: MaterialItem<P, L>) => number): this;
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+ /**
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+ * Keep only the item that has the maximum value returned by the selector argument.
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+ * See {@link maxBy} from Lodash
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+ *
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+ * @param {function} selector The function that evaluate the item's value
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+ * @returns {this} New instance with only the item which has the maximum value
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+ */
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  maxBy(selector: (item: MaterialItem<P, L>) => number): this;
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+ /**
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+ * Return a new material instance which items are ordered based on provided selector functions.
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+ * See {@link orderBy} from Lodash
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+ *
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+ * @param {...function} selectors The function or functions that evaluate each item's value
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+ * @returns {this} New instance with items ordered by the selector functions
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+ */
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  sort(...selectors: ((item: MaterialItem<P, L>) => number)[]): this;
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+ /**
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+ * Return a new material instance with only the first N items.
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+ * You have to use {@link sort} first as the items are ordered initially by index, which is not relevant.
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+ * Example: material.sort(item => !item.location.x!).limit(10)
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+ *
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+ * @param count Number of items to keep
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+ * @returns {this} New instance with only the first "count" items
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+ */
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  limit(count: number): this;
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  private process;
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+ /**
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+ * Prepare a move that will create a new item
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+ * @param {MaterialItem} item The item to create
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+ * @returns {CreateItem} the move that creates an item when executed
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+ */
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  createItem(item: MaterialItem<P, L>): CreateItem<P, M, L>;
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+ /**
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+ * Prepare a list of moves to create new items
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+ * @param {MaterialItem[]} items The items to create
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+ * @returns {CreateItem[]} the moves that creates the new items when executed
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+ */
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  createItems(items: MaterialItem<P, L>[]): CreateItem<P, M, L>[];
186
+ /**
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+ * Prepare one move to create new items
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+ * @param {MaterialItem[]} items The items to create
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+ * @returns {CreateItemsAtOnce} the move that creates the new items when executed
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+ */
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  createItemsAtOnce(items: MaterialItem<P, L>[]): CreateItemsAtOnce<P, M, L>;
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+ /**
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+ * Prepare a move that will delete current first item in this material instance
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+ *
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+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to remove. If undefined, the item is completely removed
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+ * @returns {DeleteItem} the move that delete the item, or a part of its quantity, when executed
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+ */
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  deleteItem(quantity?: number): DeleteItem<M>;
199
+ /**
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+ * Prepare moves that will delete all the items in this material instance
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+ *
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+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to remove. If undefined, the items are completely removed
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+ * @returns {DeleteItem[]} the moves that delete the items, or a part of their quantity, when executed
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+ */
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205
  deleteItems(quantity?: number): DeleteItem<M>[];
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+ /**
207
+ * Prepare one move that will delete all the items in this material instance
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+ *
209
+ * @returns {DeleteItemsAtOnce} the move that delete the items when executed
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+ */
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  deleteItemsAtOnce(): DeleteItemsAtOnce<M>;
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+ /**
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+ * Prepare a move that will change the location of the current first item in this material instance
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+ *
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+ * @param {Location | function} location The new location of the item. It can be a function to process the location based on the item current state.
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+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to move. If undefined, the item is completely moved.
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+ * @returns {MoveItem} the move that will change the location of the item (or a part of its quantity) when executed
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+ */
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  moveItem(location: ((item: MaterialItem<P, L>) => Location<P, L>) | Location<P, L>, quantity?: number): MoveItem<P, M, L>;
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+ /**
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+ * Prepare moves that will change the location of all the items in this material instance
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+ *
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+ * @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
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+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to move. If undefined, the items are completely moved.
225
+ * @returns {MoveItem[]} the moves that will change the location of the items (or a part of their quantity) when executed
226
+ */
41
227
  moveItems(location: ((item: MaterialItem<P, L>, index: number) => Partial<Location<P, L>>) | Partial<Location<P, L>>, quantity?: number): MoveItem<P, M, L>[];
228
+ /**
229
+ * Prepare one move that will change the location of all the items in this material instance
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+ *
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+ * @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
232
+ * @returns {MoveItemsAtOnce} the move that will change the location of the items when executed
233
+ */
42
234
  moveItemsAtOnce(location: Partial<Location<P, L>>): MoveItemsAtOnce<P, M, L>;
235
+ /**
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+ * Prepare a move that will select current first item in this material instance
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+ *
238
+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to select. If undefined, the item is completely selected.
239
+ * @returns {SelectItem} the move that will select the item (or a part of its quantity) when executed
240
+ */
43
241
  selectItem(quantity?: number): SelectItem<M>;
242
+ /**
243
+ * Prepare a move that will select all the items in this material instance
244
+ *
245
+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to select. If undefined, the items are completely selected.
246
+ * @returns {SelectItem[]} the moves that will select the items (or a part of their quantity) when executed
247
+ */
44
248
  selectItems(quantity?: number): SelectItem<M>[];
249
+ /**
250
+ * Prepare a move that will unselect current first item in this material instance
251
+ *
252
+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to unselect. If undefined, the item is completely unselected.
253
+ * @returns {SelectItem} the move that will unselect the item (or a part of its quantity) when executed
254
+ */
45
255
  unselectItem(quantity?: number): SelectItem<M>;
256
+ /**
257
+ * Prepare a move that will unselect all the items in this material instance
258
+ *
259
+ * @param {number | undefined} quantity Optional: for items with a quantity, the number of items to unselect. If undefined, the items are completely unselected.
260
+ * @returns {SelectItem[]} the moves that will unselect the items (or a part of their quantity) when executed
261
+ */
46
262
  unselectItems(quantity?: number): SelectItem<M>[];
263
+ /**
264
+ * Prepare a move that will rotate current first item in this material instance.
265
+ * This function creates a {@link MoveItem} but copies the existing location values, only replacing the rotation property.
266
+ *
267
+ * @param {string | number | boolean | Record | function | undefined} arg Value of the rotation to give to the item.
268
+ * In case of a function, process the value based on the item state.
269
+ * @returns {MoveItem} the move that will rotate the item when executed
270
+ */
47
271
  rotateItem<R extends string | number | boolean | Record<string, any> | undefined>(arg?: R | ((item: MaterialItem<P, L>) => R)): MoveItem<P, M, L>;
272
+ /**
273
+ * Prepare a move that will rotate all the items in this material instance.
274
+ * This function creates an array of {@link MoveItem} but copies the existing locations values, only replacing the rotation property.
275
+ *
276
+ * @param {string | number | boolean | Record | function | undefined} arg Value of the rotation to give to the item.
277
+ * In case of a function, process the value based on the item state.
278
+ * @returns {MoveItem[]} the moves that will rotate the item when executed
279
+ */
48
280
  rotateItems<R extends string | number | boolean | Record<string, any> | undefined>(arg?: R | ((item: MaterialItem<P, L>) => R | undefined)): MoveItem<P, M, L>[];
281
+ /**
282
+ * Prepare a move that will shuffle all the items in the current material instance
283
+ * @returns {Shuffle} the move that shuffle the items when executed
284
+ */
49
285
  shuffle(): Shuffle<M>;
286
+ /**
287
+ * Prepare a move that will roll the current first item in this material instance. See {@link RollItem}.
288
+ *
289
+ * @param {Location | function} location The new location of the item. It can be a function to process the location based on the item current state.
290
+ * @returns {RollItem} the move that rolls the item when executed
291
+ */
50
292
  rollItem(location?: ((item: MaterialItem<P, L>) => Location<P, L>) | Location<P, L>): RollItem<P, M, L>;
293
+ /**
294
+ * Prepare a move that will roll all the items in this material instance. See {@link RollItem}.
295
+ *
296
+ * @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
297
+ * @returns {RollItem[]} the moves that rolls the items when executed
298
+ */
51
299
  rollItems(location?: ((item: MaterialItem<P, L>) => Location<P, L>) | Location<P, L>): RollItem<P, M, L>[];
300
+ /**
301
+ * Return a new {@link MaterialDeck} helper class, to deal cards easily.
302
+ *
303
+ * @param selector The sort to apply on the deck. See {@link sort}. Defaults to -item.location.x
304
+ */
52
305
  deck(selector?: (item: MaterialItem<P, L>) => number): MaterialDeck<P, M, L>;
53
306
  }
54
307
  export {};