@gamepark/rules-api 6.24.1 → 6.24.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Action.d.ts +7 -0
- package/dist/Bot.d.ts +21 -0
- package/dist/Bot.js +18 -2
- package/dist/Bot.js.map +1 -1
- package/dist/Competitive.d.ts +45 -0
- package/dist/Competitive.js +15 -0
- package/dist/Competitive.js.map +1 -1
- package/dist/Eliminations.d.ts +17 -0
- package/dist/Eliminations.js +5 -0
- package/dist/Eliminations.js.map +1 -1
- package/dist/GameSetup.d.ts +14 -0
- package/dist/HiddenInformation.d.ts +22 -0
- package/dist/HiddenInformation.js +5 -0
- package/dist/HiddenInformation.js.map +1 -1
- package/dist/LocalMovePreview.d.ts +14 -0
- package/dist/LocalMovePreview.js +5 -0
- package/dist/LocalMovePreview.js.map +1 -1
- package/dist/RandomMove.d.ts +17 -0
- package/dist/Rules.d.ts +119 -0
- package/dist/Rules.js +102 -1
- package/dist/Rules.js.map +1 -1
- package/dist/SecretInformation.d.ts +39 -0
- package/dist/SecretInformation.js +5 -0
- package/dist/SecretInformation.js.map +1 -1
- package/dist/TimeLimit.d.ts +22 -0
- package/dist/TimeLimit.js +5 -0
- package/dist/TimeLimit.js.map +1 -1
- package/dist/Undo.d.ts +18 -0
- package/dist/Undo.js +6 -0
- package/dist/Undo.js.map +1 -1
- package/dist/UnpredictableMove.d.ts +19 -0
- package/dist/UnpredictableMove.js +5 -0
- package/dist/UnpredictableMove.js.map +1 -1
- package/dist/material/HiddenMaterialRules.d.ts +49 -1
- package/dist/material/HiddenMaterialRules.js +49 -3
- package/dist/material/HiddenMaterialRules.js.map +1 -1
- package/dist/material/MaterialGame.d.ts +12 -0
- package/dist/material/MaterialGameSetup.d.ts +74 -0
- package/dist/material/MaterialGameSetup.js +67 -1
- package/dist/material/MaterialGameSetup.js.map +1 -1
- package/dist/material/MaterialRules.d.ts +125 -0
- package/dist/material/MaterialRules.js +122 -3
- package/dist/material/MaterialRules.js.map +1 -1
- package/dist/material/SecretMaterialRules.d.ts +31 -0
- package/dist/material/SecretMaterialRules.js +23 -1
- package/dist/material/SecretMaterialRules.js.map +1 -1
- package/dist/material/items/Material.d.ts +253 -0
- package/dist/material/items/Material.js +248 -1
- package/dist/material/items/Material.js.map +1 -1
- package/dist/material/items/MaterialDeck.d.ts +33 -0
- package/dist/material/items/MaterialDeck.js +34 -1
- package/dist/material/items/MaterialDeck.js.map +1 -1
- package/dist/material/items/MaterialItem.d.ts +12 -0
- package/dist/material/items/MaterialMutator.d.ts +39 -0
- package/dist/material/items/MaterialMutator.js +41 -2
- package/dist/material/items/MaterialMutator.js.map +1 -1
- package/dist/material/items/index.js +1 -1
- package/dist/material/items/index.js.map +1 -1
- package/dist/material/location/Location.d.ts +28 -0
- package/dist/material/location/Location.js +5 -0
- package/dist/material/location/Location.js.map +1 -1
- package/dist/material/location/LocationBuilder.js +1 -1
- package/dist/material/location/strategy/FillGapStrategy.d.ts +4 -0
- package/dist/material/location/strategy/FillGapStrategy.js +5 -1
- package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
- package/dist/material/location/strategy/LocationStrategy.d.ts +20 -0
- package/dist/material/location/strategy/PositiveSequenceStrategy.d.ts +4 -0
- package/dist/material/location/strategy/PositiveSequenceStrategy.js +5 -1
- package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
- package/dist/material/memory/GameMemory.d.ts +21 -0
- package/dist/material/memory/GameMemory.js +22 -1
- package/dist/material/memory/GameMemory.js.map +1 -1
- package/dist/material/memory/PlayerMemory.d.ts +22 -0
- package/dist/material/memory/PlayerMemory.js +23 -1
- package/dist/material/memory/PlayerMemory.js.map +1 -1
- package/dist/material/moves/CustomMove.d.ts +18 -0
- package/dist/material/moves/CustomMove.js +13 -0
- package/dist/material/moves/CustomMove.js.map +1 -1
- package/dist/material/moves/MaterialMove.d.ts +9 -0
- package/dist/material/moves/MaterialMoveBuilder.d.ts +36 -0
- package/dist/material/moves/MaterialMoveBuilder.js +36 -0
- package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
- package/dist/material/moves/MoveKind.d.ts +3 -0
- package/dist/material/moves/MoveKind.js +3 -0
- package/dist/material/moves/MoveKind.js.map +1 -1
- package/dist/material/moves/items/CreateItem.d.ts +13 -0
- package/dist/material/moves/items/CreateItem.js +10 -0
- package/dist/material/moves/items/CreateItem.js.map +1 -1
- package/dist/material/moves/items/CreateItemsAtOnce.d.ts +14 -0
- package/dist/material/moves/items/CreateItemsAtOnce.js +10 -0
- package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
- package/dist/material/moves/items/DeleteItem.d.ts +18 -0
- package/dist/material/moves/items/DeleteItem.js +11 -0
- package/dist/material/moves/items/DeleteItem.js.map +1 -1
- package/dist/material/moves/items/DeleteItemsAtOnce.d.ts +17 -0
- package/dist/material/moves/items/DeleteItemsAtOnce.js +10 -0
- package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
- package/dist/material/moves/items/ItemMove.d.ts +12 -0
- package/dist/material/moves/items/ItemMoveType.d.ts +3 -0
- package/dist/material/moves/items/ItemMoveType.js +3 -0
- package/dist/material/moves/items/ItemMoveType.js.map +1 -1
- package/dist/material/moves/items/MoveItem.d.ts +20 -0
- package/dist/material/moves/items/MoveItem.js +11 -0
- package/dist/material/moves/items/MoveItem.js.map +1 -1
- package/dist/material/moves/items/MoveItemsAtOnce.d.ts +20 -0
- package/dist/material/moves/items/MoveItemsAtOnce.js +10 -0
- package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
- package/dist/material/moves/items/RollItem.d.ts +19 -0
- package/dist/material/moves/items/RollItem.js +10 -0
- package/dist/material/moves/items/RollItem.js.map +1 -1
- package/dist/material/moves/items/SelectItem.d.ts +20 -0
- package/dist/material/moves/items/SelectItem.js +11 -0
- package/dist/material/moves/items/SelectItem.js.map +1 -1
- package/dist/material/moves/items/Shuffle.d.ts +26 -0
- package/dist/material/moves/items/Shuffle.js +15 -0
- package/dist/material/moves/items/Shuffle.js.map +1 -1
- package/dist/material/moves/local/CloseTutorialPopup.d.ts +8 -0
- package/dist/material/moves/local/CloseTutorialPopup.js +5 -0
- package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
- package/dist/material/moves/local/DisplayHelp.d.ts +18 -0
- package/dist/material/moves/local/DisplayHelp.js +3 -0
- package/dist/material/moves/local/DisplayHelp.js.map +1 -1
- package/dist/material/moves/local/DropItem.d.ts +9 -0
- package/dist/material/moves/local/LocalMove.d.ts +6 -0
- package/dist/material/moves/local/LocalMove.js +3 -0
- package/dist/material/moves/local/LocalMove.js.map +1 -1
- package/dist/material/moves/local/SetTutorialStep.d.ts +8 -0
- package/dist/material/moves/local/SetTutorialStep.js +5 -0
- package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
- package/dist/material/rules/MaterialRulesPart.d.ts +76 -0
- package/dist/material/rules/MaterialRulesPart.js +74 -1
- package/dist/material/rules/MaterialRulesPart.js.map +1 -1
- package/dist/material/rules/PlayerTurnRule.d.ts +19 -0
- package/dist/material/rules/PlayerTurnRule.js +20 -1
- package/dist/material/rules/PlayerTurnRule.js.map +1 -1
- package/dist/material/rules/RuleStep.d.ts +3 -0
- package/dist/material/rules/SimultaneousRule.d.ts +25 -0
- package/dist/material/rules/SimultaneousRule.js +21 -1
- package/dist/material/rules/SimultaneousRule.js.map +1 -1
- package/dist/material/tutorial/TutorialState.d.ts +7 -0
- package/dist/options/OptionsValidationError.js +1 -1
- package/dist/options/PlayerEnumOption.js +3 -0
- package/dist/options/PlayerEnumOption.js.map +1 -1
- package/dist/utils/action-view.util.js +2 -0
- package/dist/utils/action-view.util.js.map +1 -1
- package/dist/utils/enum.util.d.ts +27 -0
- package/dist/utils/enum.util.js +24 -0
- package/dist/utils/enum.util.js.map +1 -1
- package/dist/utils/grid.squares.util.d.ts +26 -0
- package/dist/utils/grid.squares.util.js +26 -0
- package/dist/utils/grid.squares.util.js.map +1 -1
- package/dist/utils/grid.util.d.ts +8 -0
- package/dist/utils/grid.util.js +5 -0
- package/dist/utils/grid.util.js.map +1 -1
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/index.js +1 -0
- package/dist/utils/index.js.map +1 -1
- package/dist/utils/listing.util.d.ts +12 -0
- package/dist/utils/listing.util.js +12 -0
- package/dist/utils/listing.util.js.map +1 -1
- package/dist/utils/money.util.d.ts +48 -0
- package/dist/utils/money.util.js +174 -0
- package/dist/utils/money.util.js.map +1 -0
- package/dist/utils/random.util.d.ts +11 -0
- package/dist/utils/random.util.js +11 -0
- package/dist/utils/random.util.js.map +1 -1
- package/package.json +1 -1
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@@ -33,20 +33,56 @@ var orderBy_1 = __importDefault(require("lodash/orderBy"));
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var sumBy_1 = __importDefault(require("lodash/sumBy"));
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var moves_1 = require("../moves");
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var MaterialDeck_1 = require("./MaterialDeck");
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-
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/**
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* The Material class is the core helper class that help manipulate the game items in a simple way.
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* It includes two kind of functions: functions to filter items, and functions to build {@link ItemMove} objects.
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* Filter function will all return a new instance of Material with only the filtered items. This class is designed to be immutable.
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*
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* @typeparam P - identifier of a player. Either a number or a numeric enum (eg: PlayerColor)
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* @typeparam M - Numeric enum of the types of material manipulated in the game
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* @typeparam L - Numeric enum of the types of location in the game where the material can be located
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*/
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var Material = /** @class */ (function () {
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/**
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* Construct a new Material helper instance
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* @param {number} type Type of items this instance will work on
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* @param {ItemEntry[]} entries The list of items to work on. Each entry consists of an array with the index of the item, and the item
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* @param {function} processMove if provided, this function will be executed on every move created with this instance
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*/
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function Material(type, entries, processMove) {
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this.type = type;
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this.entries = entries;
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this.processMove = processMove;
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}
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/**
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* Helper function to return a new instance of the same class (works also for children class)
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* @param {ItemEntry[]} entries Filtered entries for the new class
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* @returns {this} the new Material instance
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* @protected
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*/
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Material.prototype.new = function (entries) {
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var Class = this.constructor;
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return new Class(this.type, entries, this.processMove);
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};
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/**
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* Use this function to collect all the items in the current Material instance.
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* For example, you can filter then collect the matching items: this.material(type).location(locationType).getItems()
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*
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* @typeparam Id - Identifier of the items (item.id)
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* @param {function} predicate If provided, only the items matching the predicate will be returned
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* @returns {MaterialItem[]} the items in this Material instance
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*/
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Material.prototype.getItems = function (predicate) {
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var items = this.entries.map(function (entry) { return entry[1]; });
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return predicate ? items.filter(predicate) : items;
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};
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/**
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* Use this function to collect this first item in the current Material instance.
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* You can use {@link sort} to sort the items first.
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*
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* @param {number | function} arg Index of the item, or predicate function
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* @returns {MaterialItem | undefined} the item, or undefined if none match
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*/
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Material.prototype.getItem = function (arg) {
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if (typeof arg === 'number') {
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var entry = this.entries.find(function (entry) { return entry[0] === arg; });
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return this.entries.length ? this.entries[0][1] : undefined;
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}
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};
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/**
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* @returns {number} index of the first item
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*/
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Material.prototype.getIndex = function () {
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var _a, _b;
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return (_b = (_a = this.entries[0]) === null || _a === void 0 ? void 0 : _a[0]) !== null && _b !== void 0 ? _b : -1;
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};
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/**
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* @returns {number[]} indexes of the items
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*/
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Material.prototype.getIndexes = function () {
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return this.entries.map(function (entry) { return entry[0]; });
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};
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/**
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* Filter and return a new instance with only the items that match a specific index, or a specific index predicate
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* @param {number | function} arg The index to keep, or the predicate matching the indexes to keep
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*/
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Material.prototype.index = function (arg) {
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case 'function':
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return this.new(items);
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}
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};
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/**
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* @deprecated Use {@link index} instead
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*/
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Material.prototype.indexes = function (indexes) {
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var items = this.entries.filter(function (_a) {
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var i = _a[0];
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return this.new(items);
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};
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/**
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* @returns {number} number of items
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*/
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get: function () {
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return this.entries.length;
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},
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enumerable: false,
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configurable: true
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});
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/**
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* @returns {number} Sum of the quantity of all items
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*/
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Material.prototype.getQuantity = function () {
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return (0, sumBy_1.default)(this.entries, function (_a) {
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return (_b = item.quantity) !== null && _b !== void 0 ? _b : 1;
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});
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};
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/**
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* This function filter the items and returns a new instance with only the filtered items.
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* This function is the top level filtering function, but other function can be used to simplify the code:
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* {@link player}, {@link location}, {@link rotation}, {@link id}, {@link locationId}...
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*
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* @param {function} predicate The predicate function. Takes every item and index, and keep the item if it returns true
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* @returns {this} New instance with only the items that match the predicate
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*/
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Material.prototype.filter = function (predicate) {
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return this.new(this.entries.filter(function (_a) {
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var index = _a[0], item = _a[1];
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return predicate(item, index);
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}));
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};
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/**
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* Filters the items based on their ids.
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*
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* @param {function | string | number | Record} arg Id to keep, or predicate function to match the ids of the items to keep
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* @returns {this} New instance with only the items which ids match the argument
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*/
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Material.prototype.id = function (arg) {
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return this.filter(function (_a) {
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return typeof arg === 'function' ? arg(id) : (0, isEqual_1.default)(id, arg);
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});
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};
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/**
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* Filters the items based on their location type, or their location.
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*
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* @returns {this} New instance with only the items which locations match the argument
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*/
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Material.prototype.location = function (arg) {
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return this.filter(function (_a) {
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var location = _a.location;
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return typeof arg === 'function' ? arg(location) : location.type === arg;
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});
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};
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/**
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* Filters the items based on their rotation (item.location.rotation)
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*
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* @param {function | string | number | boolean | Record} arg rotation to keep, or predicate function to match the rotations of the items to keep
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*/
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Material.prototype.rotation = function (arg) {
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return this.location(function (_a) {
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return typeof arg === 'function' ? arg(rotation) : (0, isEqual_1.default)(rotation, arg);
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});
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};
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/**
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* Filters the items based on their owner (item.location.player)
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*
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* @param {function | number} arg player id to keep, or predicate function to match the owner player of the items to keep
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* @returns {this} New instance with only the items which owner match the argument
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*/
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Material.prototype.player = function (arg) {
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return this.location(function (_a) {
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var player = _a.player;
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*
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/**
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* Prepare moves that will delete all the items in this material instance
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*
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*/
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/**
|
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* Prepare one move that will delete all the items in this material instance
|
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*
|
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* @returns {DeleteItemsAtOnce} the move that delete the items when executed
|
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*/
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|
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|
var moves = { kind: moves_1.MoveKind.ItemMove, type: moves_1.ItemMoveType.DeleteAtOnce, itemType: this.type, indexes: this.getIndexes() };
|
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|
return this.process([moves])[0];
|
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};
|
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|
+
/**
|
|
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|
+
* Prepare a move that will change the location of the current first item in this material instance
|
|
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|
+
*
|
|
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|
+
* @param {Location | function} location The new location of the item. It can be a function to process the location based on the item current state.
|
|
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|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to move. If undefined, the item is completely moved.
|
|
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|
+
* @returns {MoveItem} the move that will change the location of the item (or a part of its quantity) when executed
|
|
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|
+
*/
|
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|
Material.prototype.moveItem = function (location, quantity) {
|
|
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|
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|
case 0:
|
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@@ -241,6 +414,13 @@ var Material = (function () {
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|
return this.limit(1).moveItems(location, quantity)[0];
|
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|
}
|
|
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|
};
|
|
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|
+
/**
|
|
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|
+
* Prepare moves that will change the location of all the items in this material instance
|
|
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|
+
*
|
|
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|
+
* @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
|
|
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|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to move. If undefined, the items are completely moved.
|
|
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|
+
* @returns {MoveItem[]} the moves that will change the location of the items (or a part of their quantity) when executed
|
|
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|
+
*/
|
|
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|
Material.prototype.moveItems = function (location, quantity) {
|
|
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|
var _this = this;
|
|
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|
var getLocation = typeof location === 'function' ? location : function () { return location; };
|
|
@@ -258,6 +438,12 @@ var Material = (function () {
|
|
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|
return move;
|
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|
}));
|
|
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|
};
|
|
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|
+
/**
|
|
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|
+
* Prepare one move that will change the location of all the items in this material instance
|
|
443
|
+
*
|
|
444
|
+
* @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
|
|
445
|
+
* @returns {MoveItemsAtOnce} the move that will change the location of the items when executed
|
|
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|
+
*/
|
|
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447
|
Material.prototype.moveItemsAtOnce = function (location) {
|
|
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|
var move = {
|
|
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|
kind: moves_1.MoveKind.ItemMove,
|
|
@@ -271,6 +457,12 @@ var Material = (function () {
|
|
|
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|
};
|
|
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|
return this.process([move])[0];
|
|
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|
};
|
|
460
|
+
/**
|
|
461
|
+
* Prepare a move that will select current first item in this material instance
|
|
462
|
+
*
|
|
463
|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to select. If undefined, the item is completely selected.
|
|
464
|
+
* @returns {SelectItem} the move that will select the item (or a part of its quantity) when executed
|
|
465
|
+
*/
|
|
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466
|
Material.prototype.selectItem = function (quantity) {
|
|
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|
switch (this.length) {
|
|
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|
case 0:
|
|
@@ -281,6 +473,12 @@ var Material = (function () {
|
|
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|
return this.limit(1).selectItems(quantity)[0];
|
|
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|
}
|
|
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475
|
};
|
|
476
|
+
/**
|
|
477
|
+
* Prepare a move that will select all the items in this material instance
|
|
478
|
+
*
|
|
479
|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to select. If undefined, the items are completely selected.
|
|
480
|
+
* @returns {SelectItem[]} the moves that will select the items (or a part of their quantity) when executed
|
|
481
|
+
*/
|
|
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482
|
Material.prototype.selectItems = function (quantity) {
|
|
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483
|
var _this = this;
|
|
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484
|
return this.process(this.entries.map(function (entry) {
|
|
@@ -295,6 +493,12 @@ var Material = (function () {
|
|
|
295
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|
return move;
|
|
296
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|
}));
|
|
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495
|
};
|
|
496
|
+
/**
|
|
497
|
+
* Prepare a move that will unselect current first item in this material instance
|
|
498
|
+
*
|
|
499
|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to unselect. If undefined, the item is completely unselected.
|
|
500
|
+
* @returns {SelectItem} the move that will unselect the item (or a part of its quantity) when executed
|
|
501
|
+
*/
|
|
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502
|
Material.prototype.unselectItem = function (quantity) {
|
|
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503
|
switch (this.length) {
|
|
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|
case 0:
|
|
@@ -305,6 +509,12 @@ var Material = (function () {
|
|
|
305
509
|
return this.limit(1).unselectItems(quantity)[0];
|
|
306
510
|
}
|
|
307
511
|
};
|
|
512
|
+
/**
|
|
513
|
+
* Prepare a move that will unselect all the items in this material instance
|
|
514
|
+
*
|
|
515
|
+
* @param {number | undefined} quantity Optional: for items with a quantity, the number of items to unselect. If undefined, the items are completely unselected.
|
|
516
|
+
* @returns {SelectItem[]} the moves that will unselect the items (or a part of their quantity) when executed
|
|
517
|
+
*/
|
|
308
518
|
Material.prototype.unselectItems = function (quantity) {
|
|
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519
|
var _this = this;
|
|
310
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|
return this.process(this.entries.map(function (entry) {
|
|
@@ -320,6 +530,14 @@ var Material = (function () {
|
|
|
320
530
|
return move;
|
|
321
531
|
}));
|
|
322
532
|
};
|
|
533
|
+
/**
|
|
534
|
+
* Prepare a move that will rotate current first item in this material instance.
|
|
535
|
+
* This function creates a {@link MoveItem} but copies the existing location values, only replacing the rotation property.
|
|
536
|
+
*
|
|
537
|
+
* @param {string | number | boolean | Record | function | undefined} arg Value of the rotation to give to the item.
|
|
538
|
+
* In case of a function, process the value based on the item state.
|
|
539
|
+
* @returns {MoveItem} the move that will rotate the item when executed
|
|
540
|
+
*/
|
|
323
541
|
Material.prototype.rotateItem = function (arg) {
|
|
324
542
|
switch (this.length) {
|
|
325
543
|
case 0:
|
|
@@ -330,6 +548,14 @@ var Material = (function () {
|
|
|
330
548
|
return this.limit(1).rotateItems(arg)[0];
|
|
331
549
|
}
|
|
332
550
|
};
|
|
551
|
+
/**
|
|
552
|
+
* Prepare a move that will rotate all the items in this material instance.
|
|
553
|
+
* This function creates an array of {@link MoveItem} but copies the existing locations values, only replacing the rotation property.
|
|
554
|
+
*
|
|
555
|
+
* @param {string | number | boolean | Record | function | undefined} arg Value of the rotation to give to the item.
|
|
556
|
+
* In case of a function, process the value based on the item state.
|
|
557
|
+
* @returns {MoveItem[]} the moves that will rotate the item when executed
|
|
558
|
+
*/
|
|
333
559
|
Material.prototype.rotateItems = function (arg) {
|
|
334
560
|
return this.moveItems(function (item) {
|
|
335
561
|
var rotation = typeof arg === 'function' ? arg(item) : arg;
|
|
@@ -337,6 +563,10 @@ var Material = (function () {
|
|
|
337
563
|
return rotation !== undefined ? (__assign(__assign({}, location), { rotation: rotation })) : location;
|
|
338
564
|
});
|
|
339
565
|
};
|
|
566
|
+
/**
|
|
567
|
+
* Prepare a move that will shuffle all the items in the current material instance
|
|
568
|
+
* @returns {Shuffle} the move that shuffle the items when executed
|
|
569
|
+
*/
|
|
340
570
|
Material.prototype.shuffle = function () {
|
|
341
571
|
return this.process([{
|
|
342
572
|
kind: moves_1.MoveKind.ItemMove,
|
|
@@ -345,6 +575,12 @@ var Material = (function () {
|
|
|
345
575
|
indexes: this.entries.map(function (entry) { return entry[0]; })
|
|
346
576
|
}])[0];
|
|
347
577
|
};
|
|
578
|
+
/**
|
|
579
|
+
* Prepare a move that will roll the current first item in this material instance. See {@link RollItem}.
|
|
580
|
+
*
|
|
581
|
+
* @param {Location | function} location The new location of the item. It can be a function to process the location based on the item current state.
|
|
582
|
+
* @returns {RollItem} the move that rolls the item when executed
|
|
583
|
+
*/
|
|
348
584
|
Material.prototype.rollItem = function (location) {
|
|
349
585
|
switch (this.length) {
|
|
350
586
|
case 0:
|
|
@@ -355,6 +591,12 @@ var Material = (function () {
|
|
|
355
591
|
return this.limit(1).rollItems(location)[0];
|
|
356
592
|
}
|
|
357
593
|
};
|
|
594
|
+
/**
|
|
595
|
+
* Prepare a move that will roll all the items in this material instance. See {@link RollItem}.
|
|
596
|
+
*
|
|
597
|
+
* @param {Location | function} location The new location of the items. It can be a function to process the location based on each item current state.
|
|
598
|
+
* @returns {RollItem[]} the moves that rolls the items when executed
|
|
599
|
+
*/
|
|
358
600
|
Material.prototype.rollItems = function (location) {
|
|
359
601
|
var _this = this;
|
|
360
602
|
if (location === void 0) { location = function (item) { return item.location; }; }
|
|
@@ -370,6 +612,11 @@ var Material = (function () {
|
|
|
370
612
|
});
|
|
371
613
|
}));
|
|
372
614
|
};
|
|
615
|
+
/**
|
|
616
|
+
* Return a new {@link MaterialDeck} helper class, to deal cards easily.
|
|
617
|
+
*
|
|
618
|
+
* @param selector The sort to apply on the deck. See {@link sort}. Defaults to -item.location.x
|
|
619
|
+
*/
|
|
373
620
|
Material.prototype.deck = function (selector) {
|
|
374
621
|
if (selector === void 0) { selector = function (item) { return -item.location.x; }; }
|
|
375
622
|
return new MaterialDeck_1.MaterialDeck(this.type, this.entries, this.processMove).sort(selector);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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|
|
@@ -2,8 +2,41 @@ import { Location } from '../location';
|
|
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2
2
|
import { MoveItem } from '../moves';
|
|
3
3
|
import { Material } from './Material';
|
|
4
4
|
import { MaterialItem } from './MaterialItem';
|
|
5
|
+
/**
|
|
6
|
+
* This subclass of {@link Material} is design to solve one major issue: when creating moves, the material items remains unchanged (Material is immutable),
|
|
7
|
+
* so you cannot easily deal cards to multiple players at once: you will deal the first X cards all the time if you try to move items multiple time one
|
|
8
|
+
* the same Material instance.
|
|
9
|
+
*
|
|
10
|
+
* MaterialDeck is designed to mutate every time the {@link deal}, {@link dealOne} or {@link dealAtOnce} function are executed, allowing to deal cards
|
|
11
|
+
* successively to the players, without having to remove the previously dealt card all the time.
|
|
12
|
+
*
|
|
13
|
+
* @example
|
|
14
|
+
* In this example, we deal the first 5 cards to the player 1, then the next 5 cards to player 2.
|
|
15
|
+
* Using "move" instead of "deal" would give the 5 same cards to both players,
|
|
16
|
+
* so player 1 would get the cards for a very short time, then player 2 would receive them.
|
|
17
|
+
* ```
|
|
18
|
+
* const deck = this.material(MaterialType.Card).deck()
|
|
19
|
+
* return [
|
|
20
|
+
* deck.deal({type: LocationType.PlayerHand, player: player1}, 5)
|
|
21
|
+
* deck.deal({type: LocationType.PlayerHand, player: player2}, 5)
|
|
22
|
+
* ]
|
|
23
|
+
* ```
|
|
24
|
+
*/
|
|
5
25
|
export declare class MaterialDeck<P extends number = number, M extends number = number, L extends number = number> extends Material<P, M, L> {
|
|
26
|
+
/**
|
|
27
|
+
* Prepare moves that will change the location of the first X items AND mutate this MaterialDeck instance to remove the items that will move.
|
|
28
|
+
*
|
|
29
|
+
* @param {Location | function} arg The new location of the item. It can be a function to process the location based on the item current state.
|
|
30
|
+
* @param quantity The number of items to move
|
|
31
|
+
* @returns {MoveItem[]} the move that will change the location of the item (or a part of its quantity) when executed
|
|
32
|
+
*/
|
|
6
33
|
deal(arg: ((item: MaterialItem<P, L>) => Location<P, L>) | Location<P, L>, quantity?: number): MoveItem<P, M, L>[];
|
|
34
|
+
/**
|
|
35
|
+
* Prepare a move that will change the location of the first item AND mutate this MaterialDeck instance to remove this items
|
|
36
|
+
*
|
|
37
|
+
* @param {Location | function} arg The new location of the item. It can be a function to process the location based on the item current state.
|
|
38
|
+
* @returns {MoveItem} the move that will change the location of the item (or a part of its quantity) when executed
|
|
39
|
+
*/
|
|
7
40
|
dealOne(arg: ((item: MaterialItem<P, L>) => Location<P, L>) | Location<P, L>): MoveItem<P, M, L>;
|
|
8
41
|
dealAtOnce(arg: Location<P, L>, quantity?: number): import("../moves").MoveItemsAtOnce<P, M, L>;
|
|
9
42
|
}
|
|
@@ -17,15 +17,48 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
17
17
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
18
18
|
exports.MaterialDeck = void 0;
|
|
19
19
|
var Material_1 = require("./Material");
|
|
20
|
-
|
|
20
|
+
/**
|
|
21
|
+
* This subclass of {@link Material} is design to solve one major issue: when creating moves, the material items remains unchanged (Material is immutable),
|
|
22
|
+
* so you cannot easily deal cards to multiple players at once: you will deal the first X cards all the time if you try to move items multiple time one
|
|
23
|
+
* the same Material instance.
|
|
24
|
+
*
|
|
25
|
+
* MaterialDeck is designed to mutate every time the {@link deal}, {@link dealOne} or {@link dealAtOnce} function are executed, allowing to deal cards
|
|
26
|
+
* successively to the players, without having to remove the previously dealt card all the time.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* In this example, we deal the first 5 cards to the player 1, then the next 5 cards to player 2.
|
|
30
|
+
* Using "move" instead of "deal" would give the 5 same cards to both players,
|
|
31
|
+
* so player 1 would get the cards for a very short time, then player 2 would receive them.
|
|
32
|
+
* ```
|
|
33
|
+
* const deck = this.material(MaterialType.Card).deck()
|
|
34
|
+
* return [
|
|
35
|
+
* deck.deal({type: LocationType.PlayerHand, player: player1}, 5)
|
|
36
|
+
* deck.deal({type: LocationType.PlayerHand, player: player2}, 5)
|
|
37
|
+
* ]
|
|
38
|
+
* ```
|
|
39
|
+
*/
|
|
40
|
+
var MaterialDeck = /** @class */ (function (_super) {
|
|
21
41
|
__extends(MaterialDeck, _super);
|
|
22
42
|
function MaterialDeck() {
|
|
23
43
|
return _super !== null && _super.apply(this, arguments) || this;
|
|
24
44
|
}
|
|
45
|
+
/**
|
|
46
|
+
* Prepare moves that will change the location of the first X items AND mutate this MaterialDeck instance to remove the items that will move.
|
|
47
|
+
*
|
|
48
|
+
* @param {Location | function} arg The new location of the item. It can be a function to process the location based on the item current state.
|
|
49
|
+
* @param quantity The number of items to move
|
|
50
|
+
* @returns {MoveItem[]} the move that will change the location of the item (or a part of its quantity) when executed
|
|
51
|
+
*/
|
|
25
52
|
MaterialDeck.prototype.deal = function (arg, quantity) {
|
|
26
53
|
if (quantity === void 0) { quantity = 1; }
|
|
27
54
|
return this.new(this.entries.splice(0, quantity)).moveItems(arg);
|
|
28
55
|
};
|
|
56
|
+
/**
|
|
57
|
+
* Prepare a move that will change the location of the first item AND mutate this MaterialDeck instance to remove this items
|
|
58
|
+
*
|
|
59
|
+
* @param {Location | function} arg The new location of the item. It can be a function to process the location based on the item current state.
|
|
60
|
+
* @returns {MoveItem} the move that will change the location of the item (or a part of its quantity) when executed
|
|
61
|
+
*/
|
|
29
62
|
MaterialDeck.prototype.dealOne = function (arg) {
|
|
30
63
|
var deal = this.deal(arg);
|
|
31
64
|
if (deal.length === 0) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MaterialDeck.js","sourceRoot":"","sources":["../../../src/material/items/MaterialDeck.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAEA,uCAAqC;
|
|
1
|
+
{"version":3,"file":"MaterialDeck.js","sourceRoot":"","sources":["../../../src/material/items/MaterialDeck.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAEA,uCAAqC;AAGrC;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAAmH,gCAAiB;IAApI;;IA6BA,CAAC;IA5BC;;;;;;OAMG;IACH,2BAAI,GAAJ,UAAK,GAAoE,EAAE,QAAoB;QAApB,yBAAA,EAAA,YAAoB;QAC7F,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;IAClE,CAAC;IAED;;;;;OAKG;IACH,8BAAO,GAAP,UAAQ,GAAoE;QAC1E,IAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAA;QACvE,CAAC;QACD,OAAO,IAAI,CAAC,CAAC,CAAC,CAAA;IAChB,CAAC;IAED,iCAAU,GAAV,UAAW,GAAmB,EAAE,QAAoB;QAApB,yBAAA,EAAA,YAAoB;QAClD,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,CAAA;IACxE,CAAC;IACH,mBAAC;AAAD,CAAC,AA7BD,CAAmH,mBAAQ,GA6B1H;AA7BY,oCAAY"}
|
|
@@ -1,4 +1,16 @@
|
|
|
1
1
|
import { Location } from '../location';
|
|
2
|
+
/**
|
|
3
|
+
* A material item is a piece of material in a game
|
|
4
|
+
*
|
|
5
|
+
* @typeparam P - identifier of a player. Either a number or a numeric enum (eg: PlayerColor)
|
|
6
|
+
* @typeparam L - Numeric enum of the types of location in the game where the material can be located
|
|
7
|
+
* @typeparam Id - Type of id property of the item. Must be JSON serializable.
|
|
8
|
+
*
|
|
9
|
+
* @property id Optional item identifier. Meant to identify the item, but not in a unique way. For example, two identical cards in a game should have the same id.
|
|
10
|
+
* @property quantity Quantity of the item. An item without a quantity will be considered to have a quantity of 1.
|
|
11
|
+
* @property {Location} location Location of the item in the game (in a player's hand, on the table...). See {@link Location}.
|
|
12
|
+
* @property {number | boolean | undefined} selected Flag the item if selected. Items with a quantity can be partially selected using a number of select items.
|
|
13
|
+
*/
|
|
2
14
|
export type MaterialItem<P extends number = number, L extends number = number, Id = any> = {
|
|
3
15
|
id?: Id;
|
|
4
16
|
quantity?: number;
|