@gamepark/rules-api 6.21.1 → 6.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/material/MaterialGameSetup.d.ts +0 -1
- package/dist/material/MaterialGameSetup.js +3 -10
- package/dist/material/MaterialGameSetup.js.map +1 -1
- package/dist/material/rules/MaterialMoveBuilder.d.ts +9 -0
- package/dist/material/rules/MaterialMoveBuilder.js +28 -0
- package/dist/material/rules/MaterialMoveBuilder.js.map +1 -0
- package/dist/material/rules/MaterialRulesPart.d.ts +7 -2
- package/dist/material/rules/MaterialRulesPart.js +9 -3
- package/dist/material/rules/MaterialRulesPart.js.map +1 -1
- package/dist/material/rules/SimultaneousRule.d.ts +1 -0
- package/dist/material/rules/SimultaneousRule.js +4 -1
- package/dist/material/rules/SimultaneousRule.js.map +1 -1
- package/dist/material/rules/index.d.ts +1 -1
- package/dist/material/rules/index.js +1 -1
- package/dist/material/rules/index.js.map +1 -1
- package/package.json +1 -1
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@@ -14,7 +14,6 @@ export declare abstract class MaterialGameSetup<P extends number = number, M ext
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protected getMemory(player?: P): GameMemory<P> | PlayerMemory<P>;
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memorize<T = any>(key: keyof any, value: T | ((lastValue: T) => T), player?: P): void;
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abstract start(options: Options): void;
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private get rulesMovesBuilder();
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startPlayerTurn<RuleId extends number = number>(id: RuleId, player: P): void;
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startSimultaneousRule<RuleId extends number = number>(id: RuleId, players?: P[]): void;
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startRule<RuleId extends number = number>(id: RuleId): void;
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@@ -44,21 +44,14 @@ var MaterialGameSetup = (function () {
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MaterialGameSetup.prototype.memorize = function (key, value, player) {
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this.getMemory(player).memorize(key, value);
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};
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Object.defineProperty(MaterialGameSetup.prototype, "rulesMovesBuilder", {
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get: function () {
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return new rules_1.MaterialRulesMovesBuilder(this.game);
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},
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enumerable: false,
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configurable: true
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});
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MaterialGameSetup.prototype.startPlayerTurn = function (id, player) {
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(0, Action_1.playMove)(this.rules,
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(0, Action_1.playMove)(this.rules, rules_1.MaterialMoveBuilder.startPlayerTurn(id, player));
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};
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MaterialGameSetup.prototype.startSimultaneousRule = function (id, players) {
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(0, Action_1.playMove)(this.rules,
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(0, Action_1.playMove)(this.rules, rules_1.MaterialMoveBuilder.startSimultaneousRule(id, players));
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};
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MaterialGameSetup.prototype.startRule = function (id) {
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(0, Action_1.playMove)(this.rules,
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(0, Action_1.playMove)(this.rules, rules_1.MaterialMoveBuilder.startRule(id));
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};
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return MaterialGameSetup;
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}());
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@@ -1 +1 @@
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-
{"version":3,"file":"MaterialGameSetup.js","sourceRoot":"","sources":["../../src/material/MaterialGameSetup.ts"],"names":[],"mappings":";;;AAAA,oCAAoC;AAEpC,iCAAkC;AAGlC,mCAAmD;AACnD,
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{"version":3,"file":"MaterialGameSetup.js","sourceRoot":"","sources":["../../src/material/MaterialGameSetup.ts"],"names":[],"mappings":";;;AAAA,oCAAoC;AAEpC,iCAAkC;AAGlC,mCAAmD;AACnD,iCAA6C;AAE7C;IAAA;QAKY,SAAI,GAA0B,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAA;IA+ChF,CAAC;IA7CC,sBAAI,oCAAK;aAAT;YACE,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClC,CAAC;;;OAAA;IAED,iCAAK,GAAL,UAAM,OAAgB;QACpB,IAAI,CAAC,IAAI,GAAG,EAAE,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAA;QACrE,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAA;QAC3B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;QACnB,OAAO,IAAI,CAAC,IAAI,CAAA;IAClB,CAAC;IAED,sBAAI,sCAAO;aAAX;YACE,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAA;QAC1B,CAAC;;;OAAA;IAED,yCAAa,GAAb,UAAc,QAAiB;IAC/B,CAAC;IAED,oCAAQ,GAAR,UAAS,IAAO;QAAhB,iBAIC;QAHC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAA;QACtD,IAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAE,CAAA;QACpC,OAAO,IAAI,gBAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,UAAA,KAAK,IAAI,OAAA,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,EAAvB,CAAuB,CAAC,EAAE,UAAA,IAAI,IAAI,OAAA,IAAA,iBAAQ,EAAC,KAAI,CAAC,KAAK,EAAE,IAAI,CAAC,EAA1B,CAA0B,CAAC,CAAA;IACrI,CAAC;IAES,qCAAS,GAAnB,UAAoB,MAAU;QAC5B,OAAO,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,mBAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,qBAAY,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IAC/F,CAAC;IAED,oCAAQ,GAAR,UAAkB,GAAc,EAAE,KAAgC,EAAE,MAAU;QAC5E,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,CAAA;IAC7C,CAAC;IAID,2CAAe,GAAf,UAAgD,EAAU,EAAE,MAAS;QACnE,IAAA,iBAAQ,EAAC,IAAI,CAAC,KAAK,EAAE,2BAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,CAAA;IACvE,CAAC;IAED,iDAAqB,GAArB,UAAsD,EAAU,EAAE,OAAa;QAC7E,IAAA,iBAAQ,EAAC,IAAI,CAAC,KAAK,EAAE,2BAAmB,CAAC,qBAAqB,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,CAAA;IAC9E,CAAC;IAED,qCAAS,GAAT,UAA0C,EAAU;QAClD,IAAA,iBAAQ,EAAC,IAAI,CAAC,KAAK,EAAE,2BAAmB,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAA;IACzD,CAAC;IACH,wBAAC;AAAD,CAAC,AApDD,IAoDC;AApDqB,8CAAiB;AAsDvC,SAAS,YAAY,CAAiC,OAAY;;IAChE,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC;QACnC,OAAO,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,UAAC,MAAW,EAAE,KAAa,YAAK,OAAA,MAAA,MAAM,CAAC,EAAE,mCAAI,KAAK,GAAG,CAAC,CAAA,EAAA,CAAC,CAAA;IACpF,CAAC;SAAM,CAAC;QACN,IAAM,eAAe,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,CAAC,CAAA;QAC5C,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,UAAA,KAAK,IAAI,OAAA,CAAC,KAAK,GAAG,CAAC,CAAW,EAArB,CAAqB,CAAC,CAAA;IACtF,CAAC;AACH,CAAC"}
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@@ -0,0 +1,9 @@
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import { CustomMove, EndGame, EndPlayerTurn, StartPlayerTurn, StartRule, StartSimultaneousRule } from '../moves';
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export declare namespace MaterialMoveBuilder {
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const startPlayerTurn: <P extends number = number, R extends number = number>(id: R, player: P) => StartPlayerTurn<P, R>;
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const startSimultaneousRule: <P extends number = number, R extends number = number>(id: R, players?: P[]) => StartSimultaneousRule<P, R>;
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const endPlayerTurn: <P extends number = number>(player: P) => EndPlayerTurn<P>;
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const startRule: <R extends number = number>(id: R) => StartRule<R>;
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const customMove: <Type extends number = number>(type: Type, data?: any) => CustomMove;
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const endGame: () => EndGame;
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}
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@@ -0,0 +1,28 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MaterialMoveBuilder = void 0;
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var moves_1 = require("../moves");
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var MaterialMoveBuilder;
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(function (MaterialMoveBuilder) {
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MaterialMoveBuilder.startPlayerTurn = function (id, player) {
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return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartPlayerTurn, id: id, player: player });
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};
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MaterialMoveBuilder.startSimultaneousRule = function (id, players) {
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var move = { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartSimultaneousRule, id: id };
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if (players)
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move.players = players;
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return move;
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};
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MaterialMoveBuilder.endPlayerTurn = function (player) {
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return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndPlayerTurn, player: player });
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};
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MaterialMoveBuilder.startRule = function (id) { return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartRule, id: id }); };
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MaterialMoveBuilder.customMove = function (type, data) {
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var move = { kind: moves_1.MoveKind.CustomMove, type: type };
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if (data !== undefined)
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move.data = data;
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return move;
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};
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MaterialMoveBuilder.endGame = function () { return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndGame }); };
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})(MaterialMoveBuilder || (exports.MaterialMoveBuilder = MaterialMoveBuilder = {}));
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//# sourceMappingURL=MaterialMoveBuilder.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"MaterialMoveBuilder.js","sourceRoot":"","sources":["../../../src/material/rules/MaterialMoveBuilder.ts"],"names":[],"mappings":";;;AAAA,kCAAwI;AAExI,IAAiB,mBAAmB,CAuBnC;AAvBD,WAAiB,mBAAmB;IAErB,mCAAe,GAAG,UAAuD,EAAK,EAAE,MAAS;QACpG,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,eAAe,EAAE,EAAE,IAAA,EAAE,MAAM,QAAA,EAAE,CAAC;IAA9E,CAA8E,CAAA;IAEnE,yCAAqB,GAAG,UAAuD,EAAK,EAAE,OAAa;QAC9G,IAAM,IAAI,GAAgC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,qBAAqB,EAAE,EAAE,IAAA,EAAE,CAAA;QACpH,IAAI,OAAO;YAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAA;QACnC,OAAO,IAAI,CAAA;IACb,CAAC,CAAA;IAEY,iCAAa,GAAG,UAA4B,MAAS;QAChE,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,aAAa,EAAE,MAAM,QAAA,EAAE,CAAC;IAAxE,CAAwE,CAAA;IAE7D,6BAAS,GAAG,UAA4B,EAAK,IAAmB,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,SAAS,EAAE,EAAE,IAAA,EAAE,CAAC,EAAhE,CAAgE,CAAA;IAEhI,8BAAU,GAAG,UAA+B,IAAU,EAAE,IAAU;QAC7E,IAAM,IAAI,GAAe,EAAE,IAAI,EAAE,gBAAQ,CAAC,UAAU,EAAE,IAAI,MAAA,EAAE,CAAA;QAC5D,IAAI,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QACxC,OAAO,IAAI,CAAA;IACb,CAAC,CAAA;IAEY,2BAAO,GAAG,cAAe,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,OAAO,EAAE,CAAC,EAA1D,CAA0D,CAAA;AAClG,CAAC,EAvBgB,mBAAmB,mCAAnB,mBAAmB,QAuBnC"}
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@@ -3,7 +3,7 @@ import { Material } from '../items';
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import { MaterialGame } from '../MaterialGame';
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import { GameMemory, PlayerMemory } from '../memory';
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import { CustomMove, ItemMove, MaterialMove, RuleMove } from '../moves';
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import {
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import { MaterialMoveBuilder } from './MaterialMoveBuilder';
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import { RuleStep } from './RuleStep';
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export declare abstract class MaterialRulesPart<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends Rules<MaterialGame<Player, MaterialType, LocationType>, MaterialMove<Player, MaterialType, LocationType>, Player> {
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material(type: MaterialType): Material<Player, MaterialType, LocationType>;
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onRuleStart<RuleId extends number>(_move: RuleMove<Player, RuleId>, _previousRule?: RuleStep, _context?: PlayMoveContext): MaterialMove<Player, MaterialType, LocationType>[];
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onRuleEnd<RuleId extends number>(_move: RuleMove<Player, RuleId>, _context?: PlayMoveContext): MaterialMove<Player, MaterialType, LocationType>[];
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onCustomMove(_move: CustomMove, _context?: PlayMoveContext): MaterialMove<Player, MaterialType, LocationType>[];
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rules():
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rules(): typeof MaterialMoveBuilder;
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startPlayerTurn: <P extends number = number, R extends number = number>(id: R, player: P) => import("../moves").StartPlayerTurn<P, R>;
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startSimultaneousRule: <P extends number = number, R extends number = number>(id: R, players?: P[] | undefined) => import("../moves").StartSimultaneousRule<P, R>;
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startRule: <R extends number = number>(id: R) => import("../moves").StartRule<R>;
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customMove: <Type extends number = number>(type: Type, data?: any) => CustomMove;
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endGame: () => import("../moves").EndGame;
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protected getMemory(player?: Player): GameMemory<Player> | PlayerMemory<Player>;
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memorize<T = any>(key: keyof any, value: T | ((lastValue: T) => T), player?: Player): void;
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remind<T = any>(key: keyof any, player?: Player): T;
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@@ -19,11 +19,17 @@ exports.MaterialRulesPart = void 0;
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var Rules_1 = require("../../Rules");
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var items_1 = require("../items");
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var memory_1 = require("../memory");
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var
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var MaterialMoveBuilder_1 = require("./MaterialMoveBuilder");
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var MaterialRulesPart = (function (_super) {
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__extends(MaterialRulesPart, _super);
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function MaterialRulesPart() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.startPlayerTurn = MaterialMoveBuilder_1.MaterialMoveBuilder.startPlayerTurn;
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_this.startSimultaneousRule = MaterialMoveBuilder_1.MaterialMoveBuilder.startSimultaneousRule;
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_this.startRule = MaterialMoveBuilder_1.MaterialMoveBuilder.startRule;
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_this.customMove = MaterialMoveBuilder_1.MaterialMoveBuilder.customMove;
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_this.endGame = MaterialMoveBuilder_1.MaterialMoveBuilder.endGame;
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return _this;
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}
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MaterialRulesPart.prototype.material = function (type) {
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var _a;
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return [];
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};
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MaterialRulesPart.prototype.rules = function () {
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return
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return MaterialMoveBuilder_1.MaterialMoveBuilder;
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};
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MaterialRulesPart.prototype.getMemory = function (player) {
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return player === undefined ? new memory_1.GameMemory(this.game) : new memory_1.PlayerMemory(this.game, player);
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{"version":3,"file":"MaterialRulesPart.js","sourceRoot":"","sources":["../../../src/material/rules/MaterialRulesPart.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,qCAAoD;AACpD,kCAAmC;AAEnC,oCAAoD;AAEpD,
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{"version":3,"file":"MaterialRulesPart.js","sourceRoot":"","sources":["../../../src/material/rules/MaterialRulesPart.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,qCAAoD;AACpD,kCAAmC;AAEnC,oCAAoD;AAEpD,6DAA2D;AAG3D;IACU,qCAAiH;IAD3H;;QAkCE,qBAAe,GAAG,yCAAmB,CAAC,eAAe,CAAA;QACrD,2BAAqB,GAAG,yCAAmB,CAAC,qBAAqB,CAAA;QACjE,eAAS,GAAG,yCAAmB,CAAC,SAAS,CAAA;QACzC,gBAAU,GAAG,yCAAmB,CAAC,UAAU,CAAA;QAC3C,aAAO,GAAG,yCAAmB,CAAC,OAAO,CAAA;;IAiBvC,CAAC;IApDC,oCAAQ,GAAR,UAAS,IAAkB;;QACzB,OAAO,IAAI,gBAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,mCAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,UAAA,KAAK,IAAI,OAAA,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,EAAvB,CAAuB,CAAC,CAAC,CAAA;IACzH,CAAC;IAED,0CAAc,GAAd,UAAe,KAAmD,EAAE,QAA0B;QAC5F,OAAO,EAAE,CAAA;IACX,CAAC;IAED,yCAAa,GAAb,UAAc,KAAmD,EAAE,QAA0B;QAC3F,OAAO,EAAE,CAAA;IACX,CAAC;IAED,uCAAW,GAAX,UAAmC,KAA+B,EAAE,aAAwB,EAAE,QAA0B;QACtH,OAAO,EAAE,CAAA;IACX,CAAC;IAED,qCAAS,GAAT,UAAiC,KAA+B,EAAE,QAA0B;QAC1F,OAAO,EAAE,CAAA;IACX,CAAC;IAED,wCAAY,GAAZ,UAAa,KAAiB,EAAE,QAA0B;QACxD,OAAO,EAAE,CAAA;IACX,CAAC;IAKD,iCAAK,GAAL;QACE,OAAO,yCAAmB,CAAA;IAC5B,CAAC;IAQS,qCAAS,GAAnB,UAAoB,MAAe;QACjC,OAAO,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,mBAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,qBAAY,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IAC/F,CAAC;IAED,oCAAQ,GAAR,UAAkB,GAAc,EAAE,KAAgC,EAAE,MAAe;QACjF,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,CAAA;IAC7C,CAAC;IAED,kCAAM,GAAN,UAAgB,GAAc,EAAE,MAAe;QAC7C,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC3C,CAAC;IAED,kCAAM,GAAN,UAAO,GAAc,EAAE,MAAe;QACpC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IACpC,CAAC;IACH,wBAAC;AAAD,CAAC,AAvDD,CACU,aAAK,GAsDd;AAvDqB,8CAAiB"}
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@@ -1,6 +1,7 @@
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1
1
|
import { MaterialMove } from '../moves';
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2
2
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import { MaterialRulesPart } from './MaterialRulesPart';
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3
3
|
export declare abstract class SimultaneousRule<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends MaterialRulesPart<Player, MaterialType, LocationType> {
|
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4
|
+
endPlayerTurn: <P extends number = number>(player: P) => import("../moves").EndPlayerTurn<P>;
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4
5
|
isTurnToPlay(player: Player): boolean;
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5
6
|
getLegalMoves(player: Player): MaterialMove<Player, MaterialType, LocationType>[];
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6
7
|
abstract getActivePlayerLegalMoves(playerId: Player): MaterialMove<Player, MaterialType, LocationType>[];
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@@ -16,11 +16,14 @@ var __extends = (this && this.__extends) || (function () {
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16
16
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})();
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17
17
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Object.defineProperty(exports, "__esModule", { value: true });
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18
18
|
exports.SimultaneousRule = void 0;
|
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19
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+
var MaterialMoveBuilder_1 = require("./MaterialMoveBuilder");
|
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19
20
|
var MaterialRulesPart_1 = require("./MaterialRulesPart");
|
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20
21
|
var SimultaneousRule = (function (_super) {
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21
22
|
__extends(SimultaneousRule, _super);
|
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22
23
|
function SimultaneousRule() {
|
|
23
|
-
|
|
24
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
25
|
+
_this.endPlayerTurn = MaterialMoveBuilder_1.MaterialMoveBuilder.endPlayerTurn;
|
|
26
|
+
return _this;
|
|
24
27
|
}
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25
28
|
SimultaneousRule.prototype.isTurnToPlay = function (player) {
|
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26
29
|
var _a, _b, _c;
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@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"SimultaneousRule.js","sourceRoot":"","sources":["../../../src/material/rules/SimultaneousRule.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AACA,yDAAuD;AAEvD;IACU,oCAAqD;IAD/D;;
|
|
1
|
+
{"version":3,"file":"SimultaneousRule.js","sourceRoot":"","sources":["../../../src/material/rules/SimultaneousRule.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AACA,6DAA2D;AAC3D,yDAAuD;AAEvD;IACU,oCAAqD;IAD/D;;QAGE,mBAAa,GAAG,yCAAmB,CAAC,aAAa,CAAA;;IAoBnD,CAAC;IAlBC,uCAAY,GAAZ,UAAa,MAAc;;QACzB,OAAO,MAAA,MAAA,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,0CAAE,OAAO,0CAAE,QAAQ,CAAC,MAAM,CAAC,mCAAI,KAAK,CAAA;IAC3D,CAAC;IAED,wCAAa,GAAb,UAAc,MAAc;QAC1B,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAA;IAChF,CAAC;IAID,4CAAiB,GAAjB;;QACE,IAAI,CAAC,CAAA,MAAA,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,0CAAE,OAAO,0CAAE,MAAM,CAAA,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,wBAAwB,EAAE,CAAA;QACxC,CAAC;QACD,OAAO,EAAE,CAAA;IACX,CAAC;IAGH,uBAAC;AAAD,CAAC,AAvBD,CACU,qCAAiB,GAsB1B;AAvBqB,4CAAgB"}
|
|
@@ -14,7 +14,7 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
|
14
14
|
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
15
|
};
|
|
16
16
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
-
__exportStar(require("./
|
|
17
|
+
__exportStar(require("./MaterialMoveBuilder"), exports);
|
|
18
18
|
__exportStar(require("./MaterialRulesPart"), exports);
|
|
19
19
|
__exportStar(require("./PlayerTurnRule"), exports);
|
|
20
20
|
__exportStar(require("./RuleStep"), exports);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/rules/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/rules/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,wDAAqC;AACrC,sDAAmC;AACnC,mDAAgC;AAChC,6CAA0B;AAC1B,qDAAkC"}
|