@gamepark/rules-api 5.23.2 → 6.0.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/dist/Action.d.ts +4 -5
  2. package/dist/Action.js +6 -6
  3. package/dist/Action.js.map +1 -1
  4. package/dist/ApplyAutomaticMoves.d.ts +1 -1
  5. package/dist/ApplyAutomaticMoves.js +1 -1
  6. package/dist/ApplyAutomaticMoves.js.map +1 -1
  7. package/dist/Competitive.d.ts +2 -2
  8. package/dist/Dummy.d.ts +2 -2
  9. package/dist/Dummy.js +2 -1
  10. package/dist/Dummy.js.map +1 -1
  11. package/dist/Eliminations.d.ts +1 -1
  12. package/dist/IncompleteInformation.d.ts +2 -2
  13. package/dist/RandomMove.d.ts +2 -2
  14. package/dist/RandomMove.js +4 -2
  15. package/dist/RandomMove.js.map +1 -1
  16. package/dist/Robot.d.ts +1 -2
  17. package/dist/Rules.d.ts +2 -1
  18. package/dist/Rules.js +2 -1
  19. package/dist/Rules.js.map +1 -1
  20. package/dist/RulesCreator.d.ts +2 -2
  21. package/dist/TimeLimit.d.ts +2 -2
  22. package/dist/Undo.d.ts +2 -2
  23. package/dist/UnpredictableMove.d.ts +12 -0
  24. package/dist/UnpredictableMove.js +43 -0
  25. package/dist/UnpredictableMove.js.map +1 -0
  26. package/dist/index.d.ts +13 -18
  27. package/dist/index.js +13 -17
  28. package/dist/index.js.map +1 -1
  29. package/dist/material/HiddenMaterialRules.d.ts +19 -0
  30. package/dist/material/HiddenMaterialRules.js +138 -0
  31. package/dist/material/HiddenMaterialRules.js.map +1 -0
  32. package/dist/material/MaterialGame.d.ts +11 -0
  33. package/dist/material/MaterialGame.js +3 -0
  34. package/dist/material/MaterialGame.js.map +1 -0
  35. package/dist/material/MaterialRules.d.ts +32 -0
  36. package/dist/material/MaterialRules.js +216 -0
  37. package/dist/material/MaterialRules.js.map +1 -0
  38. package/dist/material/SecretMaterialRules.d.ts +12 -0
  39. package/dist/material/SecretMaterialRules.js +52 -0
  40. package/dist/material/SecretMaterialRules.js.map +1 -0
  41. package/dist/material/helper/MaterialMoveBuilder.d.ts +9 -0
  42. package/dist/material/helper/MaterialMoveBuilder.js +28 -0
  43. package/dist/material/helper/MaterialMoveBuilder.js.map +1 -0
  44. package/dist/material/helper/MaterialSearchHelper.d.ts +18 -0
  45. package/dist/material/helper/MaterialSearchHelper.js +62 -0
  46. package/dist/material/helper/MaterialSearchHelper.js.map +1 -0
  47. package/dist/material/helper/index.d.ts +2 -0
  48. package/dist/material/helper/index.js +19 -0
  49. package/dist/material/helper/index.js.map +1 -0
  50. package/dist/material/index.d.ts +9 -0
  51. package/dist/material/index.js +26 -0
  52. package/dist/material/index.js.map +1 -0
  53. package/dist/material/items/Material.d.ts +30 -0
  54. package/dist/material/items/Material.js +149 -0
  55. package/dist/material/items/Material.js.map +1 -0
  56. package/dist/material/items/MaterialItem.d.ts +10 -0
  57. package/dist/material/items/MaterialItem.js +3 -0
  58. package/dist/material/items/MaterialItem.js.map +1 -0
  59. package/dist/material/items/MaterialOperation.d.ts +20 -0
  60. package/dist/material/items/MaterialOperation.js +147 -0
  61. package/dist/material/items/MaterialOperation.js.map +1 -0
  62. package/dist/material/items/index.d.ts +3 -0
  63. package/dist/material/items/index.js +20 -0
  64. package/dist/material/items/index.js.map +1 -0
  65. package/dist/material/location/Location.d.ts +14 -0
  66. package/dist/material/location/Location.js +12 -0
  67. package/dist/material/location/Location.js.map +1 -0
  68. package/dist/material/location/index.d.ts +2 -0
  69. package/dist/material/location/index.js +19 -0
  70. package/dist/material/location/index.js.map +1 -0
  71. package/dist/material/location/strategy/LocationStrategy.d.ts +5 -0
  72. package/dist/material/location/strategy/LocationStrategy.js +3 -0
  73. package/dist/material/location/strategy/LocationStrategy.js.map +1 -0
  74. package/dist/material/location/strategy/PositiveSequenceStrategy.d.ts +11 -0
  75. package/dist/material/location/strategy/PositiveSequenceStrategy.js +42 -0
  76. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -0
  77. package/dist/material/location/strategy/index.d.ts +2 -0
  78. package/dist/material/location/strategy/index.js +19 -0
  79. package/dist/material/location/strategy/index.js.map +1 -0
  80. package/dist/material/moves/CreateItem.d.ts +7 -0
  81. package/dist/material/moves/CreateItem.js +3 -0
  82. package/dist/material/moves/CreateItem.js.map +1 -0
  83. package/dist/material/moves/CustomMove.d.ts +6 -0
  84. package/dist/material/moves/CustomMove.js +3 -0
  85. package/dist/material/moves/CustomMove.js.map +1 -0
  86. package/dist/material/moves/DeleteItem.d.ts +7 -0
  87. package/dist/material/moves/DeleteItem.js +3 -0
  88. package/dist/material/moves/DeleteItem.js.map +1 -0
  89. package/dist/material/moves/MaterialMove.d.ts +11 -0
  90. package/dist/material/moves/MaterialMove.js +3 -0
  91. package/dist/material/moves/MaterialMove.js.map +1 -0
  92. package/dist/material/moves/MaterialMoveType.d.ts +6 -0
  93. package/dist/material/moves/MaterialMoveType.js +11 -0
  94. package/dist/material/moves/MaterialMoveType.js.map +1 -0
  95. package/dist/material/moves/MaterialMovesBuilder.d.ts +8 -0
  96. package/dist/material/moves/MaterialMovesBuilder.js +34 -0
  97. package/dist/material/moves/MaterialMovesBuilder.js.map +1 -0
  98. package/dist/material/moves/MaterialRulesMove.d.ts +6 -0
  99. package/dist/material/moves/MaterialRulesMove.js +3 -0
  100. package/dist/material/moves/MaterialRulesMove.js.map +1 -0
  101. package/dist/material/moves/MoveItem.d.ts +17 -0
  102. package/dist/material/moves/MoveItem.js +54 -0
  103. package/dist/material/moves/MoveItem.js.map +1 -0
  104. package/dist/material/moves/MoveKind.d.ts +6 -0
  105. package/dist/material/moves/MoveKind.js +11 -0
  106. package/dist/material/moves/MoveKind.js.map +1 -0
  107. package/dist/material/moves/Shuffle.d.ts +9 -0
  108. package/dist/material/moves/Shuffle.js +3 -0
  109. package/dist/material/moves/Shuffle.js.map +1 -0
  110. package/dist/material/moves/index.d.ts +11 -0
  111. package/dist/material/moves/index.js +28 -0
  112. package/dist/material/moves/index.js.map +1 -0
  113. package/dist/material/moves/local/LocalMove.d.ts +6 -0
  114. package/dist/material/moves/local/LocalMove.js +9 -0
  115. package/dist/material/moves/local/LocalMove.js.map +1 -0
  116. package/dist/material/moves/local/RulesDisplay.d.ts +32 -0
  117. package/dist/material/moves/local/RulesDisplay.js +26 -0
  118. package/dist/material/moves/local/RulesDisplay.js.map +1 -0
  119. package/dist/material/moves/local/index.d.ts +2 -0
  120. package/dist/material/moves/local/index.js +19 -0
  121. package/dist/material/moves/local/index.js.map +1 -0
  122. package/dist/material/moves/rules/EndGame.d.ts +4 -0
  123. package/dist/material/moves/rules/EndGame.js +3 -0
  124. package/dist/material/moves/rules/EndGame.js.map +1 -0
  125. package/dist/material/moves/rules/RuleMove.d.ts +16 -0
  126. package/dist/material/moves/rules/RuleMove.js +19 -0
  127. package/dist/material/moves/rules/RuleMove.js.map +1 -0
  128. package/dist/material/moves/rules/StartPlayerTurn.d.ts +7 -0
  129. package/dist/material/moves/rules/StartPlayerTurn.js +3 -0
  130. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -0
  131. package/dist/material/moves/rules/StartRule.d.ts +7 -0
  132. package/dist/material/moves/rules/StartRule.js +3 -0
  133. package/dist/material/moves/rules/StartRule.js.map +1 -0
  134. package/dist/material/moves/rules/index.d.ts +4 -0
  135. package/dist/material/moves/rules/index.js +21 -0
  136. package/dist/material/moves/rules/index.js.map +1 -0
  137. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +10 -0
  138. package/dist/material/rules/MaterialRulesMovesBuilder.js +35 -0
  139. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +1 -0
  140. package/dist/material/rules/MaterialStepRules.d.ts +22 -0
  141. package/dist/material/rules/MaterialStepRules.js +101 -0
  142. package/dist/material/rules/MaterialStepRules.js.map +1 -0
  143. package/dist/material/rules/PlayerTurnRule.d.ts +10 -0
  144. package/dist/material/rules/PlayerTurnRule.js +53 -0
  145. package/dist/material/rules/PlayerTurnRule.js.map +1 -0
  146. package/dist/material/rules/RuleStep.d.ts +6 -0
  147. package/dist/material/rules/RuleStep.js +3 -0
  148. package/dist/material/rules/RuleStep.js.map +1 -0
  149. package/dist/material/rules/index.d.ts +3 -0
  150. package/dist/material/rules/index.js +20 -0
  151. package/dist/material/rules/index.js.map +1 -0
  152. package/dist/options/EnumOption.d.ts +2 -3
  153. package/dist/options/EnumOption.js.map +1 -1
  154. package/dist/options/Option.d.ts +1 -2
  155. package/dist/options/OptionSpecOf.d.ts +3 -4
  156. package/dist/options/OptionsSpec.d.ts +4 -5
  157. package/dist/options/OptionsValidationError.d.ts +1 -1
  158. package/dist/options/OptionsValidationError.js +2 -1
  159. package/dist/options/OptionsValidationError.js.map +1 -1
  160. package/dist/options/PlayerIdSpec.d.ts +2 -3
  161. package/dist/options/PlayerIdSpec.js.map +1 -1
  162. package/dist/options/PlayersOptionsSpec.d.ts +3 -4
  163. package/dist/options/WithIdOption.d.ts +1 -2
  164. package/dist/options/WithPlayerOptionsSpec.d.ts +2 -3
  165. package/dist/options/WithPlayersOptions.d.ts +1 -2
  166. package/dist/options/getFallbackPlayerName.d.ts +3 -3
  167. package/dist/options/getFallbackPlayerName.js +4 -6
  168. package/dist/options/getFallbackPlayerName.js.map +1 -1
  169. package/dist/options/index.d.ts +12 -12
  170. package/dist/options/index.js +12 -12
  171. package/dist/options/index.js.map +1 -1
  172. package/dist/options/isWithPlayerIdOptions.d.ts +4 -4
  173. package/dist/options/isWithPlayerIdOptions.js +2 -1
  174. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  175. package/dist/options/providePlayerIds.d.ts +6 -6
  176. package/dist/options/providePlayerIds.js +5 -7
  177. package/dist/options/providePlayerIds.js.map +1 -1
  178. package/package.json +9 -3
@@ -0,0 +1,32 @@
1
+ import { MaterialGame } from './MaterialGame';
2
+ import { Rules } from '../Rules';
3
+ import { MaterialRulesMove, MaterialRulesMoveRandomized } from './moves';
4
+ import { Material, MaterialItem, MaterialOperation } from './items';
5
+ import { RandomMove } from '../RandomMove';
6
+ import { MaterialRulesStepCreator, MaterialStepRules } from './rules';
7
+ import { LocationStrategy } from './location';
8
+ import { Undo } from '../Undo';
9
+ import { Action } from '../Action';
10
+ export declare abstract class MaterialRules<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends Rules<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> implements RandomMove<MaterialRulesMove<Player, MaterialType, LocationType>, MaterialRulesMoveRandomized<Player, MaterialType, LocationType>>, Undo<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
11
+ constructor(state: MaterialGame<Player, MaterialType, LocationType>);
12
+ constructor(options: any);
13
+ items(type: MaterialType): MaterialItem<Player, LocationType>[];
14
+ material(type: MaterialType): Material<Player, MaterialType, LocationType>;
15
+ materialOperations(type: MaterialType): MaterialOperation<Player, MaterialType, LocationType>;
16
+ abstract setup(options: any): void;
17
+ abstract get rulesSteps(): Record<number, MaterialRulesStepCreator<Player, MaterialType, LocationType>>;
18
+ getLocationsStrategies(): Partial<Record<MaterialType, Partial<Record<LocationType, LocationStrategy<Player, MaterialType, LocationType>>>>>;
19
+ get players(): Player[];
20
+ getMemory<T>(player?: Player): T;
21
+ delegate(): MaterialStepRules<Player, MaterialType, LocationType> | undefined;
22
+ start<RuleId extends number = number>(id: RuleId, player?: Player, memory?: Record<string, any>): void;
23
+ randomize(move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType> & MaterialRulesMoveRandomized<Player, MaterialType, LocationType>;
24
+ play(move: MaterialRulesMove<Player, MaterialType, LocationType> & MaterialRulesMoveRandomized<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
25
+ canUndo(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>, consecutiveActions: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>[]): boolean;
26
+ actionBlocksUndo(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>): boolean;
27
+ actionActivatesPlayer(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>): boolean;
28
+ moveBlocksUndo(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
29
+ moveActivatesPlayer(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
30
+ isUnpredictableMove(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
31
+ restoreLocalMoves(game: MaterialGame<Player, MaterialType, LocationType>): void;
32
+ }
@@ -0,0 +1,216 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ var __assign = (this && this.__assign) || function () {
18
+ __assign = Object.assign || function(t) {
19
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
20
+ s = arguments[i];
21
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
22
+ t[p] = s[p];
23
+ }
24
+ return t;
25
+ };
26
+ return __assign.apply(this, arguments);
27
+ };
28
+ var __importDefault = (this && this.__importDefault) || function (mod) {
29
+ return (mod && mod.__esModule) ? mod : { "default": mod };
30
+ };
31
+ Object.defineProperty(exports, "__esModule", { value: true });
32
+ exports.MaterialRules = void 0;
33
+ var Rules_1 = require("../Rules");
34
+ var moves_1 = require("./moves");
35
+ var lodash_shuffle_1 = __importDefault(require("lodash.shuffle"));
36
+ var items_1 = require("./items");
37
+ var MaterialRules = /** @class */ (function (_super) {
38
+ __extends(MaterialRules, _super);
39
+ function MaterialRules(arg) {
40
+ var _this = this;
41
+ var isNewGame = !arg.items;
42
+ _this = _super.call(this, isNewGame ? { players: getPlayerIds(arg), items: {} } : arg) || this;
43
+ if (isNewGame) {
44
+ _this.setup(arg);
45
+ }
46
+ return _this;
47
+ }
48
+ MaterialRules.prototype.items = function (type) {
49
+ var _a;
50
+ return (_a = this.game.items[type]) !== null && _a !== void 0 ? _a : [];
51
+ };
52
+ MaterialRules.prototype.material = function (type) {
53
+ var _a;
54
+ return new items_1.Material(type, Array.from(((_a = this.game.items[type]) !== null && _a !== void 0 ? _a : []).entries()).filter(function (entry) { return entry[1].quantity !== 0; }));
55
+ };
56
+ MaterialRules.prototype.materialOperations = function (type) {
57
+ if (!this.game.items[type])
58
+ this.game.items[type] = [];
59
+ return new items_1.MaterialOperation(type, this.game.items[type], this.getLocationsStrategies()[type]);
60
+ };
61
+ MaterialRules.prototype.getLocationsStrategies = function () {
62
+ return {};
63
+ };
64
+ Object.defineProperty(MaterialRules.prototype, "players", {
65
+ get: function () {
66
+ return this.game.players;
67
+ },
68
+ enumerable: false,
69
+ configurable: true
70
+ });
71
+ MaterialRules.prototype.getMemory = function (player) {
72
+ var _a;
73
+ var playerMemory = player && this.game.playersMemory ? (_a = this.game.playersMemory[player]) !== null && _a !== void 0 ? _a : {} : {};
74
+ return __assign(__assign({}, this.game.memory), playerMemory);
75
+ };
76
+ MaterialRules.prototype.delegate = function () {
77
+ if (!this.game.rule)
78
+ return;
79
+ var RulesStep = this.rulesSteps[this.game.rule.id];
80
+ return new RulesStep(this.game);
81
+ };
82
+ MaterialRules.prototype.start = function (id, player, memory) {
83
+ this.game.rule = { id: id, player: player, memory: memory };
84
+ };
85
+ MaterialRules.prototype.randomize = function (move) {
86
+ if (move.kind === moves_1.MoveKind.MaterialMove) {
87
+ switch (move.type) {
88
+ case moves_1.MaterialMoveType.Shuffle:
89
+ return __assign(__assign({}, move), { newIndexes: (0, lodash_shuffle_1.default)(move.indexes) });
90
+ }
91
+ }
92
+ return move;
93
+ };
94
+ MaterialRules.prototype.play = function (move) {
95
+ var _a, _b;
96
+ var consequences = [];
97
+ var delegate = this.delegate();
98
+ switch (move.kind) {
99
+ case moves_1.MoveKind.MaterialMove:
100
+ if (delegate) {
101
+ consequences.push.apply(consequences, delegate.beforeMaterialMove(move));
102
+ }
103
+ var material = this.materialOperations(move.itemType);
104
+ switch (move.type) {
105
+ case moves_1.MaterialMoveType.Create:
106
+ material.create(move.item);
107
+ break;
108
+ case moves_1.MaterialMoveType.Delete:
109
+ material.delete(move.itemIndex, move.quantity);
110
+ break;
111
+ case moves_1.MaterialMoveType.Shuffle:
112
+ material.shuffle(move.indexes, move.newIndexes);
113
+ break;
114
+ case moves_1.MaterialMoveType.Move:
115
+ material.move(move.itemIndex, move.item);
116
+ break;
117
+ }
118
+ if (delegate) {
119
+ consequences.push.apply(consequences, delegate.afterMaterialMove(move));
120
+ }
121
+ break;
122
+ case moves_1.MoveKind.RulesMove:
123
+ var rule = this.game.rule;
124
+ if (delegate) {
125
+ consequences.push.apply(consequences, delegate.onRuleEnd(move));
126
+ }
127
+ switch (move.type) {
128
+ case moves_1.RuleMoveType.StartPlayerTurn:
129
+ this.game.rule = { id: move.id, player: move.player, memory: move.memory };
130
+ break;
131
+ case moves_1.RuleMoveType.StartRule:
132
+ this.game.rule = { id: move.id, player: (_a = move.player) !== null && _a !== void 0 ? _a : (_b = this.game.rule) === null || _b === void 0 ? void 0 : _b.player, memory: move.memory };
133
+ break;
134
+ case moves_1.RuleMoveType.EndGame:
135
+ delete this.game.rule;
136
+ }
137
+ if (move.type !== moves_1.RuleMoveType.EndGame) {
138
+ consequences.push.apply(consequences, this.delegate().onRuleStart(move, rule));
139
+ }
140
+ break;
141
+ case moves_1.MoveKind.CustomMove:
142
+ if (delegate) {
143
+ consequences.push.apply(consequences, delegate.onCustomMove(move));
144
+ }
145
+ break;
146
+ case moves_1.MoveKind.LocalMove:
147
+ switch (move.type) {
148
+ case moves_1.LocalMoveType.DisplayRules:
149
+ this.game.rulesDisplay = move.rulesDisplay;
150
+ break;
151
+ case moves_1.LocalMoveType.CloseRulesDisplay:
152
+ delete this.game.rulesDisplay;
153
+ break;
154
+ }
155
+ }
156
+ return consequences;
157
+ };
158
+ MaterialRules.prototype.canUndo = function (action, consecutiveActions) {
159
+ for (var i = consecutiveActions.length - 1; i >= 0; i--) {
160
+ var consecutiveAction = consecutiveActions[i];
161
+ if (consecutiveAction.playerId === action.playerId || this.actionActivatesPlayer(consecutiveAction)) {
162
+ return false;
163
+ }
164
+ }
165
+ return !this.actionBlocksUndo(action);
166
+ };
167
+ MaterialRules.prototype.actionBlocksUndo = function (action) {
168
+ for (var i = action.consequences.length - 1; i >= 0; i--) {
169
+ if (this.moveBlocksUndo(action.consequences[i])) {
170
+ return true;
171
+ }
172
+ }
173
+ return this.moveBlocksUndo(action.move);
174
+ };
175
+ MaterialRules.prototype.actionActivatesPlayer = function (action) {
176
+ for (var i = action.consequences.length - 1; i >= 0; i--) {
177
+ if (this.moveActivatesPlayer(action.consequences[i])) {
178
+ return true;
179
+ }
180
+ }
181
+ return this.moveActivatesPlayer(action.move);
182
+ };
183
+ MaterialRules.prototype.moveBlocksUndo = function (move) {
184
+ return this.moveActivatesPlayer(move) || this.isUnpredictableMove(move);
185
+ };
186
+ MaterialRules.prototype.moveActivatesPlayer = function (move) {
187
+ return move.kind === moves_1.MoveKind.RulesMove && (move.type === moves_1.RuleMoveType.StartPlayerTurn); // TODO: add StartSimultaneousTurns when implemented
188
+ };
189
+ MaterialRules.prototype.isUnpredictableMove = function (move) {
190
+ if (move.kind !== moves_1.MoveKind.MaterialMove)
191
+ return false;
192
+ switch (move.type) {
193
+ case moves_1.MaterialMoveType.Shuffle:
194
+ // case MaterialMoveType.ThrowDice:
195
+ return true;
196
+ default:
197
+ return false;
198
+ }
199
+ };
200
+ MaterialRules.prototype.restoreLocalMoves = function (game) {
201
+ this.game.rulesDisplay = game.rulesDisplay;
202
+ };
203
+ return MaterialRules;
204
+ }(Rules_1.Rules));
205
+ exports.MaterialRules = MaterialRules;
206
+ function getPlayerIds(options) {
207
+ var _a;
208
+ if (Array.isArray(options.players)) {
209
+ return options.players.map(function (player) { return player.id; });
210
+ }
211
+ else {
212
+ var numberOfPlayers = (_a = options.players) !== null && _a !== void 0 ? _a : 2;
213
+ return Array.from(Array(numberOfPlayers).keys()).map(function (id) { return (id + 1); });
214
+ }
215
+ }
216
+ //# sourceMappingURL=MaterialRules.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,12 @@
1
+ import { SecretInformation } from '../IncompleteInformation';
2
+ import { HiddenMaterialRules } from './HiddenMaterialRules';
3
+ import { MaterialGame } from './MaterialGame';
4
+ import { MaterialRulesMove, MaterialRulesMoveRandomized } from './moves';
5
+ import { MaterialItem } from './items';
6
+ export declare abstract class SecretMaterialRules<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends HiddenMaterialRules<Player, MaterialType, LocationType> implements SecretInformation<MaterialGame, MaterialRulesMove<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
7
+ abstract hidingStrategies: Partial<Record<MaterialType, Partial<Record<LocationType, HidingSecretsStrategy<Player, LocationType>>>>>;
8
+ getPlayerView(player: Player): MaterialGame<Player, MaterialType, LocationType>;
9
+ getPlayerMoveView(move: MaterialRulesMoveRandomized<Player, MaterialType, LocationType>, player: Player): MaterialRulesMove<Player, MaterialType, LocationType>;
10
+ }
11
+ export declare type HidingSecretsStrategy<P extends number = number, L extends number = number> = (item: MaterialItem<P, L>, player?: P) => MaterialItem<P, L>;
12
+ export declare const hideItemIdToOthers: <P extends number = number, L extends number = number>(item: MaterialItem<P, L, any>, player?: P) => MaterialItem<P, L, any>;
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ var __rest = (this && this.__rest) || function (s, e) {
18
+ var t = {};
19
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
20
+ t[p] = s[p];
21
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
22
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
23
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
24
+ t[p[i]] = s[p[i]];
25
+ }
26
+ return t;
27
+ };
28
+ Object.defineProperty(exports, "__esModule", { value: true });
29
+ exports.hideItemIdToOthers = exports.SecretMaterialRules = void 0;
30
+ var HiddenMaterialRules_1 = require("./HiddenMaterialRules");
31
+ var SecretMaterialRules = /** @class */ (function (_super) {
32
+ __extends(SecretMaterialRules, _super);
33
+ function SecretMaterialRules() {
34
+ return _super !== null && _super.apply(this, arguments) || this;
35
+ }
36
+ SecretMaterialRules.prototype.getPlayerView = function (player) {
37
+ return this.getView(player);
38
+ };
39
+ SecretMaterialRules.prototype.getPlayerMoveView = function (move, player) {
40
+ return this.getMoveView(move, player);
41
+ };
42
+ return SecretMaterialRules;
43
+ }(HiddenMaterialRules_1.HiddenMaterialRules));
44
+ exports.SecretMaterialRules = SecretMaterialRules;
45
+ var hideItemIdToOthers = function (item, player) {
46
+ if (item.location.player === player)
47
+ return item;
48
+ var id = item.id, hiddenItem = __rest(item, ["id"]);
49
+ return hiddenItem;
50
+ };
51
+ exports.hideItemIdToOthers = hideItemIdToOthers;
52
+ //# sourceMappingURL=SecretMaterialRules.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SecretMaterialRules.js","sourceRoot":"","sources":["../../src/material/SecretMaterialRules.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,6DAA2D;AAK3D;IACU,uCAAuD;IADjE;;IAaA,CAAC;IAPC,2CAAa,GAAb,UAAc,MAAc;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;IAC7B,CAAC;IAED,+CAAiB,GAAjB,UAAkB,IAAqE,EAAE,MAAc;QACrG,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IACvC,CAAC;IACH,0BAAC;AAAD,CAAC,AAbD,CACU,yCAAmB,GAY5B;AAbqB,kDAAmB;AAiBlC,IAAM,kBAAkB,GAAG,UAAuD,IAAwB,EAAE,MAAU;IAC3H,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,MAAM;QAAE,OAAO,IAAI,CAAA;IACxC,IAAA,EAAE,GAAoB,IAAI,GAAxB,EAAK,UAAU,UAAK,IAAI,EAA5B,MAAqB,CAAF,CAAS;IAClC,OAAO,UAAU,CAAA;AACnB,CAAC,CAAA;AAJY,QAAA,kBAAkB,sBAI9B"}
@@ -0,0 +1,9 @@
1
+ import { MaterialMove } from '../';
2
+ import { MaterialItem } from '../items';
3
+ import { Location } from '../location';
4
+ export declare class MaterialMoveBuilder<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
5
+ items: [number, MaterialItem<Player, LocationType>][];
6
+ private readonly type;
7
+ constructor(items: [number, MaterialItem<Player, LocationType>][], type: MaterialType);
8
+ moveTo(locationType: LocationType, factory: ((item: [number, MaterialItem<Player, LocationType>]) => Omit<Location<Player, LocationType>, 'type'>) | Omit<Location<Player, LocationType>, 'type'>): MaterialMove<Player, MaterialType, LocationType>[];
9
+ }
@@ -0,0 +1,28 @@
1
+ "use strict";
2
+ var __assign = (this && this.__assign) || function () {
3
+ __assign = Object.assign || function(t) {
4
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
5
+ s = arguments[i];
6
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
7
+ t[p] = s[p];
8
+ }
9
+ return t;
10
+ };
11
+ return __assign.apply(this, arguments);
12
+ };
13
+ Object.defineProperty(exports, "__esModule", { value: true });
14
+ exports.MaterialMoveBuilder = void 0;
15
+ var __1 = require("../");
16
+ var MaterialMoveBuilder = /** @class */ (function () {
17
+ function MaterialMoveBuilder(items, type) {
18
+ this.items = items;
19
+ this.type = type;
20
+ }
21
+ MaterialMoveBuilder.prototype.moveTo = function (locationType, factory) {
22
+ var _this = this;
23
+ return this.items.map(function (i) { return ((0, __1.createMoveItemMove)(_this.type, i[0], { location: __assign({ type: locationType }, (typeof factory === 'function' ? factory === null || factory === void 0 ? void 0 : factory(i) : (factory !== null && factory !== void 0 ? factory : {}))) })); });
24
+ };
25
+ return MaterialMoveBuilder;
26
+ }());
27
+ exports.MaterialMoveBuilder = MaterialMoveBuilder;
28
+ //# sourceMappingURL=MaterialMoveBuilder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialMoveBuilder.js","sourceRoot":"","sources":["../../../src/material/helper/MaterialMoveBuilder.ts"],"names":[],"mappings":";;;;;;;;;;;;;;AAAA,yBAAsD;AAItD;IAIE,6BACE,KAAqD,EACrD,IAAkB;QAElB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;QAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,oCAAM,GAAN,UACE,YAA0B,EAC1B,OAEiG;QAJnG,iBASC;QAHC,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAA,CAAC,IAAI,OAAA,CACzB,IAAA,sBAAkB,EAAC,KAAI,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,aAAI,IAAI,EAAE,YAAY,IAAK,CAAC,OAAO,OAAO,KAAK,UAAU,CAAC,CAAC,CAAC,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE,CAAC,CAAC,CAAE,EAAE,CAAC,CAC/I,EAF0B,CAE1B,CAAC,CAAA;IACJ,CAAC;IACH,0BAAC;AAAD,CAAC,AAtBD,IAsBC;AAtBY,kDAAmB"}
@@ -0,0 +1,18 @@
1
+ import { MaterialMoveBuilder } from './MaterialMoveBuilder';
2
+ import { MaterialItem } from '../items';
3
+ import { Location } from '../location';
4
+ export declare class MaterialSearchHelper<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
5
+ private readonly items;
6
+ private readonly type;
7
+ private filters;
8
+ constructor(items: [number, MaterialItem<Player, LocationType>][], type: MaterialType);
9
+ location(predicate: (locationType: LocationType) => boolean): this;
10
+ location(locationType: LocationType): this;
11
+ player(playerId: Player): this;
12
+ entries(): [number, MaterialItem<Player, LocationType>][];
13
+ all(): MaterialItem<Player, LocationType>[];
14
+ filter(predicate: (item: MaterialItem<Player, LocationType>, id: number) => boolean): this;
15
+ maxBy(selector: (location: Location<Player, LocationType>) => any): MaterialItem<Player, LocationType> | undefined;
16
+ count(): number;
17
+ moves(): MaterialMoveBuilder<Player, MaterialType, LocationType>;
18
+ }
@@ -0,0 +1,62 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.MaterialSearchHelper = void 0;
7
+ var MaterialMoveBuilder_1 = require("./MaterialMoveBuilder");
8
+ var matches_1 = __importDefault(require("lodash/matches"));
9
+ var lodash_maxby_1 = __importDefault(require("lodash.maxby"));
10
+ var MaterialSearchHelper = /** @class */ (function () {
11
+ function MaterialSearchHelper(items, type) {
12
+ this.filters = [];
13
+ this.items = items;
14
+ this.type = type;
15
+ }
16
+ MaterialSearchHelper.prototype.location = function (locationType) {
17
+ this.filters.push({
18
+ type: locationType
19
+ });
20
+ return this;
21
+ };
22
+ MaterialSearchHelper.prototype.player = function (playerId) {
23
+ this.filters.push({
24
+ player: playerId
25
+ });
26
+ return this;
27
+ };
28
+ MaterialSearchHelper.prototype.entries = function () {
29
+ var _this = this;
30
+ return this.items.filter(function (i) {
31
+ var location = i[1].location;
32
+ return _this.filters.every(function (f) {
33
+ if (typeof f == 'function') {
34
+ return f(location);
35
+ }
36
+ if (f.predicate) {
37
+ return f.predicate(i[1], i[0]);
38
+ }
39
+ return (0, matches_1.default)(f)(location);
40
+ });
41
+ });
42
+ };
43
+ MaterialSearchHelper.prototype.all = function () {
44
+ return this.entries().map(function (i) { return i[1]; });
45
+ };
46
+ MaterialSearchHelper.prototype.filter = function (predicate) {
47
+ this.filters.push({ predicate: predicate });
48
+ return this;
49
+ };
50
+ MaterialSearchHelper.prototype.maxBy = function (selector) {
51
+ return (0, lodash_maxby_1.default)(this.all(), function (item) { return selector(item.location); });
52
+ };
53
+ MaterialSearchHelper.prototype.count = function () {
54
+ return this.entries().length;
55
+ };
56
+ MaterialSearchHelper.prototype.moves = function () {
57
+ return new MaterialMoveBuilder_1.MaterialMoveBuilder(this.entries(), this.type);
58
+ };
59
+ return MaterialSearchHelper;
60
+ }());
61
+ exports.MaterialSearchHelper = MaterialSearchHelper;
62
+ //# sourceMappingURL=MaterialSearchHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialSearchHelper.js","sourceRoot":"","sources":["../../../src/material/helper/MaterialSearchHelper.ts"],"names":[],"mappings":";;;;;;AAAA,6DAA2D;AAE3D,2DAAoC;AACpC,8DAAgC;AAGhC;IAUE,8BACE,KAAqD,EACrD,IAAkB;QAJZ,YAAO,GAAU,EAAE,CAAA;QAMzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;QAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAID,uCAAQ,GAAR,UACE,YAAsE;QAEtE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;YAChB,IAAI,EAAE,YAAY;SACnB,CAAC,CAAA;QAEF,OAAO,IAAI,CAAA;IACb,CAAC;IAED,qCAAM,GAAN,UAAO,QAAgB;QACrB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;YAChB,MAAM,EAAE,QAAQ;SACjB,CAAC,CAAA;QAEF,OAAO,IAAI,CAAA;IACb,CAAC;IAED,sCAAO,GAAP;QAAA,iBAeC;QAdC,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAC,CAAC;YACzB,IAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAA;YAC9B,OAAO,KAAI,CAAC,OAAO,CAAC,KAAK,CAAC,UAAC,CAAC;gBAC1B,IAAI,OAAO,CAAC,IAAI,UAAU,EAAE;oBAC1B,OAAO,CAAC,CAAC,QAAQ,CAAC,CAAA;iBACnB;gBAED,IAAI,CAAC,CAAC,SAAS,EAAE;oBACf,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;iBAC/B;gBAED,OAAO,IAAA,iBAAO,EAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAA;YAC7B,CAAC,CAAC,CAAA;QACJ,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,kCAAG,GAAH;QACE,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,CAAC,CAAC,EAAJ,CAAI,CAAC,CAAA;IACxC,CAAC;IAED,qCAAM,GAAN,UAAO,SAA4E;QACjF,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,SAAS,WAAA,EAAE,CAAC,CAAA;QAEhC,OAAO,IAAI,CAAA;IACb,CAAC;IAED,oCAAK,GAAL,UACE,QAA2D;QAE3D,OAAO,IAAA,sBAAK,EAAC,IAAI,CAAC,GAAG,EAAE,EAAE,UAAC,IAAI,IAAK,OAAA,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAvB,CAAuB,CAAC,CAAA;IAC7D,CAAC;IAED,oCAAK,GAAL;QACE,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,CAAA;IAC9B,CAAC;IAED,oCAAK,GAAL;QACE,OAAO,IAAI,yCAAmB,CAC5B,IAAI,CAAC,OAAO,EAAE,EACd,IAAI,CAAC,IAAI,CACV,CAAA;IACH,CAAC;IACH,2BAAC;AAAD,CAAC,AAjFD,IAiFC;AAjFY,oDAAoB"}
@@ -0,0 +1,2 @@
1
+ export * from './MaterialMoveBuilder';
2
+ export * from './MaterialSearchHelper';
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./MaterialMoveBuilder"), exports);
18
+ __exportStar(require("./MaterialSearchHelper"), exports);
19
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/helper/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,wDAAqC;AACrC,yDAAsC"}
@@ -0,0 +1,9 @@
1
+ export * from './helper';
2
+ export * from './items';
3
+ export * from './location';
4
+ export * from './moves';
5
+ export * from './rules';
6
+ export * from './HiddenMaterialRules';
7
+ export * from './MaterialGame';
8
+ export * from './MaterialRules';
9
+ export * from './SecretMaterialRules';
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./helper"), exports);
18
+ __exportStar(require("./items"), exports);
19
+ __exportStar(require("./location"), exports);
20
+ __exportStar(require("./moves"), exports);
21
+ __exportStar(require("./rules"), exports);
22
+ __exportStar(require("./HiddenMaterialRules"), exports);
23
+ __exportStar(require("./MaterialGame"), exports);
24
+ __exportStar(require("./MaterialRules"), exports);
25
+ __exportStar(require("./SecretMaterialRules"), exports);
26
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/material/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,2CAAwB;AACxB,0CAAuB;AACvB,6CAA0B;AAC1B,0CAAuB;AACvB,0CAAuB;AACvB,wDAAqC;AACrC,iDAA8B;AAC9B,kDAA+B;AAC/B,wDAAqC"}
@@ -0,0 +1,30 @@
1
+ import { MaterialItem } from './MaterialItem';
2
+ import { Coordinates, Location } from '../location';
3
+ import { CreateItem, MoveItem } from '../moves';
4
+ import { DeleteItem } from '../moves/DeleteItem';
5
+ declare type ItemEntry<P extends number = number, L extends number = number> = [number, MaterialItem<P, L>];
6
+ export declare class Material<P extends number = number, M extends number = number, L extends number = number> {
7
+ private readonly type;
8
+ private readonly entries;
9
+ constructor(type: M, items: ItemEntry<P, L>[]);
10
+ getItems(): MaterialItem<P, L>[];
11
+ getItems<T>(mapFn: (item: MaterialItem<P, L>) => T): T[];
12
+ getItem(index: number): MaterialItem<P, L> | undefined;
13
+ getItem(predicate?: (item: MaterialItem<P, L>) => boolean): MaterialItem<P, L> | undefined;
14
+ get length(): number;
15
+ filter(predicate: (item: MaterialItem<P, L>) => boolean): Material<P, M, L>;
16
+ id<Id extends string | number | Array<any>>(arg?: Id | ((id?: Id) => boolean)): Material<P, M, L>;
17
+ location(arg: L | ((location: Location<P, L>) => boolean)): Material<P, M, L>;
18
+ player(arg?: P | ((player?: P) => boolean)): Material<P, M, L>;
19
+ locationId<Id extends string | number | Array<any>>(arg: Id | ((id?: Id) => boolean)): Material<P, M, L>;
20
+ parent<ParentId extends string | number | Array<any>>(arg?: ParentId | ((parent?: ParentId) => boolean)): Material<P, M, L>;
21
+ minBy(selector: (item: MaterialItem<P, L>) => number): Material<P, M, L>;
22
+ sort(selector: (item: MaterialItem<P, L>) => number): Material<P, M, L>;
23
+ limit(count: number): Material<P, M, L>;
24
+ maxBy(selector: (item: MaterialItem<P, L>) => number): Material<P, M, L>;
25
+ createItem(item: MaterialItem<P, L>): CreateItem<P, M, L>;
26
+ deleteItem(quantity?: number): DeleteItem<M>;
27
+ moveItem(locationType: L, location?: Partial<Location<P, L>>, rotation?: Partial<Coordinates> | false): MoveItem<P, M, L>;
28
+ moveItems(locationType: L, location?: Partial<Location<P, L>>, rotation?: Partial<Coordinates> | false): MoveItem<P, M, L>[];
29
+ }
30
+ export {};