@gamepark/react-game 6.38.4 → 6.38.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/dist/components/PlayerPanel/Counters.d.ts +3 -2
  2. package/dist/components/PlayerPanel/Counters.js +21 -12
  3. package/dist/components/PlayerPanel/Counters.js.map +1 -1
  4. package/dist/components/PlayerPanel/StyledPlayerPanel.js +7 -31
  5. package/dist/components/PlayerPanel/StyledPlayerPanel.js.map +1 -1
  6. package/dist/components/dialogs/RulesDialog/LocationRulesDialogContent.js +6 -4
  7. package/dist/components/dialogs/RulesDialog/LocationRulesDialogContent.js.map +1 -1
  8. package/dist/components/material/utils/getBestDropMove.d.ts +1 -1
  9. package/dist/locators/Locator.d.ts +3 -1
  10. package/dist/locators/Locator.js.map +1 -1
  11. package/package.json +4 -4
  12. package/dist/components/Chat/Chat.d.ts +0 -3
  13. package/dist/components/Chat/Chat.js +0 -80
  14. package/dist/components/Chat/Chat.js.map +0 -1
  15. package/dist/components/Chat/ChatMessage.d.ts +0 -7
  16. package/dist/components/Chat/ChatMessage.js +0 -29
  17. package/dist/components/Chat/ChatMessage.js.map +0 -1
  18. package/dist/components/Chat/ChatMessageAuthor.d.ts +0 -3
  19. package/dist/components/Chat/ChatMessageAuthor.js +0 -34
  20. package/dist/components/Chat/ChatMessageAuthor.js.map +0 -1
  21. package/dist/components/Chat/ChatTextInput.d.ts +0 -7
  22. package/dist/components/Chat/ChatTextInput.js +0 -44
  23. package/dist/components/Chat/ChatTextInput.js.map +0 -1
  24. package/dist/components/Chat/SignInToChat.d.ts +0 -1
  25. package/dist/components/Chat/SignInToChat.js +0 -35
  26. package/dist/components/Chat/SignInToChat.js.map +0 -1
  27. package/dist/components/Chat/index.d.ts +0 -5
  28. package/dist/components/Chat/index.js +0 -22
  29. package/dist/components/Chat/index.js.map +0 -1
  30. package/dist/components/Header/PlayerTurnHeader.d.ts +0 -11
  31. package/dist/components/Header/PlayerTurnHeader.js +0 -37
  32. package/dist/components/Header/PlayerTurnHeader.js.map +0 -1
  33. package/dist/components/Header/SimultaneousHeader.d.ts +0 -8
  34. package/dist/components/Header/SimultaneousHeader.js +0 -35
  35. package/dist/components/Header/SimultaneousHeader.js.map +0 -1
  36. package/dist/components/JournalTabs/History/ActionHistoryEntry.d.ts +0 -12
  37. package/dist/components/JournalTabs/History/ActionHistoryEntry.js +0 -62
  38. package/dist/components/JournalTabs/History/ActionHistoryEntry.js.map +0 -1
  39. package/dist/components/JournalTabs/History/MaterialHistory.d.ts +0 -10
  40. package/dist/components/JournalTabs/History/MaterialHistory.js +0 -3
  41. package/dist/components/JournalTabs/History/MaterialHistory.js.map +0 -1
  42. package/dist/components/JournalTabs/History/PlayerActionHistory.d.ts +0 -8
  43. package/dist/components/JournalTabs/History/PlayerActionHistory.js +0 -42
  44. package/dist/components/JournalTabs/History/PlayerActionHistory.js.map +0 -1
  45. package/dist/components/JournalTabs/History/PlayerHistoryEntry.d.ts +0 -8
  46. package/dist/components/JournalTabs/History/PlayerHistoryEntry.js +0 -44
  47. package/dist/components/JournalTabs/History/PlayerHistoryEntry.js.map +0 -1
  48. package/dist/components/JournalTabs/History/StartHistory.d.ts +0 -2
  49. package/dist/components/JournalTabs/History/StartHistory.js +0 -30
  50. package/dist/components/JournalTabs/History/StartHistory.js.map +0 -1
  51. package/dist/components/material/Dices/DiceDescription.d.ts +0 -10
  52. package/dist/components/material/Dices/DiceDescription.js +0 -56
  53. package/dist/components/material/Dices/DiceDescription.js.map +0 -1
  54. package/dist/components/material/GameTable/DraggableStockItem.d.ts +0 -4
  55. package/dist/components/material/GameTable/DraggableStockItem.js +0 -82
  56. package/dist/components/material/GameTable/DraggableStockItem.js.map +0 -1
  57. package/dist/components/material/GameTable/FocusableElement.d.ts +0 -13
  58. package/dist/components/material/GameTable/FocusableElement.js +0 -63
  59. package/dist/components/material/GameTable/FocusableElement.js.map +0 -1
  60. package/dist/components/material/GameTable/FocusableLocation.d.ts +0 -8
  61. package/dist/components/material/GameTable/FocusableLocation.js +0 -37
  62. package/dist/components/material/GameTable/FocusableLocation.js.map +0 -1
  63. package/dist/components/material/GameTable/FocusableLocations.d.ts +0 -0
  64. package/dist/components/material/GameTable/FocusableLocations.js +0 -2
  65. package/dist/components/material/GameTable/FocusableLocations.js.map +0 -1
  66. package/dist/components/material/GameTable/GameTableContent.d.ts +0 -18
  67. package/dist/components/material/GameTable/GameTableContent.js +0 -63
  68. package/dist/components/material/GameTable/GameTableContent.js.map +0 -1
  69. package/dist/components/material/GameTable/focus/FocusableElement.d.ts +0 -13
  70. package/dist/components/material/GameTable/focus/FocusableElement.js +0 -63
  71. package/dist/components/material/GameTable/focus/FocusableElement.js.map +0 -1
  72. package/dist/components/material/GameTable/focus/FocusableLocation.d.ts +0 -8
  73. package/dist/components/material/GameTable/focus/FocusableLocation.js +0 -38
  74. package/dist/components/material/GameTable/focus/FocusableLocation.js.map +0 -1
  75. package/dist/components/material/GameTable/focus/LocationsWithFocus.d.ts +0 -9
  76. package/dist/components/material/GameTable/focus/LocationsWithFocus.js +0 -45
  77. package/dist/components/material/GameTable/focus/LocationsWithFocus.js.map +0 -1
  78. package/dist/components/material/GameTable/locations.utils.d.ts +0 -0
  79. package/dist/components/material/GameTable/locations.utils.js +0 -2
  80. package/dist/components/material/GameTable/locations.utils.js.map +0 -1
  81. package/dist/components/material/ItemMenu.js.map +0 -1
  82. package/dist/components/material/MaterialAnimations.d.ts +0 -25
  83. package/dist/components/material/MaterialAnimations.js +0 -219
  84. package/dist/components/material/MaterialAnimations.js.map +0 -1
  85. package/dist/components/material/MaterialGameAnimations.d.ts +0 -10
  86. package/dist/components/material/MaterialGameAnimations.js +0 -47
  87. package/dist/components/material/MaterialGameAnimations.js.map +0 -1
  88. package/dist/components/material/animations/adjustRotation.d.ts +0 -1
  89. package/dist/components/material/animations/adjustRotation.js +0 -67
  90. package/dist/components/material/animations/adjustRotation.js.map +0 -1
  91. package/dist/components/material/animations/isMovedOrDeletedItem.util.d.ts +0 -3
  92. package/dist/components/material/animations/isMovedOrDeletedItem.util.js +0 -26
  93. package/dist/components/material/animations/isMovedOrDeletedItem.util.js.map +0 -1
  94. package/dist/components/material/animations/itemMovementCss.util.d.ts +0 -2
  95. package/dist/components/material/animations/itemMovementCss.util.js +0 -13
  96. package/dist/components/material/animations/itemMovementCss.util.js.map +0 -1
  97. package/dist/components/material/locations/HexGridDropArea.d.ts +0 -11
  98. package/dist/components/material/locations/HexGridDropArea.js +0 -74
  99. package/dist/components/material/locations/HexGridDropArea.js.map +0 -1
  100. package/dist/components/material/utils/IsMoveOnItem.d.ts +0 -2
  101. package/dist/components/material/utils/IsMoveOnItem.js +0 -12
  102. package/dist/components/material/utils/IsMoveOnItem.js.map +0 -1
  103. package/dist/components/material/utils/getItemFromContext.d.ts +0 -3
  104. package/dist/components/material/utils/getItemFromContext.js +0 -10
  105. package/dist/components/material/utils/getItemFromContext.js.map +0 -1
  106. package/dist/components/menus/ContrastThemeButton/ContrastThemeButton.d.ts +0 -4
  107. package/dist/components/menus/ContrastThemeButton/ContrastThemeButton.js +0 -27
  108. package/dist/components/menus/ContrastThemeButton/ContrastThemeButton.js.map +0 -1
  109. package/dist/components/menus/ContrastThemeButton/index.d.ts +0 -1
  110. package/dist/components/menus/ContrastThemeButton/index.js +0 -18
  111. package/dist/components/menus/ContrastThemeButton/index.js.map +0 -1
  112. package/dist/components/tutorial/FocusableElement.d.ts +0 -0
  113. package/dist/components/tutorial/FocusableElement.js +0 -2
  114. package/dist/components/tutorial/FocusableElement.js.map +0 -1
  115. package/dist/hooks/useCloseHelpDialog.d.ts +0 -1
  116. package/dist/hooks/useCloseHelpDialog.js +0 -14
  117. package/dist/hooks/useCloseHelpDialog.js.map +0 -1
  118. package/dist/hooks/useContrastTheme.d.ts +0 -7
  119. package/dist/hooks/useContrastTheme.js +0 -27
  120. package/dist/hooks/useContrastTheme.js.map +0 -1
  121. package/dist/hooks/useGameHistory.d.ts +0 -1
  122. package/dist/hooks/useGameHistory.js +0 -13
  123. package/dist/hooks/useGameHistory.js.map +0 -1
  124. package/dist/hooks/useHistory.d.ts +0 -6
  125. package/dist/hooks/useHistory.js +0 -85
  126. package/dist/hooks/useHistory.js.map +0 -1
  127. package/dist/hooks/useMaterialAnimations.d.ts +0 -2
  128. package/dist/hooks/useMaterialAnimations.js +0 -17
  129. package/dist/hooks/useMaterialAnimations.js.map +0 -1
  130. package/dist/hooks/useMaterials.d.ts +0 -2
  131. package/dist/hooks/useMaterials.js +0 -10
  132. package/dist/hooks/useMaterials.js.map +0 -1
  133. package/dist/hooks/useRulesStep.d.ts +0 -2
  134. package/dist/hooks/useRulesStep.js +0 -10
  135. package/dist/hooks/useRulesStep.js.map +0 -1
  136. package/dist/hooks/useScale.d.ts +0 -1
  137. package/dist/hooks/useScale.js +0 -16
  138. package/dist/hooks/useScale.js.map +0 -1
  139. package/dist/locators/GridLocator.d.ts +0 -13
  140. package/dist/locators/GridLocator.js +0 -59
  141. package/dist/locators/GridLocator.js.map +0 -1
  142. package/dist/locators/ItemLocator.d.ts +0 -49
  143. package/dist/locators/ItemLocator.js +0 -144
  144. package/dist/locators/ItemLocator.js.map +0 -1
  145. package/dist/locators/LineLocator.d.ts +0 -12
  146. package/dist/locators/LineLocator.js +0 -77
  147. package/dist/locators/LineLocator.js.map +0 -1
  148. package/dist/translation/index.d.ts +0 -1
  149. package/dist/translation/index.js +0 -18
  150. package/dist/translation/index.js.map +0 -1
  151. package/dist/translation/setupTranslation.d.ts +0 -5
  152. package/dist/translation/setupTranslation.js +0 -33
  153. package/dist/translation/setupTranslation.js.map +0 -1
  154. package/dist/utilities/animations.constants.d.ts +0 -16
  155. package/dist/utilities/animations.constants.js +0 -62
  156. package/dist/utilities/animations.constants.js.map +0 -1
  157. package/dist/utilities/animations.util.d.ts +0 -4
  158. package/dist/utilities/animations.util.js +0 -71
  159. package/dist/utilities/animations.util.js.map +0 -1
  160. package/dist/utilities/bounds.util.d.ts +0 -7
  161. package/dist/utilities/bounds.util.js +0 -77
  162. package/dist/utilities/bounds.util.js.map +0 -1
  163. package/dist/utilities/calculation.util.d.ts +0 -2
  164. package/dist/utilities/calculation.util.js +0 -12
  165. package/dist/utilities/calculation.util.js.map +0 -1
  166. package/dist/utilities/zoom.util.d.ts +0 -1
  167. package/dist/utilities/zoom.util.js +0 -14
  168. package/dist/utilities/zoom.util.js.map +0 -1
@@ -1,13 +0,0 @@
1
- import { Location, LocationBuilder, Material, MaterialItem } from '@gamepark/rules-api';
2
- export type FocusableElement<P extends number = number, M extends number = number, L extends number = number> = Material<P, M, L> | StaticItem<P, M, L> | LocationBuilder<P, L>;
3
- export type StaticItem<P extends number = number, M extends number = number, L extends number = number> = {
4
- type: M;
5
- item: MaterialItem<P, L>;
6
- };
7
- export declare function isItemFocus(itemType: number, itemIndex: number, focus?: FocusableElement | FocusableElement[]): boolean;
8
- export declare function isMaterialFocus(focus?: FocusableElement): focus is Material;
9
- export declare function countTutorialFocusRefs(focus?: FocusableElement | FocusableElement[]): number;
10
- export declare function isStaticItem(focus?: FocusableElement): focus is StaticItem;
11
- export declare function isStaticItemFocus(itemType: number, item: MaterialItem, focus?: FocusableElement | FocusableElement[]): boolean;
12
- export declare function isLocationBuilder(focus?: FocusableElement): focus is LocationBuilder;
13
- export declare function isLocationFocus(location: Location, focus?: FocusableElement | FocusableElement[]): boolean;
@@ -1,63 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.isLocationFocus = exports.isLocationBuilder = exports.isStaticItemFocus = exports.isStaticItem = exports.countTutorialFocusRefs = exports.isMaterialFocus = exports.isItemFocus = void 0;
7
- var fast_deep_equal_1 = __importDefault(require("fast-deep-equal"));
8
- var sumBy_1 = __importDefault(require("lodash/sumBy"));
9
- function isItemFocus(itemType, itemIndex, focus) {
10
- if (Array.isArray(focus)) {
11
- return focus.some(function (focus) { return isItemFocus(itemType, itemIndex, focus); });
12
- }
13
- return isMaterialFocus(focus) && focus.type === itemType && focus.getIndexes().includes(itemIndex);
14
- }
15
- exports.isItemFocus = isItemFocus;
16
- function isMaterialFocus(focus) {
17
- return typeof focus === 'object' && focus.entries !== undefined;
18
- }
19
- exports.isMaterialFocus = isMaterialFocus;
20
- function countTutorialFocusRefs(focus) {
21
- var _a;
22
- if (!focus)
23
- return 0;
24
- if (Array.isArray(focus)) {
25
- return (0, sumBy_1.default)(focus, function (focus) { return countTutorialFocusRefs(focus); });
26
- }
27
- if (isMaterialFocus(focus)) {
28
- return (0, sumBy_1.default)(focus.getItems(), function (item) { var _a; return (_a = item.quantity) !== null && _a !== void 0 ? _a : 1; });
29
- }
30
- else if (isStaticItem(focus)) {
31
- return (_a = focus.item.quantity) !== null && _a !== void 0 ? _a : 1;
32
- }
33
- else if (isLocationBuilder(focus)) {
34
- return 1;
35
- }
36
- else {
37
- return 0;
38
- }
39
- }
40
- exports.countTutorialFocusRefs = countTutorialFocusRefs;
41
- function isStaticItem(focus) {
42
- return typeof focus === 'object' && typeof focus.type === 'number' && typeof focus.item === 'object';
43
- }
44
- exports.isStaticItem = isStaticItem;
45
- function isStaticItemFocus(itemType, item, focus) {
46
- if (Array.isArray(focus)) {
47
- return focus.some(function (focus) { return isStaticItemFocus(itemType, item, focus); });
48
- }
49
- return isStaticItem(focus) && focus.type === itemType && (0, fast_deep_equal_1.default)(focus.item, item);
50
- }
51
- exports.isStaticItemFocus = isStaticItemFocus;
52
- function isLocationBuilder(focus) {
53
- return typeof focus === 'object' && typeof focus.location === 'object';
54
- }
55
- exports.isLocationBuilder = isLocationBuilder;
56
- function isLocationFocus(location, focus) {
57
- if (Array.isArray(focus)) {
58
- return focus.some(function (focus) { return isLocationFocus(location, focus); });
59
- }
60
- return isLocationBuilder(focus) && (0, fast_deep_equal_1.default)(focus.location, location);
61
- }
62
- exports.isLocationFocus = isLocationFocus;
63
- //# sourceMappingURL=FocusableElement.js.map
@@ -1 +0,0 @@
1
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@@ -1,8 +0,0 @@
1
- import { Location, MaterialItem } from '@gamepark/rules-api';
2
- import { ItemContext } from '../../../locators';
3
- import { FocusableElement } from './FocusableElement';
4
- export type FocusableLocation = {
5
- location: Location;
6
- focus?: true;
7
- };
8
- export declare const getInnerLocations: (item: MaterialItem, context: ItemContext, focus?: FocusableElement | FocusableElement[]) => FocusableLocation[];
@@ -1,37 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.getInnerLocations = void 0;
7
- var fast_deep_equal_1 = __importDefault(require("fast-deep-equal"));
8
- var FocusableElement_1 = require("./FocusableElement");
9
- var getInnerLocations = function (item, context, focus) {
10
- var _a, _b;
11
- var locationsFocus = getLocationsFocus(focus).filter(function (location) { var _a, _b; return ((_a = context.locators[location.type]) === null || _a === void 0 ? void 0 : _a.parentItemType) === context.type && ((_b = location.parent) !== null && _b !== void 0 ? _b : 0) === context.index; });
12
- var result = (_b = (_a = context.material[context.type]) === null || _a === void 0 ? void 0 : _a.getLocations(item, context).map(function (location) { return ({ location: location }); })) !== null && _b !== void 0 ? _b : [];
13
- var _loop_1 = function (locationFocus) {
14
- var focusableLocation = result.find(function (focusableLocation) { return (0, fast_deep_equal_1.default)(focusableLocation.location, locationFocus); });
15
- if (focusableLocation) {
16
- focusableLocation.focus = true;
17
- }
18
- else {
19
- result.push({ location: locationFocus, focus: true });
20
- }
21
- };
22
- for (var _i = 0, locationsFocus_1 = locationsFocus; _i < locationsFocus_1.length; _i++) {
23
- var locationFocus = locationsFocus_1[_i];
24
- _loop_1(locationFocus);
25
- }
26
- return result;
27
- };
28
- exports.getInnerLocations = getInnerLocations;
29
- var getLocationsFocus = function (focus) {
30
- if (!focus)
31
- return [];
32
- if (Array.isArray(focus)) {
33
- return focus.filter(FocusableElement_1.isLocationBuilder).map(function (builder) { return builder.location; });
34
- }
35
- return (0, FocusableElement_1.isLocationBuilder)(focus) ? [focus.location] : [];
36
- };
37
- //# sourceMappingURL=FocusableLocation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FocusableLocation.js","sourceRoot":"","sources":["../../../../src/components/material/GameTable/FocusableLocation.ts"],"names":[],"mappings":";;;;;;AACA,oEAAmC;AAEnC,uDAAwE;AAOjE,IAAM,iBAAiB,GAAG,UAC/B,IAAkB,EAAE,OAAoB,EAAE,KAA6C;;IAEvF,IAAM,cAAc,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,UAAA,QAAQ,gBAC7D,OAAA,CAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,0CAAE,cAAc,MAAK,OAAO,CAAC,IAAI,IAAI,CAAC,MAAA,QAAQ,CAAC,MAAM,mCAAI,CAAC,CAAC,KAAK,OAAO,CAAC,KAAK,CAAA,EAAA,CAC7G,CAAA;IACD,IAAM,MAAM,GAAwB,MAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,0CAAE,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,GAAG,CAAC,UAAA,QAAQ,IAAI,OAAA,CAAC,EAAE,QAAQ,UAAA,EAAE,CAAC,EAAd,CAAc,CAAC,mCAAI,EAAE,CAAA;4BAC1H,aAAa;QACtB,IAAM,iBAAiB,GAAG,MAAM,CAAC,IAAI,CAAC,UAAA,iBAAiB,IAAI,OAAA,IAAA,yBAAK,EAAC,iBAAiB,CAAC,QAAQ,EAAE,aAAa,CAAC,EAAhD,CAAgD,CAAC,CAAA;QAC5G,IAAI,iBAAiB,EAAE;YACrB,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAA;SAC/B;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAA;SACtD;;IANH,KAA4B,UAAc,EAAd,iCAAc,EAAd,4BAAc,EAAd,IAAc;QAArC,IAAM,aAAa,uBAAA;gBAAb,aAAa;KAOvB;IACD,OAAO,MAAM,CAAA;AACf,CAAC,CAAA;AAhBY,QAAA,iBAAiB,qBAgB7B;AAED,IAAM,iBAAiB,GAAG,UAAC,KAA6C;IACtE,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAA;IACrB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,KAAK,CAAC,MAAM,CAAC,oCAAiB,CAAC,CAAC,GAAG,CAAC,UAAA,OAAO,IAAI,OAAA,OAAO,CAAC,QAAQ,EAAhB,CAAgB,CAAC,CAAA;KACxE;IACD,OAAO,IAAA,oCAAiB,EAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAA;AACzD,CAAC,CAAA"}
@@ -1,2 +0,0 @@
1
- "use strict";
2
- //# sourceMappingURL=FocusableLocations.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FocusableLocations.js","sourceRoot":"","sources":["../../../../src/components/material/GameTable/FocusableLocations.ts"],"names":[],"mappings":""}
@@ -1,18 +0,0 @@
1
- /** @jsxImportSource @emotion/react */
2
- import { FC } from 'react';
3
- export type GameTableContentProps = {
4
- xMin: number;
5
- xMax: number;
6
- yMin: number;
7
- yMax: number;
8
- zoomMin?: number;
9
- zoomMax?: number;
10
- perspective?: number;
11
- margin?: {
12
- left: number;
13
- top: number;
14
- right: number;
15
- bottom: number;
16
- };
17
- };
18
- export declare const GameTableContent: FC<GameTableContentProps>;
@@ -1,63 +0,0 @@
1
- "use strict";
2
- var __makeTemplateObject = (this && this.__makeTemplateObject) || function (cooked, raw) {
3
- if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
4
- return cooked;
5
- };
6
- var __assign = (this && this.__assign) || function () {
7
- __assign = Object.assign || function(t) {
8
- for (var s, i = 1, n = arguments.length; i < n; i++) {
9
- s = arguments[i];
10
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
11
- t[p] = s[p];
12
- }
13
- return t;
14
- };
15
- return __assign.apply(this, arguments);
16
- };
17
- var __importDefault = (this && this.__importDefault) || function (mod) {
18
- return (mod && mod.__esModule) ? mod : { "default": mod };
19
- };
20
- Object.defineProperty(exports, "__esModule", { value: true });
21
- exports.GameTableContent = void 0;
22
- var jsx_runtime_1 = require("@emotion/react/jsx-runtime");
23
- /** @jsxImportSource @emotion/react */
24
- var react_1 = require("react");
25
- var react_2 = require("@emotion/react");
26
- var react_zoom_pan_pinch_1 = require("react-zoom-pan-pinch");
27
- var css_1 = require("../../../css");
28
- var GameMaterialDisplay_1 = require("./GameMaterialDisplay");
29
- var bounds_util_1 = require("../../../utilities/bounds.util");
30
- var emotion_normalize_1 = __importDefault(require("emotion-normalize"));
31
- var GameTableContent = function (props) {
32
- var perspective = props.perspective, xMin = props.xMin, xMax = props.xMax, yMin = props.yMin, yMax = props.yMax, _a = props.margin, margin = _a === void 0 ? { left: 0, right: 0, top: 7, bottom: 0 } : _a;
33
- var ratio = (xMax - xMin) / (yMax - yMin);
34
- var context = (0, react_zoom_pan_pinch_1.useTransformContext)();
35
- (0, react_1.useEffect)(function () {
36
- var handler = function () {
37
- if (!context.bounds)
38
- return;
39
- var _a = context.transformState, positionX = _a.positionX, positionY = _a.positionY, scale = _a.scale;
40
- var bounds = (0, bounds_util_1.calculateBounds)(context, scale);
41
- var _b = (0, bounds_util_1.getMouseBoundedPosition)(positionX, positionY, bounds, true, 0, 0, context.wrapperComponent), x = _b.x, y = _b.y;
42
- context.setTransformState(scale, x, y);
43
- };
44
- window.addEventListener('resize', handler);
45
- return function () {
46
- window.removeEventListener('resize', handler);
47
- };
48
- }, []);
49
- return ((0, jsx_runtime_1.jsxs)(react_zoom_pan_pinch_1.TransformComponent, __assign({ wrapperStyle: {
50
- position: 'absolute',
51
- margin: "".concat(margin.top, "em ").concat(margin.right, "em ").concat(margin.bottom, "em ").concat(margin.left, "em"),
52
- transformStyle: 'preserve-3d',
53
- height: "min(100% - ".concat((margin.top + margin.bottom), "em, 100vw / ").concat(ratio, ")"),
54
- width: "calc(100% - ".concat(margin.left + margin.right, "em)"),
55
- overflow: 'visible'
56
- } }, { children: [(0, jsx_runtime_1.jsx)(react_2.Global, { styles: [emotion_normalize_1.default, globalStyle, globalFontSize(xMax - xMin + margin.left + margin.right, yMax - yMin + margin.top + margin.bottom)] }), (0, jsx_runtime_1.jsx)("div", __assign({ css: [tableCss(xMin, xMax, yMin, yMax), perspective && (0, css_1.perspectiveCss)(perspective)] }, { children: (0, jsx_runtime_1.jsx)(GameMaterialDisplay_1.GameMaterialDisplay, {}) }))] })));
57
- };
58
- exports.GameTableContent = GameTableContent;
59
- var tableCss = function (xMin, xMax, yMin, yMax) { return (0, react_2.css)(templateObject_1 || (templateObject_1 = __makeTemplateObject(["\n transform-style: preserve-3d;\n width: ", "em;\n height: ", "em;\n\n > * {\n position: absolute;\n top: ", "em;\n left: ", "em;\n transform-style: preserve-3d;\n }\n"], ["\n transform-style: preserve-3d;\n width: ", "em;\n height: ", "em;\n\n > * {\n position: absolute;\n top: ", "em;\n left: ", "em;\n transform-style: preserve-3d;\n }\n"])), xMax - xMin, yMax - yMin, -yMin, -xMin); };
60
- var globalStyle = (0, react_2.css)(templateObject_2 || (templateObject_2 = __makeTemplateObject(["\n html {\n -webkit-box-sizing: border-box;\n -moz-box-sizing: border-box;\n box-sizing: border-box;\n }\n\n *, *::before, *::after {\n -webkit-box-sizing: inherit;\n -moz-box-sizing: inherit;\n box-sizing: inherit;\n }\n\n body {\n margin: 0;\n font-family: 'Oswald', \"Roboto Light\", serif;\n }\n\n #root {\n position: absolute;\n height: 100vh;\n width: 100vw;\n user-select: none;\n overflow: hidden;\n background-image: url(", ");\n background-color: white;\n background-size: cover;\n background-position: center;\n color: #eee;\n\n &:before {\n content: '';\n display: block;\n position: absolute;\n left: 0;\n top: 0;\n width: 100%;\n height: 100%;\n background-color: rgba(0, 0, 0, 0.8);\n }\n }\n"], ["\n html {\n -webkit-box-sizing: border-box;\n -moz-box-sizing: border-box;\n box-sizing: border-box;\n }\n\n *, *::before, *::after {\n -webkit-box-sizing: inherit;\n -moz-box-sizing: inherit;\n box-sizing: inherit;\n }\n\n body {\n margin: 0;\n font-family: 'Oswald', \"Roboto Light\", serif;\n }\n\n #root {\n position: absolute;\n height: 100vh;\n width: 100vw;\n user-select: none;\n overflow: hidden;\n background-image: url(", ");\n background-color: white;\n background-size: cover;\n background-position: center;\n color: #eee;\n\n &:before {\n content: '';\n display: block;\n position: absolute;\n left: 0;\n top: 0;\n width: 100%;\n height: 100%;\n background-color: rgba(0, 0, 0, 0.8);\n }\n }\n"])), process.env.PUBLIC_URL + '/cover-1920.jpg');
61
- var globalFontSize = function (width, height) { return (0, react_2.css)(templateObject_3 || (templateObject_3 = __makeTemplateObject(["\n body {\n font-size: 1vh;\n @media (max-aspect-ratio: ", "/", ") {\n font-size: calc(", "vw / ", ");\n }\n }\n"], ["\n body {\n font-size: 1vh;\n @media (max-aspect-ratio: ", "/", ") {\n font-size: calc(", "vw / ", ");\n }\n }\n"])), width, height, height, width); };
62
- var templateObject_1, templateObject_2, templateObject_3;
63
- //# sourceMappingURL=GameTableContent.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GameTableContent.js","sourceRoot":"","sources":["../../../../src/components/material/GameTable/GameTableContent.tsx"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAAA,sCAAsC;AACtC,+BAAqC;AACrC,wCAA4C;AAC5C,6DAA8E;AAC9E,oCAA6C;AAC7C,6DAA2D;AAC3D,8DAAyF;AACzF,wEAAyC;AAalC,IAAM,gBAAgB,GAA8B,UAAC,KAAK;IACvD,IAAA,WAAW,GAAgF,KAAK,YAArF,EAAE,IAAI,GAA0E,KAAK,KAA/E,EAAE,IAAI,GAAoE,KAAK,KAAzE,EAAE,IAAI,GAA8D,KAAK,KAAnE,EAAE,IAAI,GAAwD,KAAK,KAA7D,EAAE,KAAsD,KAAK,OAAV,EAAjD,MAAM,mBAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAA,CAAU;IACxG,IAAM,KAAK,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,CAAA;IAE3C,IAAM,OAAO,GAAG,IAAA,0CAAmB,GAAE,CAAA;IACrC,IAAA,iBAAS,EAAC;QACR,IAAM,OAAO,GAAG;YACd,IAAI,CAAC,OAAO,CAAC,MAAM;gBAAE,OAAM;YACrB,IAAA,KAAkC,OAAO,CAAC,cAAc,EAAtD,SAAS,eAAA,EAAE,SAAS,eAAA,EAAE,KAAK,WAA2B,CAAA;YAC9D,IAAM,MAAM,GAAG,IAAA,6BAAe,EAAC,OAAO,EAAE,KAAK,CAAC,CAAA;YACxC,IAAA,KAAW,IAAA,qCAAuB,EAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,gBAAgB,CAAC,EAApG,CAAC,OAAA,EAAE,CAAC,OAAgG,CAAA;YAC5G,OAAO,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACxC,CAAC,CAAA;QACD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAC1C,OAAO;YACL,MAAM,CAAC,mBAAmB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAC/C,CAAC,CAAA;IACH,CAAC,EAAE,EAAE,CAAC,CAAA;IAEN,OAAO,CACL,wBAAC,yCAAkB,aAAC,YAAY,EAAE;YAChC,QAAQ,EAAE,UAAU;YACpB,MAAM,EAAE,UAAG,MAAM,CAAC,GAAG,gBAAM,MAAM,CAAC,KAAK,gBAAM,MAAM,CAAC,MAAM,gBAAM,MAAM,CAAC,IAAI,OAAI;YAC/E,cAAc,EAAE,aAAa;YAC7B,MAAM,EAAE,qBAAc,CAAC,MAAM,CAAC,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,yBAAe,KAAK,MAAG;YACzE,KAAK,EAAE,sBAAe,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,KAAK,QAAK;YACrD,QAAQ,EAAE,SAAS;SACpB,iBACC,uBAAC,cAAM,IAAC,MAAM,EAAE,CAAC,2BAAS,EAAE,WAAW,EAAE,cAAc,CAAC,IAAI,GAAG,IAAI,GAAG,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI,GAAG,MAAM,CAAC,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAC/I,yCAAK,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,WAAW,IAAI,IAAA,oBAAc,EAAC,WAAW,CAAC,CAAC,gBACtF,uBAAC,yCAAmB,KAAE,IAClB,KACa,CACtB,CAAA;AACH,CAAC,CAAA;AAlCY,QAAA,gBAAgB,oBAkC5B;AAED,IAAM,QAAQ,GAAG,UAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,IAAK,WAAA,WAAG,+PAAA,8CAErE,EAAW,iBACV,EAAW,oDAIZ,EAAK,iBACJ,EAAK,+CAGhB,KATU,IAAI,GAAG,IAAI,EACV,IAAI,GAAG,IAAI,EAIZ,CAAC,IAAI,EACJ,CAAC,IAAI,GAR4D,CAW5E,CAAA;AAED,IAAM,WAAW,OAAG,WAAG,q3BAAA,ieAwBK,EAA0C,8UAiBrE,KAjB2B,OAAO,CAAC,GAAG,CAAC,UAAU,GAAG,iBAAiB,CAiBrE,CAAA;AAED,IAAM,cAAc,GAAG,UAAC,KAAa,EAAE,MAAc,IAAK,WAAA,WAAG,sMAAA,iEAG7B,EAAK,GAAI,EAAM,6BACvB,EAAM,OAAQ,EAAK,kBAG1C,KAJ+B,KAAK,EAAI,MAAM,EACvB,MAAM,EAAQ,KAAK,GAJe,CAOzD,CAAA"}
@@ -1,13 +0,0 @@
1
- import { Location, LocationBuilder, Material, MaterialItem } from '@gamepark/rules-api';
2
- export type FocusableElement<P extends number = number, M extends number = number, L extends number = number> = Material<P, M, L> | StaticItem<P, M, L> | LocationBuilder<P, L>;
3
- export type StaticItem<P extends number = number, M extends number = number, L extends number = number> = {
4
- type: M;
5
- item: MaterialItem<P, L>;
6
- };
7
- export declare function isItemFocus(itemType: number, itemIndex: number, focus?: FocusableElement | FocusableElement[]): boolean;
8
- export declare function isMaterialFocus(focus?: FocusableElement): focus is Material;
9
- export declare function countTutorialFocusRefs(focus?: FocusableElement | FocusableElement[]): number;
10
- export declare function isStaticItem(focus?: FocusableElement): focus is StaticItem;
11
- export declare function isStaticItemFocus(itemType: number, item: MaterialItem, focus?: FocusableElement | FocusableElement[]): boolean;
12
- export declare function isLocationBuilder(focus?: FocusableElement): focus is LocationBuilder;
13
- export declare function isLocationFocus(location: Location, focus?: FocusableElement | FocusableElement[]): boolean;
@@ -1,63 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.isLocationFocus = exports.isLocationBuilder = exports.isStaticItemFocus = exports.isStaticItem = exports.countTutorialFocusRefs = exports.isMaterialFocus = exports.isItemFocus = void 0;
7
- var fast_deep_equal_1 = __importDefault(require("fast-deep-equal"));
8
- var sumBy_1 = __importDefault(require("lodash/sumBy"));
9
- function isItemFocus(itemType, itemIndex, focus) {
10
- if (Array.isArray(focus)) {
11
- return focus.some(function (focus) { return isItemFocus(itemType, itemIndex, focus); });
12
- }
13
- return isMaterialFocus(focus) && focus.type === itemType && focus.getIndexes().includes(itemIndex);
14
- }
15
- exports.isItemFocus = isItemFocus;
16
- function isMaterialFocus(focus) {
17
- return typeof focus === 'object' && focus.entries !== undefined;
18
- }
19
- exports.isMaterialFocus = isMaterialFocus;
20
- function countTutorialFocusRefs(focus) {
21
- var _a;
22
- if (!focus)
23
- return 0;
24
- if (Array.isArray(focus)) {
25
- return (0, sumBy_1.default)(focus, function (focus) { return countTutorialFocusRefs(focus); });
26
- }
27
- if (isMaterialFocus(focus)) {
28
- return (0, sumBy_1.default)(focus.getItems(), function (item) { var _a; return (_a = item.quantity) !== null && _a !== void 0 ? _a : 1; });
29
- }
30
- else if (isStaticItem(focus)) {
31
- return (_a = focus.item.quantity) !== null && _a !== void 0 ? _a : 1;
32
- }
33
- else if (isLocationBuilder(focus)) {
34
- return 1;
35
- }
36
- else {
37
- return 0;
38
- }
39
- }
40
- exports.countTutorialFocusRefs = countTutorialFocusRefs;
41
- function isStaticItem(focus) {
42
- return typeof focus === 'object' && typeof focus.type === 'number' && typeof focus.item === 'object';
43
- }
44
- exports.isStaticItem = isStaticItem;
45
- function isStaticItemFocus(itemType, item, focus) {
46
- if (Array.isArray(focus)) {
47
- return focus.some(function (focus) { return isStaticItemFocus(itemType, item, focus); });
48
- }
49
- return isStaticItem(focus) && focus.type === itemType && (0, fast_deep_equal_1.default)(focus.item, item);
50
- }
51
- exports.isStaticItemFocus = isStaticItemFocus;
52
- function isLocationBuilder(focus) {
53
- return typeof focus === 'object' && typeof focus.location === 'object';
54
- }
55
- exports.isLocationBuilder = isLocationBuilder;
56
- function isLocationFocus(location, focus) {
57
- if (Array.isArray(focus)) {
58
- return focus.some(function (focus) { return isLocationFocus(location, focus); });
59
- }
60
- return isLocationBuilder(focus) && (0, fast_deep_equal_1.default)(focus.location, location);
61
- }
62
- exports.isLocationFocus = isLocationFocus;
63
- //# sourceMappingURL=FocusableElement.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FocusableElement.js","sourceRoot":"","sources":["../../../../../src/components/material/GameTable/focus/FocusableElement.ts"],"names":[],"mappings":";;;;;;AACA,oEAAmC;AACnC,uDAAgC;AAShC,SAAgB,WAAW,CAAC,QAAgB,EAAE,SAAiB,EAAE,KAA6C;IAC5G,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,KAAK,CAAC,IAAI,CAAC,UAAA,KAAK,IAAI,OAAA,WAAW,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,EAAvC,CAAuC,CAAC,CAAA;KACpE;IACD,OAAO,eAAe,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,QAAQ,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAA;AACpG,CAAC;AALD,kCAKC;AAED,SAAgB,eAAe,CAAC,KAAwB;IACtD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAK,KAAkB,CAAC,OAAO,KAAK,SAAS,CAAA;AAC/E,CAAC;AAFD,0CAEC;AAED,SAAgB,sBAAsB,CAAC,KAA6C;;IAClF,IAAI,CAAC,KAAK;QAAE,OAAO,CAAC,CAAA;IACpB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,IAAA,eAAK,EAAC,KAAK,EAAE,UAAA,KAAK,IAAI,OAAA,sBAAsB,CAAC,KAAK,CAAC,EAA7B,CAA6B,CAAC,CAAA;KAC5D;IACD,IAAI,eAAe,CAAC,KAAK,CAAC,EAAE;QAC1B,OAAO,IAAA,eAAK,EAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,UAAA,IAAI,YAAI,OAAA,MAAA,IAAI,CAAC,QAAQ,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAA;KAC3D;SAAM,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE;QAC9B,OAAO,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,CAAC,CAAA;KAChC;SAAM,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE;QACnC,OAAO,CAAC,CAAA;KACT;SAAM;QACL,OAAO,CAAC,CAAA;KACT;AACH,CAAC;AAdD,wDAcC;AAED,SAAgB,YAAY,CAAC,KAAwB;IACnD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAQ,KAAa,CAAC,IAAI,KAAK,QAAQ,IAAI,OAAQ,KAAa,CAAC,IAAI,KAAK,QAAQ,CAAA;AACxH,CAAC;AAFD,oCAEC;AAED,SAAgB,iBAAiB,CAAC,QAAgB,EAAE,IAAkB,EAAE,KAA6C;IACnH,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,KAAK,CAAC,IAAI,CAAC,UAAA,KAAK,IAAI,OAAA,iBAAiB,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,EAAxC,CAAwC,CAAC,CAAA;KACrE;IACD,OAAO,YAAY,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,QAAQ,IAAI,IAAA,yBAAK,EAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAA;AAClF,CAAC;AALD,8CAKC;AAED,SAAgB,iBAAiB,CAAC,KAAwB;IACxD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAQ,KAAyB,CAAC,QAAQ,KAAK,QAAQ,CAAA;AAC7F,CAAC;AAFD,8CAEC;AAED,SAAgB,eAAe,CAAC,QAAkB,EAAE,KAA6C;IAC/F,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,KAAK,CAAC,IAAI,CAAC,UAAA,KAAK,IAAI,OAAA,eAAe,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAhC,CAAgC,CAAC,CAAA;KAC7D;IACD,OAAO,iBAAiB,CAAC,KAAK,CAAC,IAAI,IAAA,yBAAK,EAAC,KAAK,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAA;AACpE,CAAC;AALD,0CAKC"}
@@ -1,8 +0,0 @@
1
- import { Location, MaterialItem } from '@gamepark/rules-api';
2
- import { ItemContext } from '../../../../locators';
3
- import { FocusableElement } from './FocusableElement';
4
- export type FocusableLocation = {
5
- location: Location;
6
- focus?: true;
7
- };
8
- export declare const getLocationsWithFocus: (item: MaterialItem, context: ItemContext, focus?: FocusableElement | FocusableElement[]) => [Location[], number[]];
@@ -1,38 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.getLocationsWithFocus = void 0;
7
- var fast_deep_equal_1 = __importDefault(require("fast-deep-equal"));
8
- var FocusableElement_1 = require("./FocusableElement");
9
- var getLocationsWithFocus = function (item, context, focus) {
10
- var _a, _b;
11
- var locationsFocus = getLocationsFocus(focus).filter(function (location) { var _a, _b; return ((_a = context.locators[location.type]) === null || _a === void 0 ? void 0 : _a.parentItemType) === context.type && ((_b = location.parent) !== null && _b !== void 0 ? _b : 0) === context.index; });
12
- var result = [(_b = (_a = context.material[context.type]) === null || _a === void 0 ? void 0 : _a.getLocations(item, context)) !== null && _b !== void 0 ? _b : [], []];
13
- var _loop_1 = function (locationFocus) {
14
- var index = result[0].findIndex(function (location) { return (0, fast_deep_equal_1.default)(location, locationFocus); });
15
- if (index !== -1) {
16
- result[1].push(index);
17
- }
18
- else {
19
- result[1].push(result[0].length);
20
- result[0].push(locationFocus);
21
- }
22
- };
23
- for (var _i = 0, locationsFocus_1 = locationsFocus; _i < locationsFocus_1.length; _i++) {
24
- var locationFocus = locationsFocus_1[_i];
25
- _loop_1(locationFocus);
26
- }
27
- return result;
28
- };
29
- exports.getLocationsWithFocus = getLocationsWithFocus;
30
- var getLocationsFocus = function (focus) {
31
- if (!focus)
32
- return [];
33
- if (Array.isArray(focus)) {
34
- return focus.filter(FocusableElement_1.isLocationBuilder).map(function (builder) { return builder.location; });
35
- }
36
- return (0, FocusableElement_1.isLocationBuilder)(focus) ? [focus.location] : [];
37
- };
38
- //# sourceMappingURL=FocusableLocation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FocusableLocation.js","sourceRoot":"","sources":["../../../../../src/components/material/GameTable/focus/FocusableLocation.ts"],"names":[],"mappings":";;;;;;AACA,oEAAmC;AAEnC,uDAAwE;AAOjE,IAAM,qBAAqB,GAAG,UACnC,IAAkB,EAAE,OAAoB,EAAE,KAA6C;;IAEvF,IAAM,cAAc,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,UAAA,QAAQ,gBAC7D,OAAA,CAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,0CAAE,cAAc,MAAK,OAAO,CAAC,IAAI,IAAI,CAAC,MAAA,QAAQ,CAAC,MAAM,mCAAI,CAAC,CAAC,KAAK,OAAO,CAAC,KAAK,CAAA,EAAA,CAC7G,CAAA;IACD,IAAM,MAAM,GAA2B,CAAC,MAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,0CAAE,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,mCAAI,EAAE,EAAE,EAAE,CAAC,CAAA;4BACnG,aAAa;QACtB,IAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,UAAA,QAAQ,IAAI,OAAA,IAAA,yBAAK,EAAC,QAAQ,EAAE,aAAa,CAAC,EAA9B,CAA8B,CAAC,CAAA;QAC7E,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACtB;aAAM;YACL,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAA;YAChC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAA;SAC9B;;IAPH,KAA4B,UAAc,EAAd,iCAAc,EAAd,4BAAc,EAAd,IAAc;QAArC,IAAM,aAAa,uBAAA;gBAAb,aAAa;KAQvB;IACD,OAAO,MAAM,CAAA;AACf,CAAC,CAAA;AAjBY,QAAA,qBAAqB,yBAiBjC;AAED,IAAM,iBAAiB,GAAG,UAAC,KAA6C;IACtE,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAA;IACrB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACxB,OAAO,KAAK,CAAC,MAAM,CAAC,oCAAiB,CAAC,CAAC,GAAG,CAAC,UAAA,OAAO,IAAI,OAAA,OAAO,CAAC,QAAQ,EAAhB,CAAgB,CAAC,CAAA;KACxE;IACD,OAAO,IAAA,oCAAiB,EAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAA;AACzD,CAAC,CAAA"}
@@ -1,9 +0,0 @@
1
- import { Location, MaterialItem } from '@gamepark/rules-api';
2
- import { ItemContext, LocationContext } from '../../../../locators';
3
- import { MaterialFocus } from './MaterialFocus';
4
- export type LocationsWithFocus = {
5
- locations: Location[];
6
- focusedIndexes: number[];
7
- };
8
- export declare const getLocationsWithFocus: (item: MaterialItem, context: ItemContext, focus?: MaterialFocus) => LocationsWithFocus;
9
- export declare const getStaticLocationsWithFocus: (context: LocationContext, focus?: MaterialFocus) => Location[];
@@ -1,45 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.getStaticLocationsWithFocus = exports.getLocationsWithFocus = void 0;
7
- var isEqual_1 = __importDefault(require("lodash/isEqual"));
8
- var getFocusedLocations = function (locationsFocus, locations) {
9
- var focusedIndexes = [];
10
- var _loop_1 = function (locationFocus) {
11
- var index = locations.findIndex(function (location) { return (0, isEqual_1.default)(location, locationFocus); });
12
- if (index !== -1) {
13
- focusedIndexes.push(index);
14
- }
15
- else {
16
- focusedIndexes.push(locations.length);
17
- locations.push(locationFocus);
18
- }
19
- };
20
- for (var _i = 0, locationsFocus_1 = locationsFocus; _i < locationsFocus_1.length; _i++) {
21
- var locationFocus = locationsFocus_1[_i];
22
- _loop_1(locationFocus);
23
- }
24
- return { locations: locations, focusedIndexes: focusedIndexes };
25
- };
26
- var getLocationsWithFocus = function (item, context, focus) {
27
- var _a, _b, _c, _d;
28
- var locationsFocus = (_b = (_a = focus === null || focus === void 0 ? void 0 : focus.locations) === null || _a === void 0 ? void 0 : _a.filter(function (location) { var _a, _b; return ((_a = context.locators[location.type]) === null || _a === void 0 ? void 0 : _a.parentItemType) === context.type && ((_b = location.parent) !== null && _b !== void 0 ? _b : 0) === context.index; })) !== null && _b !== void 0 ? _b : [];
29
- var locations = (_d = (_c = context.material[context.type]) === null || _c === void 0 ? void 0 : _c.getLocations(item, context)) !== null && _d !== void 0 ? _d : [];
30
- return getFocusedLocations(locationsFocus, locations);
31
- };
32
- exports.getLocationsWithFocus = getLocationsWithFocus;
33
- var getStaticLocationsWithFocus = function (context, focus) {
34
- return Object.keys(context.locators).flatMap(function (type) {
35
- var _a, _b, _c;
36
- var locator = context.locators[type];
37
- if (locator.parentItemType !== undefined)
38
- return [];
39
- var locationsFocus = (_a = focus === null || focus === void 0 ? void 0 : focus.locations.filter(function (l) { return l.type === +type; })) !== null && _a !== void 0 ? _a : [];
40
- var locations = (_c = (_b = locator.getLocationDescription(context)) === null || _b === void 0 ? void 0 : _b.getLocations(context)) !== null && _c !== void 0 ? _c : [];
41
- return getFocusedLocations(locationsFocus, locations).locations;
42
- });
43
- };
44
- exports.getStaticLocationsWithFocus = getStaticLocationsWithFocus;
45
- //# sourceMappingURL=LocationsWithFocus.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"LocationsWithFocus.js","sourceRoot":"","sources":["../../../../../src/components/material/GameTable/focus/LocationsWithFocus.ts"],"names":[],"mappings":";;;;;;AACA,2DAAoC;AASpC,IAAM,mBAAmB,GAAG,UAAC,cAA0B,EAAE,SAAqB;IAC5E,IAAM,cAAc,GAAG,EAAE,CAAA;4BACd,aAAa;QACtB,IAAM,KAAK,GAAG,SAAS,CAAC,SAAS,CAAC,UAAA,QAAQ,IAAI,OAAA,IAAA,iBAAO,EAAC,QAAQ,EAAE,aAAa,CAAC,EAAhC,CAAgC,CAAC,CAAA;QAC/E,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC3B;aAAM;YACL,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAA;YACrC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,CAAA;SAC9B;;IAPH,KAA4B,UAAc,EAAd,iCAAc,EAAd,4BAAc,EAAd,IAAc;QAArC,IAAM,aAAa,uBAAA;gBAAb,aAAa;KAQvB;IACD,OAAO,EAAE,SAAS,WAAA,EAAE,cAAc,gBAAA,EAAE,CAAA;AACtC,CAAC,CAAA;AAEM,IAAM,qBAAqB,GAAG,UACnC,IAAkB,EAAE,OAAoB,EAAE,KAAqB;;IAE/D,IAAM,cAAc,GAAG,MAAA,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,SAAS,0CAAE,MAAM,CAAC,UAAA,QAAQ,gBACtD,OAAA,CAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,0CAAE,cAAc,MAAK,OAAO,CAAC,IAAI,IAAI,CAAC,MAAA,QAAQ,CAAC,MAAM,mCAAI,CAAC,CAAC,KAAK,OAAO,CAAC,KAAK,CAAA,EAAA,CAC7G,mCAAI,EAAE,CAAA;IACP,IAAM,SAAS,GAAG,MAAA,MAAA,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,0CAAE,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,mCAAI,EAAE,CAAA;IACnF,OAAO,mBAAmB,CAAC,cAAc,EAAE,SAAS,CAAC,CAAA;AACvD,CAAC,CAAA;AARY,QAAA,qBAAqB,yBAQjC;AAEM,IAAM,2BAA2B,GAAG,UACzC,OAAwB,EAAE,KAAqB;IAE/C,OAAO,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,UAAC,IAAI;;QAChD,IAAM,OAAO,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB,CAAA;QACrD,IAAI,OAAO,CAAC,cAAc,KAAK,SAAS;YAAE,OAAO,EAAE,CAAA;QACnD,IAAM,cAAc,GAAG,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,SAAS,CAAC,MAAM,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,IAAI,KAAK,CAAC,IAAI,EAAhB,CAAgB,CAAC,mCAAI,EAAE,CAAA;QAC3E,IAAM,SAAS,GAAG,MAAA,MAAA,OAAO,CAAC,sBAAsB,CAAC,OAAO,CAAC,0CAAE,YAAY,CAAC,OAAO,CAAC,mCAAI,EAAE,CAAA;QACtF,OAAO,mBAAmB,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC,SAAS,CAAA;IACjE,CAAC,CAAC,CAAA;AAEJ,CAAC,CAAA;AAXY,QAAA,2BAA2B,+BAWvC"}
@@ -1,2 +0,0 @@
1
- "use strict";
2
- //# sourceMappingURL=locations.utils.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"locations.utils.js","sourceRoot":"","sources":["../../../../src/components/material/GameTable/locations.utils.ts"],"names":[],"mappings":""}
@@ -1 +0,0 @@
1
- {"version":3,"file":"ItemMenu.js","sourceRoot":"","sources":["../../../src/components/material/ItemMenu.tsx"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,sCAAsC;AACtC,wCAAoC;AAGpC,qCAAqC;AAM9B,IAAM,QAAQ,GAAG,UAAC,EAAoC;IAAlC,IAAA,OAAO,aAAA,EAAK,KAAK,cAAnB,WAAqB,CAAF;IAC1C,OAAO,2CAAS,KAAK,cAClB,OAAO,CAAC,GAAG,CAAC,UAAC,MAAM,EAAE,KAAK;YACzB,OAAA,uBAAC,sBAAc,eAAiB,MAAM,GAAjB,KAAK,CAAe;QAAzC,CAAyC,CAC1C,IACG,CAAA;AACR,CAAC,CAAA;AANY,QAAA,QAAQ,YAMpB;AAWM,IAAM,cAAc,GAAG,UAC5B,EAAgH;IAA9G,IAAA,IAAI,UAAA,EAAE,KAAK,WAAA,EAAE,KAAK,WAAA,EAAE,cAAU,EAAV,MAAM,mBAAG,CAAC,KAAA,EAAE,IAAI,UAAA,EAAE,OAAO,aAAA,EAAK,KAAK,cAAzD,uDAA2D,CAAF;IAEzD,IAAM,IAAI,GAAG,IAAA,eAAO,GAAE,CAAA;IACtB,OAAO,6CAAQ,GAAG,EAAE,CAAC,iBAAiB,EAAE,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,CAAC,CAAC,EAC1E,OAAO,EAAE,cAAM,OAAA,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAnB,CAAmB,IAAM,KAAK,eACzD,IAAI,EACL,0CAAM,GAAG,EAAE,CAAC,cAAc,EAAE,CAAC,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,gBAAG,KAAK,IAAQ,KAC9F,CAAA;AACX,CAAC,CAAA;AATY,QAAA,cAAc,kBAS1B;AAED,IAAM,iBAAiB,OAAG,WAAG,4MAAA,wIAO5B,IAAA,CAAA;AAED,IAAM,iBAAiB,GAAG,UAAC,KAAa,EAAE,MAAc,IAAK,WAAA,WAAG,uIAAA,iDACjB,EAAwB,MAAO,EAAyB,QACtG,KAD8C,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAO,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAD1C,CAE5D,CAAA;AAED,IAAM,cAAc,OAAG,WAAG,wNAAA,oJAOzB,IAAA,CAAA;AAED,IAAM,SAAS,OAAG,WAAG,2LAAA,uHAKpB,IAAA,CAAA;AAED,IAAM,UAAU,OAAG,WAAG,2LAAA,uHAKrB,IAAA,CAAA"}
@@ -1,25 +0,0 @@
1
- import { Animation, AnimationContext, Animations } from '@gamepark/react-client';
2
- import { CreateItem, DeleteItem, ItemMove, MaterialGame, MaterialMove, MaterialRules, MoveItem } from '@gamepark/rules-api';
3
- import { Interpolation, Keyframes, Theme } from '@emotion/react';
4
- import { ItemContext, ItemLocator } from '../../locators';
5
- import { MaterialDescription } from './MaterialDescription';
6
- export declare class MaterialAnimations<P extends number = number, M extends number = number, L extends number = number> extends Animations<MaterialGame<P, M, L>, ItemMove<P, M, L>, P> {
7
- getPreDuration(move: ItemMove<P, M, L>, context: AnimationContext<MaterialGame<P, M, L>, MaterialMove<P, M, L>, P>): number;
8
- getPostDuration(move: ItemMove<P, M, L>, context: AnimationContext<MaterialGame<P, M, L>, MaterialMove<P, M, L>, P>): number;
9
- moveDuration(_move: ItemMove<P, M, L>, _context: AnimationContext<MaterialGame<P, M, L>, MaterialMove<P, M, L>, P>): number;
10
- isItemToAnimate({ game, type, index, displayIndex, locators }: ItemContext<P, M, L>, animation: Animation<MaterialMove<P, M, L>>): boolean;
11
- getItemAnimation(context: ItemContext<P, M, L>, animation: Animation<MaterialMove<P, M, L>>): Interpolation<Theme>;
12
- protected getCreateItemAnimation(context: ItemContext<P, M, L>, animation: Animation<CreateItem<P, M, L>>): Interpolation<Theme>;
13
- protected fadein(duration: number): import("@emotion/utils").SerializedStyles;
14
- protected getFirstStockItemTransforms(context: ItemContext<P, M, L>): string[];
15
- protected getKeyframesFromOrigin(origin: string, _animation: Animation<ItemMove<P, M, L>>, _context: ItemContext<P, M, L>): Keyframes;
16
- protected getMoveItemAnimation(context: ItemContext<P, M, L>, animation: Animation<MoveItem<P, M, L>>): Interpolation<Theme>;
17
- protected getKeyframesToDestination(destination: string, _animation: Animation<ItemMove<P, M, L>>, _context: ItemContext<P, M, L>): Keyframes;
18
- protected getDeleteItemAnimation(context: ItemContext<P, M, L>, animation: Animation<DeleteItem<M>>): Interpolation<Theme>;
19
- }
20
- export type ItemAnimationContext<P extends number = number, M extends number = number, L extends number = number> = {
21
- material: Record<M, MaterialDescription<P, M, L>>;
22
- locators: Record<L, ItemLocator<P, M, L>>;
23
- rules: MaterialRules<P, M, L>;
24
- player?: P;
25
- };