@gamepark/odin 0.0.7 → 0.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -39,13 +39,27 @@ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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var __values = (this && this.__values) || function(o) {
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var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
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if (m) return m.call(o);
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if (o && typeof o.length === "number") return {
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next: function () {
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if (o && i >= o.length) o = void 0;
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return { value: o && o[i++], done: !o };
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}
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};
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throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EndOfRoundRule = void 0;
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var rules_api_1 = require("@gamepark/rules-api");
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var sum_1 = __importDefault(require("lodash/sum"));
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var LocationType_1 = require("../material/LocationType");
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var MaterialType_1 = require("../material/MaterialType");
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var CustomMoveType_1 = require("./CustomMoveType");
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var EndHelper_1 = require("./helper/EndHelper");
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var Memory_1 = require("./Memory");
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var RuleId_1 = require("./RuleId");
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var EndOfRoundRule = (function (_super) {
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@@ -62,7 +76,33 @@ var EndOfRoundRule = (function (_super) {
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return moves;
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};
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EndOfRoundRule.prototype.onRoundEnd = function () {
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-
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var e_1, _a;
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var ended = false;
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var _loop_1 = function (player) {
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var hand = this_1.material(MaterialType_1.MaterialType.Card).location(LocationType_1.LocationType.Hand).player(player);
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this_1.memorize(Memory_1.Memory.PlayerScore, function (s) {
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if (s === void 0) { s = []; }
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return __spreadArray(__spreadArray([], __read(s), false), [hand.length], false);
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}, player);
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var score = (0, sum_1.default)(this_1.remind(Memory_1.Memory.PlayerScore, player));
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if (!ended && score >= 15)
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ended = true;
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};
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var this_1 = this;
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try {
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for (var _b = __values(this.game.players), _c = _b.next(); !_c.done; _c = _b.next()) {
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var player = _c.value;
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_loop_1(player);
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}
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}
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_1) throw e_1.error; }
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}
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if (!ended) {
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this.memorize(Memory_1.Memory.Round, function (r) {
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return r + 1;
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});
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@@ -14,52 +14,10 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __read = (this && this.__read) || function (o, n) {
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var m = typeof Symbol === "function" && o[Symbol.iterator];
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if (!m) return o;
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var i = m.call(o), r, ar = [], e;
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try {
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while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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}
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finally { if (e) throw e.error; }
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}
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return ar;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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var __values = (this && this.__values) || function(o) {
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var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
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if (m) return m.call(o);
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if (o && typeof o.length === "number") return {
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next: function () {
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if (o && i >= o.length) o = void 0;
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return { value: o && o[i++], done: !o };
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}
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};
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throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EndHelper = void 0;
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var rules_api_1 = require("@gamepark/rules-api");
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var
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var LocationType_1 = require("../../material/LocationType");
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var MaterialType_1 = require("../../material/MaterialType");
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var Memory_1 = require("../Memory");
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var ScoreHelper_1 = require("./ScoreHelper");
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var EndHelper = (function (_super) {
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__extends(EndHelper, _super);
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function EndHelper() {
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@@ -67,33 +25,8 @@ var EndHelper = (function (_super) {
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}
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Object.defineProperty(EndHelper.prototype, "isEnded", {
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get: function () {
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var
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var _loop_1 = function (player) {
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var hand = this_1.material(MaterialType_1.MaterialType.Card).location(LocationType_1.LocationType.Hand).player(player);
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this_1.memorize(Memory_1.Memory.PlayerScore, function (s) {
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if (s === void 0) { s = []; }
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return __spreadArray(__spreadArray([], __read(s), false), [hand.length], false);
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}, player);
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var score = (0, sum_1.default)(this_1.remind(Memory_1.Memory.PlayerScore, player));
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if (!ended && score >= 15)
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ended = true;
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};
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var this_1 = this;
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try {
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for (var _b = __values(this.game.players), _c = _b.next(); !_c.done; _c = _b.next()) {
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var player = _c.value;
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_loop_1(player);
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}
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}
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_1) throw e_1.error; }
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}
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return ended;
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var _this = this;
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return this.game.players.some(function (p) { return new ScoreHelper_1.ScoreHelper(_this.game, p).score >= 15; });
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},
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enumerable: false,
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configurable: true
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@gamepark/odin",
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"version": "0.0.
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"version": "0.0.8",
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"description": "The rules of Odin adapted for Game Park",
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"sideEffects": false,
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"main": "dist/index.js",
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@@ -29,5 +29,5 @@
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"i18next": "^22.0.3",
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"lodash": "^4.17.21"
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},
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"gitHead": "
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"gitHead": "4b5e8126c52727efad2c869b7ff6d79eae853c18"
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}
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