@gamepark/mythologies 1.0.4 → 1.0.6

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@@ -9,7 +9,7 @@ import { AmmoutEffectRule } from './rules/effects/AmmoutEffectRule';
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  import { AnubisEffectRule } from './rules/effects/AnubisEffectRule';
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  import { AthenaEffectRule } from './rules/effects/AthenaEffectRule';
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  import { BennuEffectRule } from './rules/effects/BennuEffectRule';
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- import { CaimanEffectRule } from './rules/effects/CaimanEffectRule';
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+ import { CaimanEffectRule, CaimanSacrificeEffectRule } from './rules/effects/CaimanEffectRule';
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  import { CentaurEffectRule, CentaurEffectSacrificeRule } from './rules/effects/CentaurEffectRule';
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  import { ChimeraEffectRule } from './rules/effects/ChimeraEffectRule';
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  import { CobraEffectRule, CobraSummonEffect } from './rules/effects/CobraEffectRule';
@@ -98,6 +98,7 @@ export declare class MythologiesRules extends SecretMaterialRules<PlayerColor, M
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  41: typeof IllapaEffectRule;
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  42: typeof IllapaSacrificeRule;
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  43: typeof CaimanEffectRule;
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+ 64: typeof CaimanSacrificeEffectRule;
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  44: typeof CondorEffectRule;
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  45: typeof SupayEffectRule;
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  46: typeof UkukuEffectRule;
@@ -143,7 +144,7 @@ export declare class MythologiesRules extends SecretMaterialRules<PlayerColor, M
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  6: (item: MaterialItem, player?: PlayerColor) => string[];
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  };
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  4: {
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- 5: import("@gamepark/rules-api").HidingStrategy<number, number>;
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+ 5: import("@gamepark/rules-api").HidingStrategy;
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  17: (item: MaterialItem) => string[];
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  };
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  10: {
@@ -13,7 +13,7 @@ import { AmmoutEffectRule } from './rules/effects/AmmoutEffectRule';
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  import { AnubisEffectRule } from './rules/effects/AnubisEffectRule';
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  import { AthenaEffectRule } from './rules/effects/AthenaEffectRule';
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  import { BennuEffectRule } from './rules/effects/BennuEffectRule';
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- import { CaimanEffectRule } from './rules/effects/CaimanEffectRule';
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+ import { CaimanEffectRule, CaimanSacrificeEffectRule } from './rules/effects/CaimanEffectRule';
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  import { CentaurEffectRule, CentaurEffectSacrificeRule } from './rules/effects/CentaurEffectRule';
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  import { ChimeraEffectRule } from './rules/effects/ChimeraEffectRule';
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  import { CobraEffectRule, CobraSummonEffect } from './rules/effects/CobraEffectRule';
@@ -103,6 +103,7 @@ export class MythologiesRules extends SecretMaterialRules {
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  [RuleId.IllapaEffect]: IllapaEffectRule,
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  [RuleId.IllapaSacrifice]: IllapaSacrificeRule,
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  [RuleId.CaimanEffect]: CaimanEffectRule,
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+ [RuleId.CaimanSacrificeEffect]: CaimanSacrificeEffectRule,
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  [RuleId.CondorEffect]: CondorEffectRule,
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  [RuleId.SupayEffect]: SupayEffectRule,
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  [RuleId.UkukuEffect]: UkukuEffectRule,
@@ -169,18 +170,27 @@ export class MythologiesRules extends SecretMaterialRules {
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  beforeItemMove(move) {
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  if (!this.game.rule)
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  return [];
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+ const consequences = super.beforeItemMove(move);
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  if (isMoveItemType(MaterialType.GemToken)(move) && move.location.type === LocationType.PlayerGems) {
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  const gem = this.material(MaterialType.GemToken).getItem(move.itemIndex).location;
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  const player = gem.player;
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  if (gem.type === LocationType.PantheonLineBonus && player === move.location.player) {
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+ const firstEffect = this.remind(Memory.PendingEffects)[0];
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  new TriggerEffectsRule(this.game).triggerEffects({ type: TriggerEventType.LineEvent, eventType: LineEventType.BonusGain, player, y: gem.y });
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+ if (this.remind(Memory.PendingEffects)[0] !== firstEffect) {
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+ consequences.push(...new ResolveEffectsRule(this.game).startEffectsResolution());
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+ }
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  }
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  }
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  if (isMoveItemType(MaterialType.FavorToken)(move) && move.location.type === LocationType.PlayerFavor) {
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  const favor = this.material(MaterialType.FavorToken).getItem(move.itemIndex).location;
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  const player = favor.player;
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  if (favor.type === LocationType.PantheonColumnBonus && player === move.location.player) {
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+ const firstEffect = this.remind(Memory.PendingEffects)[0];
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  new TriggerEffectsRule(this.game).triggerEffects({ type: TriggerEventType.ColumnEvent, eventType: LineEventType.BonusGain, player, x: favor.x });
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+ if (this.remind(Memory.PendingEffects)[0] !== firstEffect) {
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+ consequences.push(...new ResolveEffectsRule(this.game).startEffectsResolution());
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+ }
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  }
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  }
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  if (isMoveItemType(MaterialType.EntityCard)(move) && move.location.type === LocationType.PlayerDiscard) {
@@ -195,7 +205,7 @@ export class MythologiesRules extends SecretMaterialRules {
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  new Pantheon(this.game, firstCard.location.player).onPileSacrificed(move.indexes);
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  }
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  }
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- return super.beforeItemMove(move);
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+ return consequences;
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  }
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  getAutomaticMoves() {
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  if (!this.remind(Memory.OngoingEffect) &&
@@ -10,7 +10,6 @@ export declare class Pantheon extends MaterialRulesPart {
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  get coveredEntities(): Material<number, number, number>;
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  get grid(): (Entity | undefined)[][];
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  private get indexGrid();
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- getLegalSpacesToSummon(entity: Entity): XYCoordinates[];
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  isLegalSpaceToSummon(space: XYCoordinates, entity?: Entity): boolean;
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  getFavorTax(space: XYCoordinates): number;
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  getGemTax(space: XYCoordinates): number;
@@ -29,7 +28,7 @@ export declare class Pantheon extends MaterialRulesPart {
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  updateGrid(gridAfter?: (number | null)[][]): TriggerEvent[];
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  private getEntitiesMoved;
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  private getEntitiesCrushed;
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- triggerBonusGains(grid?: (number | null)[][]): void;
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+ triggerBonusGains(grid?: (number | null)[][], gridBefore?: (number | null)[][] | null): void;
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  gainLineBonus(y: number): MoveItem<number, number, number>[];
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  gainColumnBonus(x: number): MoveItem<number, number, number>[];
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  getBonusGem(y: number): Material<number, number, number>;
@@ -38,9 +38,6 @@ export class Pantheon extends MaterialRulesPart {
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  return entity.length > 0 ? entity.getIndex() : null;
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  }));
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  }
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- getLegalSpacesToSummon(entity) {
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- return this.legalSpaces.filter((space) => this.isLegalSpaceToSummon(space, entity));
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- }
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  isLegalSpaceToSummon(space, entity) {
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  const opponents = this.game.players.filter((player) => player !== this.player);
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  const favorTax = sumBy(opponents, (opponent) => new Pantheon(this.game, opponent).getFavorTax(space));
@@ -106,18 +103,19 @@ export class Pantheon extends MaterialRulesPart {
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  if (summoned) {
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  moves.push(...this.onSummon(move));
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  }
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+ const gridBefore = this.remind(Memory.PlayerGrid, this.player);
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  const triggerEvents = this.updateGrid(grid);
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  triggerEvents.push({ type: TriggerEventType.EntityPlaced, cardIndex: move.itemIndex, entity, location, summoned: summoned });
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  if (triggerEvents.length) {
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  triggerEffectsRule.triggerEffects(...triggerEvents);
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  }
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+ this.triggerBonusGains(grid, gridBefore);
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  return moves;
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  }
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  get isSummon() {
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  return new MythologiesRules(this.game).delegate().isSummon;
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  }
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  updateGrid(gridAfter = this.indexGrid) {
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- this.triggerBonusGains(gridAfter);
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  const gridBefore = this.remind(Memory.PlayerGrid, this.player) ?? this.indexGrid;
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  this.memorize(Memory.PlayerGrid, gridAfter, this.player);
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  const triggerEvents = [];
@@ -166,16 +164,20 @@ export class Pantheon extends MaterialRulesPart {
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  }
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  return entities;
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  }
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- triggerBonusGains(grid = this.indexGrid) {
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+ triggerBonusGains(grid = this.indexGrid, gridBefore) {
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  const effect = { type: PendingEffectsType.BonusGains, player: this.player, lines: [], columns: [] };
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  const fullLines = range(0, 3).filter((y) => !grid[y].includes(null));
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  for (const y of fullLines) {
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+ if (gridBefore && gridBefore[y].every((item) => item !== null))
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+ continue;
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  if (this.getBonusGem(y).length) {
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  effect.lines.push(y);
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  }
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  }
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  const fullColumns = range(0, 3).filter((x) => grid.every((line) => line[x] !== null));
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  for (const x of fullColumns) {
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+ if (gridBefore && gridBefore.every((line) => line[x] !== null))
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+ continue;
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  if (this.getBonusFavor(x).length) {
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  effect.columns.push(x);
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  }
@@ -1,14 +1,16 @@
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  import { CyclopsEffectRule } from '../../../rules/effects/CyclopsEffectRule';
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+ import { PlaceCardsRule } from '../../../rules/PlaceCardsRule';
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  import { LineEventType, TriggerEventType } from '../Effect';
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  export const Cyclops = {
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  summon: [{ favor: 1 }, { gem: 1 }, {}],
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  effect: {
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- trigger: (event, { cardLocation, game }) => {
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+ trigger: (event, { cardLocation, game, cardIndex }) => {
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  const { x, y, player } = cardLocation;
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  return (((event.type === TriggerEventType.ColumnEvent && event.x === x) || (event.type === TriggerEventType.LineEvent && event.y === y)) &&
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  event.eventType === LineEventType.BonusGain &&
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  event.player === player &&
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- new CyclopsEffectRule(game).getBonus(event).length > 0);
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+ new CyclopsEffectRule(game).getBonus(event).length > 0 &&
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+ new PlaceCardsRule(game).isOncePerTurnAvailable(cardIndex));
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  },
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  rule: CyclopsEffectRule
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  }
@@ -58,5 +58,6 @@ export declare enum RuleId {
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  LeprechaunEffect = 60,
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  SelkieEffect = 61,
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  DullahanEffect = 62,
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- GarudaSacrifice = 63
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+ GarudaSacrifice = 63,
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+ CaimanSacrificeEffect = 64
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  }
@@ -60,4 +60,5 @@ export var RuleId;
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  RuleId[RuleId["SelkieEffect"] = 61] = "SelkieEffect";
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  RuleId[RuleId["DullahanEffect"] = 62] = "DullahanEffect";
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  RuleId[RuleId["GarudaSacrifice"] = 63] = "GarudaSacrifice";
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+ RuleId[RuleId["CaimanSacrificeEffect"] = 64] = "CaimanSacrificeEffect";
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  })(RuleId || (RuleId = {}));
@@ -1,8 +1,16 @@
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- import { MoveItem } from '@gamepark/rules-api';
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+ import { CustomMove, MaterialMove } from '@gamepark/rules-api';
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+ import { PlayerEffectRule } from '../../material/entity/PlayerEffectRule';
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  import { SacrificeEffectRule } from '../../material/entity/SacrificeEffectRule';
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  import { RuleId } from '../RuleId';
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- export declare class CaimanEffectRule extends SacrificeEffectRule {
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+ export declare class CaimanEffectRule extends PlayerEffectRule {
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  ruleId: RuleId;
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- onSacrifice(move: MoveItem): (import("@gamepark/rules-api").CustomMove | import("@gamepark/rules-api").CreateItem<number, number, number> | MoveItem<number, number, number>)[];
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+ getPlayerMoves(): CustomMove[];
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+ onCustomMove(move: CustomMove): MaterialMove[];
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+ }
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+ export declare class CaimanSacrificeEffectRule extends SacrificeEffectRule {
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+ ruleId: RuleId;
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+ onRuleStart(): CustomMove[] | import("@gamepark/rules-api").MoveItem<number, number, number>[];
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+ getCardsToSacrifice(): import("@gamepark/rules-api").Material<number, number, number>;
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+ onSacrifice(): MaterialMove[];
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  onRuleEnd(): never[];
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  }
@@ -1,32 +1,58 @@
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  import { CustomMoveType } from '../../CustomMoveType';
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  import { entityMythology } from '../../material/Entity';
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+ import { PlayerEffectRule } from '../../material/entity/PlayerEffectRule';
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  import { SacrificeEffectRule } from '../../material/entity/SacrificeEffectRule';
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- import { LocationType } from '../../material/LocationType';
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  import { MaterialType } from '../../material/MaterialType';
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  import { Pantheon } from '../../material/Pantheon';
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  import { Memory } from '../../Memory';
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  import { RuleId } from '../RuleId';
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- export class CaimanEffectRule extends SacrificeEffectRule {
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+ export class CaimanEffectRule extends PlayerEffectRule {
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  ruleId = RuleId.CaimanEffect;
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- onSacrifice(move) {
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- if (this.remind(Memory.EffectCount)) {
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- return [];
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+ getPlayerMoves() {
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+ return this.material(MaterialType.MythologyBoard)
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+ .getItems()
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+ .map((item) => this.customMove(CustomMoveType.ChooseMythology, item.id.mythology));
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+ }
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+ onCustomMove(move) {
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+ if (move.type === CustomMoveType.ChooseMythology) {
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+ this.memorize(Memory.TargetMythology, move.data);
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+ return [this.startRule(RuleId.CaimanSacrificeEffect)];
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+ }
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+ return super.onCustomMove(move);
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+ }
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+ }
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+ export class CaimanSacrificeEffectRule extends SacrificeEffectRule {
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+ ruleId = RuleId.CaimanSacrificeEffect;
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+ onRuleStart() {
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+ const mythology = this.remind(Memory.TargetMythology);
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+ const indexes = new Pantheon(this.game, this.player).visibleEntities.id((id) => entityMythology(id.front) === mythology).getIndexes();
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+ if (!indexes.length)
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+ return [this.customMove(CustomMoveType.EndEffect)];
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+ this.memorize(Memory.TargetEntities, indexes);
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+ this.memorize(Memory.EffectCount, indexes.length);
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+ const moves = this.getPlayerMoves();
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+ if (moves.length === indexes.length) {
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+ return moves;
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+ }
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+ return [];
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+ }
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+ getCardsToSacrifice() {
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+ const indexes = this.remind(Memory.TargetEntities);
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+ return this.material(MaterialType.EntityCard).index(indexes);
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+ }
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+ onSacrifice() {
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+ const moves = [];
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+ moves.push(new Pantheon(this.game, this.player).gainGems(1));
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+ const remaining = this.memorize(Memory.EffectCount, (count) => count - 1);
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+ if (!remaining) {
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+ moves.push(this.customMove(CustomMoveType.EndEffect));
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  }
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- const card = this.material(MaterialType.EntityCard).getItem(move.itemIndex);
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- const mythology = entityMythology(card.id.front);
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- const pantheon = new Pantheon(this.game, this.player);
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- const others = pantheon.visibleEntities
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- .location((l) => l.x !== card.location.x || l.y !== card.location.y)
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- .id((id) => entityMythology(id.front) === mythology);
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- this.memorize(Memory.EffectCount, 1 + others.length);
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- return [
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- ...others.moveItems({ type: LocationType.PlayerDiscard, player: this.player }),
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- pantheon.gainGems(1 + others.length),
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- this.customMove(CustomMoveType.EndEffect)
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- ];
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+ return moves;
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  }
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  onRuleEnd() {
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+ this.forget(Memory.TargetEntities);
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  this.forget(Memory.EffectCount);
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+ this.forget(Memory.TargetMythology);
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  return [];
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  }
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  }
@@ -39,6 +39,7 @@ export class ResolveEffectsRule extends PlayerTurnRule {
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  throw new Error('Unexpected state: start ResolveEffectsRule without pending effects');
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  }
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  if (pendingEffects.type === PendingEffectsType.SummonGain) {
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+ this.memorize(Memory.PendingEffects, (effects) => effects.slice(1));
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  return [...new Pantheon(this.game, this.player).getSummonGains(pendingEffects.entity, pendingEffects.line), this.customMove(CustomMoveType.EndEffect)];
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  }
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  const moves = this.getPlayerMoves();
@@ -46,6 +47,7 @@ export class ResolveEffectsRule extends PlayerTurnRule {
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  return moves;
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  }
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  else if (moves.length === 0) {
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+ this.memorize(Memory.PendingEffects, (effects) => effects.slice(1));
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  return [this.customMove(CustomMoveType.EndEffect)];
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  }
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  return [];
@@ -93,6 +95,7 @@ export class ResolveEffectsRule extends PlayerTurnRule {
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  pendingEffects.lines = pendingEffects.lines.filter((line) => line !== item.location.y);
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  }
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  if (this.getPlayerMoves().length === 0) {
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+ this.memorize(Memory.PendingEffects, (effects) => effects.slice(1));
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  return [this.customMove(CustomMoveType.EndEffect)];
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  }
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  }
@@ -136,9 +139,6 @@ export class ResolveEffectsRule extends PlayerTurnRule {
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  if (this.remind(Memory.OngoingEffect) !== undefined) {
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  this.forget(Memory.OngoingEffect);
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  }
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- else {
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- this.memorize(Memory.PendingEffects, (effects) => effects.slice(1));
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- }
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  if (this.remind(Memory.PendingEffects).length) {
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  moves.push(...this.startEffectsResolution());
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gamepark/mythologies",
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- "version": "1.0.4",
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+ "version": "1.0.6",
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  "description": "The rules of Mythologies adapted for Game Park",
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  "sideEffects": false,
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  "type": "module",
@@ -27,6 +27,5 @@
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  "devDependencies": {
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  "@gamepark/rules-api": "~7.2.0",
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  "es-toolkit": "^1.44.0"
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- },
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- "gitHead": "6333853529378cbbf1535c58e13a015919adf186"
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+ }
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  }