@gamepark/mythologies 0.7.1 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CustomMoveType.d.ts +3 -4
- package/dist/CustomMoveType.js +3 -4
- package/dist/MythologiesRules.d.ts +1 -1
- package/dist/MythologiesRules.js +33 -9
- package/dist/material/Entity.d.ts +2 -2
- package/dist/material/Entity.js +2 -2
- package/dist/material/LocationType.d.ts +2 -1
- package/dist/material/LocationType.js +1 -0
- package/dist/material/Pantheon.d.ts +1 -0
- package/dist/material/Pantheon.js +16 -14
- package/dist/material/entity/Effect.d.ts +11 -6
- package/dist/material/entity/Effect.js +69 -9
- package/dist/material/entity/SimultaneousMoveEffectRule.d.ts +0 -1
- package/dist/material/entity/SimultaneousMoveEffectRule.js +0 -4
- package/dist/material/entity/SimultaneousSacrificeEffectRule.d.ts +0 -1
- package/dist/material/entity/SimultaneousSacrificeEffectRule.js +0 -4
- package/dist/material/entity/celtic/Banshee.js +2 -2
- package/dist/material/entity/celtic/Dagda.js +3 -2
- package/dist/material/entity/chinese/ChangE.js +3 -5
- package/dist/material/entity/chinese/Fenghuang.js +3 -1
- package/dist/material/entity/chinese/Mogwai.js +4 -4
- package/dist/material/entity/chinese/SunWukong.js +3 -2
- package/dist/material/entity/egyptian/Isis.js +3 -2
- package/dist/material/entity/greek/Cyclops.js +7 -12
- package/dist/material/entity/greek/Poseidon.js +3 -2
- package/dist/material/entity/inca/Puma.js +4 -1
- package/dist/material/entity/inca/Ukuku.js +4 -4
- package/dist/material/entity/zulu/Inkanyamba.js +4 -1
- package/dist/rules/PlaceCardsRule.d.ts +0 -2
- package/dist/rules/PlaceCardsRule.js +23 -17
- package/dist/rules/PlaceTokenRule.js +5 -3
- package/dist/rules/effects/CentaurEffectRule.d.ts +1 -0
- package/dist/rules/effects/CentaurEffectRule.js +8 -44
- package/dist/rules/effects/CyclopsEffectRule.d.ts +5 -4
- package/dist/rules/effects/CyclopsEffectRule.js +58 -49
- package/dist/rules/effects/DraugrEffectRule.d.ts +1 -1
- package/dist/rules/effects/DraugrEffectRule.js +1 -1
- package/dist/rules/effects/FenrirEffectRule.js +6 -1
- package/dist/rules/effects/IllapaEffectRule.d.ts +4 -2
- package/dist/rules/effects/IllapaEffectRule.js +17 -12
- package/dist/rules/effects/MinotaurEffectRule.d.ts +2 -0
- package/dist/rules/effects/MinotaurEffectRule.js +11 -1
- package/dist/rules/effects/NuwaEffectRule.d.ts +3 -1
- package/dist/rules/effects/NuwaEffectRule.js +20 -12
- package/dist/rules/effects/ThorEffectRule.js +1 -1
- package/dist/rules/effects/TianlongEffectRule.d.ts +1 -0
- package/dist/rules/effects/TianlongEffectRule.js +19 -48
- package/dist/rules/effects/TriggerEffectsRule.d.ts +3 -3
- package/dist/rules/effects/TriggerEffectsRule.js +22 -18
- package/package.json +4 -4
package/dist/CustomMoveType.d.ts
CHANGED
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@@ -4,10 +4,9 @@ export declare enum CustomMoveType {
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4
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TrialFailure = 3,
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PlayEffect = 4,
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EndEffect = 5,
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7
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-
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8
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-
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9
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-
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10
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-
ChooseEntityCard = 9
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7
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+
ChooseMythology = 6,
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8
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+
ChooseLine = 7,
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9
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ChooseEntityCard = 8
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}
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export type TrialSuccessData = {
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trial: number;
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package/dist/CustomMoveType.js
CHANGED
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@@ -8,8 +8,7 @@ var CustomMoveType;
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CustomMoveType[CustomMoveType["TrialFailure"] = 3] = "TrialFailure";
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CustomMoveType[CustomMoveType["PlayEffect"] = 4] = "PlayEffect";
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CustomMoveType[CustomMoveType["EndEffect"] = 5] = "EndEffect";
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-
CustomMoveType[CustomMoveType["
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-
CustomMoveType[CustomMoveType["
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-
CustomMoveType[CustomMoveType["
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-
CustomMoveType[CustomMoveType["ChooseEntityCard"] = 9] = "ChooseEntityCard";
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CustomMoveType[CustomMoveType["ChooseMythology"] = 6] = "ChooseMythology";
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CustomMoveType[CustomMoveType["ChooseLine"] = 7] = "ChooseLine";
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CustomMoveType[CustomMoveType["ChooseEntityCard"] = 8] = "ChooseEntityCard";
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})(CustomMoveType = exports.CustomMoveType || (exports.CustomMoveType = {}));
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@@ -148,7 +148,7 @@ export declare class MythologiesRules extends SecretMaterialRules<PlayerColor, M
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keepMoveSecret(move: MaterialMove): boolean;
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isPlayerDestiny(move: MoveItem): boolean;
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beforeItemMove(move: ItemMove): MaterialMove<PlayerColor, MaterialType, LocationType, number>[];
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-
protected onCustomMove(move: CustomMove): MaterialMove<
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protected onCustomMove(move: CustomMove): MaterialMove<PlayerColor, MaterialType, LocationType, number>[];
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getAutomaticMoves(): MaterialMove<number, number, number, number>[];
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startEffectsResolution(): MaterialMove<number, number, number, number>[];
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giveTime(): number;
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package/dist/MythologiesRules.js
CHANGED
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@@ -14,6 +14,31 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __read = (this && this.__read) || function (o, n) {
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var m = typeof Symbol === "function" && o[Symbol.iterator];
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if (!m) return o;
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var i = m.call(o), r, ar = [], e;
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try {
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while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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}
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finally { if (e) throw e.error; }
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}
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return ar;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MythologiesRules = void 0;
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var rules_api_1 = require("@gamepark/rules-api");
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@@ -208,27 +233,26 @@ var MythologiesRules = (function (_super) {
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return _super.prototype.beforeItemMove.call(this, move);
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};
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MythologiesRules.prototype.onCustomMove = function (move) {
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-
var
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var moves = _super.prototype.onCustomMove.call(this, move);
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if (move.type === CustomMoveType_1.CustomMoveType.EndEffect) {
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this.forget(Memory_1.Memory.OngoingEffect);
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if (this.remind(Memory_1.Memory.PendingEffects).length) {
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-
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moves.push.apply(moves, __spreadArray([], __read(this.startEffectsResolution()), false));
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}
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else {
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var pendingRule = this.remind(Memory_1.Memory.PendingRule);
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if (pendingRule) {
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-
var id = pendingRule.id, player = pendingRule.player;
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this.forget(Memory_1.Memory.PendingRule);
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-
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-
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-
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-
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if (pendingRule.id === RuleId_1.RuleId.EndGame) {
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moves.push(this.endGame());
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}
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else {
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moves.push(this.startPlayerTurn(RuleId_1.RuleId.PlaceCards, pendingRule.player));
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}
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}
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}
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}
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-
return
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return moves;
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};
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MythologiesRules.prototype.getAutomaticMoves = function () {
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var _a;
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package/dist/material/Entity.js
CHANGED
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@@ -44,8 +44,8 @@ var Entity;
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Entity[Entity["Vetala"] = 39] = "Vetala";
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Entity[Entity["Kinnara"] = 40] = "Kinnara";
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Entity[Entity["Viracocha"] = 41] = "Viracocha";
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Entity[Entity["
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Entity[Entity["
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Entity[Entity["Illapa"] = 42] = "Illapa";
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Entity[Entity["MamaQucha"] = 43] = "MamaQucha";
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Entity[Entity["Inti"] = 44] = "Inti";
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Entity[Entity["Puma"] = 45] = "Puma";
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Entity[Entity["Amaru"] = 46] = "Amaru";
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@@ -27,6 +27,7 @@ var LocationType;
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LocationType[LocationType["PlayerDiscard"] = 22] = "PlayerDiscard";
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LocationType[LocationType["PlayerBufferArea"] = 23] = "PlayerBufferArea";
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LocationType[LocationType["GameHelpArea"] = 24] = "GameHelpArea";
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LocationType[LocationType["CardsCount"] = 25] = "CardsCount";
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})(LocationType = exports.LocationType || (exports.LocationType = {}));
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var isInSanctuary = function (type) { return type === LocationType.SanctuaryCreatureSpot || type === LocationType.SanctuaryGodSpot; };
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exports.isInSanctuary = isInSanctuary;
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@@ -37,6 +37,7 @@ export declare class Pantheon extends MaterialRulesPart {
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getInvokeGains(entity: Entity, line: number): MaterialMove<number, number, number, number>[];
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hasEntity(entity: Entity): boolean;
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getPiles(predicate?: (space: XYCoordinates) => boolean): Material[];
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getPile({ x, y }: XYCoordinates, fullPantheon?: Material<number, number, number>): Material;
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isAbleToMove(entity: EntityItem): boolean;
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get mythologies(): import("./Mythology").Mythology[];
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get missingMythologies(): import("./Mythology").Mythology[];
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@@ -209,7 +209,7 @@ var Pantheon = (function (_super) {
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grid[move.location.y][move.location.x] = move.itemIndex;
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moves.push.apply(moves, __spreadArray([], __read(this.gainBonus(grid)), false));
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var triggerEffectsRule = new TriggerEffectsRule_1.TriggerEffectsRule(this.game);
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triggerEffectsRule.triggerCardEffect(
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triggerEffectsRule.triggerCardEffect(move.itemIndex, location, { type: Effect_1.TriggerEventType.SelfPlaced });
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var triggerEvents = this.updateGrid(grid);
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var invoked = this.isInvoke;
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if (invoked) {
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@@ -402,24 +402,23 @@ var Pantheon = (function (_super) {
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var piles = [];
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var myEntities = this.material(MaterialType_1.MaterialType.EntityCard).player(this.player);
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var fullPantheon = myEntities.location(LocationType_1.LocationType.Pantheon);
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-
var
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var
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for (var x = 0; x < 3; x++) {
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for (var y = 0; y < 3; y++) {
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if (predicate({ x: x, y: y })) {
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var pile =
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var pile = this.getPile({ x: x, y: y }, fullPantheon);
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if (pile.length > 0) {
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piles.push(pile);
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}
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}
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};
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for (var y = 0; y < 3; y++) {
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_loop_5(y);
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}
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};
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for (var x = 0; x < 3; x++) {
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_loop_4(x);
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}
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return piles;
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};
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Pantheon.prototype.getPile = function (_a, fullPantheon) {
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var x = _a.x, y = _a.y;
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if (fullPantheon === void 0) { fullPantheon = this.material(MaterialType_1.MaterialType.EntityCard).location(LocationType_1.LocationType.Pantheon).player(this.player); }
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return fullPantheon.location(function (l) { return l.x === x && l.y === y; }).sort(function (item) { return item.location.z; });
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};
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Pantheon.prototype.isAbleToMove = function (entity) {
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return new PermanentEffectsRule_1.PermanentEffectsRule(this.game).canMove(entity);
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};
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@@ -438,10 +437,13 @@ var Pantheon = (function (_super) {
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configurable: true
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});
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Pantheon.prototype.onEntitySacrificed = function (card) {
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var
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var
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var item = card.getItem();
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var _a = item.location, x = _a.x, y = _a.y, z = _a.z;
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var grid = this.indexGrid;
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var cardUnder = this.allCards.location(function (l) { return l.x === x && l.y === y && l.z !== z; }).maxBy(function (item) { return item.location.z; });
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grid[y][x] = cardUnder.length ? cardUnder.getIndex() : null;
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this.memorize(Memory_1.Memory.PlayerGrid, grid, this.player);
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new TriggerEffectsRule_1.TriggerEffectsRule(this.game).triggerEffects({ type: Effect_1.TriggerEventType.EntitySacrificed, card: item, cardIndex: card.getIndex() });
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};
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Pantheon.prototype.hasCrushed = function (card) {
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return this.allCards.location(function (l) { return l.x === card.location.x && l.y === card.location.y && l.z < card.location.z; }).length > 0;
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@@ -1,9 +1,14 @@
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1
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-
import { Location,
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import { Location, MaterialGame, MaterialMove, MaterialRulesPart, PlayerTurnRule, SimultaneousRule, XYCoordinates } from '@gamepark/rules-api';
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import { PlayerColor } from '../../PlayerColor';
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import { RuleId } from '../../rules/RuleId';
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import { Entity, EntityId, EntityItem } from '../Entity';
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export type TriggerEventContext = {
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cardIndex: number;
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cardLocation: Location;
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game: MaterialGame;
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};
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export type TriggeredEffect = {
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trigger: (event: TriggerEvent,
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trigger: (event: TriggerEvent, context: TriggerEventContext) => boolean;
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rule: new (game: MaterialGame) => EffectRule;
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auto?: boolean;
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};
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@@ -33,6 +38,7 @@ export declare abstract class SimultaneousEffectRule extends SimultaneousRule im
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canPlayEffect(_cardIndex: number): boolean;
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ruleId?: RuleId;
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playEffect(): MaterialMove[];
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onRuleStart(): MaterialMove<number, number, number, number>[];
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getAffectedPlayers(): PlayerColor[];
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isOpponent(player: PlayerColor): boolean;
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get card(): import("@gamepark/rules-api").MaterialItem<number, number, EntityId>;
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@@ -60,7 +66,6 @@ export declare enum TriggerEventType {
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}
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export type SelfPlaced = {
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type: TriggerEventType.SelfPlaced;
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-
location: Location;
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};
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export type EndOfGameEvent = {
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type: TriggerEventType.EndOfGame;
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@@ -99,13 +104,13 @@ export type EntityCrushed = {
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card: EntityItem;
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cardIndex: number;
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};
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-
export declare const isCrushed: (event: TriggerEvent,
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export declare const isCrushed: (event: TriggerEvent, { cardIndex }: TriggerEventContext) => event is EntityCrushed;
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export type EntitySacrificed = {
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type: TriggerEventType.EntitySacrificed;
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card: EntityItem;
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cardIndex: number;
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};
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export declare const isSacrificed: (event: TriggerEvent,
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export declare const isSacrificed: (event: TriggerEvent, { cardIndex }: TriggerEventContext) => event is EntityCrushed;
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export type EntitiesMoved = {
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type: TriggerEventType.EntitiesMoved;
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player: PlayerColor;
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@@ -115,7 +120,7 @@ export type EndOfTurn = {
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type: TriggerEventType.EndOfTurn;
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player: PlayerColor;
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};
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-
export declare const isEndOfMyTurn: (event: TriggerEvent,
|
|
123
|
+
export declare const isEndOfMyTurn: (event: TriggerEvent, { cardLocation }: TriggerEventContext) => event is EndOfTurn;
|
|
119
124
|
export type TriggerEvent = EndOfGameEvent | SelfPlaced | EntityPlaced | LineEvent | ColumnEvent | Infinite | EntityCrushed | EntitySacrificed | EntitiesMoved | EndOfTurn;
|
|
120
125
|
export type PendingEffect<Event extends TriggerEvent = TriggerEvent> = {
|
|
121
126
|
cardIndex: number;
|
|
@@ -14,6 +14,17 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
14
14
|
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
15
|
};
|
|
16
16
|
})();
|
|
17
|
+
var __values = (this && this.__values) || function(o) {
|
|
18
|
+
var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
|
|
19
|
+
if (m) return m.call(o);
|
|
20
|
+
if (o && typeof o.length === "number") return {
|
|
21
|
+
next: function () {
|
|
22
|
+
if (o && i >= o.length) o = void 0;
|
|
23
|
+
return { value: o && o[i++], done: !o };
|
|
24
|
+
}
|
|
25
|
+
};
|
|
26
|
+
throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
|
|
27
|
+
};
|
|
17
28
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
18
29
|
exports.isEndOfMyTurn = exports.isSacrificed = exports.isCrushed = exports.oncePerTurn = exports.LineEventType = exports.isPlaced = exports.isEndOfGame = exports.TriggerEventType = exports.AutoEffectRule = exports.SimultaneousEffectRule = exports.PlayerEffectRule = exports.isTriggeredEffect = void 0;
|
|
19
30
|
var rules_api_1 = require("@gamepark/rules-api");
|
|
@@ -62,12 +73,56 @@ var SimultaneousEffectRule = (function (_super) {
|
|
|
62
73
|
return true;
|
|
63
74
|
};
|
|
64
75
|
SimultaneousEffectRule.prototype.playEffect = function () {
|
|
65
|
-
var
|
|
66
|
-
|
|
76
|
+
var e_1, _a;
|
|
77
|
+
var moves = [];
|
|
78
|
+
var playersToActivate = [];
|
|
79
|
+
try {
|
|
80
|
+
for (var _b = __values(this.getAffectedPlayers()), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
81
|
+
var player = _c.value;
|
|
82
|
+
var legalMoves = this.getActivePlayerLegalMoves(player);
|
|
83
|
+
if (legalMoves.length === 1 && !(0, rules_api_1.isMoveItemType)(MaterialType_1.MaterialType.EntityCard)(legalMoves[0])) {
|
|
84
|
+
moves.push(legalMoves[0]);
|
|
85
|
+
}
|
|
86
|
+
else if (legalMoves.length > 0) {
|
|
87
|
+
playersToActivate.push(player);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
catch (e_1_1) { e_1 = { error: e_1_1 }; }
|
|
92
|
+
finally {
|
|
93
|
+
try {
|
|
94
|
+
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
95
|
+
}
|
|
96
|
+
finally { if (e_1) throw e_1.error; }
|
|
97
|
+
}
|
|
98
|
+
if (playersToActivate.length > 0 && this.ruleId) {
|
|
99
|
+
moves.push(this.startSimultaneousRule(this.ruleId, playersToActivate));
|
|
100
|
+
}
|
|
101
|
+
return moves;
|
|
102
|
+
};
|
|
103
|
+
SimultaneousEffectRule.prototype.onRuleStart = function () {
|
|
104
|
+
var e_2, _a;
|
|
105
|
+
var moves = [];
|
|
106
|
+
try {
|
|
107
|
+
for (var _b = __values(this.game.rule.players), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
108
|
+
var player = _c.value;
|
|
109
|
+
var legalMoves = this.getActivePlayerLegalMoves(player);
|
|
110
|
+
if (legalMoves.length === 1) {
|
|
111
|
+
moves.push(legalMoves[0]);
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
catch (e_2_1) { e_2 = { error: e_2_1 }; }
|
|
116
|
+
finally {
|
|
117
|
+
try {
|
|
118
|
+
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
119
|
+
}
|
|
120
|
+
finally { if (e_2) throw e_2.error; }
|
|
121
|
+
}
|
|
122
|
+
return moves;
|
|
67
123
|
};
|
|
68
124
|
SimultaneousEffectRule.prototype.getAffectedPlayers = function () {
|
|
69
|
-
|
|
70
|
-
return this.game.players.filter(function (player) { return _this.getActivePlayerLegalMoves(player).length > 0; });
|
|
125
|
+
return this.game.players;
|
|
71
126
|
};
|
|
72
127
|
SimultaneousEffectRule.prototype.isOpponent = function (player) {
|
|
73
128
|
return player !== this.card.location.player;
|
|
@@ -141,13 +196,18 @@ var LineEventType;
|
|
|
141
196
|
})(LineEventType = exports.LineEventType || (exports.LineEventType = {}));
|
|
142
197
|
var oncePerTurn = function (event) { return event.type === TriggerEventType.Infinite; };
|
|
143
198
|
exports.oncePerTurn = oncePerTurn;
|
|
144
|
-
var isCrushed = function (event,
|
|
145
|
-
|
|
199
|
+
var isCrushed = function (event, _a) {
|
|
200
|
+
var cardIndex = _a.cardIndex;
|
|
201
|
+
return event.type === TriggerEventType.EntityCrushed && event.cardIndex === cardIndex;
|
|
146
202
|
};
|
|
147
203
|
exports.isCrushed = isCrushed;
|
|
148
|
-
var isSacrificed = function (event,
|
|
149
|
-
|
|
204
|
+
var isSacrificed = function (event, _a) {
|
|
205
|
+
var cardIndex = _a.cardIndex;
|
|
206
|
+
return event.type === TriggerEventType.EntitySacrificed && event.cardIndex === cardIndex;
|
|
150
207
|
};
|
|
151
208
|
exports.isSacrificed = isSacrificed;
|
|
152
|
-
var isEndOfMyTurn = function (event,
|
|
209
|
+
var isEndOfMyTurn = function (event, _a) {
|
|
210
|
+
var cardLocation = _a.cardLocation;
|
|
211
|
+
return event.type === TriggerEventType.EndOfTurn && event.player === cardLocation.player;
|
|
212
|
+
};
|
|
153
213
|
exports.isEndOfMyTurn = isEndOfMyTurn;
|
|
@@ -2,7 +2,6 @@ import { ItemMove, Location, Material, MaterialItem, MaterialMove, MoveItem, XYC
|
|
|
2
2
|
import { PlayerColor } from '../../PlayerColor';
|
|
3
3
|
import { SimultaneousEffectRule } from './Effect';
|
|
4
4
|
export declare abstract class SimultaneousMoveEffectRule extends SimultaneousEffectRule {
|
|
5
|
-
getAffectedPlayers(): PlayerColor[];
|
|
6
5
|
getActivePlayerLegalMoves(player: PlayerColor): MoveItem<number, number, number>[];
|
|
7
6
|
getSacrificeToPreventMove(player: PlayerColor): MoveItem<number, number, number>[];
|
|
8
7
|
getMovementMoves(player: PlayerColor): MoveItem<number, number, number>[];
|
|
@@ -64,10 +64,6 @@ var SimultaneousMoveEffectRule = (function (_super) {
|
|
|
64
64
|
function SimultaneousMoveEffectRule() {
|
|
65
65
|
return _super !== null && _super.apply(this, arguments) || this;
|
|
66
66
|
}
|
|
67
|
-
SimultaneousMoveEffectRule.prototype.getAffectedPlayers = function () {
|
|
68
|
-
var _this = this;
|
|
69
|
-
return this.game.players.filter(function (player) { return _this.getMovementMoves(player).length > 0; });
|
|
70
|
-
};
|
|
71
67
|
SimultaneousMoveEffectRule.prototype.getActivePlayerLegalMoves = function (player) {
|
|
72
68
|
return this.getMovementMoves(player).concat(this.getSacrificeToPreventMove(player));
|
|
73
69
|
};
|
|
@@ -2,7 +2,6 @@ import { ItemMove, Material, MaterialMove, MoveItem } from '@gamepark/rules-api'
|
|
|
2
2
|
import { PlayerColor } from '../../PlayerColor';
|
|
3
3
|
import { SimultaneousEffectRule } from './Effect';
|
|
4
4
|
export declare abstract class SimultaneousSacrificeEffectRule extends SimultaneousEffectRule {
|
|
5
|
-
getAffectedPlayers(): PlayerColor[];
|
|
6
5
|
getActivePlayerLegalMoves(player: PlayerColor): MaterialMove[];
|
|
7
6
|
private getCardsAbleToSacrifice;
|
|
8
7
|
getCardsToSacrifice(player: PlayerColor): Material;
|
|
@@ -27,10 +27,6 @@ var SimultaneousSacrificeEffectRule = (function (_super) {
|
|
|
27
27
|
function SimultaneousSacrificeEffectRule() {
|
|
28
28
|
return _super !== null && _super.apply(this, arguments) || this;
|
|
29
29
|
}
|
|
30
|
-
SimultaneousSacrificeEffectRule.prototype.getAffectedPlayers = function () {
|
|
31
|
-
var _this = this;
|
|
32
|
-
return this.game.players.filter(function (player) { return _this.getCardsToSacrifice(player).length; });
|
|
33
|
-
};
|
|
34
30
|
SimultaneousSacrificeEffectRule.prototype.getActivePlayerLegalMoves = function (player) {
|
|
35
31
|
var cards = this.getCardsAbleToSacrifice(player);
|
|
36
32
|
var moves = cards.moveItems({ type: LocationType_1.LocationType.PlayerDiscard, player: player });
|
|
@@ -31,10 +31,10 @@ exports.Banshee = {
|
|
|
31
31
|
var moves = [];
|
|
32
32
|
var _a = this.card.location, x = _a.x, y = _a.y, player = _a.player;
|
|
33
33
|
var pantheon = new Pantheon_1.Pantheon(this.game, player);
|
|
34
|
-
if (pantheon.grid[y].every(function (entity, column) { return column
|
|
34
|
+
if (pantheon.grid[y].every(function (entity, column) { return column === x || !entity; })) {
|
|
35
35
|
moves.push(pantheon.gainFavor(1));
|
|
36
36
|
}
|
|
37
|
-
if (pantheon.grid.every(function (line, lineY) { return lineY
|
|
37
|
+
if (pantheon.grid.every(function (line, lineY) { return lineY === y || !line[x]; })) {
|
|
38
38
|
moves.push(pantheon.gainGems(1));
|
|
39
39
|
}
|
|
40
40
|
return moves;
|
|
@@ -21,8 +21,9 @@ var Effect_1 = require("../Effect");
|
|
|
21
21
|
exports.Dagda = {
|
|
22
22
|
invoke: [{ gem: 2, favor: 1 }, { favor: 2 }, {}],
|
|
23
23
|
effect: {
|
|
24
|
-
trigger: function (event,
|
|
25
|
-
var
|
|
24
|
+
trigger: function (event, _a) {
|
|
25
|
+
var cardLocation = _a.cardLocation, game = _a.game;
|
|
26
|
+
var player = cardLocation.player;
|
|
26
27
|
switch (event.type) {
|
|
27
28
|
case Effect_1.TriggerEventType.EntitySacrificed:
|
|
28
29
|
case Effect_1.TriggerEventType.EntityCrushed:
|
|
@@ -22,11 +22,9 @@ var Effect_1 = require("../Effect");
|
|
|
22
22
|
exports.ChangE = {
|
|
23
23
|
invoke: [{ gem: 1, favor: 2 }, { gem: 2 }, {}],
|
|
24
24
|
effect: {
|
|
25
|
-
trigger: function (event,
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
card.getItem().location.player !== event.location.player &&
|
|
29
|
-
card.getItem().location.y === event.location.y);
|
|
25
|
+
trigger: function (event, _a) {
|
|
26
|
+
var cardLocation = _a.cardLocation;
|
|
27
|
+
return event.type === Effect_1.TriggerEventType.EntityPlaced && event.invoked && cardLocation.player !== event.location.player && cardLocation.y === event.location.y;
|
|
30
28
|
},
|
|
31
29
|
rule: (function (_super) {
|
|
32
30
|
__extends(ChangeEEffectRule, _super);
|
|
@@ -7,7 +7,9 @@ var Effect_1 = require("../Effect");
|
|
|
7
7
|
exports.Fenghuang = {
|
|
8
8
|
invoke: [{ favor: 1 }, {}, { gem: 1 }],
|
|
9
9
|
effect: {
|
|
10
|
-
trigger: function (event,
|
|
10
|
+
trigger: function (event, context) {
|
|
11
|
+
return ((0, Effect_1.isCrushed)(event, context) || (0, Effect_1.isSacrificed)(event, context)) && new PlaceCardsRule_1.PlaceCardsRule(context.game).isOncePerTurnAvailable(context.cardIndex);
|
|
12
|
+
},
|
|
11
13
|
rule: FenghuangEffectRule_1.FenghuangEffectRule
|
|
12
14
|
}
|
|
13
15
|
};
|
|
@@ -21,10 +21,10 @@ var Effect_1 = require("../Effect");
|
|
|
21
21
|
exports.Mogwai = {
|
|
22
22
|
invoke: [{}, { favor: 1 }, { gem: 1 }],
|
|
23
23
|
effect: {
|
|
24
|
-
trigger: function (event,
|
|
25
|
-
var
|
|
26
|
-
return (
|
|
27
|
-
(event.type === Effect_1.TriggerEventType.ColumnEvent && event.eventType === Effect_1.LineEventType.Completed &&
|
|
24
|
+
trigger: function (event, _a) {
|
|
25
|
+
var cardLocation = _a.cardLocation;
|
|
26
|
+
return (event.type === Effect_1.TriggerEventType.LineEvent && event.eventType === Effect_1.LineEventType.Completed && cardLocation.y === event.y) ||
|
|
27
|
+
(event.type === Effect_1.TriggerEventType.ColumnEvent && event.eventType === Effect_1.LineEventType.Completed && cardLocation.x === event.x);
|
|
28
28
|
},
|
|
29
29
|
rule: (function (_super) {
|
|
30
30
|
__extends(MogwaiEffectRule, _super);
|
|
@@ -22,8 +22,9 @@ var Effect_1 = require("../Effect");
|
|
|
22
22
|
exports.SunWukong = {
|
|
23
23
|
invoke: [{ gem: 1 }, { favor: 2 }, { gem: 1 }],
|
|
24
24
|
effect: {
|
|
25
|
-
trigger: function (effect,
|
|
26
|
-
|
|
25
|
+
trigger: function (effect, _a) {
|
|
26
|
+
var cardLocation = _a.cardLocation, game = _a.game;
|
|
27
|
+
return effect.type === Effect_1.TriggerEventType.EntitiesMoved && (0, rules_api_1.areNeighbors)(effect.player, cardLocation.player, game.players);
|
|
27
28
|
},
|
|
28
29
|
rule: (function (_super) {
|
|
29
30
|
__extends(SunWukongEffectRule, _super);
|
|
@@ -22,8 +22,9 @@ var Effect_1 = require("../Effect");
|
|
|
22
22
|
exports.Isis = {
|
|
23
23
|
invoke: [{ gem: 2 }, { gem: 2, favor: 1 }, {}],
|
|
24
24
|
effect: {
|
|
25
|
-
trigger: function (event,
|
|
26
|
-
|
|
25
|
+
trigger: function (event, _a) {
|
|
26
|
+
var cardLocation = _a.cardLocation, game = _a.game;
|
|
27
|
+
return event.type === Effect_1.TriggerEventType.EntityCrushed && (0, rules_api_1.areNeighbors)(cardLocation.player, event.card.location.player, game.players);
|
|
27
28
|
},
|
|
28
29
|
rule: (function (_super) {
|
|
29
30
|
__extends(IsisEffectRule, _super);
|
|
@@ -1,23 +1,18 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.Cyclops = void 0;
|
|
4
|
-
var Memory_1 = require("../../../Memory");
|
|
5
|
-
var MythologiesRules_1 = require("../../../MythologiesRules");
|
|
6
4
|
var CyclopsEffectRule_1 = require("../../../rules/effects/CyclopsEffectRule");
|
|
7
5
|
var Effect_1 = require("../Effect");
|
|
8
6
|
exports.Cyclops = {
|
|
9
7
|
invoke: [{ favor: 1 }, { gem: 1 }, {}],
|
|
10
8
|
effect: {
|
|
11
|
-
trigger: function (event,
|
|
12
|
-
var _a;
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
if ((_a = new MythologiesRules_1.MythologiesRules(game).remind(Memory_1.Memory.OncePerTurn)) === null || _a === void 0 ? void 0 : _a.includes(card.getIndex()))
|
|
19
|
-
return false;
|
|
20
|
-
return event.type === Effect_1.TriggerEventType.LineEvent ? event.y === y : event.x === x;
|
|
9
|
+
trigger: function (event, _a) {
|
|
10
|
+
var cardLocation = _a.cardLocation, game = _a.game;
|
|
11
|
+
var x = cardLocation.x, y = cardLocation.y, player = cardLocation.player;
|
|
12
|
+
return (((event.type === Effect_1.TriggerEventType.ColumnEvent && event.x === x) || (event.type === Effect_1.TriggerEventType.LineEvent && event.y === y)) &&
|
|
13
|
+
event.eventType === Effect_1.LineEventType.BonusGain &&
|
|
14
|
+
event.player === player &&
|
|
15
|
+
new CyclopsEffectRule_1.CyclopsEffectRule(game).getBonus(event).length > 0);
|
|
21
16
|
},
|
|
22
17
|
rule: CyclopsEffectRule_1.CyclopsEffectRule
|
|
23
18
|
}
|
|
@@ -24,8 +24,9 @@ var Effect_1 = require("../Effect");
|
|
|
24
24
|
exports.Poseidon = {
|
|
25
25
|
invoke: [{}, { gem: 2 }, { favor: 1 }],
|
|
26
26
|
effect: {
|
|
27
|
-
trigger: function (event,
|
|
28
|
-
|
|
27
|
+
trigger: function (event, _a) {
|
|
28
|
+
var cardLocation = _a.cardLocation;
|
|
29
|
+
return event.type === Effect_1.TriggerEventType.EntityPlaced && event.invoked && (0, Entity_1.isGod)(event.entity) && event.location.player === cardLocation.player;
|
|
29
30
|
},
|
|
30
31
|
rule: (function (_super) {
|
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31
32
|
__extends(PoseidonEffectRule, _super);
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@@ -21,7 +21,10 @@ var Effect_1 = require("../Effect");
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|
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21
21
|
exports.Puma = {
|
|
22
22
|
invoke: [{}, { favor: 1 }, {}],
|
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23
23
|
effect: {
|
|
24
|
-
trigger: function (event,
|
|
24
|
+
trigger: function (event, _a) {
|
|
25
|
+
var cardLocation = _a.cardLocation;
|
|
26
|
+
return event.type === Effect_1.TriggerEventType.EntityCrushed && cardLocation.player === event.card.location.player;
|
|
27
|
+
},
|
|
25
28
|
rule: (function (_super) {
|
|
26
29
|
__extends(PumaEffectRule, _super);
|
|
27
30
|
function PumaEffectRule() {
|
|
@@ -6,12 +6,12 @@ var Effect_1 = require("../Effect");
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|
|
6
6
|
exports.Ukuku = {
|
|
7
7
|
invoke: [{ gem: 1 }, { gem: 2 }, {}],
|
|
8
8
|
effect: {
|
|
9
|
-
trigger: function (event,
|
|
10
|
-
var
|
|
9
|
+
trigger: function (event, _a) {
|
|
10
|
+
var cardLocation = _a.cardLocation;
|
|
11
11
|
return (event.type === Effect_1.TriggerEventType.LineEvent &&
|
|
12
12
|
event.eventType === Effect_1.LineEventType.Completed &&
|
|
13
|
-
|
|
14
|
-
|
|
13
|
+
cardLocation.player === event.player &&
|
|
14
|
+
cardLocation.y === event.y);
|
|
15
15
|
},
|
|
16
16
|
rule: UkukuEffectRule_1.UkukuEffectRule
|
|
17
17
|
}
|
|
@@ -21,7 +21,10 @@ var Effect_1 = require("../Effect");
|
|
|
21
21
|
exports.Inkanyamba = {
|
|
22
22
|
invoke: [{}, { favor: 1 }, { gem: 1 }],
|
|
23
23
|
effect: {
|
|
24
|
-
trigger: function (effect,
|
|
24
|
+
trigger: function (effect, _a) {
|
|
25
|
+
var cardIndex = _a.cardIndex;
|
|
26
|
+
return effect.type === Effect_1.TriggerEventType.EntitiesMoved && effect.entities.includes(cardIndex);
|
|
27
|
+
},
|
|
25
28
|
rule: (function (_super) {
|
|
26
29
|
__extends(InkanyambaEffectRule, _super);
|
|
27
30
|
function InkanyambaEffectRule() {
|
|
@@ -2,8 +2,6 @@ import { CustomMove, ItemMove, MaterialMove, PlayerTurnRule } from '@gamepark/ru
|
|
|
2
2
|
import { RuleId } from './RuleId';
|
|
3
3
|
export declare class PlaceCardsRule extends PlayerTurnRule {
|
|
4
4
|
isInvoke: boolean;
|
|
5
|
-
onRuleStart(): import("@gamepark/rules-api").MoveItem<number, number, number>[];
|
|
6
|
-
get selectedCards(): import("@gamepark/rules-api").Material<number, number, number>;
|
|
7
5
|
getPlayerMoves(): MaterialMove<number, number, number, number>[];
|
|
8
6
|
get infiniteEffects(): import("../material/entity/Effect").PendingEffect<import("../material/entity/Effect").TriggerEvent>[];
|
|
9
7
|
isOncePerTurnAvailable(cardIndex: number): boolean;
|