@gamepark/mythologies 0.7.0 → 0.7.2

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Files changed (54) hide show
  1. package/dist/CustomMoveType.d.ts +3 -4
  2. package/dist/CustomMoveType.js +3 -4
  3. package/dist/MythologiesRules.d.ts +1 -1
  4. package/dist/MythologiesRules.js +33 -9
  5. package/dist/material/Destiny.d.ts +1 -0
  6. package/dist/material/Destiny.js +9 -0
  7. package/dist/material/Entity.d.ts +2 -2
  8. package/dist/material/Entity.js +2 -2
  9. package/dist/material/LocationType.d.ts +3 -1
  10. package/dist/material/LocationType.js +2 -0
  11. package/dist/material/MaterialType.d.ts +2 -1
  12. package/dist/material/MaterialType.js +1 -0
  13. package/dist/material/Pantheon.d.ts +1 -0
  14. package/dist/material/Pantheon.js +18 -16
  15. package/dist/material/entity/Effect.d.ts +10 -6
  16. package/dist/material/entity/Effect.js +48 -9
  17. package/dist/material/entity/SimultaneousMoveEffectRule.d.ts +0 -1
  18. package/dist/material/entity/SimultaneousMoveEffectRule.js +0 -4
  19. package/dist/material/entity/SimultaneousSacrificeEffectRule.d.ts +0 -1
  20. package/dist/material/entity/SimultaneousSacrificeEffectRule.js +0 -4
  21. package/dist/material/entity/celtic/Banshee.js +2 -2
  22. package/dist/material/entity/celtic/Dagda.js +3 -2
  23. package/dist/material/entity/chinese/ChangE.js +3 -5
  24. package/dist/material/entity/chinese/Fenghuang.js +3 -1
  25. package/dist/material/entity/chinese/Mogwai.js +4 -4
  26. package/dist/material/entity/chinese/SunWukong.js +3 -2
  27. package/dist/material/entity/egyptian/Isis.js +3 -2
  28. package/dist/material/entity/greek/Cyclops.js +7 -12
  29. package/dist/material/entity/greek/Poseidon.js +3 -2
  30. package/dist/material/entity/inca/Puma.js +4 -1
  31. package/dist/material/entity/inca/Ukuku.js +4 -4
  32. package/dist/material/entity/zulu/Inkanyamba.js +4 -1
  33. package/dist/rules/PlaceTokenRule.js +5 -3
  34. package/dist/rules/RuleId.d.ts +4 -1
  35. package/dist/rules/RuleId.js +3 -0
  36. package/dist/rules/effects/CentaurEffectRule.d.ts +1 -0
  37. package/dist/rules/effects/CentaurEffectRule.js +8 -44
  38. package/dist/rules/effects/CyclopsEffectRule.d.ts +5 -4
  39. package/dist/rules/effects/CyclopsEffectRule.js +58 -49
  40. package/dist/rules/effects/DraugrEffectRule.d.ts +1 -1
  41. package/dist/rules/effects/DraugrEffectRule.js +1 -1
  42. package/dist/rules/effects/FenrirEffectRule.js +6 -1
  43. package/dist/rules/effects/IllapaEffectRule.d.ts +4 -2
  44. package/dist/rules/effects/IllapaEffectRule.js +17 -12
  45. package/dist/rules/effects/MinotaurEffectRule.d.ts +2 -0
  46. package/dist/rules/effects/MinotaurEffectRule.js +11 -1
  47. package/dist/rules/effects/NuwaEffectRule.d.ts +3 -1
  48. package/dist/rules/effects/NuwaEffectRule.js +20 -12
  49. package/dist/rules/effects/ThorEffectRule.js +1 -1
  50. package/dist/rules/effects/TianlongEffectRule.d.ts +1 -0
  51. package/dist/rules/effects/TianlongEffectRule.js +19 -48
  52. package/dist/rules/effects/TriggerEffectsRule.d.ts +3 -3
  53. package/dist/rules/effects/TriggerEffectsRule.js +22 -18
  54. package/package.json +4 -4
@@ -4,10 +4,9 @@ export declare enum CustomMoveType {
4
4
  TrialFailure = 3,
5
5
  PlayEffect = 4,
6
6
  EndEffect = 5,
7
- ChoosePlayer = 6,
8
- ChooseMythology = 7,
9
- ChooseLine = 8,
10
- ChooseEntityCard = 9
7
+ ChooseMythology = 6,
8
+ ChooseLine = 7,
9
+ ChooseEntityCard = 8
11
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  }
12
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  export type TrialSuccessData = {
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  trial: number;
@@ -8,8 +8,7 @@ var CustomMoveType;
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  CustomMoveType[CustomMoveType["TrialFailure"] = 3] = "TrialFailure";
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  CustomMoveType[CustomMoveType["PlayEffect"] = 4] = "PlayEffect";
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  CustomMoveType[CustomMoveType["EndEffect"] = 5] = "EndEffect";
11
- CustomMoveType[CustomMoveType["ChoosePlayer"] = 6] = "ChoosePlayer";
12
- CustomMoveType[CustomMoveType["ChooseMythology"] = 7] = "ChooseMythology";
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- CustomMoveType[CustomMoveType["ChooseLine"] = 8] = "ChooseLine";
14
- CustomMoveType[CustomMoveType["ChooseEntityCard"] = 9] = "ChooseEntityCard";
11
+ CustomMoveType[CustomMoveType["ChooseMythology"] = 6] = "ChooseMythology";
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+ CustomMoveType[CustomMoveType["ChooseLine"] = 7] = "ChooseLine";
13
+ CustomMoveType[CustomMoveType["ChooseEntityCard"] = 8] = "ChooseEntityCard";
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  })(CustomMoveType = exports.CustomMoveType || (exports.CustomMoveType = {}));
@@ -148,7 +148,7 @@ export declare class MythologiesRules extends SecretMaterialRules<PlayerColor, M
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  keepMoveSecret(move: MaterialMove): boolean;
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  isPlayerDestiny(move: MoveItem): boolean;
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  beforeItemMove(move: ItemMove): MaterialMove<PlayerColor, MaterialType, LocationType, number>[];
151
- protected onCustomMove(move: CustomMove): MaterialMove<number, number, number, number>[];
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+ protected onCustomMove(move: CustomMove): MaterialMove<PlayerColor, MaterialType, LocationType, number>[];
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  getAutomaticMoves(): MaterialMove<number, number, number, number>[];
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  startEffectsResolution(): MaterialMove<number, number, number, number>[];
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  giveTime(): number;
@@ -14,6 +14,31 @@ var __extends = (this && this.__extends) || (function () {
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  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
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  };
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  })();
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+ var __read = (this && this.__read) || function (o, n) {
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+ var m = typeof Symbol === "function" && o[Symbol.iterator];
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+ if (!m) return o;
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+ var i = m.call(o), r, ar = [], e;
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+ try {
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+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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+ }
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+ catch (error) { e = { error: error }; }
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+ finally {
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+ try {
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+ if (r && !r.done && (m = i["return"])) m.call(i);
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+ }
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+ finally { if (e) throw e.error; }
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+ }
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+ return ar;
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+ };
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+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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+ if (ar || !(i in from)) {
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+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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+ ar[i] = from[i];
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+ }
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+ }
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+ return to.concat(ar || Array.prototype.slice.call(from));
41
+ };
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.MythologiesRules = void 0;
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  var rules_api_1 = require("@gamepark/rules-api");
@@ -208,27 +233,26 @@ var MythologiesRules = (function (_super) {
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  return _super.prototype.beforeItemMove.call(this, move);
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  };
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  MythologiesRules.prototype.onCustomMove = function (move) {
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- var _a;
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+ var moves = _super.prototype.onCustomMove.call(this, move);
212
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  if (move.type === CustomMoveType_1.CustomMoveType.EndEffect) {
213
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  this.forget(Memory_1.Memory.OngoingEffect);
214
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  if (this.remind(Memory_1.Memory.PendingEffects).length) {
215
- return this.startEffectsResolution();
240
+ moves.push.apply(moves, __spreadArray([], __read(this.startEffectsResolution()), false));
216
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  }
217
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  else {
218
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  var pendingRule = this.remind(Memory_1.Memory.PendingRule);
219
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  if (pendingRule) {
220
- var id = pendingRule.id, player = pendingRule.player;
221
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  this.forget(Memory_1.Memory.PendingRule);
222
- switch (id) {
223
- case RuleId_1.RuleId.EndGame:
224
- return [this.endGame()];
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- default:
226
- return [player === ((_a = this.game.rule) === null || _a === void 0 ? void 0 : _a.player) ? this.startRule(RuleId_1.RuleId.PlaceCards) : this.startPlayerTurn(RuleId_1.RuleId.PlaceCards, player)];
246
+ if (pendingRule.id === RuleId_1.RuleId.EndGame) {
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+ moves.push(this.endGame());
248
+ }
249
+ else {
250
+ moves.push(this.startPlayerTurn(RuleId_1.RuleId.PlaceCards, pendingRule.player));
227
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  }
228
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  }
229
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  }
230
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  }
231
- return _super.prototype.onCustomMove.call(this, move);
255
+ return moves;
232
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  };
233
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  MythologiesRules.prototype.getAutomaticMoves = function () {
234
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  var _a;
@@ -1,6 +1,7 @@
1
1
  import { MaterialRulesPart } from '@gamepark/rules-api';
2
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  import { PlayerColor } from '../PlayerColor';
3
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  export declare class Destiny extends MaterialRulesPart {
4
+ get mythologies(): import("./Mythology").Mythology[];
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  getMythologyBoard(player: PlayerColor): import("@gamepark/rules-api").Material<number, number, number>;
5
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  getMythology(player: PlayerColor): import("./Mythology").Mythology;
6
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  getDestinyMap(destiny: number): PlayerColor[][];
@@ -25,6 +25,15 @@ var Destiny = (function (_super) {
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  function Destiny() {
26
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  return _super !== null && _super.apply(this, arguments) || this;
27
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  }
28
+ Object.defineProperty(Destiny.prototype, "mythologies", {
29
+ get: function () {
30
+ return this.material(MaterialType_1.MaterialType.MythologyBoard)
31
+ .getItems()
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+ .map(function (item) { return item.id.mythology; });
33
+ },
34
+ enumerable: false,
35
+ configurable: true
36
+ });
28
37
  Destiny.prototype.getMythologyBoard = function (player) {
29
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  var destiny = this.material(MaterialType_1.MaterialType.DestinyCard)
30
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  .location(LocationType_1.LocationType.CurrentDestiny)
@@ -44,8 +44,8 @@ export declare enum Entity {
44
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  Vetala = 39,
45
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  Kinnara = 40,
46
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  Viracocha = 41,
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- MamaQucha = 42,
48
- Illapa = 43,
47
+ Illapa = 42,
48
+ MamaQucha = 43,
49
49
  Inti = 44,
50
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  Puma = 45,
51
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  Amaru = 46,
@@ -44,8 +44,8 @@ var Entity;
44
44
  Entity[Entity["Vetala"] = 39] = "Vetala";
45
45
  Entity[Entity["Kinnara"] = 40] = "Kinnara";
46
46
  Entity[Entity["Viracocha"] = 41] = "Viracocha";
47
- Entity[Entity["MamaQucha"] = 42] = "MamaQucha";
48
- Entity[Entity["Illapa"] = 43] = "Illapa";
47
+ Entity[Entity["Illapa"] = 42] = "Illapa";
48
+ Entity[Entity["MamaQucha"] = 43] = "MamaQucha";
49
49
  Entity[Entity["Inti"] = 44] = "Inti";
50
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  Entity[Entity["Puma"] = 45] = "Puma";
51
51
  Entity[Entity["Amaru"] = 46] = "Amaru";
@@ -21,6 +21,8 @@ export declare enum LocationType {
21
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  PlayerGems = 20,
22
22
  PlayerFavor = 21,
23
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  PlayerDiscard = 22,
24
- PlayerBufferArea = 23
24
+ PlayerBufferArea = 23,
25
+ GameHelpArea = 24,
26
+ CardsCount = 25
25
27
  }
26
28
  export declare const isInSanctuary: (type?: LocationType) => boolean;
@@ -26,6 +26,8 @@ var LocationType;
26
26
  LocationType[LocationType["PlayerFavor"] = 21] = "PlayerFavor";
27
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  LocationType[LocationType["PlayerDiscard"] = 22] = "PlayerDiscard";
28
28
  LocationType[LocationType["PlayerBufferArea"] = 23] = "PlayerBufferArea";
29
+ LocationType[LocationType["GameHelpArea"] = 24] = "GameHelpArea";
30
+ LocationType[LocationType["CardsCount"] = 25] = "CardsCount";
29
31
  })(LocationType = exports.LocationType || (exports.LocationType = {}));
30
32
  var isInSanctuary = function (type) { return type === LocationType.SanctuaryCreatureSpot || type === LocationType.SanctuaryGodSpot; };
31
33
  exports.isInSanctuary = isInSanctuary;
@@ -8,5 +8,6 @@ export declare enum MaterialType {
8
8
  FirstPlayerToken = 7,
9
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  RoundCounterBoard = 8,
10
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  RoundToken = 9,
11
- DestinyCard = 10
11
+ DestinyCard = 10,
12
+ HelpCard = 11
12
13
  }
@@ -13,4 +13,5 @@ var MaterialType;
13
13
  MaterialType[MaterialType["RoundCounterBoard"] = 8] = "RoundCounterBoard";
14
14
  MaterialType[MaterialType["RoundToken"] = 9] = "RoundToken";
15
15
  MaterialType[MaterialType["DestinyCard"] = 10] = "DestinyCard";
16
+ MaterialType[MaterialType["HelpCard"] = 11] = "HelpCard";
16
17
  })(MaterialType = exports.MaterialType || (exports.MaterialType = {}));
@@ -37,6 +37,7 @@ export declare class Pantheon extends MaterialRulesPart {
37
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  getInvokeGains(entity: Entity, line: number): MaterialMove<number, number, number, number>[];
38
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  hasEntity(entity: Entity): boolean;
39
39
  getPiles(predicate?: (space: XYCoordinates) => boolean): Material[];
40
+ getPile({ x, y }: XYCoordinates, fullPantheon?: Material<number, number, number>): Material;
40
41
  isAbleToMove(entity: EntityItem): boolean;
41
42
  get mythologies(): import("./Mythology").Mythology[];
42
43
  get missingMythologies(): import("./Mythology").Mythology[];
@@ -58,6 +58,7 @@ var Memory_1 = require("../Memory");
58
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  var MythologiesRules_1 = require("../MythologiesRules");
59
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  var PermanentEffectsRule_1 = require("../rules/effects/PermanentEffectsRule");
60
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  var TriggerEffectsRule_1 = require("../rules/effects/TriggerEffectsRule");
61
+ var Destiny_1 = require("./Destiny");
61
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  var Entity_1 = require("./Entity");
62
63
  var Effect_1 = require("./entity/Effect");
63
64
  var EntityDescription_1 = require("./entity/EntityDescription");
@@ -208,7 +209,7 @@ var Pantheon = (function (_super) {
208
209
  grid[move.location.y][move.location.x] = move.itemIndex;
209
210
  moves.push.apply(moves, __spreadArray([], __read(this.gainBonus(grid)), false));
210
211
  var triggerEffectsRule = new TriggerEffectsRule_1.TriggerEffectsRule(this.game);
211
- triggerEffectsRule.triggerCardEffect(card, { type: Effect_1.TriggerEventType.SelfPlaced, location: location });
212
+ triggerEffectsRule.triggerCardEffect(move.itemIndex, location, { type: Effect_1.TriggerEventType.SelfPlaced });
212
213
  var triggerEvents = this.updateGrid(grid);
213
214
  var invoked = this.isInvoke;
214
215
  if (invoked) {
@@ -401,24 +402,23 @@ var Pantheon = (function (_super) {
401
402
  var piles = [];
402
403
  var myEntities = this.material(MaterialType_1.MaterialType.EntityCard).player(this.player);
403
404
  var fullPantheon = myEntities.location(LocationType_1.LocationType.Pantheon);
404
- var _loop_4 = function (x) {
405
- var _loop_5 = function (y) {
405
+ for (var x = 0; x < 3; x++) {
406
+ for (var y = 0; y < 3; y++) {
406
407
  if (predicate({ x: x, y: y })) {
407
- var pile = fullPantheon.location(function (l) { return l.x === x && l.y === y; }).sort(function (item) { return item.location.z; });
408
+ var pile = this.getPile({ x: x, y: y }, fullPantheon);
408
409
  if (pile.length > 0) {
409
410
  piles.push(pile);
410
411
  }
411
412
  }
412
- };
413
- for (var y = 0; y < 3; y++) {
414
- _loop_5(y);
415
413
  }
416
- };
417
- for (var x = 0; x < 3; x++) {
418
- _loop_4(x);
419
414
  }
420
415
  return piles;
421
416
  };
417
+ Pantheon.prototype.getPile = function (_a, fullPantheon) {
418
+ var x = _a.x, y = _a.y;
419
+ if (fullPantheon === void 0) { fullPantheon = this.material(MaterialType_1.MaterialType.EntityCard).location(LocationType_1.LocationType.Pantheon).player(this.player); }
420
+ return fullPantheon.location(function (l) { return l.x === x && l.y === y; }).sort(function (item) { return item.location.z; });
421
+ };
422
422
  Pantheon.prototype.isAbleToMove = function (entity) {
423
423
  return new PermanentEffectsRule_1.PermanentEffectsRule(this.game).canMove(entity);
424
424
  };
@@ -431,18 +431,20 @@ var Pantheon = (function (_super) {
431
431
  });
432
432
  Object.defineProperty(Pantheon.prototype, "missingMythologies", {
433
433
  get: function () {
434
- var mythologies = this.material(MaterialType_1.MaterialType.MythologyBoard)
435
- .getItems()
436
- .map(function (item) { return item.id.mythology; });
437
- return (0, lodash_1.difference)(mythologies, this.mythologies);
434
+ return (0, lodash_1.difference)(new Destiny_1.Destiny(this.game).mythologies, this.mythologies);
438
435
  },
439
436
  enumerable: false,
440
437
  configurable: true
441
438
  });
442
439
  Pantheon.prototype.onEntitySacrificed = function (card) {
443
440
  var _a;
444
- var effects = this.updateGrid();
445
- effects.push({ type: Effect_1.TriggerEventType.EntitySacrificed, card: card.getItem(), cardIndex: card.getIndex() });
441
+ var item = card.getItem();
442
+ var _b = item.location, x = _b.x, y = _b.y, z = _b.z;
443
+ var grid = this.indexGrid;
444
+ var cardUnder = this.allCards.location(function (l) { return l.x === x && l.y === y && l.z !== z; }).maxBy(function (item) { return item.location.z; });
445
+ grid[y][x] = cardUnder.length ? cardUnder.getIndex() : null;
446
+ var effects = this.updateGrid(grid);
447
+ effects.push({ type: Effect_1.TriggerEventType.EntitySacrificed, card: item, cardIndex: card.getIndex() });
446
448
  (_a = new TriggerEffectsRule_1.TriggerEffectsRule(this.game)).triggerEffects.apply(_a, __spreadArray([], __read(effects), false));
447
449
  };
448
450
  Pantheon.prototype.hasCrushed = function (card) {
@@ -1,9 +1,14 @@
1
- import { Location, Material, MaterialGame, MaterialMove, MaterialRulesPart, PlayerTurnRule, SimultaneousRule, XYCoordinates } from '@gamepark/rules-api';
1
+ import { Location, MaterialGame, MaterialMove, MaterialRulesPart, PlayerTurnRule, SimultaneousRule, XYCoordinates } from '@gamepark/rules-api';
2
2
  import { PlayerColor } from '../../PlayerColor';
3
3
  import { RuleId } from '../../rules/RuleId';
4
4
  import { Entity, EntityId, EntityItem } from '../Entity';
5
+ export type TriggerEventContext = {
6
+ cardIndex: number;
7
+ cardLocation: Location;
8
+ game: MaterialGame;
9
+ };
5
10
  export type TriggeredEffect = {
6
- trigger: (event: TriggerEvent, card: Material, game: MaterialGame) => boolean;
11
+ trigger: (event: TriggerEvent, context: TriggerEventContext) => boolean;
7
12
  rule: new (game: MaterialGame) => EffectRule;
8
13
  auto?: boolean;
9
14
  };
@@ -60,7 +65,6 @@ export declare enum TriggerEventType {
60
65
  }
61
66
  export type SelfPlaced = {
62
67
  type: TriggerEventType.SelfPlaced;
63
- location: Location;
64
68
  };
65
69
  export type EndOfGameEvent = {
66
70
  type: TriggerEventType.EndOfGame;
@@ -99,13 +103,13 @@ export type EntityCrushed = {
99
103
  card: EntityItem;
100
104
  cardIndex: number;
101
105
  };
102
- export declare const isCrushed: (event: TriggerEvent, card: Material) => event is EntityCrushed;
106
+ export declare const isCrushed: (event: TriggerEvent, { cardIndex }: TriggerEventContext) => event is EntityCrushed;
103
107
  export type EntitySacrificed = {
104
108
  type: TriggerEventType.EntitySacrificed;
105
109
  card: EntityItem;
106
110
  cardIndex: number;
107
111
  };
108
- export declare const isSacrificed: (event: TriggerEvent, card: Material) => event is EntityCrushed;
112
+ export declare const isSacrificed: (event: TriggerEvent, { cardIndex }: TriggerEventContext) => event is EntityCrushed;
109
113
  export type EntitiesMoved = {
110
114
  type: TriggerEventType.EntitiesMoved;
111
115
  player: PlayerColor;
@@ -115,7 +119,7 @@ export type EndOfTurn = {
115
119
  type: TriggerEventType.EndOfTurn;
116
120
  player: PlayerColor;
117
121
  };
118
- export declare const isEndOfMyTurn: (event: TriggerEvent, card: Material) => event is EndOfTurn;
122
+ export declare const isEndOfMyTurn: (event: TriggerEvent, { cardLocation }: TriggerEventContext) => event is EndOfTurn;
119
123
  export type TriggerEvent = EndOfGameEvent | SelfPlaced | EntityPlaced | LineEvent | ColumnEvent | Infinite | EntityCrushed | EntitySacrificed | EntitiesMoved | EndOfTurn;
120
124
  export type PendingEffect<Event extends TriggerEvent = TriggerEvent> = {
121
125
  cardIndex: number;
@@ -14,6 +14,17 @@ var __extends = (this && this.__extends) || (function () {
14
14
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
15
  };
16
16
  })();
17
+ var __values = (this && this.__values) || function(o) {
18
+ var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
19
+ if (m) return m.call(o);
20
+ if (o && typeof o.length === "number") return {
21
+ next: function () {
22
+ if (o && i >= o.length) o = void 0;
23
+ return { value: o && o[i++], done: !o };
24
+ }
25
+ };
26
+ throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
27
+ };
17
28
  Object.defineProperty(exports, "__esModule", { value: true });
18
29
  exports.isEndOfMyTurn = exports.isSacrificed = exports.isCrushed = exports.oncePerTurn = exports.LineEventType = exports.isPlaced = exports.isEndOfGame = exports.TriggerEventType = exports.AutoEffectRule = exports.SimultaneousEffectRule = exports.PlayerEffectRule = exports.isTriggeredEffect = void 0;
19
30
  var rules_api_1 = require("@gamepark/rules-api");
@@ -62,12 +73,35 @@ var SimultaneousEffectRule = (function (_super) {
62
73
  return true;
63
74
  };
64
75
  SimultaneousEffectRule.prototype.playEffect = function () {
65
- var players = this.getAffectedPlayers();
66
- return players.length && this.ruleId ? [this.startSimultaneousRule(this.ruleId, players)] : [];
76
+ var e_1, _a;
77
+ var moves = [];
78
+ var playersToActivate = [];
79
+ try {
80
+ for (var _b = __values(this.getAffectedPlayers()), _c = _b.next(); !_c.done; _c = _b.next()) {
81
+ var player = _c.value;
82
+ var legalMoves = this.getActivePlayerLegalMoves(player);
83
+ if (legalMoves.length === 1) {
84
+ moves.push(legalMoves[0]);
85
+ }
86
+ else if (legalMoves.length > 1) {
87
+ playersToActivate.push(player);
88
+ }
89
+ }
90
+ }
91
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
92
+ finally {
93
+ try {
94
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
95
+ }
96
+ finally { if (e_1) throw e_1.error; }
97
+ }
98
+ if (playersToActivate.length > 0 && this.ruleId) {
99
+ moves.push(this.startSimultaneousRule(this.ruleId, playersToActivate));
100
+ }
101
+ return moves;
67
102
  };
68
103
  SimultaneousEffectRule.prototype.getAffectedPlayers = function () {
69
- var _this = this;
70
- return this.game.players.filter(function (player) { return _this.getActivePlayerLegalMoves(player).length > 0; });
104
+ return this.game.players;
71
105
  };
72
106
  SimultaneousEffectRule.prototype.isOpponent = function (player) {
73
107
  return player !== this.card.location.player;
@@ -141,13 +175,18 @@ var LineEventType;
141
175
  })(LineEventType = exports.LineEventType || (exports.LineEventType = {}));
142
176
  var oncePerTurn = function (event) { return event.type === TriggerEventType.Infinite; };
143
177
  exports.oncePerTurn = oncePerTurn;
144
- var isCrushed = function (event, card) {
145
- return event.type === TriggerEventType.EntityCrushed && event.cardIndex === card.getIndex();
178
+ var isCrushed = function (event, _a) {
179
+ var cardIndex = _a.cardIndex;
180
+ return event.type === TriggerEventType.EntityCrushed && event.cardIndex === cardIndex;
146
181
  };
147
182
  exports.isCrushed = isCrushed;
148
- var isSacrificed = function (event, card) {
149
- return event.type === TriggerEventType.EntitySacrificed && event.cardIndex === card.getIndex();
183
+ var isSacrificed = function (event, _a) {
184
+ var cardIndex = _a.cardIndex;
185
+ return event.type === TriggerEventType.EntitySacrificed && event.cardIndex === cardIndex;
150
186
  };
151
187
  exports.isSacrificed = isSacrificed;
152
- var isEndOfMyTurn = function (event, card) { var _a; return event.type === TriggerEventType.EndOfTurn && event.player === ((_a = card.getItem()) === null || _a === void 0 ? void 0 : _a.location.player); };
188
+ var isEndOfMyTurn = function (event, _a) {
189
+ var cardLocation = _a.cardLocation;
190
+ return event.type === TriggerEventType.EndOfTurn && event.player === cardLocation.player;
191
+ };
153
192
  exports.isEndOfMyTurn = isEndOfMyTurn;
@@ -2,7 +2,6 @@ import { ItemMove, Location, Material, MaterialItem, MaterialMove, MoveItem, XYC
2
2
  import { PlayerColor } from '../../PlayerColor';
3
3
  import { SimultaneousEffectRule } from './Effect';
4
4
  export declare abstract class SimultaneousMoveEffectRule extends SimultaneousEffectRule {
5
- getAffectedPlayers(): PlayerColor[];
6
5
  getActivePlayerLegalMoves(player: PlayerColor): MoveItem<number, number, number>[];
7
6
  getSacrificeToPreventMove(player: PlayerColor): MoveItem<number, number, number>[];
8
7
  getMovementMoves(player: PlayerColor): MoveItem<number, number, number>[];
@@ -64,10 +64,6 @@ var SimultaneousMoveEffectRule = (function (_super) {
64
64
  function SimultaneousMoveEffectRule() {
65
65
  return _super !== null && _super.apply(this, arguments) || this;
66
66
  }
67
- SimultaneousMoveEffectRule.prototype.getAffectedPlayers = function () {
68
- var _this = this;
69
- return this.game.players.filter(function (player) { return _this.getMovementMoves(player).length > 0; });
70
- };
71
67
  SimultaneousMoveEffectRule.prototype.getActivePlayerLegalMoves = function (player) {
72
68
  return this.getMovementMoves(player).concat(this.getSacrificeToPreventMove(player));
73
69
  };
@@ -2,7 +2,6 @@ import { ItemMove, Material, MaterialMove, MoveItem } from '@gamepark/rules-api'
2
2
  import { PlayerColor } from '../../PlayerColor';
3
3
  import { SimultaneousEffectRule } from './Effect';
4
4
  export declare abstract class SimultaneousSacrificeEffectRule extends SimultaneousEffectRule {
5
- getAffectedPlayers(): PlayerColor[];
6
5
  getActivePlayerLegalMoves(player: PlayerColor): MaterialMove[];
7
6
  private getCardsAbleToSacrifice;
8
7
  getCardsToSacrifice(player: PlayerColor): Material;
@@ -27,10 +27,6 @@ var SimultaneousSacrificeEffectRule = (function (_super) {
27
27
  function SimultaneousSacrificeEffectRule() {
28
28
  return _super !== null && _super.apply(this, arguments) || this;
29
29
  }
30
- SimultaneousSacrificeEffectRule.prototype.getAffectedPlayers = function () {
31
- var _this = this;
32
- return this.game.players.filter(function (player) { return _this.getCardsToSacrifice(player).length; });
33
- };
34
30
  SimultaneousSacrificeEffectRule.prototype.getActivePlayerLegalMoves = function (player) {
35
31
  var cards = this.getCardsAbleToSacrifice(player);
36
32
  var moves = cards.moveItems({ type: LocationType_1.LocationType.PlayerDiscard, player: player });
@@ -31,10 +31,10 @@ exports.Banshee = {
31
31
  var moves = [];
32
32
  var _a = this.card.location, x = _a.x, y = _a.y, player = _a.player;
33
33
  var pantheon = new Pantheon_1.Pantheon(this.game, player);
34
- if (pantheon.grid[y].every(function (entity, column) { return column !== x || !entity; })) {
34
+ if (pantheon.grid[y].every(function (entity, column) { return column === x || !entity; })) {
35
35
  moves.push(pantheon.gainFavor(1));
36
36
  }
37
- if (pantheon.grid.every(function (line, lineY) { return lineY !== y || !line[x]; })) {
37
+ if (pantheon.grid.every(function (line, lineY) { return lineY === y || !line[x]; })) {
38
38
  moves.push(pantheon.gainGems(1));
39
39
  }
40
40
  return moves;
@@ -21,8 +21,9 @@ var Effect_1 = require("../Effect");
21
21
  exports.Dagda = {
22
22
  invoke: [{ gem: 2, favor: 1 }, { favor: 2 }, {}],
23
23
  effect: {
24
- trigger: function (event, dagda, game) {
25
- var player = dagda.getItem().location.player;
24
+ trigger: function (event, _a) {
25
+ var cardLocation = _a.cardLocation, game = _a.game;
26
+ var player = cardLocation.player;
26
27
  switch (event.type) {
27
28
  case Effect_1.TriggerEventType.EntitySacrificed:
28
29
  case Effect_1.TriggerEventType.EntityCrushed:
@@ -22,11 +22,9 @@ var Effect_1 = require("../Effect");
22
22
  exports.ChangE = {
23
23
  invoke: [{ gem: 1, favor: 2 }, { gem: 2 }, {}],
24
24
  effect: {
25
- trigger: function (event, card) {
26
- return (event.type === Effect_1.TriggerEventType.EntityPlaced &&
27
- event.invoked &&
28
- card.getItem().location.player !== event.location.player &&
29
- card.getItem().location.y === event.location.y);
25
+ trigger: function (event, _a) {
26
+ var cardLocation = _a.cardLocation;
27
+ return event.type === Effect_1.TriggerEventType.EntityPlaced && event.invoked && cardLocation.player !== event.location.player && cardLocation.y === event.location.y;
30
28
  },
31
29
  rule: (function (_super) {
32
30
  __extends(ChangeEEffectRule, _super);
@@ -7,7 +7,9 @@ var Effect_1 = require("../Effect");
7
7
  exports.Fenghuang = {
8
8
  invoke: [{ favor: 1 }, {}, { gem: 1 }],
9
9
  effect: {
10
- trigger: function (event, card, game) { return ((0, Effect_1.isCrushed)(event, card) || (0, Effect_1.isSacrificed)(event, card)) && new PlaceCardsRule_1.PlaceCardsRule(game).isOncePerTurnAvailable(card.getIndex()); },
10
+ trigger: function (event, context) {
11
+ return ((0, Effect_1.isCrushed)(event, context) || (0, Effect_1.isSacrificed)(event, context)) && new PlaceCardsRule_1.PlaceCardsRule(context.game).isOncePerTurnAvailable(context.cardIndex);
12
+ },
11
13
  rule: FenghuangEffectRule_1.FenghuangEffectRule
12
14
  }
13
15
  };
@@ -21,10 +21,10 @@ var Effect_1 = require("../Effect");
21
21
  exports.Mogwai = {
22
22
  invoke: [{}, { favor: 1 }, { gem: 1 }],
23
23
  effect: {
24
- trigger: function (event, card) {
25
- var mogwai = card.getItem();
26
- return ((event.type === Effect_1.TriggerEventType.LineEvent && event.eventType === Effect_1.LineEventType.Completed && mogwai.location.y === event.y) ||
27
- (event.type === Effect_1.TriggerEventType.ColumnEvent && event.eventType === Effect_1.LineEventType.Completed && mogwai.location.x === event.x));
24
+ trigger: function (event, _a) {
25
+ var cardLocation = _a.cardLocation;
26
+ return (event.type === Effect_1.TriggerEventType.LineEvent && event.eventType === Effect_1.LineEventType.Completed && cardLocation.y === event.y) ||
27
+ (event.type === Effect_1.TriggerEventType.ColumnEvent && event.eventType === Effect_1.LineEventType.Completed && cardLocation.x === event.x);
28
28
  },
29
29
  rule: (function (_super) {
30
30
  __extends(MogwaiEffectRule, _super);
@@ -22,8 +22,9 @@ var Effect_1 = require("../Effect");
22
22
  exports.SunWukong = {
23
23
  invoke: [{ gem: 1 }, { favor: 2 }, { gem: 1 }],
24
24
  effect: {
25
- trigger: function (effect, card, game) {
26
- return effect.type === Effect_1.TriggerEventType.EntitiesMoved && (0, rules_api_1.areNeighbors)(effect.player, card.getItem().location.player, game.players);
25
+ trigger: function (effect, _a) {
26
+ var cardLocation = _a.cardLocation, game = _a.game;
27
+ return effect.type === Effect_1.TriggerEventType.EntitiesMoved && (0, rules_api_1.areNeighbors)(effect.player, cardLocation.player, game.players);
27
28
  },
28
29
  rule: (function (_super) {
29
30
  __extends(SunWukongEffectRule, _super);
@@ -22,8 +22,9 @@ var Effect_1 = require("../Effect");
22
22
  exports.Isis = {
23
23
  invoke: [{ gem: 2 }, { gem: 2, favor: 1 }, {}],
24
24
  effect: {
25
- trigger: function (event, card, game) {
26
- return event.type === Effect_1.TriggerEventType.EntityCrushed && (0, rules_api_1.areNeighbors)(card.getItem().location.player, event.card.location.player, game.players);
25
+ trigger: function (event, _a) {
26
+ var cardLocation = _a.cardLocation, game = _a.game;
27
+ return event.type === Effect_1.TriggerEventType.EntityCrushed && (0, rules_api_1.areNeighbors)(cardLocation.player, event.card.location.player, game.players);
27
28
  },
28
29
  rule: (function (_super) {
29
30
  __extends(IsisEffectRule, _super);
@@ -1,23 +1,18 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Cyclops = void 0;
4
- var Memory_1 = require("../../../Memory");
5
- var MythologiesRules_1 = require("../../../MythologiesRules");
6
4
  var CyclopsEffectRule_1 = require("../../../rules/effects/CyclopsEffectRule");
7
5
  var Effect_1 = require("../Effect");
8
6
  exports.Cyclops = {
9
7
  invoke: [{ favor: 1 }, { gem: 1 }, {}],
10
8
  effect: {
11
- trigger: function (event, card, game) {
12
- var _a;
13
- if (event.type !== Effect_1.TriggerEventType.LineEvent && event.type !== Effect_1.TriggerEventType.ColumnEvent)
14
- return false;
15
- var _b = card.getItem().location, x = _b.x, y = _b.y, player = _b.player;
16
- if (event.eventType !== Effect_1.LineEventType.BonusGain || event.player !== player)
17
- return false;
18
- if ((_a = new MythologiesRules_1.MythologiesRules(game).remind(Memory_1.Memory.OncePerTurn)) === null || _a === void 0 ? void 0 : _a.includes(card.getIndex()))
19
- return false;
20
- return event.type === Effect_1.TriggerEventType.LineEvent ? event.y === y : event.x === x;
9
+ trigger: function (event, _a) {
10
+ var cardLocation = _a.cardLocation, game = _a.game;
11
+ var x = cardLocation.x, y = cardLocation.y, player = cardLocation.player;
12
+ return (((event.type === Effect_1.TriggerEventType.ColumnEvent && event.x === x) || (event.type === Effect_1.TriggerEventType.LineEvent && event.y === y)) &&
13
+ event.eventType === Effect_1.LineEventType.BonusGain &&
14
+ event.player === player &&
15
+ new CyclopsEffectRule_1.CyclopsEffectRule(game).getBonus(event).length > 0);
21
16
  },
22
17
  rule: CyclopsEffectRule_1.CyclopsEffectRule
23
18
  }
@@ -24,8 +24,9 @@ var Effect_1 = require("../Effect");
24
24
  exports.Poseidon = {
25
25
  invoke: [{}, { gem: 2 }, { favor: 1 }],
26
26
  effect: {
27
- trigger: function (event, card) {
28
- return event.type === Effect_1.TriggerEventType.EntityPlaced && event.invoked && (0, Entity_1.isGod)(event.entity) && event.location.player === card.getItem().location.player;
27
+ trigger: function (event, _a) {
28
+ var cardLocation = _a.cardLocation;
29
+ return event.type === Effect_1.TriggerEventType.EntityPlaced && event.invoked && (0, Entity_1.isGod)(event.entity) && event.location.player === cardLocation.player;
29
30
  },
30
31
  rule: (function (_super) {
31
32
  __extends(PoseidonEffectRule, _super);
@@ -21,7 +21,10 @@ var Effect_1 = require("../Effect");
21
21
  exports.Puma = {
22
22
  invoke: [{}, { favor: 1 }, {}],
23
23
  effect: {
24
- trigger: function (event, card) { return event.type === Effect_1.TriggerEventType.EntityCrushed && card.getItem().location.player === event.card.location.player; },
24
+ trigger: function (event, _a) {
25
+ var cardLocation = _a.cardLocation;
26
+ return event.type === Effect_1.TriggerEventType.EntityCrushed && cardLocation.player === event.card.location.player;
27
+ },
25
28
  rule: (function (_super) {
26
29
  __extends(PumaEffectRule, _super);
27
30
  function PumaEffectRule() {