@gamepark/mythologies 0.4.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/dist/Memory.d.ts +9 -6
  2. package/dist/Memory.js +9 -6
  3. package/dist/MythologiesRules.d.ts +42 -32
  4. package/dist/MythologiesRules.js +10 -0
  5. package/dist/MythologiesSetup.js +1 -1
  6. package/dist/material/Entity.d.ts +5 -1
  7. package/dist/material/Entity.js +1 -1
  8. package/dist/material/Mythology.d.ts +0 -1
  9. package/dist/material/Mythology.js +1 -3
  10. package/dist/material/Pantheon.d.ts +11 -6
  11. package/dist/material/Pantheon.js +97 -48
  12. package/dist/material/entity/Effect.d.ts +20 -12
  13. package/dist/material/entity/Effect.js +4 -5
  14. package/dist/material/entity/EntityDescription.d.ts +2 -0
  15. package/dist/material/entity/EntityDescription.js +6 -3
  16. package/dist/material/entity/MoveEffectRule.d.ts +4 -1
  17. package/dist/material/entity/MoveEffectRule.js +53 -6
  18. package/dist/material/entity/PlaceCardEffectRule.js +4 -27
  19. package/dist/material/entity/SacrificeEffectRule.d.ts +2 -1
  20. package/dist/material/entity/SacrificeEffectRule.js +15 -37
  21. package/dist/material/entity/SimultaneousMoveEffectRule.d.ts +8 -2
  22. package/dist/material/entity/SimultaneousMoveEffectRule.js +43 -11
  23. package/dist/material/entity/SimultaneousSacrificeEffectRule.d.ts +1 -0
  24. package/dist/material/entity/SimultaneousSacrificeEffectRule.js +12 -35
  25. package/dist/material/entity/celtic/Banshee.js +33 -1
  26. package/dist/material/entity/celtic/Brigid.js +34 -1
  27. package/dist/material/entity/celtic/Cernunnos.js +37 -1
  28. package/dist/material/entity/celtic/Dagda.js +43 -1
  29. package/dist/material/entity/celtic/Dullahan.js +7 -1
  30. package/dist/material/entity/celtic/Fairy.d.ts +2 -0
  31. package/dist/material/entity/celtic/Fairy.js +12 -0
  32. package/dist/material/entity/celtic/Kelpie.js +33 -1
  33. package/dist/material/entity/celtic/Leprechaun.js +7 -1
  34. package/dist/material/entity/celtic/Morrigan.js +6 -1
  35. package/dist/material/entity/celtic/Selkie.js +12 -1
  36. package/dist/material/entity/egyptian/Beetle.js +19 -13
  37. package/dist/material/entity/hindu/Naga.js +36 -30
  38. package/dist/material/entity/norse/Troll.js +4 -1
  39. package/dist/material/entity/zulu/Tokoloshe.js +22 -17
  40. package/dist/rules/PlaceCardsRule.js +3 -2
  41. package/dist/rules/RuleId.d.ts +37 -32
  42. package/dist/rules/RuleId.js +37 -32
  43. package/dist/rules/effects/AthenaEffectRule.js +29 -1
  44. package/dist/rules/effects/CentaurEffectRule.d.ts +5 -3
  45. package/dist/rules/effects/CentaurEffectRule.js +90 -14
  46. package/dist/rules/effects/CondorEffectRule.d.ts +1 -1
  47. package/dist/rules/effects/CondorEffectRule.js +5 -1
  48. package/dist/rules/effects/DullahanEffectRule.d.ts +11 -0
  49. package/dist/rules/effects/DullahanEffectRule.js +73 -0
  50. package/dist/rules/effects/FairyEffectRule.d.ts +10 -0
  51. package/dist/rules/effects/FairyEffectRule.js +55 -0
  52. package/dist/rules/effects/FenrirEffectRule.js +2 -1
  53. package/dist/rules/effects/GarudaEffectRule.d.ts +1 -1
  54. package/dist/rules/effects/GarudaEffectRule.js +3 -2
  55. package/dist/rules/effects/GorgonEffectRule.d.ts +1 -1
  56. package/dist/rules/effects/GorgonEffectRule.js +2 -26
  57. package/dist/rules/effects/HadesEffectRule.d.ts +8 -4
  58. package/dist/rules/effects/HadesEffectRule.js +12 -50
  59. package/dist/rules/effects/IdloziEffectRule.d.ts +2 -2
  60. package/dist/rules/effects/IdloziEffectRule.js +4 -1
  61. package/dist/rules/effects/IllapaEffectRule.d.ts +1 -1
  62. package/dist/rules/effects/IllapaEffectRule.js +1 -1
  63. package/dist/rules/effects/JiangshiEffectRule.d.ts +1 -1
  64. package/dist/rules/effects/JiangshiEffectRule.js +6 -27
  65. package/dist/rules/effects/LeprechaunEffectRule.d.ts +9 -0
  66. package/dist/rules/effects/LeprechaunEffectRule.js +49 -0
  67. package/dist/rules/effects/MultipleSimultaneousMoveEffectRule.d.ts +13 -0
  68. package/dist/rules/effects/MultipleSimultaneousMoveEffectRule.js +160 -0
  69. package/dist/rules/effects/PermanentEffectsRule.d.ts +7 -0
  70. package/dist/rules/effects/PermanentEffectsRule.js +54 -0
  71. package/dist/rules/effects/QilinEffectRule.js +6 -5
  72. package/dist/rules/effects/RaEffectRule.d.ts +8 -4
  73. package/dist/rules/effects/RaEffectRule.js +12 -50
  74. package/dist/rules/effects/ResolveEffectsRule.js +1 -1
  75. package/dist/rules/effects/SelkieEffectRule.d.ts +8 -0
  76. package/dist/rules/effects/SelkieEffectRule.js +44 -0
  77. package/dist/rules/effects/ShivaEffectRule.d.ts +2 -2
  78. package/dist/rules/effects/ShivaEffectRule.js +16 -36
  79. package/dist/rules/effects/SphinxEffectRule.d.ts +2 -2
  80. package/dist/rules/effects/SphinxEffectRule.js +4 -1
  81. package/dist/rules/effects/TianlongEffectRule.d.ts +2 -3
  82. package/dist/rules/effects/TianlongEffectRule.js +33 -39
  83. package/dist/rules/effects/TriggerEffectsRule.d.ts +1 -1
  84. package/dist/rules/effects/TriggerEffectsRule.js +36 -18
  85. package/dist/rules/effects/VetalaEffectRule.d.ts +3 -2
  86. package/dist/rules/effects/VetalaEffectRule.js +10 -5
  87. package/dist/rules/effects/ViracochaEffectRule.d.ts +1 -1
  88. package/dist/rules/effects/ViracochaEffectRule.js +2 -26
  89. package/package.json +2 -2
@@ -1,9 +1,9 @@
1
- import { Location, Material, MaterialMove, MoveItem, XYCoordinates } from '@gamepark/rules-api';
1
+ import { Location, Material, MoveItem, XYCoordinates } from '@gamepark/rules-api';
2
2
  import { MoveEffectRule } from '../../material/entity/MoveEffectRule';
3
3
  import { RuleId } from '../RuleId';
4
4
  export declare class SphinxEffectRule extends MoveEffectRule {
5
5
  ruleId: RuleId;
6
6
  getMovingCards(): Material;
7
7
  isLegalDestination(space: XYCoordinates, cardLocation: Location): boolean;
8
- onCardMoved(move: MoveItem): MaterialMove[];
8
+ onCardMoved(move: MoveItem): import("@gamepark/rules-api").MaterialMove<number, number, number, number>[];
9
9
  }
@@ -16,6 +16,7 @@ var __extends = (this && this.__extends) || (function () {
16
16
  })();
17
17
  Object.defineProperty(exports, "__esModule", { value: true });
18
18
  exports.SphinxEffectRule = void 0;
19
+ var CustomMoveType_1 = require("../../CustomMoveType");
19
20
  var MoveEffectRule_1 = require("../../material/entity/MoveEffectRule");
20
21
  var MaterialType_1 = require("../../material/MaterialType");
21
22
  var Pantheon_1 = require("../../material/Pantheon");
@@ -36,7 +37,9 @@ var SphinxEffectRule = (function (_super) {
36
37
  };
37
38
  SphinxEffectRule.prototype.onCardMoved = function (move) {
38
39
  var entity = this.material(MaterialType_1.MaterialType.EntityCard).getItem(move.itemIndex).id.front;
39
- return new Pantheon_1.Pantheon(this.game, this.player).getInvokeGains(entity, move.location.y).concat(this.endEffect());
40
+ var moves = new Pantheon_1.Pantheon(this.game, this.player).getInvokeGains(entity, move.location.y);
41
+ moves.push(this.customMove(CustomMoveType_1.CustomMoveType.EndEffect));
42
+ return moves;
40
43
  };
41
44
  return SphinxEffectRule;
42
45
  }(MoveEffectRule_1.MoveEffectRule));
@@ -1,4 +1,4 @@
1
- import { ItemMove, MaterialMove, XYCoordinates } from '@gamepark/rules-api';
1
+ import { MaterialMove, MoveItem, XYCoordinates } from '@gamepark/rules-api';
2
2
  import { MoveEffectRule } from '../../material/entity/MoveEffectRule';
3
3
  import { SimultaneousMoveEffectRule } from '../../material/entity/SimultaneousMoveEffectRule';
4
4
  import { PlayerColor } from '../../PlayerColor';
@@ -6,8 +6,7 @@ import { RuleId } from '../RuleId';
6
6
  export declare class TianlongEffectRule extends MoveEffectRule {
7
7
  ruleId: RuleId;
8
8
  getPlayerMoves(): MaterialMove<number, number, number, number>[];
9
- beforeItemMove(move: ItemMove): MaterialMove<number, number, number, number>[];
10
- onCardMoved(): never[];
9
+ onCardMoved(move: MoveItem): MaterialMove<number, number, number, number>[];
11
10
  }
12
11
  export declare class TianlongOpponentsEffectRule extends SimultaneousMoveEffectRule {
13
12
  getAffectedPlayers(): number[];
@@ -52,7 +52,6 @@ var __values = (this && this.__values) || function(o) {
52
52
  };
53
53
  Object.defineProperty(exports, "__esModule", { value: true });
54
54
  exports.TianlongOpponentsEffectRule = exports.TianlongEffectRule = void 0;
55
- var rules_api_1 = require("@gamepark/rules-api");
56
55
  var CustomMoveType_1 = require("../../CustomMoveType");
57
56
  var MoveEffectRule_1 = require("../../material/entity/MoveEffectRule");
58
57
  var SimultaneousMoveEffectRule_1 = require("../../material/entity/SimultaneousMoveEffectRule");
@@ -74,50 +73,44 @@ var TianlongEffectRule = (function (_super) {
74
73
  }
75
74
  return moves;
76
75
  };
77
- TianlongEffectRule.prototype.beforeItemMove = function (move) {
76
+ TianlongEffectRule.prototype.onCardMoved = function (move) {
78
77
  var e_1, _a;
79
- if ((0, rules_api_1.isMoveItemType)(MaterialType_1.MaterialType.EntityCard)(move) && move.location.player === this.player) {
80
- var _b = this.material(MaterialType_1.MaterialType.EntityCard).getItem(move.itemIndex).location, x = _b.x, y = _b.y;
81
- this.memorize(Memory_1.Memory.TianlongVector, [
82
- { x: x, y: y },
83
- { x: move.location.x, y: move.location.y }
84
- ]);
85
- var opponentsEffectRule = new TianlongOpponentsEffectRule(this.game);
86
- var affectedPlayers = opponentsEffectRule.getAffectedPlayers();
87
- var playersWithChoice = [];
88
- var moves = [new Pantheon_1.Pantheon(this.game, this.player).spendGems(1)];
89
- try {
90
- for (var affectedPlayers_1 = __values(affectedPlayers), affectedPlayers_1_1 = affectedPlayers_1.next(); !affectedPlayers_1_1.done; affectedPlayers_1_1 = affectedPlayers_1.next()) {
91
- var player = affectedPlayers_1_1.value;
92
- var legalMoves = opponentsEffectRule.getActivePlayerLegalMoves(player);
93
- if (legalMoves.length === 1) {
94
- moves.push(legalMoves[0]);
95
- }
96
- else {
97
- playersWithChoice.push(player);
98
- }
78
+ var _b = this.material(MaterialType_1.MaterialType.EntityCard).getItem(move.itemIndex).location, x = _b.x, y = _b.y;
79
+ this.memorize(Memory_1.Memory.TianlongVector, [
80
+ { x: x, y: y },
81
+ { x: move.location.x, y: move.location.y }
82
+ ]);
83
+ var opponentsEffectRule = new TianlongOpponentsEffectRule(this.game);
84
+ var affectedPlayers = opponentsEffectRule.getAffectedPlayers();
85
+ var playersWithChoice = [];
86
+ var moves = [new Pantheon_1.Pantheon(this.game, this.player).spendGems(1)];
87
+ try {
88
+ for (var affectedPlayers_1 = __values(affectedPlayers), affectedPlayers_1_1 = affectedPlayers_1.next(); !affectedPlayers_1_1.done; affectedPlayers_1_1 = affectedPlayers_1.next()) {
89
+ var player = affectedPlayers_1_1.value;
90
+ var legalMoves = opponentsEffectRule.getActivePlayerLegalMoves(player);
91
+ if (legalMoves.length === 1) {
92
+ moves.push(legalMoves[0]);
99
93
  }
100
- }
101
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
102
- finally {
103
- try {
104
- if (affectedPlayers_1_1 && !affectedPlayers_1_1.done && (_a = affectedPlayers_1.return)) _a.call(affectedPlayers_1);
94
+ else {
95
+ playersWithChoice.push(player);
105
96
  }
106
- finally { if (e_1) throw e_1.error; }
107
97
  }
108
- if (playersWithChoice.length) {
109
- moves.push(this.startSimultaneousRule(RuleId_1.RuleId.TianlongOpponentsEffect, playersWithChoice));
110
- }
111
- else {
112
- this.forget(Memory_1.Memory.TianlongVector);
113
- moves.push.apply(moves, __spreadArray([], __read(this.endEffect()), false));
98
+ }
99
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
100
+ finally {
101
+ try {
102
+ if (affectedPlayers_1_1 && !affectedPlayers_1_1.done && (_a = affectedPlayers_1.return)) _a.call(affectedPlayers_1);
114
103
  }
115
- return moves;
104
+ finally { if (e_1) throw e_1.error; }
116
105
  }
117
- return [];
118
- };
119
- TianlongEffectRule.prototype.onCardMoved = function () {
120
- return [];
106
+ if (playersWithChoice.length) {
107
+ moves.push(this.startSimultaneousRule(RuleId_1.RuleId.TianlongOpponentsEffect, playersWithChoice));
108
+ }
109
+ else {
110
+ this.forget(Memory_1.Memory.TianlongVector);
111
+ moves.push(this.customMove(CustomMoveType_1.CustomMoveType.EndEffect));
112
+ }
113
+ return moves;
121
114
  };
122
115
  return TianlongEffectRule;
123
116
  }(MoveEffectRule_1.MoveEffectRule));
@@ -140,6 +133,7 @@ var TianlongOpponentsEffectRule = (function (_super) {
140
133
  return space.x === x && space.y === y;
141
134
  };
142
135
  TianlongOpponentsEffectRule.prototype.onRuleEnd = function () {
136
+ this.forget(Memory_1.Memory.EntityMoved);
143
137
  this.forget(Memory_1.Memory.TianlongVector);
144
138
  return [];
145
139
  };
@@ -6,6 +6,6 @@ export declare class TriggerEffectsRule extends MaterialRulesPart {
6
6
  triggerPlayerEffects(player: PlayerColor, ...triggerEvents: TriggerEvent[]): void;
7
7
  getPlayerEffects(player: PlayerColor, ...triggerEvents: TriggerEvent[]): PendingEffect<TriggerEvent>[];
8
8
  triggerCardEffect(card: Material, triggerEvent: TriggerEvent): void;
9
- getCardEffect(card: Material, triggerEvent: TriggerEvent): PendingEffect[];
9
+ getCardEffects(card: Material, triggerEvent: TriggerEvent): PendingEffect[];
10
10
  private getPlayersByEffectPriorityOrder;
11
11
  }
@@ -53,6 +53,7 @@ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
53
53
  Object.defineProperty(exports, "__esModule", { value: true });
54
54
  exports.TriggerEffectsRule = void 0;
55
55
  var rules_api_1 = require("@gamepark/rules-api");
56
+ var Effect_1 = require("../../material/entity/Effect");
56
57
  var EntityDescription_1 = require("../../material/entity/EntityDescription");
57
58
  var MaterialType_1 = require("../../material/MaterialType");
58
59
  var Pantheon_1 = require("../../material/Pantheon");
@@ -94,55 +95,72 @@ var TriggerEffectsRule = (function (_super) {
94
95
  }
95
96
  };
96
97
  TriggerEffectsRule.prototype.getPlayerEffects = function (player) {
97
- var e_2, _a, e_3, _b;
98
+ var e_2, _a, e_3, _b, e_4, _c;
98
99
  var triggerEvents = [];
99
100
  for (var _i = 1; _i < arguments.length; _i++) {
100
101
  triggerEvents[_i - 1] = arguments[_i];
101
102
  }
102
103
  var pendingEffects = [];
103
104
  var pantheon = new Pantheon_1.Pantheon(this.game, player);
104
- var cards = pantheon.visibleEntities;
105
+ var material = this.material(MaterialType_1.MaterialType.EntityCard);
106
+ var cards = pantheon.visibleEntities.getIndexes();
105
107
  try {
106
108
  for (var triggerEvents_1 = __values(triggerEvents), triggerEvents_1_1 = triggerEvents_1.next(); !triggerEvents_1_1.done; triggerEvents_1_1 = triggerEvents_1.next()) {
107
- var triggerEvent = triggerEvents_1_1.value;
109
+ var event = triggerEvents_1_1.value;
110
+ if (event.type === Effect_1.TriggerEventType.EntityCrushed && material.getItem(event.cardIndex).location.player === player && !cards.includes(event.cardIndex)) {
111
+ cards.push(event.cardIndex);
112
+ }
113
+ }
114
+ }
115
+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
116
+ finally {
117
+ try {
118
+ if (triggerEvents_1_1 && !triggerEvents_1_1.done && (_a = triggerEvents_1.return)) _a.call(triggerEvents_1);
119
+ }
120
+ finally { if (e_2) throw e_2.error; }
121
+ }
122
+ try {
123
+ for (var triggerEvents_2 = __values(triggerEvents), triggerEvents_2_1 = triggerEvents_2.next(); !triggerEvents_2_1.done; triggerEvents_2_1 = triggerEvents_2.next()) {
124
+ var triggerEvent = triggerEvents_2_1.value;
108
125
  try {
109
- for (var _c = (e_3 = void 0, __values(cards.getIndexes())), _d = _c.next(); !_d.done; _d = _c.next()) {
110
- var cardIndex = _d.value;
111
- pendingEffects.push.apply(pendingEffects, __spreadArray([], __read(this.getCardEffect(cards.index(cardIndex), triggerEvent)), false));
126
+ for (var cards_1 = (e_4 = void 0, __values(cards)), cards_1_1 = cards_1.next(); !cards_1_1.done; cards_1_1 = cards_1.next()) {
127
+ var cardIndex = cards_1_1.value;
128
+ var card = material.index(cardIndex);
129
+ pendingEffects.push.apply(pendingEffects, __spreadArray([], __read(this.getCardEffects(card, triggerEvent)), false));
112
130
  }
113
131
  }
114
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
132
+ catch (e_4_1) { e_4 = { error: e_4_1 }; }
115
133
  finally {
116
134
  try {
117
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
135
+ if (cards_1_1 && !cards_1_1.done && (_c = cards_1.return)) _c.call(cards_1);
118
136
  }
119
- finally { if (e_3) throw e_3.error; }
137
+ finally { if (e_4) throw e_4.error; }
120
138
  }
121
139
  }
122
140
  }
123
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
141
+ catch (e_3_1) { e_3 = { error: e_3_1 }; }
124
142
  finally {
125
143
  try {
126
- if (triggerEvents_1_1 && !triggerEvents_1_1.done && (_a = triggerEvents_1.return)) _a.call(triggerEvents_1);
144
+ if (triggerEvents_2_1 && !triggerEvents_2_1.done && (_b = triggerEvents_2.return)) _b.call(triggerEvents_2);
127
145
  }
128
- finally { if (e_2) throw e_2.error; }
146
+ finally { if (e_3) throw e_3.error; }
129
147
  }
130
148
  return pendingEffects;
131
149
  };
132
150
  TriggerEffectsRule.prototype.triggerCardEffect = function (card, triggerEvent) {
133
- var pendingEffects = this.getCardEffect(card, triggerEvent);
151
+ var pendingEffects = this.getCardEffects(card, triggerEvent);
134
152
  if (pendingEffects.length) {
135
153
  this.remind(Memory_1.Memory.PendingEffects).unshift(pendingEffects);
136
154
  }
137
155
  };
138
- TriggerEffectsRule.prototype.getCardEffect = function (card, triggerEvent) {
156
+ TriggerEffectsRule.prototype.getCardEffects = function (card, triggerEvent) {
139
157
  var pendingEffects = [];
140
158
  var cardIndex = card.getIndex();
141
159
  var cardItem = card.getItem();
142
- if (cardItem.id.front) {
143
- var effect = EntityDescription_1.entities[cardItem.id.front].effect;
144
- if (effect === null || effect === void 0 ? void 0 : effect.trigger(triggerEvent, card, this.game)) {
145
- pendingEffects.push({ cardIndex: cardIndex, triggerEvent: triggerEvent, auto: !!effect.auto });
160
+ for (var effectIndex = 0; effectIndex < (0, EntityDescription_1.getEffects)(cardItem.id.front).length; effectIndex++) {
161
+ var effect = (0, EntityDescription_1.getEffects)(cardItem.id.front)[effectIndex];
162
+ if ((0, Effect_1.isTriggeredEffect)(effect) && effect.trigger(triggerEvent, card, this.game)) {
163
+ pendingEffects.push({ cardIndex: cardIndex, effectIndex: effectIndex, triggerEvent: triggerEvent, auto: !!effect.auto });
146
164
  }
147
165
  }
148
166
  return pendingEffects;
@@ -1,4 +1,4 @@
1
- import { MaterialItem, MaterialMove } from '@gamepark/rules-api';
1
+ import { MaterialItem, MaterialMove, MoveItem } from '@gamepark/rules-api';
2
2
  import { MoveEffectRule } from '../../material/entity/MoveEffectRule';
3
3
  import { RuleId } from '../RuleId';
4
4
  export declare class VetalaEffectRule extends MoveEffectRule {
@@ -6,6 +6,7 @@ export declare class VetalaEffectRule extends MoveEffectRule {
6
6
  onRuleStart(): MaterialMove[];
7
7
  getPlayerMoves(): MaterialMove<number, number, number, number>[];
8
8
  getAvailableDestinations(card: MaterialItem, cardIndex: number): import("@gamepark/rules-api").XYCoordinates[];
9
- onCardMoved(): MaterialMove[];
9
+ onCardMoved(): import("@gamepark/rules-api").CustomMove<number>[];
10
+ onCardSacrificed(move: MoveItem): import("@gamepark/rules-api").CustomMove<number>[];
10
11
  onRuleEnd(): never[];
11
12
  }
@@ -33,11 +33,11 @@ var VetalaEffectRule = (function (_super) {
33
33
  VetalaEffectRule.prototype.onRuleStart = function () {
34
34
  var entitiesSacrificed = this.material(MaterialType_1.MaterialType.EntityCard).location(LocationType_1.LocationType.PlayerDiscard).player(this.player).length;
35
35
  if (entitiesSacrificed) {
36
- this.memorize(Memory_1.Memory.VetalaCount, entitiesSacrificed);
36
+ this.memorize(Memory_1.Memory.EffectCount, entitiesSacrificed);
37
37
  return [];
38
38
  }
39
39
  else {
40
- return this.endEffect();
40
+ return [this.customMove(CustomMoveType_1.CustomMoveType.EndEffect)];
41
41
  }
42
42
  };
43
43
  VetalaEffectRule.prototype.getPlayerMoves = function () {
@@ -47,11 +47,16 @@ var VetalaEffectRule = (function (_super) {
47
47
  return _super.prototype.getAvailableDestinations.call(this, card, cardIndex).filter(function (space) { return (0, rules_api_1.areAdjacentSquares)(card.location, space); });
48
48
  };
49
49
  VetalaEffectRule.prototype.onCardMoved = function () {
50
- var count = this.memorize(Memory_1.Memory.VetalaCount, function (count) { return count - 1; });
51
- return count > 0 ? [] : this.endEffect();
50
+ var count = this.memorize(Memory_1.Memory.EffectCount, function (count) { return count - 1; });
51
+ return count > 0 ? [] : [this.customMove(CustomMoveType_1.CustomMoveType.EndEffect)];
52
+ };
53
+ VetalaEffectRule.prototype.onCardSacrificed = function (move) {
54
+ _super.prototype.onCardSacrificed.call(this, move);
55
+ return this.onCardMoved();
52
56
  };
53
57
  VetalaEffectRule.prototype.onRuleEnd = function () {
54
- this.forget(Memory_1.Memory.VetalaCount);
58
+ this.forget(Memory_1.Memory.EntityMoved);
59
+ this.forget(Memory_1.Memory.EffectCount);
55
60
  return [];
56
61
  };
57
62
  return VetalaEffectRule;
@@ -3,5 +3,5 @@ import { RuleId } from '../RuleId';
3
3
  export declare class ViracochaEffectRule extends SacrificeEffectRule {
4
4
  ruleId: RuleId;
5
5
  getCardsToSacrifice(): import("@gamepark/rules-api").Material<number, number, number>;
6
- onSacrifice(): import("@gamepark/rules-api").MaterialMove<number, number, number, number>[];
6
+ onSacrifice(): (import("@gamepark/rules-api").CustomMove<number> | import("@gamepark/rules-api").CreateItem<number, number, number>)[];
7
7
  }
@@ -14,33 +14,9 @@ var __extends = (this && this.__extends) || (function () {
14
14
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
15
  };
16
16
  })();
17
- var __read = (this && this.__read) || function (o, n) {
18
- var m = typeof Symbol === "function" && o[Symbol.iterator];
19
- if (!m) return o;
20
- var i = m.call(o), r, ar = [], e;
21
- try {
22
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
23
- }
24
- catch (error) { e = { error: error }; }
25
- finally {
26
- try {
27
- if (r && !r.done && (m = i["return"])) m.call(i);
28
- }
29
- finally { if (e) throw e.error; }
30
- }
31
- return ar;
32
- };
33
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
34
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
35
- if (ar || !(i in from)) {
36
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
37
- ar[i] = from[i];
38
- }
39
- }
40
- return to.concat(ar || Array.prototype.slice.call(from));
41
- };
42
17
  Object.defineProperty(exports, "__esModule", { value: true });
43
18
  exports.ViracochaEffectRule = void 0;
19
+ var CustomMoveType_1 = require("../../CustomMoveType");
44
20
  var Entity_1 = require("../../material/Entity");
45
21
  var SacrificeEffectRule_1 = require("../../material/entity/SacrificeEffectRule");
46
22
  var Pantheon_1 = require("../../material/Pantheon");
@@ -57,7 +33,7 @@ var ViracochaEffectRule = (function (_super) {
57
33
  };
58
34
  ViracochaEffectRule.prototype.onSacrifice = function () {
59
35
  var pantheon = new Pantheon_1.Pantheon(this.game, this.player);
60
- return __spreadArray([pantheon.gainGems(2)], __read(this.endEffect()), false);
36
+ return [pantheon.gainGems(2), this.customMove(CustomMoveType_1.CustomMoveType.EndEffect)];
61
37
  };
62
38
  return ViracochaEffectRule;
63
39
  }(SacrificeEffectRule_1.SacrificeEffectRule));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gamepark/mythologies",
3
- "version": "0.4.0",
3
+ "version": "0.5.0",
4
4
  "description": "The rules of Mythologies adapted for Game Park",
5
5
  "sideEffects": false,
6
6
  "main": "dist/index.js",
@@ -29,5 +29,5 @@
29
29
  "i18next": "^22.0.3",
30
30
  "lodash": "^4.17.21"
31
31
  },
32
- "gitHead": "d1fe28d9163e93c887671815f4d48d64776adb30"
32
+ "gitHead": "d8a6ef2a164b825fc27f47ead850ec5b7bd29c6a"
33
33
  }