@gamepark/its-a-wonderful-world 2.7.0 → 2.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  import Resource from './material/Resource';
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  import Phase from './Phase';
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  import Player from './Player';
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- declare type GameState = {
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+ type GameState = {
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  players: Player[];
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  deck: number[];
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  discard: number[];
@@ -2,7 +2,7 @@ import GameState from './GameState';
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  import EmpireName from './material/EmpireName';
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  import Player from './Player';
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  import PlayerView from './PlayerView';
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- declare type GameView = Omit<GameState, 'deck' | 'players' | 'ascensionDeck'> & {
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+ type GameView = Omit<GameState, 'deck' | 'players' | 'ascensionDeck'> & {
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  deck: number;
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  players: (Player | PlayerView)[];
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  displayedPlayer?: EmpireName;
@@ -27,7 +27,11 @@ var __assign = (this && this.__assign) || function () {
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  };
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  var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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- Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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  }) : (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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  o[k2] = m[k];
@@ -97,7 +101,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.isTurnToPlay = exports.placeAvailableCubesMoves = exports.constructionsThatMayReceiveCubes = exports.isOver = exports.countCharacters = exports.isActive = exports.isPlaceItemOnCard = exports.getMovesToBuild = exports.canPay = exports.canBuild = exports.getNextProductionStep = exports.couldPlaceResource = exports.getSpacesMissingItem = exports.getRemainingCost = exports.getCost = exports.getLegalMoves = exports.getPredictableAutomaticMoves = exports.setupPlayers = exports.numberOfRounds = exports.numberOfCardsToDraft = void 0;
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  var rules_api_1 = require("@gamepark/rules-api");
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- var lodash_shuffle_1 = __importDefault(require("lodash.shuffle"));
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+ var lodash_1 = require("lodash");
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  var canUndo_1 = __importDefault(require("./canUndo"));
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  var Character_1 = __importStar(require("./material/Character"));
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  var DevelopmentDetails_1 = require("./material/DevelopmentDetails");
@@ -137,13 +141,13 @@ var ItsAWonderfulWorld = (function (_super) {
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  if ((0, Options_1.isGameOptions)(arg)) {
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  var setup = {
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  players: setupPlayers(arg),
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- deck: (0, lodash_shuffle_1.default)(Developments_1.baseDevelopmentCardIds),
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+ deck: (0, lodash_1.shuffle)(Developments_1.baseDevelopmentCardIds),
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  discard: [],
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  round: 1,
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  phase: Phase_1.default.Draft
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  };
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  if (arg.corruptionAndAscension) {
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- setup.ascensionDeck = (0, lodash_shuffle_1.default)(Developments_1.ascensionDevelopmentCardIds);
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+ setup.ascensionDeck = (0, lodash_1.shuffle)(Developments_1.ascensionDevelopmentCardIds);
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  }
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  _this = _super.call(this, setup) || this;
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  }
@@ -290,7 +294,7 @@ var ItsAWonderfulWorld = (function (_super) {
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  ItsAWonderfulWorld.prototype.getPlayer = function (playerId) {
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  var player = this.state.players.find(function (player) { return player.empire === playerId; });
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  if (!player)
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- throw new Error(playerId + " is expected on " + this.state);
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+ throw new Error("".concat(playerId, " is expected on ").concat(this.state));
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  return player;
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  };
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  ItsAWonderfulWorld.prototype.rankPlayers = function (empireA, empireB) {
@@ -361,11 +365,11 @@ var ItsAWonderfulWorld = (function (_super) {
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  ItsAWonderfulWorld.prototype.giveTime = function (playerId) {
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  switch (this.state.phase) {
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  case Phase_1.default.Draft:
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- return (exports.numberOfCardsToDraft - this.getPlayer(playerId).draftArea.length - 1) * 8;
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+ return (exports.numberOfCardsToDraft - this.getPlayer(playerId).draftArea.length - 1) * 10;
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  case Phase_1.default.Planning:
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- return this.state.round * 60;
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+ return 20 + this.state.round * 40;
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  case Phase_1.default.Production:
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- return 15;
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+ return 10;
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  }
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  };
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  return ItsAWonderfulWorld;
@@ -374,7 +378,7 @@ exports.default = ItsAWonderfulWorld;
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  function setupPlayers(options) {
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  var players = options.players;
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  var empireSide = options.empiresSide;
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- var empiresLeft = (0, lodash_shuffle_1.default)(Object.values(EmpireName_1.default).filter(function (empire) { return players.some(function (player) { return player.id === empire; }); }));
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+ var empiresLeft = (0, lodash_1.shuffle)(Object.values(EmpireName_1.default).filter(function (empire) { return players.some(function (player) { return player.id === empire; }); }));
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  return players.map(function (player) { return setupPlayer(player.id || empiresLeft.pop(), empireSide); });
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  }
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  exports.setupPlayers = setupPlayers;
package/dist/Options.d.ts CHANGED
@@ -3,7 +3,7 @@ import { TFunction } from 'i18next';
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  import GameState from './GameState';
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  import EmpireName from './material/EmpireName';
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  import EmpireSide from './material/EmpireSide';
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- export declare type ItsAWonderfulWorldOptions = {
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+ export type ItsAWonderfulWorldOptions = {
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  players: {
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  id: EmpireName;
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  }[];
package/dist/Options.js CHANGED
@@ -1,7 +1,11 @@
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  "use strict";
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  var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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- Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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  }) : (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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  o[k2] = m[k];
package/dist/Player.d.ts CHANGED
@@ -3,7 +3,7 @@ import Construction from './material/Construction';
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  import EmpireName from './material/EmpireName';
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  import EmpireSide from './material/EmpireSide';
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  import Resource from './material/Resource';
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- declare type Player = {
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+ type Player = {
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  empire: EmpireName;
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  empireSide: EmpireSide;
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  hand: number[];
@@ -1,6 +1,6 @@
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  import DeckType from './material/DeckType';
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  import Player from './Player';
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- declare type PlayerView = Omit<Player, 'hand' | 'chosenCard' | 'cardsToPass'> & {
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+ type PlayerView = Omit<Player, 'hand' | 'chosenCard' | 'cardsToPass'> & {
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  hiddenHand: DeckType[];
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  cardsToPass?: DeckType[];
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  };
@@ -2,11 +2,11 @@ import DevelopmentType from './material/DevelopmentType';
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  import Resource from './material/Resource';
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  import Player from './Player';
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  import PlayerView from './PlayerView';
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- declare type ProductionFactor = {
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+ type ProductionFactor = {
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  resource: Resource;
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  factor: DevelopmentType;
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  };
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- declare type Production = Resource | {
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+ type Production = Resource | {
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  [key in Resource]?: number;
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  } | ProductionFactor;
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  export default Production;
package/dist/Scoring.d.ts CHANGED
@@ -2,13 +2,13 @@ import Character from './material/Character';
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  import DevelopmentType from './material/DevelopmentType';
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  import Player from './Player';
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  import PlayerView from './PlayerView';
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- export declare type ScoreMultiplier = DevelopmentType | Character;
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- export declare type ComboVictoryPoints = {
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+ export type ScoreMultiplier = DevelopmentType | Character;
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+ export type ComboVictoryPoints = {
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  quantity: number;
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  per: ScoreMultiplier | ScoreMultiplier[];
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  };
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- export declare type VictoryPoints = number | ComboVictoryPoints;
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- export declare type ScoringDetails = {
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+ export type VictoryPoints = number | ComboVictoryPoints;
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+ export type ScoringDetails = {
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  flatVictoryPoints: number;
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  scoreMultipliers: {
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  [key in ScoreMultiplier]: number;
package/dist/canUndo.d.ts CHANGED
@@ -4,6 +4,6 @@ import GameView from './GameView';
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  import EmpireName from './material/EmpireName';
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  import Move from './moves/Move';
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  import MoveView from './moves/MoveView';
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- declare type ItsAWonderfulWorldAction = Action<Move | MoveView, EmpireName>;
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+ type ItsAWonderfulWorldAction = Action<Move | MoveView, EmpireName>;
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  export default function canUndo(state: GameState | GameView, action: ItsAWonderfulWorldAction, consecutiveActions: ItsAWonderfulWorldAction[]): boolean;
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  export {};
@@ -1,6 +1,6 @@
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  import Character from './Character';
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  import Resource from './Resource';
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- declare type Construction = {
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+ type Construction = {
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  card: number;
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  costSpaces: (Resource | Character)[];
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  };
@@ -4,7 +4,7 @@ import Character from './Character';
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  import DeckType from './DeckType';
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  import DevelopmentType from './DevelopmentType';
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  import Resource from './Resource';
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- declare type DevelopmentDetails = {
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+ type DevelopmentDetails = {
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  deck: DeckType;
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  type: DevelopmentType;
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  constructionCost: {
@@ -17,6 +17,6 @@ declare type DevelopmentDetails = {
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  numberOfCopies?: number;
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  };
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  export default DevelopmentDetails;
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- export declare type ConstructionBonus = Character | Resource.Krystallium;
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+ export type ConstructionBonus = Character | Resource.Krystallium;
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  export declare function isConstructionBonus(item: any): item is ConstructionBonus;
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  export declare function totalCost(development: DevelopmentDetails): number;
@@ -1,7 +1,7 @@
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  import Production from '../Production';
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  import { ComboVictoryPoints } from '../Scoring';
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  import EmpireSide from './EmpireSide';
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- declare type Empire = {
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+ type Empire = {
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  [key in EmpireSide]: {
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  victoryPoints?: ComboVictoryPoints;
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  production: Production;
@@ -9,7 +9,7 @@ export default interface ChooseDevelopmentCard {
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  playerId: EmpireName;
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  card: number;
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  }
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- export declare type ChooseDevelopmentCardView = Omit<ChooseDevelopmentCard, 'card'>;
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+ export type ChooseDevelopmentCardView = Omit<ChooseDevelopmentCard, 'card'>;
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  export declare const chooseDevelopmentCardMove: (playerId: EmpireName, card: number) => ChooseDevelopmentCard;
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  export declare function chooseDevelopmentCard(state: GameState | GameView, move: ChooseDevelopmentCard): void;
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  export declare function chooseDevelopmentCardInView(state: GameView, move: ChooseDevelopmentCard | ChooseDevelopmentCardView): void;
@@ -2,11 +2,11 @@ import GameState from '../GameState';
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  import GameView from '../GameView';
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  import EmpireName from '../material/EmpireName';
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  import MoveType from './MoveType';
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- declare type DealDevelopmentCards = {
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+ type DealDevelopmentCards = {
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  type: typeof MoveType.DealDevelopmentCards;
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  };
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  export default DealDevelopmentCards;
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- export declare type DealDevelopmentCardsView = DealDevelopmentCards & {
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+ export type DealDevelopmentCardsView = DealDevelopmentCards & {
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  playerCards: number[];
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  };
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  export declare const dealDevelopmentCardsMove: DealDevelopmentCards;
@@ -1,11 +1,11 @@
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  import GameState from '../GameState';
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  import GameView from '../GameView';
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  import MoveType from './MoveType';
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- declare type DiscardLeftoverCards = {
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+ type DiscardLeftoverCards = {
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  type: typeof MoveType.DiscardLeftoverCards;
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  };
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  export default DiscardLeftoverCards;
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- export declare type DiscardLeftoverCardsView = DiscardLeftoverCards & {
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+ export type DiscardLeftoverCardsView = DiscardLeftoverCards & {
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  discardedCards: number[];
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  };
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  export declare const discardLeftOverCardsMove: DiscardLeftoverCards;
@@ -14,5 +14,5 @@ import SlateForConstruction from './SlateForConstruction';
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  import StartPhase from './StartPhase';
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  import TellYouAreReady from './TellYouAreReady';
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  import TransformIntoKrystallium from './TransformIntoKrystallium';
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- declare type Move = DealDevelopmentCards | ChooseDevelopmentCard | RevealChosenCards | PassCards | DiscardLeftoverCards | StartPhase | SlateForConstruction | Recycle | PlaceResource | CompleteConstruction | TransformIntoKrystallium | TellYouAreReady | Produce | ReceiveCharacter | PlaceCharacter | Concede;
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+ type Move = DealDevelopmentCards | ChooseDevelopmentCard | RevealChosenCards | PassCards | DiscardLeftoverCards | StartPhase | SlateForConstruction | Recycle | PlaceResource | CompleteConstruction | TransformIntoKrystallium | TellYouAreReady | Produce | ReceiveCharacter | PlaceCharacter | Concede;
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  export default Move;
@@ -4,5 +4,5 @@ import DiscardLeftoverCards, { DiscardLeftoverCardsView } from './DiscardLeftove
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  import Move from './Move';
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  import { PassCardsView } from './PassCards';
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  import RevealChosenCards, { RevealChosenCardsView } from './RevealChosenCards';
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- declare type MoveView = Exclude<Move, RevealChosenCards | DiscardLeftoverCards> | DealDevelopmentCardsView | ChooseDevelopmentCardView | RevealChosenCardsView | PassCardsView | DiscardLeftoverCardsView;
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+ type MoveView = Exclude<Move, RevealChosenCards | DiscardLeftoverCards> | DealDevelopmentCardsView | ChooseDevelopmentCardView | RevealChosenCardsView | PassCardsView | DiscardLeftoverCardsView;
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  export default MoveView;
@@ -4,11 +4,11 @@ import EmpireName from '../material/EmpireName';
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  import Move from './Move';
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  import MoveType from './MoveType';
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  import MoveView from './MoveView';
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- declare type PassCards = {
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+ type PassCards = {
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  type: typeof MoveType.PassCards;
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  };
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  export default PassCards;
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- export declare type PassCardsView = PassCards & {
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+ export type PassCardsView = PassCards & {
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  receivedCards: number[];
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  };
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  export declare const passCardsMove: PassCards;
@@ -5,7 +5,7 @@ import Resource from '../material/Resource';
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  import Move from './Move';
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  import MoveType from './MoveType';
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  import MoveView from './MoveView';
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- declare type PlaceResource = PlaceResourceOnEmpire | PlaceResourceOnConstruction;
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+ type PlaceResource = PlaceResourceOnEmpire | PlaceResourceOnConstruction;
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  export default PlaceResource;
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  export declare const placeResourceOnEmpireMove: (playerId: EmpireName, resource: Resource) => PlaceResourceOnEmpire;
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  export declare const placeResourceOnConstructionMove: (playerId: EmpireName, resource: Resource, card: number, space: number) => PlaceResourceOnConstruction;
@@ -44,7 +44,7 @@ function placeResource(state, move) {
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  construction.costSpaces[move.space] = move.resource;
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  }
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  else {
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- console.error("Expected " + move.card + " to be in construction, but player is in unexpected state: " + JSON.stringify(player));
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+ console.error("Expected ".concat(move.card, " to be in construction, but player is in unexpected state: ").concat(JSON.stringify(player)));
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  }
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  }
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  else {
@@ -1,7 +1,11 @@
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  "use strict";
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  var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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- Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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  }) : (function(o, m, k, k2) {
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  if (k2 === undefined) k2 = k;
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  o[k2] = m[k];
@@ -3,11 +3,11 @@ import GameView from '../GameView';
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  import EmpireName from '../material/EmpireName';
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  import Move from './Move';
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  import MoveType from './MoveType';
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- declare type RevealChosenCards = {
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+ type RevealChosenCards = {
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  type: typeof MoveType.RevealChosenCards;
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  };
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  export default RevealChosenCards;
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- export declare type RevealChosenCardsView = RevealChosenCards & {
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+ export type RevealChosenCardsView = RevealChosenCards & {
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  revealedCards: {
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  [key in EmpireName]?: {
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  card: number;
@@ -2,7 +2,7 @@ import GameState from '../GameState';
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  import GameView from '../GameView';
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  import Phase from '../Phase';
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  import MoveType from './MoveType';
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- declare type StartPhase = {
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+ type StartPhase = {
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  type: typeof MoveType.StartPhase;
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  phase: Phase;
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gamepark/its-a-wonderful-world",
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- "version": "2.7.0",
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+ "version": "2.8.0",
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  "description": "It's a Wonderful World rules for Game Park",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -17,14 +17,14 @@
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  "prepublishOnly": "tsc"
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  },
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  "peerDependencies": {
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- "@gamepark/rules-api": "^5.23.0",
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- "lodash.shuffle": "^4.2.0"
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+ "@gamepark/rules-api": ">=5.23",
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+ "lodash": ">=4.17"
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  },
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  "devDependencies": {
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  "@gamepark/rules-api": "~5.23.0",
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- "@types/lodash.shuffle": "^4.2.7",
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+ "@types/lodash": "^4.17.7",
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  "i18next": "^21.3.2",
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- "lodash.shuffle": "^4.2.0"
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+ "lodash": "^4.17.21"
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  },
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- "gitHead": "1c4efa58208f5bfaaf4b69b5bb9f62d3f3d53218"
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+ "gitHead": "112de4ce8e9821d28f4ebd2ce4ff0a77766df4d7"
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  }