@gamepark/its-a-wonderful-world 2.6.0 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -23,7 +23,7 @@ export default class ItsAWonderfulWorld extends Rules<GameState, Move, EmpireNam
23
23
  getAutomaticMoves(): Move[];
24
24
  getAutomaticMove(): Move | undefined;
25
25
  getLegalMoves(empire: EmpireName): Move[];
26
- play(move: Move): void;
26
+ play(move: Move): Move[];
27
27
  getScore(empire: EmpireName): number;
28
28
  getPlayer(playerId: EmpireName): Player;
29
29
  rankPlayers(empireA: EmpireName, empireB: EmpireName): number;
@@ -234,38 +234,55 @@ var ItsAWonderfulWorld = (function (_super) {
234
234
  ItsAWonderfulWorld.prototype.play = function (move) {
235
235
  switch (move.type) {
236
236
  case MoveType_1.default.DealDevelopmentCards:
237
- return (0, DealDevelopmentCards_1.dealDevelopmentCards)(this.state);
237
+ (0, DealDevelopmentCards_1.dealDevelopmentCards)(this.state);
238
+ break;
238
239
  case MoveType_1.default.ChooseDevelopmentCard:
239
- return (0, ChooseDevelopmentCard_1.chooseDevelopmentCard)(this.state, move);
240
+ (0, ChooseDevelopmentCard_1.chooseDevelopmentCard)(this.state, move);
241
+ break;
240
242
  case MoveType_1.default.RevealChosenCards:
241
- return (0, RevealChosenCards_1.revealChosenCards)(this.state);
243
+ (0, RevealChosenCards_1.revealChosenCards)(this.state);
244
+ break;
242
245
  case MoveType_1.default.PassCards:
243
- return (0, PassCards_1.passCards)(this.state);
246
+ (0, PassCards_1.passCards)(this.state);
247
+ break;
244
248
  case MoveType_1.default.DiscardLeftoverCards:
245
- return (0, DiscardLeftoverCards_1.discardLeftOverCards)(this.state);
249
+ (0, DiscardLeftoverCards_1.discardLeftOverCards)(this.state);
250
+ break;
246
251
  case MoveType_1.default.StartPhase:
247
- return (0, StartPhase_1.startPhase)(this.state, move);
252
+ (0, StartPhase_1.startPhase)(this.state, move);
253
+ break;
248
254
  case MoveType_1.default.SlateForConstruction:
249
- return (0, SlateForConstruction_1.slateForConstruction)(this.state, move);
255
+ (0, SlateForConstruction_1.slateForConstruction)(this.state, move);
256
+ break;
250
257
  case MoveType_1.default.Recycle:
251
- return (0, Recycle_1.recycle)(this.state, move);
258
+ (0, Recycle_1.recycle)(this.state, move);
259
+ break;
252
260
  case MoveType_1.default.PlaceResource:
253
- return (0, PlaceResource_1.placeResource)(this.state, move);
261
+ (0, PlaceResource_1.placeResource)(this.state, move);
262
+ break;
254
263
  case MoveType_1.default.CompleteConstruction:
255
- return (0, CompleteConstruction_1.completeConstruction)(this.state, move);
264
+ (0, CompleteConstruction_1.completeConstruction)(this.state, move);
265
+ break;
256
266
  case MoveType_1.default.TransformIntoKrystallium:
257
- return (0, TransformIntoKrystallium_1.transformIntoKrystallium)(this.state, move);
267
+ (0, TransformIntoKrystallium_1.transformIntoKrystallium)(this.state, move);
268
+ break;
258
269
  case MoveType_1.default.TellYouAreReady:
259
- return (0, TellYouAreReady_1.tellYouAreReady)(this.state, move);
270
+ (0, TellYouAreReady_1.tellYouAreReady)(this.state, move);
271
+ break;
260
272
  case MoveType_1.default.Produce:
261
- return (0, Produce_1.produce)(this.state, move);
273
+ (0, Produce_1.produce)(this.state, move);
274
+ break;
262
275
  case MoveType_1.default.ReceiveCharacter:
263
- return (0, ReceiveCharacter_1.receiveCharacter)(this.state, move);
276
+ (0, ReceiveCharacter_1.receiveCharacter)(this.state, move);
277
+ break;
264
278
  case MoveType_1.default.PlaceCharacter:
265
- return (0, PlaceCharacter_1.placeCharacter)(this.state, move);
279
+ (0, PlaceCharacter_1.placeCharacter)(this.state, move);
280
+ break;
266
281
  case MoveType_1.default.Concede:
267
- return (0, Concede_1.concede)(this.state, move);
282
+ (0, Concede_1.concede)(this.state, move);
283
+ break;
268
284
  }
285
+ return [];
269
286
  };
270
287
  ItsAWonderfulWorld.prototype.getScore = function (empire) {
271
288
  return (0, Scoring_1.getPlayerScore)(this.getPlayer(empire));
@@ -344,9 +361,9 @@ var ItsAWonderfulWorld = (function (_super) {
344
361
  ItsAWonderfulWorld.prototype.giveTime = function (playerId) {
345
362
  switch (this.state.phase) {
346
363
  case Phase_1.default.Draft:
347
- return (exports.numberOfCardsToDraft - this.getPlayer(playerId).draftArea.length - 1) * 10;
364
+ return (exports.numberOfCardsToDraft - this.getPlayer(playerId).draftArea.length - 1) * 8;
348
365
  case Phase_1.default.Planning:
349
- return (this.state.round + 1) * 60;
366
+ return this.state.round * 60;
350
367
  case Phase_1.default.Production:
351
368
  return 15;
352
369
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gamepark/its-a-wonderful-world",
3
- "version": "2.6.0",
3
+ "version": "2.7.0",
4
4
  "description": "It's a Wonderful World rules for Game Park",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -17,14 +17,14 @@
17
17
  "prepublishOnly": "tsc"
18
18
  },
19
19
  "peerDependencies": {
20
- "@gamepark/rules-api": "^5.15.1",
20
+ "@gamepark/rules-api": "^5.23.0",
21
21
  "lodash.shuffle": "^4.2.0"
22
22
  },
23
23
  "devDependencies": {
24
- "@gamepark/rules-api": "~5.20.0",
24
+ "@gamepark/rules-api": "~5.23.0",
25
25
  "@types/lodash.shuffle": "^4.2.7",
26
26
  "i18next": "^21.3.2",
27
27
  "lodash.shuffle": "^4.2.0"
28
28
  },
29
- "gitHead": "6479034138c8183014f7ae927e48319f985c363c"
29
+ "gitHead": "1c4efa58208f5bfaaf4b69b5bb9f62d3f3d53218"
30
30
  }