@gamelearn/arcade-components 3.9.1 → 3.9.3

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@@ -710,22 +710,18 @@ new Vector3(0, 1, 0);
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  new Vector3(0, 0, 1);
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  const bones = [
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  "Jaw_M",
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- "Head_M",
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  "L_lip_jnt",
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- "L_lip",
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- "L_lip_grp",
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- "HeadEnd_M",
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- "Neck_M",
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- "NeckPart1",
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- "NeckPart1_M",
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  "R_lip_jnt",
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- "R_lip",
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- "R_lip_grp",
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- "lowerTeeths",
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- "upperTeeths",
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- "tongue",
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- "joint4",
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- "transform1"
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+ "R_LowerLid_jnt",
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+ "L_LowerLid_jnt",
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+ // 'R_eye_jnt',
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+ // 'L_eye_jnt',
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+ "L_UpperLid_jnt",
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+ "L_outerEyebrow_jnt",
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+ "R_UpperLid_jnt",
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+ "L_innerEyebrow_jnt",
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+ "L_innerEyebrow_jnt1",
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+ "L_outerEyebrow_jnt1"
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  ], BASIC_ACTIONS_TYPES_WHITELIST = [
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  "61408041e917240012e96b17",
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  // Affirmative
@@ -27670,16 +27666,18 @@ function CartelComponent({
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  return useEffect(() => {
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  p.current && new ResizeObserver(() => A(24, 48) && R()).observe(p.current);
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  }), useEffect(() => {
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- if (y && !f && !r) {
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+ if (e && y && !f && !r) {
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  const P = characterMs$1 * (e.length || 0);
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  C(
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  () => {
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  S();
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  },
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- P < 1400 ? 1400 : P
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+ P < 2e3 ? 2e3 : P
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  );
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  }
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- return () => {
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+ return !e && y && !f && !r && C(() => {
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+ S();
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+ }, 1400), () => {
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  T();
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  };
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  }), /* @__PURE__ */ jsxRuntimeExports.jsxs(jsxRuntimeExports.Fragment, { children: [