@gamelearn/arcade-components 3.8.12 → 3.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -710,22 +710,18 @@ new Vector3(0, 1, 0);
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710
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new Vector3(0, 0, 1);
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711
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const bones = [
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712
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"Jaw_M",
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713
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"Head_M",
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"L_lip_jnt",
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715
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"L_lip",
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716
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"L_lip_grp",
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717
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"HeadEnd_M",
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718
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"Neck_M",
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719
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"NeckPart1",
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720
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"NeckPart1_M",
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"R_lip_jnt",
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"
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"
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"
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"
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"
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715
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"R_LowerLid_jnt",
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716
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"L_LowerLid_jnt",
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717
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// 'R_eye_jnt',
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718
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// 'L_eye_jnt',
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719
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"L_UpperLid_jnt",
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720
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"L_outerEyebrow_jnt",
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"R_UpperLid_jnt",
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722
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"L_innerEyebrow_jnt",
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723
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"L_innerEyebrow_jnt1",
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"L_outerEyebrow_jnt1"
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], BASIC_ACTIONS_TYPES_WHITELIST = [
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"61408041e917240012e96b17",
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// Affirmative
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@@ -27133,7 +27129,7 @@ function ConversationalProComponent({
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27133
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progress: E
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}) {
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var Ke, mt, ct;
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27136
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const g = (E == null ? void 0 : E.line) || 0, [_, p] = useState(!1), [x, C] = useState(!0), [T, S] = useState(!!h), [A, R] = useState(!1), [P, w] = useState(g), [O, k] = useState(!1), [L] = f, { start: F, stop: G } = useTimeout(), H = ((Ke = u == null ? void 0 : u.img) == null ? void 0 : Ke.url) || null, W = t[P], { voiceOver: ee, decision: q } = W;
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27132
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const g = t.length - 1 <= (E == null ? void 0 : E.line) ? t.length - 1 : (E == null ? void 0 : E.line) || 0, [_, p] = useState(!1), [x, C] = useState(!0), [T, S] = useState(!!h), [A, R] = useState(!1), [P, w] = useState(g), [O, k] = useState(!1), [L] = f, { start: F, stop: G } = useTimeout(), H = ((Ke = u == null ? void 0 : u.img) == null ? void 0 : Ke.url) || null, W = t[P], { voiceOver: ee, decision: q } = W;
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let { flex: z } = W, B = [];
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const I = !!n, U = ee || W.type === "conversationalNarration", V = q || W.type === "conversationalDecision", X = W.type === "conversationalCamera", [Q, J] = useState([]), ie = useMemo(() => Q[Q.length - 1], [Q]), ne = useCallback(() => {
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const he = n.find((ve) => ve.fromId === ie) || n.find((ve) => ve.toId === ie), pe = t.find((ve) => ve.id === (he == null ? void 0 : he.fromId));
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@@ -57408,7 +57404,7 @@ function DialogComponent({
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progress: h
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}) {
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var Wr;
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const y = (h == null ? void 0 : h.line) || 0, [E, g] = useState(y), [_, p] = useState(!!u), [x, C] = useState(!1), [T, S] = useState(!1), A = useThree((ze) => ze.scene), R = useThree((ze) => ze.camera), { start: P, stop: w } = useTimeout(), O = useRef([]), k = useMemo(() => R.clone(), []), L = useRef({ pos: [0, 0, 0], child: null }), F = r[E], G = r[E - 1], H = useRef(!1), W = !!n, { voiceOver: ee, decision: q } = F || {}, z = useRef({}), B = (Wr = F == null ? void 0 : F.slots) == null ? void 0 : Wr.find((ze) => ze.talking), I = useRef(!1), { startAnimation: U, startAnimationUrl: V, resetActives: X, preloadTalking: Q, unmountActives: J } = useStateMachine(r), ie = useRef(), ne = Object.keys((F == null ? void 0 : F.audio) || {}).length, Z = Object.keys((F == null ? void 0 : F.voice) || {}).length, se = ee || (F == null ? void 0 : F.type) === "conversationalNarration", oe = q || (F == null ? void 0 : F.type) === "conversationalDecision", de = (F == null ? void 0 : F.type) === "conversationalCamera", fe = _ && !oe && !de, [ce, xe] = useState({
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const y = r.length - 1 <= (h == null ? void 0 : h.line) ? r.length - 1 : (h == null ? void 0 : h.line) || 0, [E, g] = useState(y), [_, p] = useState(!!u), [x, C] = useState(!1), [T, S] = useState(!1), A = useThree((ze) => ze.scene), R = useThree((ze) => ze.camera), { start: P, stop: w } = useTimeout(), O = useRef([]), k = useMemo(() => R.clone(), []), L = useRef({ pos: [0, 0, 0], child: null }), F = r[E], G = r[E - 1], H = useRef(!1), W = !!n, { voiceOver: ee, decision: q } = F || {}, z = useRef({}), B = (Wr = F == null ? void 0 : F.slots) == null ? void 0 : Wr.find((ze) => ze.talking), I = useRef(!1), { startAnimation: U, startAnimationUrl: V, resetActives: X, preloadTalking: Q, unmountActives: J } = useStateMachine(r), ie = useRef(), ne = Object.keys((F == null ? void 0 : F.audio) || {}).length, Z = Object.keys((F == null ? void 0 : F.voice) || {}).length, se = ee || (F == null ? void 0 : F.type) === "conversationalNarration", oe = q || (F == null ? void 0 : F.type) === "conversationalDecision", de = (F == null ? void 0 : F.type) === "conversationalCamera", fe = _ && !oe && !de, [ce, xe] = useState({
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text: "",
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name: "",
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inScene: !1,
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@@ -57566,7 +57562,7 @@ function DialogComponent({
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} else
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e({ type: "saveNode" });
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},
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[n, E, r, e, F.id, W]
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[n, E, r, e, F == null ? void 0 : F.id, W]
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), Ce = useCallback(
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(ze, Ie) => {
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if (z.current = { ...B }, Be([...Ve, F.id]), S(!1), Ft(), W)
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