@gamelearn/arcade-components 3.7.2 → 3.7.3

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@@ -57332,38 +57332,42 @@ function useStateMachine(o) {
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  return;
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  const { clipAction: E } = y.userData.animation;
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  if (c) {
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- const g = r[f], _ = cache[g.talking];
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- let p = c, x = cache[c];
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+ const g = r[f];
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+ let _ = cache[g.talking], p = c, x = cache[c];
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  if (!_) {
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  const { animations: C } = await loader.loadAsync(g.talking);
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- C[0].name = "talking", cache[g.talking] = C[0];
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+ C[0].name = "talking", _ = cache[g.talking] = C[0];
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  }
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  if (!x) {
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  const { animations: C } = await loader.loadAsync(c);
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  x = cache[c] = C[0];
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  }
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- h && (x = mixWithTalkingClip(_, x), p += "_talking"), (!y.userData._active || y.userData._active !== p) && (y.userData._active = p, E(x, y));
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+ if (h && (x = mixWithTalkingClip(_, x), p += "_talking"), !y.userData._active || y.userData._active !== p)
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+ return y.userData._active = p, E(x, y);
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  }
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+ return null;
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  }, u = async (f, c) => {
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  const h = getCurrentVisible(f, e);
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  if (cache[f] || (cache[f] = {}), !h)
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  return;
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  const { clipAction: y, defaultAnim: E } = h.userData.animation;
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  if (c === "idle")
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- y(E, h);
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- else {
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- const g = r[f], _ = c.split("_")[0], p = g[_], x = cache[g.talking];
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- let C = cache[p];
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+ return y(E, h);
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+ {
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+ const g = r[f], _ = c.split("_")[0], p = g[_];
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+ let x = cache[g.talking], C = cache[p];
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  if (!x) {
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  const { animations: T } = await loader.loadAsync(g.talking);
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- T[0].name = "talking", cache[g.talking] = T[0];
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+ T[0].name = "talking", x = cache[g.talking] = T[0];
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  }
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  if (!C) {
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  const { animations: T } = await loader.loadAsync(g[_]);
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  C = cache[g[_]] = T[0];
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  }
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- c.includes("talking") && (C = mixWithTalkingClip(x, C)), (!h.userData._active || h.userData._active !== c) && (h.userData._active = c, y(C, h));
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+ if (c.includes("talking") && (C = mixWithTalkingClip(x, C)), !h.userData._active || h.userData._active !== c)
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+ return h.userData._active = c, y(C, h);
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  }
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+ return null;
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  };
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  return { startAnimation: u, startAnimationUrl: l, resetActives: n, unmountActives: a };
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  }