@gamelearn/arcade-components 3.45.1 → 3.45.2

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@@ -69803,7 +69803,7 @@ function rnt({ animation: u, loopTimes: t, onAnimationFinish: e, onAnimationSave
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  m || console.error("[Animation]: Current Object ", i.uid, " does not have an animator.");
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  const _ = () => {
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  const g = m == null ? void 0 : m.getAction(u.url);
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- g.setLoop(KG, 1 / 0), g.reset();
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+ m.setTime(0), g.setLoop(KG, 1 / 0), g.reset();
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  function S() {
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  d.current += 1, d.current >= t && y();
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  }
@@ -69814,10 +69814,10 @@ function rnt({ animation: u, loopTimes: t, onAnimationFinish: e, onAnimationSave
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  E && (d.current = 1, d.current >= t ? y() : m.addEventListener("loop", S));
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  }), l(!0);
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  };
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- m != null && m.getAction(u == null ? void 0 : u.url) ? (m.setTime(0), _()) : ant.load(
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+ m != null && m.getAction(u == null ? void 0 : u.url) ? _() : ant.load(
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  u == null ? void 0 : u.url,
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  (g) => {
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- m.register(u == null ? void 0 : u.url, g.animations[0]), m.setTime(0), _();
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+ m.register(u == null ? void 0 : u.url, g.animations[0]), _();
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  },
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  void 0,
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  (g) => {