@gamelearn/arcade-components 3.42.0 → 3.42.1

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@@ -32848,7 +32848,7 @@ function fX({ character: u, ttsStarted: t, active: e, onLoad: n }) {
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  if (o) {
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  if (u.animationId && ((y = u.animation) != null && y.url))
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  return u.animation;
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- const O = u.emotion === "neutral" ? "idle" : c;
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+ const O = u.emotion === "neutral" ? "idle" : u.emotion;
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  return (x = (A = (E = u == null ? void 0 : u.resource) == null ? void 0 : E.animations) == null ? void 0 : A[O]) != null && x.url ? (C = (T = u == null ? void 0 : u.resource) == null ? void 0 : T.animations) == null ? void 0 : C[O] : (M = (R = u == null ? void 0 : u.resource) == null ? void 0 : R.animations) == null ? void 0 : M.idle;
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  }
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  return {};