@gamelearn/arcade-components 3.32.6 → 3.32.9
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@@ -29754,14 +29754,15 @@ function Panel({ character: l, ttsStarted: e, active: n, visible: t = !0, onLoad
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29754
29754
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const g = useCallback(
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29755
29755
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(y) => {
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29756
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if (l.type === "character") {
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29757
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const
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29758
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-
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29757
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const w = y.getObjectByName("Head_M", !0);
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29758
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w ? (w.updateMatrixWorld(!0), box.setFromObject(y), box.getSize(size), w.getWorldPosition(worldPos), o.current.lookAt(worldPos)) : o.current.position.setY(size.y - 1.5 * 1.3), o.current.zoom = 1.5;
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29759
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const C = () => {
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29760
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_(!0), s == null || s(), y.removeEventListener("update_bounds", C);
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29761
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};
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29762
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y.addEventListener("update_bounds", C);
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} else
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29760
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cameraFitAnyObject(y, o.current), o.current.zoom = 1;
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29761
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-
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29762
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_(!0), s == null || s(), y.removeEventListener("update_bounds", w);
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29763
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};
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29764
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y.addEventListener("update_bounds", w), o.current.updateProjectionMatrix();
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29764
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cameraFitAnyObject(y, o.current), o.current.zoom = 1, _(!0);
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29765
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o.current.updateProjectionMatrix();
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29765
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},
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[l, s]
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);
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